Romancing the blade,

Started by Victor6, Mon 26/10/2009 19:37:57

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Victor6

So....After 2 years of reading the forums and one project lost to harddrive annihilation, I seem to be getting somewhere with AGS for once, so no more lurking for me.....

Romancing the blade (Working Title).

Falling about mid-way between ripping off Princess maker 2 and Quest for Glory, Romancing the blade follows the final years of the protagonists life before he comes of age. Weather he chooses the path of a scholar, studies the arts, climbs the social ladder, or battles the evil that lurks beyond the city walls, his actions over the next few years will set the scene for the rest of his life...

Random Screenshots:-

Magicmissilesc spellcasting (probably required by rpg law or something.)

Late night violence\entertainment.


Shopping.


City map (with assorted testing icons again....)


Sleeping through class.


Interface screens (7/1/10) :-

Equipment screen.


Skills screen or bar-chart nightmare.


Some of the kingdoms residents:-



Progress wise, the main structure of the game script is done, however I'm taking a modular approach towards development, so I honestly have no idea when it'll be complete.

Update (7/1/10).
Actually most of this was done months ago but the whole 'christmas' thing got in the way  ::).
*Main interface fixed, correct date, cash, and time displayed.
*Central interface (skills, stats, equipment, map) makes sense, as opposed to just spewing numbers across the screen.
*50% of the study events implemented.
*Combat system now correctly uses modified stats, and more to the point, the right stats when calculating hit and damage.
* Reputation system actually works correctly (well....mostly.)

Update (30/5/10).
Traditional post-new years PC meltdown has occured. On the upside I found an old backup to work from....
Changes and general implemented stuff:-
* Combat system is done. I mean it.....well ok, so the fireball spell still doesn't do any damage, and maybe the spell-crit animations don't go off right, but the math \ coding part is done**.
* Pre, and post-battle trash talking.
* A combat output box that actually works....
* It's now possible to beat numbers out of people, however they can also beat numbers out of you.
* Unfortunately this means it's now possible to lose (Previously the combat system politely let you keep on hitting your opponent until they lost).
* Getting your ass kicked now effects your reputation.
* Pretty transparency effects put in.
* Expanded spell selection, now up to 8 (+5 if you count the spell-crit animations), so that button in the middle of the combat options actually does something.
* Physical combat idle and attack animations now change based on combat skill.
* New icons *ducks flying rock from the shaman forums*

**Done. as is 'working as intended'.

Atelier

No need to apologise for the quality. Will it be free to download? Sign me up as a beta tester! :) Please.

Midian Design


markbilly

That's looks stunning! Well done!
 

CaptainD

I know I'm just repeating everyone else, but that looks superb.  Really looking forward to this game.  ;D

ThreeOhFour


mintymint

This looks very nice.. good luck on completing it..  ;D

GreenBoy

Wow looking good plus it already looks quite functional.  I would love to see this in action.

FSi++

The only thing that bothers me is portrait on the second screenshot, otherwise "SWEET JESUS F***NG CHRIST, IT IS DAMN GREAT" is pretty much only thing i can say.

Find Therma

Looks wicked. Good luck with this.  :)

PuNKKoMmANDO77

sweet , great ambientation

Derek

Simply amazing I love how you make the picture on the 2nd screen so realistic with the texture of her face

ginanubismon

All I really have to say is wow!
"I shall call thee, Roger Ellison David Nicouli Etcher Calvin Kevin Sue in honor of what kind of a big jack@$$ you had been to guys like me." ADR -01 Jabberwock Type on fanfiction writers.

Wonkyth

I'm already spotting Easter-eggs. ;)
"But with a ninja on your face, you live longer!"

Victor6

*Updated* See the original post for random nonsense.

Thanks to everyone for the positive feedback, even if my response to it is delayed (I blame a wide range of distraction for this, i.e. Rum, Dragon Age, and a stupid bet about completing ultima3.)

Currently I'm finishing off the study options and the dueling system (with pace-holders) for the purposes of releasing a demo of sorts in order to get some feedback on the flow of the game.

Off topic, but does anyone else feel like they're writing an mmorpg patch reported when they do update posts? I have odd desire to put stuff like 'removed bug that caused lightning bolt to target the crowd.' in there.

Crimson Wizard

I wonder how these rooms-in-rooms things are done? Are they guis, or there's some trick?

Dualnames

#16
Really nice art skills you have there! The game looks very stylish. I don't recall from your first post, but is the battle turn-based?

EDIT: Off-topic: Yes, I do get that, when I update a game of mine! :D
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Chicky

Mad amount of detail! In both game design and artwork! I think that vector style portrait looks fine btw.

Best of luck with this!

Regnum Eternum

This looks really cool. I loved Princess Maker 2 and Quest for Glory. :)

Victor6

Quote from: Crimson Wizard on Thu 07/01/2010 13:00:46
I wonder how these rooms-in-rooms things are done? Are they guis, or there's some trick?
Sadly it's just a visual trick to keep with the interface driven style of PM2, while still allowing me to keep classic point-n-click adventure locations.

It's lazy, but it looks pretty  ::)

Quote from: Dualnames on Fri 08/01/2010 13:36:06
I don't recall from your first post, but is the battle turn-based?

Yeah, it's turn based. Basically it's a carbon copy of PM2s system with an expanded magic system. I played around the idea of an action oriented system but that got shelved due to the risk of cheap tactics undermining the core stat mechanics.

Quote from: wonkyth on Thu 05/11/2009 04:55:09
I'm already spotting Easter-eggs. ;)
Heh, I'll warn you now; there's worse than that lurking in some of the backgrounds. ;)

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