[imgzoom]http://calicoreverie.co.uk/wp-content/uploads/starlitgrave1.png[/imgzoom]
Starlit Grave is a very short intro to a game set on a space ship based around the theme: Aftermath.
I had recently come back to game making and the January MAGS theme really inspired me.
However, I started about 3 weeks late, so what I have so far is not exactly everything I wanted to get done.
DOWNLOAD Starlit Grave Alpha 0.2 (http://calicoreverie.co.uk/?d=121) |
[imgzoom]http://calicoreverie.co.uk/wp-content/uploads/starlitgrave2.png[/imgzoom]
My main aims were as follows:
To use a very low resolution using the new AGS build.
To have a no voice acting RPG-esque speech style.
To to try to design a 1-click or 'tap' interface that could be used universally (PCs, phones, tablets etc).
[imgzoom]http://calicoreverie.co.uk/wp-content/uploads/starlitgrave3.png[/imgzoom]
Development Progress:
Overall | 10% | Story | 90% | Puzzles | 10% | User Interface | 70% |
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Section 1 | 20% | Programming | 30% | Graphics | 30% | Sound/Music | 30% |
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Section 2 | - | Programming | - | Graphics | - | Sound/Music | - |
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Section 3 | - | Programming | - | Graphics | - | Sound/Music | - |
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The game will be released in full not in sections or 'episodes'.
The sections are merely going to be a way to break up the game story-wise and to help get play testing done quicker.Expected completion date: Summer 2016Development Diary:
Feb 2, 2015
Released the first version of Starlit Grave. Introduction almost fully implemented along with about 20% of Section 1.
I would love some feedback on what people think about what is essentially a proof of concept at the moment. E.g.
- Do you like the interface?
- Does it need more explanation or more of a tutorial?
- Did you like the relatively serious story mixed with a pixelated style?If you have other feedback related to graphics or questions about how I achieved some of the interface/game design then please feel free to PM me.
DOWNLOAD Starlit Grave Alpha 0.2 (http://calicoreverie.co.uk/?d=121) |