Thanks for all of your support! Because of you, Tardigrades has been Greenlit! <3
(http://2.bp.blogspot.com/-dJrrSxqA7W0/Vd1VbJbbkRI/AAAAAAAAAqA/EtnhmKxmqHA/s1600/greenlit_logo.png) (http://steamcommunity.com/sharedfiles/filedetails/?id=344701010)
(http://2.bp.blogspot.com/-Ks8eLf8VAis/VOn7cY27mII/AAAAAAAAAj4/c5qiOpfxxA0/s1600/tardigrades_logo.gif)
In our understanding of time, it is the year 20,000 BC where civilizations are about to discover galactic travel through the latest technology of their time. Earth was different back then. The deserts of south
Egypt and
Ethiopia are green and full of advanced technology.
Carter is a botanist at the space station
Marsi-3 orbiting
Jupiter. Along with his girlfriend
Alex, and your guidance, they might be able to witness their civilization shifting into a higher type.
Game Info:Resolution: 640x400 32bit
Music: Midi
Sound effects: MP3 (All self recorded and constructed)
Full Speech.
'Tardigrades' can be finished with different ways, there are two possible endings and 10s of ways to complete its puzzles. Each time the game starts is guaranteed to be a new experience due to some events and puzzles triggered randomly at any time of the gameplay. The story depends on your attitude in dialogs, tasks, choices and/or random events. So basically you'd be writing the story of the game.
The story has a plot twist and deals with slavery, secrecy, espionage and other issues that are too early to reveal at this stage of production.
Screenshots:
(https://68.media.tumblr.com/5e94b5f01705c5a568e0dac46126fccc/tumblr_o9j12lAqM51uxrf48o1_1280.gif)(http://40.media.tumblr.com/37badd9511f7150f3d582d08881d72ff/tumblr_nvpes1GwrB1uxrf48o1_500.png)
(http://40.media.tumblr.com/8c549e8087f5aa3e548286b3255fed62/tumblr_nvpeq6vapj1uxrf48o1_500.png)(https://68.media.tumblr.com/befdaff5f955f2c43d75d0a8017bb6ae/tumblr_nqf3txPDgM1uxrf48o1_500.gif)
(https://68.media.tumblr.com/cab7dd24f531780d92befd15ccc994b5/tumblr_o3fe7d25DG1uxrf48o1_1280.jpg)(https://68.media.tumblr.com/d517ebcbe627e51794fed661c3cfc731/tumblr_nvpev4ejqm1uxrf48o1_500.png)
(http://2.bp.blogspot.com/-hYnes9ssuCU/WJVtMch1h1I/AAAAAAAABCc/ic6zS9WH9RsuFG0lZR1QCMfLqQcHx09GACK4B/s1600/QueensPalace_640_400.gif)(http://40.media.tumblr.com/2072630a0fe576fd15535a78d5707119/tumblr_nvpevzBmhE1uxrf48o1_500.png)
Captain's Log:[May 8th 2014]
Scripting 10%
Graphics 5%
Audio 0%
Music 10%
Story 100%
Puzzles 10%
Teaser #1:[embed=640,390]http://www.youtube.com/watch?v=6S1bRyZ0vhk[/embed]
UPDATE #2 (http://www.adventuregamestudio.co.uk/forums/index.php?topic=50444.msg636492524#msg636492524)
[July 12th 2014]UPDATE #3 (http://www.adventuregamestudio.co.uk/forums/index.php?topic=50444.msg636493776#msg636493776)
[August 1st 2014]UPDATE #4 (http://www.adventuregamestudio.co.uk/forums/index.php?topic=50444.msg636495134#msg636495134)
[August 24th 2014]UPDATE #5 (http://www.adventuregamestudio.co.uk/forums/index.php?topic=50444.msg636496840#msg636496840)
[September 21st 2014]UPDATE #6 (http://www.adventuregamestudio.co.uk/forums/index.php?topic=50444.msg636499657#msg636499657)
[November 5th 2014]UPDATE #7 (http://www.adventuregamestudio.co.uk/forums/index.php?topic=50444.msg636500693#msg636500693)
[November 20th 2014]UPDATE #8 (http://www.adventuregamestudio.co.uk/forums/index.php?topic=50444.msg636503052#msg636503052)
[December 18th 2014]UPDATE #9 (http://www.adventuregamestudio.co.uk/forums/index.php?topic=50444.msg636505388#msg636505388)
[January 18th 2015]UPDATE #10 (http://www.adventuregamestudio.co.uk/forums/index.php?topic=50444.msg636507241#msg636507241)
[February 11th 2015]UPDATE #11 (http://www.adventuregamestudio.co.uk/forums/index.php?topic=50444.msg636509845#msg636509845)
[March 23rd 2015]UPDATE #12 (http://www.adventuregamestudio.co.uk/forums/index.php?topic=50444.msg636515855#msg636515855)
[June 20th 2015]UPDATE #13 (http://www.adventuregamestudio.co.uk/forums/index.php?topic=50444.msg636517282#msg636517282)
[July 17th 2015]UPDATE #14 (http://www.adventuregamestudio.co.uk/forums/index.php?topic=50444.msg636519667#msg636519667)
[August 26th 2015]UPDATE #15 (http://www.adventuregamestudio.co.uk/forums/index.php?topic=50444.msg636521681#msg636521681)
[September 28th 2015]UPDATE #16 (http://www.adventuregamestudio.co.uk/forums/index.php?topic=50444.msg636524892#msg636524892)
[November 11th 2015]UPDATE #17 (http://www.adventuregamestudio.co.uk/forums/index.php?topic=50444.msg636526768#msg636526768)
[December 10th 2015]UPDATE #18 (http://www.adventuregamestudio.co.uk/forums/index.php?topic=50444.msg636528861#msg636528861)
[January 18th 2016]UPDATE #19 (http://www.adventuregamestudio.co.uk/forums/index.php?topic=50444.msg636535181#msg636535181)
[May 9th 2016]UPDATE #20 (http://www.adventuregamestudio.co.uk/forums/index.php?topic=50444.msg636536866#msg636536866)
[June 3rd 2016]© All rights reserved.
Wow! This looks Epic in every sense of the word.
Loving the Vivaldi in the trailer aswell.
Good luck with it. :)
Looks good, and an interesting plot. ;)
Giraffadon: Thanks for the kind words ;-D I couldn't think of a better music to use for the video :-D
CaptainD: Thanks!
Looks very promising! Has a sort of unique Space Odyssey vibe to it. Good luck with the production!
Quote from: Gribbler on Thu 08/05/2014 19:16:13
Looks very promising! Has a sort of unique Space Odyssey vibe to it. Good luck with the production!
Thanks! Is it the floating obelisk around Jupiter? :P
This looks awesome! And so my favorite theme, Space!! :)
Looks good, mate. Best of luck getting it done :-)
Thanks Cassiebsg & Stupot+ for the kind words :) best of luck
Wow! this game could make me crazy! It looks terrific!
You're doing a great work.
Amazing screenshots. Ancient humanity with super advanced technology has always been one of those semi-believable premises. I think Chariots of the Gods had many examples of religious artefacts that could be explained away as technology. It will be interesting to see how you handle active pyramids/ziggurats and the purpose of the various fixtures within. Good luck! You've got me interested!
Thanks AprilSkies I hope I finish it soon for you :) Your games are awesome I enjoyed them :)
Gurok: Thanks for the kind words! Maybe the 'ancients' didn't have the devices and rockets we use now, but that doesn't mean they didn't have the technology to explore space!
Looking nice and interesting AnasAbdin!
Thanks Arj0n I hope you try the finished game too ;-D
Yay, this looks like something I want to play! Very interesting theme and nice style. :)
Thank you Problem. I loved your work in Conspirocracy :) Would be glad to see more of your work as well :-D
Thanks! I'm really curious how you'll approach the "ancient civilization" theme. And I guess I should add Anastronaut to my ever growing 'to play' list, I completely missed that one.
Quote from: AnasAbdin on Sat 10/05/2014 15:24:23
Would be glad to see more of your work as well :-D
You will, there are several projects in the works. And you might want to check out the AGS Bake Sale (http://www.adventuregamestudio.co.uk/forums/index.php?topic=50433.0). :) [/offtopic]
This looks, in a word, SPECTACULAR!
I was waving my arms around towards the end of the overture in the vid...
Already thought I was playing the actual game itself!
MAKE THIS HAPPEN!!!
Things like this remind me why I love sci fi
Thanks
frenzykitty and
Mandle for the kind words ;-D Check out the updates above.
Quote from: frenzykitty on Sun 11/05/2014 16:10:01
Things like this remind me why I love sci fi
8-0 This kind of stuff make me want to keep polishing the game forever!
EEK! I'm SO EFFING EXCITED!
Is this going to be a full-length game? If you need voice acting, give me a shout :D
Around 0:55, that kind of "space tube" entering interdimensional/hyperspace/whatnot reminds me a lot of Dune. Immediate dream.
frenzykitty you got yourself a deal :-D
Monsieur OUXX it's just a regular time-lapse sunset over Jupiter :)
This looks great Anas, very excited about it. Great work! Look forward to testing :)
Sci-fi adventures are the best and this one looks very promising! Love the idea of randomizing events and puzzles and emphazis on player choice. Good luck with the production.
Thanks shaun9991 and best of luck in your projects :)
Hobo thanks and if you're reading this please get back to finishing Kingdom of Ehcilc. I can't wait (laugh)
UPDATE #2
[July 12th 2014]
Scripting 35%
Graphics 20%
Audio 20%
Music 40%
Story 100%
Puzzles 25%
Added several alternative solutions for puzzles, some of the alternative solutions require physical and timing skills. Spending a lot of time adding background details for immersion. Recording and editing my own sound effects for the game. Created a few 2D animated cut-scenes.
Bonus! A new screenie:
Carter near a silo base on Titan
(http://3.bp.blogspot.com/-_1Y7i4wtCDo/U8EZQXsvj6I/AAAAAAAAAZA/B2md1QuAoEM/s1600/Epoch_Titan_Silo.png)
Wow, this really does look great. Keep up the good work.
Oh man! Great Style. Hat tip!
thanks guys for the warm words :)
UPDATE #3
[August 1st 2014]
Scripting 55%
Graphics 40%
Audio 40%
Music 60%
Story 100%
Puzzles 45%
Been creating a lot of sounds effects by recording different sounds from clangs to water pouring sounds then editing them. Adding details to backgrounds. Animating 2D cut scenes. Composed 4 music tracks. Wrote 1KLOC for alternative puzzles solutions. Dialogs: LOTS OF DIALOGS.
Here's another bonus:
Teaser #2:
<iframe width="560" height="315" src="https://www.youtube.com/embed/Q6NqqO6YeAs" frameborder="0" allowfullscreen></iframe>
Edit:
UPDATE #3.5
[August 10th 2014]
Here's a look at the dialog interface:
[embed=640,390]http://www.youtube.com/watch?v=FMbqkMfhj9E[/embed]
UPDATE #4
[August 24th 2014]
Scripting 65%
Graphics 50%
Audio 45%
Music 70%
Story 100%
Puzzles 55%
The story is getting bigger and more complicated specially with random events appearing in the game, also with the branching story lines depending on the player's choices. Been testing the events a lot to make sure of the story's consistency and events handling. I've also been working with 2D animations. Casting voice talents for teasers and trailers. Thanks a lot to Tabata and CaptainD for helping me out with this teaser:
Carter had witnessed a weird phenomena. More investigation and documentation are required. Alex and Aziz are a little worried specially that Carter hasn't been 'well' lately.
[embed=640,390]http://www.youtube.com/watch?v=iOJceBqkluU&list[/embed]
This is looking really AMAZING! :shocked: Those cutscenes are really well done and the characters animations couldn't be better!
Kinda reminds me of The Dig, especially the first part where you move around that asteroid.
Can't wait to try this out!
Just one thing that could be improved: Select a more space-y font that fits better to the theme and get rid of the default buttons for the inventory.
Wow! This looks really awesome. Love the cutscene. And nice voiceacting Tabata and Captain D!
Amazing!
I have no more words about this game :shocked:
Thanks AprilSkies and Lasca for your kind words. getting feedback from awesome artists like you means a lot to me :-[
Lt. Smash I will consider your suggestion regarding the font. I'm not sure what you meant by "get rid of the default buttons for the inventory" though. could you please shed some light on that?
Oh, I meant the grey squares behind the inventory icons with the arrows and the ok button. Certainly a UI from a space ship would look good ;)
BTW the trailers are really cool :) So much detail! I like how the lips fit very well to the spoken words!
Quote from: Lasca on Sun 24/08/2014 14:20:55And nice voiceacting Tabata and Captain D!
Not only nice voice acting, they have also responded quickly to my short notice :-* :-*
Quote from: Lt. Smash on Mon 25/08/2014 00:58:58Oh, I meant the grey squares behind the inventory icons with the arrows and the ok button. Certainly a UI from a space ship would look good ;)
This is not the inventory, these are dialog topics (http://www.adventuregamestudio.co.uk/forums/index.php?topic=50822.0).
Quote from: Lasca on Sun 24/08/2014 14:20:55
Wow! This looks really awesome. Love the cutscene. And nice voiceacting Tabata and Captain D!
Thanks! Those 3 words I voiced made a world of difference :grin:
Quote from: AnasAbdin on Mon 25/08/2014 07:27:59
Quote from: Lt. Smash on Mon 25/08/2014 00:58:58Oh, I meant the grey squares behind the inventory icons with the arrows and the ok button. Certainly a UI from a space ship would look good ;)
This is not the inventory, these are dialog topics (http://www.adventuregamestudio.co.uk/forums/index.php?topic=50822.0).
How cool! I always liked these graphical dialog systems :)
UPDATE #5
[September 21st 2014]
Scripting 75%
Graphics 60%
Audio 55%
Music 70%
Story 100%
Puzzles 65%
I decided to change the game's interface. All cursors are colored and fully animated when moving on screen. Panels, buttons and display text boxes are all transparent blue with opaque yellow text. Developed a screenshot of the current location when a game is saved too (thanks to Crimson Wizard & Khris for helping me out). Here's a quick peek at the new interface (Note the room is not complete yet):
(http://3.bp.blogspot.com/-PmxHMXAxK1c/VB7mXiwHFLI/AAAAAAAAAbA/l8T6kOABAUo/s1600/epoch_new_GUI.png)
I've also created more 2D animations and in-game cut scenes. With Tabata and CaptainD's generous help, this happened:
[embed=640,390]http://www.youtube.com/watch?v=TME8DslpjSs[/embed]
Last but not least... I've finished a few characters' portraits as well, and of course had to spend 9 hours per character to complete each's 8 directions walk cycles ;)
hopefully in my next update I will be showing deeper thoughts about the characters of the game.
you made a great work with 2d animations cutscenes man!
Very nice, Anas!
Looks excellent! I like the return to classic SF, almost Assimovian feel that I'm getting from it. Refreshing in a game/film landscape where sci-fi tends to be used for its trappings and backdrop, rather than taken seriously.
Good luck to you!
Thanks AprilSkies and Arj0n for the kind words ;-D I hope you like the new interface as well :-[
SilverSpook: thanks! I really like your art style a lot, can't wait to see a GiP thread from you. And yeah, I totally agree with keeping the sci-fi as a backdrop (laugh)
Looking great Anas, everytime I see progress its better and better. And you are the undisputed ruler of AGS animated cut scenes/closeups!!!
UPDATE #6[November 5th 2014]
Scripting 75%
Graphics 65%
Audio 65%
Music 70%
Story 100%
Puzzles 65%
From now on I'll be introducing one character in each update. But first let me talk a little about the numbers above. As you may have noticed the Scripting and Puzzles are the same values from the last update. This doesn't mean I haven't scripted or wrote puzzles, it's the contrary, I wrote tons on lines of code and many many puzzles specially with the need of alternative solutions for the non linear nature of Epoch. It's just that writing puzzles opens more events and probabilities to add more to the game as all developers know. So I decided to keep my estimates the way they are.
Now for the actual update, this is Kat:
(http://2.bp.blogspot.com/-mgpIMgK_OGw/VD7L_-p7WrI/AAAAAAAAAcA/x2HjIbmUOog/s1600/Epoch_Kat_Tag.gif)
She's a single mom, working as Marsi-3 engines coolers assistant engineer. Depending on your actions in the game, there is a chance that Alex and you break up because of Kat. Characters in Epoch are very diverse and have mood swings. You talk and treat them good, you trigger some events. You insult or treat them bad, you trigger other events. Your choices could also allow two NPCs ally together or hate each other. Some actions are reversible and some aren't. More information on Kat Here (http://anas-tronaut.blogspot.com/2014/10/who-is-kat.html).
Let's say you are now facing a locked door, a safe or a box... There are several ways to get them opened: If you know that a character has the key and you've been 'nice' to them, there's a chance you can get the key (of course it's not that easy to get them happy to give you the key.. at least not only by talking nice to them...) OR, you can pick the lock. And I'm not doing Hero's Quest lock picking thing, it's real lock picking methods.
(http://4.bp.blogspot.com/-w2ktOuEgNdI/VFpUfeDCKTI/AAAAAAAAAdg/EgGOM4EaNeY/s1600/Epoch_lock_picking.png)
I've made a room specifically for that purpose, of course each lock in the game has a different randomly generated combination so every time the game is restarted the locks are different... Locks usually need a very sensitive ear to hear the soft clicks of the mechanisms inside them, so for those players with hearing problems I am using the shake screen function instead.
Right now, I'm drawing backgrounds for the ancient city Swenett (currently called Aswan in south Egypt). And NO it's not all pyramids, temples and half naked pharaohs, It's a very advanced city with sky scrapers. I won't reveal more now so I won't give details on the story... Here's Carter chatting with an old deli owner:
(http://1.bp.blogspot.com/-s5V7gURIPuQ/VFo6UGiwRqI/AAAAAAAAAdQ/_TLnMEtQ4Zk/s1600/Epoch_aswan_Deli.gif)
Last but not least, as I probably already mentioned before, dialogs and topics with the same character change depending on where you are while talking to them. For instance, talking to Aziz while standing next to him gives different topics and responses than when talking to him while Lying on the bed. Also, if you insult him his responses would -of course- be different:
[embed=640,390]http://www.youtube.com/watch?v=GfhUWqBCqp8[/embed]
Quote from: shaun9991 on Tue 23/09/2014 19:07:39
Looking great Anas, everytime I see progress its better and better. And you are the undisputed ruler of AGS animated cut scenes/closeups!!!
Thanks a lot shaun9991! I can't wait for A date in the park! :-D
UPDATE #7
[November 20th 2014]
Scripting 75%
Graphics 70%
Audio 70%
Music 70%
Story 100%
Puzzles 65%
Spent the last couple of weeks with audio editing. This is really fun and worth every second! Literally brings the game to life.
This is Moon, he's an engineer at Marsi-3, although he was diagnosed with Down Syndrome he showed higher IQ levels than his colleagues and aced his Engineering School back on Earth. Moon is well known for his flawless memory. He keeps changing and creating new complicated codes for his systems and databases. Better keep him distracted than having to go through hard times figuring out codes on your own.
(https://1.bp.blogspot.com/-CHK4TyX63Hg/VGJirKuDQAI/AAAAAAAAAdw/xEEQ-Ul54gE/s1600/Epoch_Moon_Tag.gif)
With many thanks to Tabata and CaptainD, I give you a little teaser:
[embed=640,390]http://www.youtube.com/watch?v=ugzFGp01smw[/embed]
I cant help but notice that every time Anas asks me to voice a character for one of his trailers, that character mysteriously has something bad happen to him... 8-0
Quote from: CaptainD on Thu 20/11/2014 14:17:14
I cant help but notice that every time Anas asks me to voice a character for one of his trailers, that character mysteriously has something bad happen to him... 8-0
Who said what ever happened to them was bad? :P
Quote from: AnasAbdin on Thu 20/11/2014 16:45:33
Quote from: CaptainD on Thu 20/11/2014 14:17:14
I cant help but notice that every time Anas asks me to voice a character for one of his trailers, that character mysteriously has something bad happen to him... 8-0
Who said what ever happened to them was bad? :P
Hmm... maybe it was just the screaming gave me that idea! :-D
I've just added Epoch to Steam Greenlight. Please feel free to vote or comment :-*
(http://4.bp.blogspot.com/-fx97Au4d2HQ/VG9Q4xZoZXI/AAAAAAAAAeA/w2XWPnn9Pus/s1600/greenlight_logo.png) (http://steamcommunity.com/sharedfiles/filedetails/?id=344701010)
Sure, Anas. The game looks brilliant. I'll definitely upvote it; it's the least I can do to show my appreciation towards this game. :)
Quote from: AnasAbdin on Fri 21/11/2014 15:32:07
I've just added Epoch to Steam Greenlight. Please feel free to vote or comment :-*
It deserves to be on Steam !!!
I hope all te community will vote for it!
Thanks Adeel and AprilSkies I really appreciate it ;-D
thanks to everyone else voted over there too!!! Tabby :-*
nice
UPDATE #8[December 18th 2014]
Scripting 75%
Graphics 70%
Audio 70%
Music 70%
Story 100%
Puzzles 70%
This is Aziz (http://anas-tronaut.blogspot.com/2014/11/who-is-aziz.html), he is the pneumatic technician on Marsi-3. Always 'almost rushing' to fix any problem with the system. Aziz's boyfriend is hundreds of miles away on Titan. Communications seem to be a problem due to solar activity within the region along with Jupiter's magnetic field. He is coping with this situation by playing his favorite music instrument: The Recorder. As a botanist and with the right technology, you can almost grow anything anytime for Aziz to smoke and get the information you might need.
(http://1.bp.blogspot.com/-mg9sfv7IJJo/VHndpCDl2UI/AAAAAAAAAe8/5NnXvtt-mlE/s1600/Epoch_Aziz_Tag.gif)
While working on different aspects of Epoch, I came across a few points I haven't dealt with in my previous games. So I thought writing articles would help me grasp the ideas I'm adopting for the current project in production:
What's a nonlinear adventure game? (http://anas-tronaut.blogspot.com/2014/12/whats-nonlinear-adventure-game.html)
Games And Giving Away Grasp (http://anas-tronaut.blogspot.com/2014/12/games-and-giving-away-grasp.html)
Now the fun stuff! Remember how we used to get lost in the endless deserts of King's Quest V?
Well, since you can take a spacewalk in Epoch and (so far) wander around Titan, you can get lost there as well. But if you have the right inventory item you can always leave a mark behind you at different xy positions in order to keep track.
[embed=640,390]http://www.youtube.com/watch?v=JmuNONLE6zY[/embed]
Passwords, codes and different combinations are used in Epoch as well. They are all randomly generated in the beginning of the game (in some cases more than once when a character has to reset a panel over and over...) ALL passwords and codes are in-game obtainable. If keeping a record is a problem and you don't have a pen and paper nearby. Then the notebook is your friend:
[embed=640,390]http://www.youtube.com/watch?v=oG-Df1CFri4[/embed]
Example of a randomly generated password: (note that this step of the puzzle has 2 more alternative solutions as well, and the whole puzzle has an alternative solution too)
[embed=640,390]http://www.youtube.com/watch?v=dUM0N-OzCQ4[/embed]
Quote from: Sledgy on Sun 30/11/2014 15:16:25
nice
Thanks Sledgy :)
UPDATE #8.5[December 27th 2014]A short teaser video:
[embed=640,390]http://www.youtube.com/watch?v=IHbn4Za9Kec[/embed]
and:
Yolanda(http://2.bp.blogspot.com/-ixVTHupcP9w/VJ2qtb74qLI/AAAAAAAAAgQ/EfEB6azxuhg/s1600/Epoch_Yolanda_tag.gif)
Yolanda is the communications engineer on Marsi-3. She is responsible for all inter-planetary messages sent and received to and from Marsi-3. She doesn't have an 'office' aboard the ship. She keeps wandering around Marsi-3's rooms and corridors making sure everything is under control. Event-wise, Yolanda is a unique character in Epoch. Whenever she's in a room with another NPC, you can always invite her to a three-way chat.
Quote from: CaptainD on Thu 20/11/2014 14:17:14
I cant help but notice that every time Anas asks me to voice a character for one of his trailers, that character mysteriously has something bad happen to him... 8-0
No one was hurt in the making of this teaser video!
UPDATE #9
[January 18th 2015]
This is Dr. Chantal (http://anas-tronaut.blogspot.com/2015/01/who-is-dr-chantal.html), she is Marsi-3's physician. She is responsible for the well-being of the crew.
(http://3.bp.blogspot.com/-rBKyban03rw/VLu3V7tCC6I/AAAAAAAAAiA/J2cadWVs9uU/s1600/Epoch_Chantal_Tag.gif)
Why is Carter insulting Dr. Chantal?
(http://2.bp.blogspot.com/-gJFWLiOyQY8/VKjTEuxuVGI/AAAAAAAAAhQ/KPkoApy6irU/s1600/Epoch_Dr_MILF.png)
Find out here (http://anas-tronaut.blogspot.com/2015/01/insulting-dr-chantal.html).
Life is not always lovey-dovey. What do you think have happened between our couple that made Carter back away from hugging Alex before departing Marsi-3?
[embed=640,390]http://www.youtube.com/watch?v=j6aXY8HNQzM[/embed]
UPDATE #9.5
[January 24th 2015]
Enhanced a background that drove me crazy every time I opened AGS to work... From now on, no more far viewed locations. Still two more to be changed hopefully this weekend.
The cancelled background:
(http://4.bp.blogspot.com/-CDig6SKYTLA/VMM-vN2bAgI/AAAAAAAAAiQ/57zQL156rvg/s1600/shipTitan1.png)
replaced by this:
(http://1.bp.blogspot.com/-BaIHqNf0qwM/VMNAHtLvtuI/AAAAAAAAAiY/PB6VvhF2_0g/s1600/Epoch_Titan_Ethane_Lake.gif)
Little story behind it here (http://anas-tronaut.blogspot.com/2015/01/backgrounds-enhancement.html).
As good as the canceled BG is, it's just looks "weak" when compared with the new! 8-0
That is just beautiful! And that water looks awesome! (nod)
Wow, I love it. The first reminded me of Prometheus, when they board the ship during the storm, but the second one is better.
Maybe you could slow the water animation by one or 2 though, seems a touch fast.
Keep up the great work, I'm so looking forward to this.
Yeah, the new one seems way more balanced. I liked the mountains in the old one, but the landscape itself felt weird with the uneven distribution of rocks: too cluttered in the background and very empty in the foreground. And then there's the base. The new one's all kinds of awesome -- it's massive, with nice little details and good lighting choices (I like the red-blue-yellow triad). And I love the water f/x!
Oh wow that's beautiful!!
The new version is certainly an improvement and that water sure looks gorgeous.
Quote from: NickyNyce on Sat 24/01/2015 10:51:09
Maybe you could slow the water animation by one or 2 though, seems a touch fast.
This fast animation could just be a gif thing, I'm guessing it looks smoother and slower in the game.
Cassiebsg: Thanks! Glad you liked both of them (laugh)
NickyNyce & Hobo: Thanks for the kind words! And the water is indeed slower in the game, like Hobo said it's a gif thing.. but spot on advice ;)
Fitz: The game mentions the location as a methane storage facility which is already prepared for ships to land and take off, vehicles to move... so they already moved some rocks and prepared the place :P I really loved your points about the lighting and that EXACTLY what was going on my mind while choosing the balance of the colors.
CaptainD: Thanks mate! Prepare your vocals for a teaser :-D 8-)
Just for the record, the lake is liquid ethane. The temperature on Titan is about −179.5 °C 8-0
The composition of the new one is so much better. Really beautiful work!!
The new background is gorgeous Anas, great work!
Thanks Lasca & shaun9991 :) Coming from great gamedevs like you is really awesome!
UPDATE #10
[February 11th 2015]
Completed all puzzles and their alternatives in the ship Marsi-3 and its surroundings of Jovian space until reaching Titan. Many of the events on Titan depend on what the player does earlier and the other characters' moods. Here is a screenie from Marsi-3's shower room:
(http://4.bp.blogspot.com/-oF2m1iyFvEA/VNWlBN7dbeI/AAAAAAAAAio/nDsdvDT0yD8/s1600/epoch_dirty_talk.png)
and a bonus gameplay demo: (tried my best not to show spoilers or puzzles solve)
[embed=640,390]http://www.youtube.com/watch?v=m4IXd7iuGps[/embed]
I will prepare a new character to show in the next few days :)
I love a lot of the background art for this one, really pretty looking :grin: Gave you a nice big yes and favorite'd it for you! Good luck getting it on there dude .
This just keeps getting better and better. Great video, looks like fun.
*rubbing hands together*
Thanks for the kind words and support Anshinin 8-) Good luck to you too on your project. Looks fun and I've supported it. Getting your project on steam is only a step in some direction. It's not THE direction if you know what i mean :)
NickyNyce Thanks!
*puts gun powder in your hands* :P
Looking good so far AnasAbdin... keep up the good work (nod)
Nice video, Anas
Your getting better and better and better! Keep up the good work, mate!
Thanks guys for the kind words :) Really means a lot from such great game makers like you.
UPDATE #10.5
[February 18th 2015]
As promised a few days ago, have you met Ty?
(http://3.bp.blogspot.com/-5lTZVKNHE3Q/VOTBPCRo4xI/AAAAAAAAAjY/oAr5FXl2JO4/s1600/Epoch_Ty_Tag.gif)
Ty is responsible for the storage of the metallic ammonium in the silos on Titan. Making sure the conditions are perfect for the metal is not an easy task due to the gravity weakness of the Saturnian moon. Ty is Aziz's boyfriend. Born and raised on Mercury. He is more of a fan of colder climates since he spent most of his childhood on the cold dark side of Mercury. His application to join the crew of Marsi-3 was rejected due to an incident that is clearly stated on his record. He managed to get a job on Titan instead.
More about Ty on the blog (http://anas-tronaut.blogspot.com/2015/02/who-is-ty.html).
A screenie:
(http://3.bp.blogspot.com/-rmwSB4ybjgI/VN5WqTI1ebI/AAAAAAAAAjI/hkD_f522rJE/s1600/epoch_titan_loader.gif)
and a teaser :P
[embed=640,390]http://www.youtube.com/watch?v=UutzbJkZ5PI[/embed]
Just keeps getting better Anas :) That last trailer is so mysterious
This looks like the game I have been waiting for ever since I completed The Dig when I was younger... It is glorious!
Oh, and I love the combination of 2D and 3D. You have my vote! ;)
Thanks shaun :-D glad you liked the trailer.
SeamanNaranja: Thanks for the kind words and the vote. I really appreciate both :)
Best of luck to all on your projects (nod)
Ok guys, I officially changed the name of this project to Tardigrades (http://anas-tronaut.blogspot.com/2015/02/the-name-of-game.html) until further notice
(http://2.bp.blogspot.com/-Ks8eLf8VAis/VOn7cY27mII/AAAAAAAAAj4/c5qiOpfxxA0/s1600/tardigrades_logo.gif)
Nice! I loved the old title, but the new one does sound intriguing!
Thanks Fitz, glad you like it :)
So far I'm getting positive feedback on the new name :-*
I also had an affection for the old title.
But yeah that one sounds good too.
Quote from: AprilSkies on Mon 23/02/2015 16:02:30
I also had an affection for the old title.
But yeah that one sounds good too.
tell me about it... :~(
I got attached to the name more than you think. It was a hard but an inevitable decision.
UPDATE #11
[March 23rd 2015]
Here's a teaser: A quick visit to Pan
[embed=640,390]http://www.youtube.com/watch?v=Yo25pyWBLB8[/embed]
Behold for another teaser with voice acting from fellow AGSers :-D
Been accused of being a little lazy with screenshots, so here goes:
Steps:
1. pencil sketch (MUST be pencil >:( )
2. choose suitable angle (any 3D software... (roll) )
3. determine light colors and span (sounds sophisticated? choose airbrush color and size :P )
4. sneeze :-X
5. background (laugh)
(http://3.bp.blogspot.com/-eE9n55mSdhs/VRlKgzjkYdI/AAAAAAAAAkw/BpT-m9A2kPg/s1600/pan_room_sketch_done.gif)
.........sneeze :-X
i love it ;-D
Thanks Frikker ;-D
Here's the final product in-game:
(http://3.bp.blogspot.com/-najK-QuyJHo/VR4fi7JXslI/AAAAAAAAAlA/9VcuJBIQtIU/s1600/Pan_Base_Inside.png)
UPDATE #11.5
[April 19th 2015]
Here's Jupiter's effect on a Marsi-3 corridor:
Away from Jupiter:
(http://2.bp.blogspot.com/-jLC9Wf5Kvfs/VSZgZwzBWNI/AAAAAAAAAlc/tnGF_qbjh8E/s1600/tardigrades_corridor_blue.png)
Facing Jupiter:
(http://2.bp.blogspot.com/-YhMk2vcLWXs/VSZgXhQ6klI/AAAAAAAAAlU/yxqjh_yqD6Y/s1600/tardigrades_corridor_orange.png)
Here's a video test of a wormhole:
[embed=640,390]http://www.youtube.com/watch?v=_NRzoekYkyI[/embed]
Been pretty busy with alternative solutions and dialogs. Creating different characters sprites for different paths in the game. My notes are filled with arrows and pointers to events and stuff 8-0 ??? but all in all everything is still under control... I think
Wow! That wormhole just sucks me in, very impressive.
Quote from: AnasAbdin on Sun 19/04/2015 09:38:52
Been pretty busy with alternative solutions and dialogs. Creating different characters sprites for different paths in the game. My notes are filled with arrows and pointers to events and stuff
I'm working with alternative solutions and complicated dialogs myself at the momement and it can indeed get really confusing at times.
Thanks Hobo! Glad you liked it!
I'm feeling very enthusiastic knowing you're working hard on your project as well :-D
Also, here's the AGS final version of my wormhole, this one leads to a universe only made with AGS:
[embed=640,390]http://www.youtube.com/watch?v=BkI7dK9yNIA[/embed]
Whoa, AnasAbdin, I love the wormhole effect but that music's really cool too! Sounds very MIDI. Perfectly retro.
Thanks Gurok! Sounds very MIDI because it IS MIDI! All background music in this project is MIDI ;)
Finally catching a breath of air from all the game creating, and I realized we all need our dose of Tardigrades. Keep the effort going here AnasAbdin, you've got to be getting close! And I think we all need a good space adventure.
Thanks MyEakinBack :)
Here's the first official Trailer after changing the project's name to Tardigrades:
[embed=640,390]http://www.youtube.com/watch?v=BIYbDHt5EfU[/embed]
Looks pretty awesome! ;-D ;-D ;-D ;-D ;-D ;-D
There's a lot of neat stuff packed in here. Enjoyed the trippy Irulan cameo.
Thanks Captain for all your support :)
KodiakBehr... I think you'll love this video (http://www.youtube.com/watch?v=j2CYYYoLLBY) 8-)
UPDATE #12
[June 20th 2015]
Haven't been able to make progress in a while for family reasons. But I'm back on track now!
Here are a few screenies:
Kat's hair enhancement:
(http://3.bp.blogspot.com/-cbhWLMvi1ms/VXu8dB-vsDI/AAAAAAAAAmk/ZC8u1jmjopw/s1600/Kat_Hair_Enhance.jpg)
Carla startling Carter on Titan:
(Just imagine you are walking alone on Titan when suddenly someone jumps in front of you like that!)
(http://i.imgur.com/hNRGR2Z.png)
A couple of stills from the intro scene:
(http://i.imgur.com/X0bdQ1V.jpg)
(http://i.imgur.com/uOM6iIU.jpg)
Audio progress:
I've updated my voice talents list, added a lot of great people information. Ever since I started making AGS projects, I have created a voice talents sheet. It contains voices types and contact information. I kinda became a casting agent myself! I've also recorded a lot of audio and sound effects. It's always been a dream to me to record all sound effects for a project. It's a little difficult for sci fi themed projects though. But I'm trying ;)
It's coming along nicely, mate. ;-D
Quote from: Stupot+ on Sat 20/06/2015 09:34:34
It's coming along nicely, mate. ;-D
Thanks Stu :)
UPDATE #13[July 17th 2015]Coding. Massive amount of coding different scenarios that I've been doing the last few weeks. Oh and of course creating different animations for different scenarios as well. I decided to show another example of the non-linearity used in the project.
In this example, there is a wire fence separating this control room into two sections. As a botanist, Carter has access to the left section only. The right section is accessed through an airlock. Carter is not allowed in space. You can either sneak to the right section through an illegal trip from space as shown in the following screenshots:
(http://i.imgur.com/KT8K8YH.png) (http://2.bp.blogspot.com/--rupFmzlCnA/VagiZAaYx4I/AAAAAAAAApA/2XV6A0aihXQ/s1600/basement_003.png)
Or, you can find a tool to cut the fence with and go to the other side without the need to go into deep space as shown in the third screenshot. The fence is fixed by a technician every once in a while. You can always cut it again just make sure no one sees you. Getting the tool is a puzzle itself. Also going into deep space won't be an easy task.
(http://4.bp.blogspot.com/-F9bBBjKDmmg/VagiY8M9mEI/AAAAAAAAAo4/BFZsCM7_4k8/s1600/basement_001.png)
Funny thing is, some animated cut scenes that I worked days on are only accessible through one solution. Is it worth it? Well, it may be a good point for re-playability :P
Here's another example where you have to code a device 'Emitter' which is located in space...
You can take a space trip and do it manually, or by using a 'hack cube' which is obtained through some puzzle solving...
(http://1.bp.blogspot.com/-JHxfSxUySqc/VYelLmQ41II/AAAAAAAAAnI/udQoXdvUCAg/s1600/tardigrades_manual_emitter.png) (http://3.bp.blogspot.com/-wcAI7WaD8Mo/VYelbpgw68I/AAAAAAAAAnQ/n3wUuYNdbCA/s1600/tardigrades_hack_emitter.png)
Or you can somehow get access to send a probe and control it without the need to go into space.
(http://2.bp.blogspot.com/-QzCtyS3lwQY/VY5MQ7NbM5I/AAAAAAAAAns/uLDfzjudSsE/s1600/emitterCode3.png)
I really like this Idea :) makes a game much more interesting, I personally usually plAy a good game several times, and it would be so much better to be able to try different things and have a different experience each time. This has also inspired me to re-think my very much linear game that Is currently at the story complete stage....... or at least it was..... thanks for the inspiration :cheesy: .......... but not all the extra work I now have to do :P . keep up the great work .
Glad this was an inspiration for you :-D but this project was written deliberately to have several paths leading to different endings. So I'd recommend you make sure your story is capable of adding side paths and perhaps multiple endings ;)
UPDATE #13.5
[July 29th 2015]
Teaser :-D
[embed=640,390]http://www.youtube.com/watch?v=y1pLIIa_WfM[/embed]
Looks great! Lacks any of my cheesy voice acting though :P
Thanks Dave ;-D
Quote from: CaptainD on Wed 29/07/2015 23:36:37
Lacks any of my cheesy voice acting though :P
Don't count on that ;) Saving you for the best. Something is cooking and when it's ready you'll have some work (laugh)
Looks intriguing mate ;)
good luck (nod)
Thanks slasher. Really glad you liked it. Best of luck in your ready-to-be-tested game! (laugh)
Using a communication device you can talk to other crew members on Titan or use the maps installed. But if you don't have one, you'll have to use sign language to get crew members to 'listen' to you. You won't have the maps as well so you'll have to find your way on your own, use little red flags you can mark places you already visited.
Communicating with Yolanda:
(http://3.bp.blogspot.com/-RxkkZu5IRBs/VbymSQGO8FI/AAAAAAAAApc/t4pk0eTO09c/s1600/titanCommunicatorYola.png)
Communicating with Moon and using red flags:
(http://3.bp.blogspot.com/-pQklZJzAHy4/VbymSmB9K2I/AAAAAAAAApk/A8ItKcV7v-c/s1600/titanHandGesturesMoon.png) (http://2.bp.blogspot.com/-UIeEHICTC1Q/VbymSlKVyVI/AAAAAAAAApg/dU5uFj13BJM/s1600/titanRedFlags.png)
Blog entry: Can't say it? Sign it! (http://anas-tronaut.blogspot.com/2015/08/cant-say-it-sign-it.html)
This game just keeps getting more amazing every time you post something new!(nod)(nod)
Thanks Cassiebsg :) Glad you like it so far!
Everything looks really excellent! I like the added sign language feature. I haven't seen that used ever in a game, at least not any I've played!
Think you have a ton of interesting things going on with Tardigrades. Looking forward to see more of it.
Thanks SilverSpook and Mathias :)
Just to clarify I am not adapting a full sign language here, it's only the necessary hand gestures to get around with tasks and dialogs 8-)
Nice updates, AnasAbdin! Considering the amount of awesome gameplay and promotional material you've been posting, I can't even imagine how much more content must there be, looks like it's going to be a real massive game.
Thanks Hobo :) I always make sure I don't show spoilers in the teasers and trailers. Mostly trivial parts of the cut scenes or just the character walking around (no solving puzzles) The game indeed is massive in two ways: the main story line of the game, and, the different paths/solves the player may choose ;)
Heading to Steam now to show some love!!
Thanks! Glad you like the game :)
Teaser :P
[embed=640,390]http://www.youtube.com/watch?v=6S1bRyZ0vhk[/embed]
Edit:
Direct forum player link:
Quote from: AnasAbdin on Tue 18/08/2015 10:48:16
Teaser :P
Awesome! Nice work man. Was that done in AGS?
I see Stu has been teased (laugh)
This is a cut scene video in the game with original midi music. The only AGS part is the character sprite at 0:13 (roll)
UPDATE #14
[August 26th 2015]
Thanks for all of your support ;-D Tardigrades has been Greenlit!
(http://2.bp.blogspot.com/-dJrrSxqA7W0/Vd1VbJbbkRI/AAAAAAAAAqA/EtnhmKxmqHA/s1600/greenlit_logo.png) (http://steamcommunity.com/sharedfiles/filedetails/?id=344701010)
\o/
Thanks April :-D
Congratulations!
Good luck with whatever remains until release.
This game looks awesome and I like the feel and themes, I'll definitely check it out on steam.
Thanks Yonatan :)
Blondbraid: Thanks and best of luck on your amazing project ;-D
Congrats! So... when is it coming out?
Thanks Fitz ;-D
Can't be specific but the English version will be out around new year hopefully (Still depending on family issues)
Congrats! Looking fantastic!
Thanks Bavolis ;-D
Here's the new trailer after all of your advises combined (laugh)
[embed=640,390]http://www.youtube.com/watch?v=HAYPn3kpsNU[/embed]
Looks great, to thumbs up! (nod)
Thanks Blondbraid for your support and suggestions on improving the trailer :)
Last night I had a quick chance to sit and code. I created a little mini-game you can play with the Titan crew through the communicator. It can be used to manipulate the crews' moods and trigger events as well.
(http://4.bp.blogspot.com/-gr7JGGX_AuE/VfE6c-Jkq9I/AAAAAAAAAqU/_g9GTi0ehqo/s1600/tardigrades_tic_tac_toe.png)
UPDATE #15[September 28th 2015]The first character from the rival team in this game have been born a few days ago. Her name is Natasha of Erum. Strong personality and very well equipped with feminine weapons.
(http://3.bp.blogspot.com/-nbeMJKHiErI/VgkhH-TFvxI/AAAAAAAAAq4/Y51yPMMUUn4/s1600/natasha.jpg)
Here's a pun from Alien :P
(http://2.bp.blogspot.com/-8pRlGWh6CpA/VgkeS2ARn5I/AAAAAAAAAqs/UIZyB3KDSPM/s1600/tRNfe3h.jpg)
Natasha's appearance gives more diversity to the story. You can build a relationship with her which could trigger different paths as well with Alex, and in the events of the game (talk about more programming!) Been also working on more music backgrounds and sound effects. Within this weekend I'd be wrapping up Titan's entire scenes and preparing drawing the next location hint:
Spoiler
(http://pbs.twimg.com/media/CP-xDrvWEAACZzL.jpg)
She looks great, and kind of creepy! She'll make an excellent antagonist, and/or love interest, I'm sure. I like the spot-on Alien Resurrection reference as well.
I've been following this game since the beginning, and it just keeps getting better and better!!! Great job, can't wait for the final result :grin:
Quote from: SilverSpook on Tue 29/09/2015 23:23:48
She looks great, and kind of creepy! She'll make an excellent antagonist, and/or love interest, I'm sure. I like the spot-on Alien Resurrection reference as well.
Agreed! I also like the Aliens reference with the "Power Loader"!
Thanks SilverSpook :) I'm enjoying writing her script a lot (laugh)
josiah1221 thanks for your kind words ;-D
and yeah I enjoy putting references form my favorite movies and games ;)
Quick update:
I was chatting via PM with 'someone' :P and without knowing they gave me a push to improve an old background that was killing me every time I entered the room that contains it. I even had to speed up the game to the max so it wouldn't hurt my eyes much! Here's the Microbial Garden of Marsi-3 near the Jovian System, old vs. new, the only change is the glass shield and number of fans, other than that it is only coloring and lighting.
(http://1.bp.blogspot.com/-qfBIb0my8Ck/Vg94tSgzfqI/AAAAAAAAArM/B1Bih0nvWsc/s1600/SpaceGardenOld1.png)
(http://3.bp.blogspot.com/-fQAHdKtGSVs/Vg94teRiP9I/AAAAAAAAArI/4fHljq3Kl6M/s1600/SpaceGardenNew1.png)
Forum question:
Is it okay to change some of the game's screenshots in the first comment of this thread with the newer improved ones, or would that be considered as 'cheating'? :-[
Sure it's ok. People who are new to the project will probably check the post first rather than the last update -- so that's your best chance to make a good first impression.
That sounds reasonable Fitz. I think I will add the newer versions but keep the older ones in a [ hide ] tag as history...
Looks like a real improvement! Cool concept of microbial gardens as well. Reminds me of the biotech lab in Technobabylon. Really looking forward to this!
Thanks SilverSpook :)
Following Fitz advice I have updated the first post in this thread with new versions of the screenshots keeping the older ones hidden. I didn't want to ruin the 'history' feel of the gamedev log :)
UPDATE #15.5
[October 24th 2015]
Oxygen garden day/night modes
(http://2.bp.blogspot.com/-t5TkalmmMww/VisSS6X278I/AAAAAAAAArg/5dWPsCAq8js/s1600/Tardigrades_Titan_Garden.gif)
Changing the weather controls, nutrients inputs ...etc.. make the plants grow or shrink right in front of your eyes ;-D
This is Big Anas! congratulations on the Greenlit, i will add it to the collections and spread the word there!
Instant grow and shrink? Sounds really awesome! I'd like to see that animation :)
Stop blinking, and you'll see it. (laugh)
Thanks Priabudiman I really appreciate it :) and best of luck with your project, looks very cool 8-)
SilverSpook and Cassie, you'll be surprised how I approached the growing/shrinking technique (laugh)
Wow, congrats didnt even know this existed ;)
Looks very interesting.
When will it be in the shop approximately ?
greez Stromvin
Thanks Stromvin for the kind words ;-D
I can't give a precise release date just yet. Hopefully somewhere in the first or second quarters of 2016 ???
Please finish this quickly. I can't wait any longer.
Oh, but don't rush things.
Awww, I'm so torn. Just keep doing the amazing work that you're doing!
Thanks Gurok :)
I'm not rushing at all (not my choice) but I'm managing my time as much as possible. Family comes first ;)
The fun part is, as the game progresses and puzzles are created, the character's sprites are already made (jumping, leaning, picking up, swinging...etc) so it does give a feeling of quick progress as I create multiple solutions for a single puzzle.
Expect a lot of red soon (laugh)
UPDATE #16
[November 11th 2015]
This could be one of the most frustrating but interesting updates for an adventure game ???
Carter has hundreds of sprites, 8 directions for walking, talking, picking up (from ground, high shelves...), interactions, climbing, laying, setting.. and the list goes on. At one point, he wears his white spacesuit, which means all sprites must be re-drawn again with extra actions (micro-gravity floating, other interactions...). This is all fun and all. THEN, an orange suit shows up in the game. It's optional to use it, but when the player decides to give it a try, ALL views are changed into the orange suit. Which are hundreds of re-drawn sprites as well. I spent the last couple of weeks on that 8-0
So here's a peek at Carter wearing the cosmosuit near a crashed pod on Titan:
(http://4.bp.blogspot.com/-7Ywv3py8O6U/Vj0v43PZZeI/AAAAAAAAArw/U3HbopP5xFw/s1600/carter_titan_cosmonaut1.gif)
I'd also like to invite you to check on my first and only SoundCloud (https://soundcloud.com/anasabdin) page I created a couple of days ago 8-)
I know it's a half-assed solution, but wouldn't tinting the character make this a LOT easier?
cChar.Tint(int red, int green, int blue, int saturation, int luminance)
It's amazing how much work you put into this. I never did more than four directions, and I usually stick to just left/right -- which is not my "thing" ;)
Oh, and I subbed to your soundcloud channel. Nice track!
Holy crap man! That's a lot of animations for a suit change! I have to agree that I'd go with tinting changes in the future.
Looks pretty cool though, I like the glowy effect in the latest screenshot. Can't wait for this!
Quote from: Fitz on Wed 11/11/2015 10:32:59
I know it's a half-assed solution, but wouldn't tinting the character make this a LOT easier?
Quote from: SilverSpook on Wed 11/11/2015 10:45:06
Holy crap man! That's a lot of animations for a suit change! I have to agree that I'd go with tinting changes in the future.
I tint the character only when walking near colored lights, darker areas...etc
This is a different case, the suits are different, the helmets are different styles because the technologies of the rival nations are different...
Also not to forget that tinting the characters means their faces would be tinted as well ;)
Glad you like the track :-D I will post something over there every now and then.
Edit: Just to be clear: I draw over the previous suit sprites, so it's not 100% from scratch. Still, drawing sprites one by one and putting little differences.
Different suits? Different cursors :P
(http://4.bp.blogspot.com/-AaFLKSTbtXQ/VkY7n1y7J2I/AAAAAAAAAsA/FVlGJL3xlLw/s1600/cursor_change.png)
Great suits there! And the cursor is pretty sweet too. :)
Overkill! (laugh)
But am sure some players will notice all the small cool details you're putting in and realize that this is a game made with love, not just another "cash machine"... ;)
Thanks SilverSpook :)
Quote from: Cassiebsg on Sat 14/11/2015 10:28:52
this is a game made with love
Tons of love indeed <3
I think part of our decisions to become gamedevs is making games with elements that we loved the most as younger gamers. These elements may have been major parts of the game or even a small tiny detail. Fun part is: when you feel you're stuck developing one part, you can always implement another part until inspiration revisits (laugh)
Marsi-3 Prison:
(http://1.bp.blogspot.com/-g5LM__nNQqc/VlasUKCCY7I/AAAAAAAAAsQ/8ajGg0RHShQ/s1600/Marsi-3_Prison_Cells.gif)
Out of all things impressive about the graphics, the way you handle perspective is one I envy you the most.
Thanks man :) I envy you too (laugh)
Perspective speaking, I think adding depth to the room gives a lot of freedom for the character to explore more places and play with the scaling of the characters and objects ;)
Looking better and better, Anas. Can't wait to play it!
Thanks Gribbler ;-D
Seriously all your enthusiasm towards the project makes me polish more and more (laugh)
Looks great! Thanks for sharing a process "pic". (nod)
Thanks Cassiebsg ;-D I should do more of those 8-)
QuoteSeriously all your enthusiasm towards the project makes me polish more and more
spit and polish and some elbow grease (laugh)
good luck and i hope we don't have to wait too long.....(wrong)
Thanks slasher :)
I'm picturing a hard working woman wearing a bandana and with folded denim sleeves (laugh)
I can't say much about how long until release. But I hope it'd be worth the wait :-[
UPDATE #17[December 10th 2015]I wanted to include a little backstory on the game's characters. I felt doing this in-game would be a little lame. So I thought a comic might be more suitable. Here's the first part of Carter's story..
Page 1
Spoiler
(http://1.bp.blogspot.com/-W5cG-DTRbqA/Vmme5phXUuI/AAAAAAAAAsk/BRyMQEoHRo4/s1600/page1.png)
Page 2
Spoiler
(http://4.bp.blogspot.com/-f5umAH_HbLM/Vmme9NSEoLI/AAAAAAAAAsw/VOgwoAP3SXM/s1600/page2.png)
Page 3
Spoiler
(http://4.bp.blogspot.com/-wgbenZ3WWH4/Vm_GhrC0MnI/AAAAAAAAAto/7UvxmhxcMms/s1600/page3b.png)
Page 4
Spoiler
(http://1.bp.blogspot.com/-OPz_YU1gfGE/VmmuyUJ8aLI/AAAAAAAAAtY/pzhh0B4sTes/s1600/page4.png)
next pages>> (http://www.adventuregamestudio.co.uk/forums/index.php?topic=50444.msg636529956#msg636529956)
Wow, that is just wonderful! (nod)
Great work here AnasAbdin! Reads like a Steven Spielberg storyboard.
Thanks Cassie and SilverSpook ;-D glad you like it.
Nice!!! (nod) Is the comic going to be in the game or as a pdf available outside the game?
I'm a bit late to party, but I just want to say that comic is great - not just the art, but the words are very well chosen - succinct but get the story across brilliantly. Nice one!
Thanks Fitzzzzzy ;-D The comic will be added in the game's files. It won't be in-game though. Either pdf or maybe an AGS separate game/book (roll)
CaptainD you're never late :) I really appreciate feedback from you. Glad you liked the comic :)
Here's an incomplete background I'm working on.. needs about 12 more hours of work.. (nod)
(http://i.imgur.com/x4Z0NpJ.jpg)
I've also edited some text-effects for page 3 of Carter's comic (http://www.adventuregamestudio.co.uk/forums/index.php?topic=50444.msg636526768#msg636526768)
Sweet! :)
You caught my son's attention! (nod) Specially the red on the doorway. (laugh)
looking forward to the see it finished... only 12 hours? I can't even make a decent small sprite in that amount of time, much less a complete BG! 8-0
This looks awesome pal ! love the art. Can't wait to see more. Keep it up.
Sweet, man! I like the interesting ribbon-like window frames on the rear wall.
Thanks Cassie and glad your son is showing interest! This really made my day ;-D
Thanks Rocchinator and SilverSpook, the final version is almost ready. I am going to add it to AGS and post an in-game shot ;)
Here's the complete background from the last post:
(http://1.bp.blogspot.com/-JAVDqs--I0w/Vn1y0wzudsI/AAAAAAAAAt4/ul9ys55Mjcg/s1600/OutJail.gif)
Cassiebsg: I hope your son still finds it interesting 8-)
Great job, and cool process-gif. The lighting and crazy windowframes make the scene pop IMHO. :) Pre-ordering now!
Thanks SilverSpook ;-D glad you like it.
I hope Jim Walls won't sue me (laugh)
Marsi-3 Guards Locker Room (incomplete):
(http://2.bp.blogspot.com/--rMF3z-9Xzk/VoQvel8lejI/AAAAAAAAAuI/hU58R4zR0Pc/s1600/guardsShowerRoom.jpg)
Spoiler
(http://i.imgur.com/Apmu87B.jpg)
Hehehe... nice homage there. (nod)
Boy oh boy, you continue to impress. I want to walk through every door and push every button.
Cassiebsg: I was playing PQ last week and got the idea instantly ;)
NickyNyce: EVERY DOOR IS ACCESSIBLE. EVERY BUTTON IS PRESS-ABLE. WHY AM I YELLING? 8-0
Nick and Anas should team up someday and make a Tardigrades/Visitor crossover -- OR an entirely new title!
Quote from: Fitz on Thu 31/12/2015 17:39:02
Nick and Anas should team up someday and make a Tardigrades/Visitor crossover -- OR an entirely new title!
I'd be honoured ;-D maybe we could add a lot of magenta to it (laugh)
I actually replayed The Visitor 3 a few days ago. Can't get enough of it.
Lol....I mentioned to Anas a while back, that I wish the Visitor series looked as good as the stuff he was making. I would love to see Commander Moss remade and in all those space scenes. I'm really looking forward to this space adventure, it looks amazing.
Sadly, my two year old is on the loose, and if I turn the computer on, he must have his turn of bashing the keyboard until I shut it off. Anything I do lately has to be done after 9pm. AGS is on hold for a little longer. :~(
The graphics style of The Visitor is a little different than Tardigrades. I really like it and maybe one day I'll create a game using a similar style ;-D
you can always keep your pencils sharp by creating little short games ;)
Edit:
Added details to the guard's locker room:
(http://i.imgur.com/b8U7dyp.jpg)
Looks great and the stickers and posters really sets the mood in the room, tough I am surprised to see not a single scratch or scribble on the toilet stalls. :)
Lol you're right. I am still working on it. Believe it or not, I have to come up with the messages and text before adding the graphics 8-) there is also a dude using one of the stalls and water leakage... etc
if you have funny space themed scribbles for the stalls I'm all ears (laugh)
Added more details (pigeonholes, clothes rack..) and a massive amount of scribbles!
People in long space travel become philosophers and write down a lot stuff :P
(http://i.imgur.com/usgOBug.png)
Nice work man! Lots of love going into this game and you can see it :)
Thanks SilverSpook ;-D
UPDATE #18
[January 18th 2016]
This is the first update in 2016... so I thought what the hell.. make a new avatar as well :P
Since the last update, I've created a massive amount of backgrounds. And by massive I mean 7 :-[ all full with their details, objects, animations etc..
This is the complete version of the guards main control room:
(http://i.imgur.com/S1zMlHQ.jpg)
As you may have noticed, I added a giant light source on the top center, it is also a projector for holograms and what's not. It is switched off for the sake of teasing (laugh)
This is another background that I changed during testing, it's a glass ceiling tunnel that connects two parts of the starship Marsi-3. The camera is positioned inside the tunnel. So I tinted the outside surroundings into blue to get this effect.
Old:
(http://1.bp.blogspot.com/-ijtbtuyjmdg/VpdMWRUSlsI/AAAAAAAAAuk/ElXXVqV8IL4/s1600/GlassTunnelColor.jpg)
New:
(http://1.bp.blogspot.com/-WqLWeeumi-I/VpdMYckG0bI/AAAAAAAAAuw/PuGr2gIkUMM/s1600/GlassTunnelBlue.jpg)
Now I have to animate a couple of long 2D-cutscenes then work on a new location. Speaking of locations, they are not accessed in a linear manner. Just as the puzzles have alternative solves, the order of visiting the locations depends on the player choice and events triggered. This gives an opportunity to collect new items that can help solve puzzles. For instance, you can visit Marsi's prison before going to planet Mars, solve the puzzles then go to Mars. Or you can visit Mars then the prison, of which you can use items collected on Mars.. and vice versa.
In sound and music terms, me bad. Didn't do any composing or recording. The graphics are taking 80% of my AGSing time, while coding is taking 5459475948575% of my life time (laugh)
I hope you guys and gals save your voices for an upcoming teaser video ;-D
Looking good and waiting for the game release (nod)
Thanks buddy :) can't give a release date though :-[
This really looks amazing!
Great piece of work, Anas!!
Thanks arj0n :) Looking forward your projects ;)
Everything I see makes me more excited about this game. I know you know this, but the more cutscenes, the better. What I've seen so far in the short clips has been very immersive.
Also, great work on the new avatar. A little sad that it's lost that pixeled feel. I saw a portrait you posted to Twitter too. You're getting pretty darn good at those things.
Thanks Gurok ;-D
I am working indeed on a new cutscene.
Glad you like the avatar. I usually draw portraits while listening to AGS podcasts 8-)
Short teaser :P
[embed=640,390]http://www.youtube.com/watch?v=Ynuqym7nA0c[/embed]
Spoilers
Spoiler
Ufff!!! Glad he managed to grab Simon! :-D
Spoiler
Great stuff there! (nod)
I love that spacesuit for the cat with even a flexible tail part! ;-D
Simon may just be the cutest cat I've ever seen in a video game! ;-D
The teaser sure have me intrigued!
Glad to see a few got teased (laugh) (laugh)
Cassiebsg: Thanks! And no spoilers no worries 8-) I intended not to include speech in the teaser or show what's lurking in space and waiting for them 8-0
selmiak: Glad to hear that ;) Also, I truly believe the universe was designed for cats. We only happen to serve them.
Blondbraid: Thanks! He's the cutest cat I've ever seen in life :-[ (laugh)
Spoiler
(http://i.imgur.com/WJ7usGE.jpg)
<< previous pages (http://www.adventuregamestudio.co.uk/forums/index.php?topic=50444.msg636526768#msg636526768)
First glimpse at The Spark: ;-D
Page 5
Spoiler
(http://2.bp.blogspot.com/-O54yKGr1fcw/VrN1uvyqjXI/AAAAAAAAAwA/HrZtCz5mIGY/s1600/page5.png)
Page 6
Spoiler
(http://2.bp.blogspot.com/-csNc762rNtY/VrN1zeJDAsI/AAAAAAAAAwI/QzXd9DgfzX4/s1600/page6.png)
Page 7
Spoiler
(http://2.bp.blogspot.com/-hdZXZoZ8gJ0/VrS0FQj2YpI/AAAAAAAAAwo/ljyhf6slWJI/s1600/page7.png)
Page 8
Spoiler
(http://4.bp.blogspot.com/-MbXxpgVNZCw/VrN17DTu8CI/AAAAAAAAAwY/U9zF3H6aErc/s1600/page8.png)
next pages>> (http://www.adventuregamestudio.co.uk/forums/index.php?topic=50444.msg636530678#msg636530678)
Those comic panels looks fantastic, really beautiful, and It's fun to see how the titular little tardigrades fit into the story! ;-D
Great job there! Tardigrades kind of look like ant-eaters crossed with spiders, and an amoeba. :)
Thanks Blondbraid ;-D glad you like it!
SilverSpook: now I'm confused which title is easier: "ant-eaters crossed with spiders, and an amoeba" or Tardigrades :P
Long titles are pretty trendy nowadays with the hipster crowd :)
...as a re acronyms, like AECWS AAA. This also suggest this is a tripple A title with lots of fancy 3D worlds ;)
Wow... those comics are realy nice! :shocked:
Man... when i see and read all stuff in here i get so stressed, how the ... do you guys organizes everything? For me it's a masterpiece already. :smiley:
I think the subtext of the last three posts, Anas, is that you need to hire on Pixar, or at least Matt Damon and Ridley Scott and upgrade Tardigrades to a blockbuster 2001-esque space epic, for Occulus Rift. :)
Quote from: SilverSpook on Sun 07/02/2016 19:35:37
I think the subtext of the last three posts, Anas, is that you need to hire on Pixar, or at least Matt Damon and Ridley Scott and upgrade Tardigrades to a blockbuster 2001-esque space epic, for Occulus Rift. :)
...aaand now I have 9457498574937859435 more plans added to the queue (laugh)
selmiak: I was a little confused but I think I should say.. thanks? :-[ (laugh)
Martyn: I got goosebumps when I read your comment. Coming from an artist like you is really awesome, Thanks! ;-D For the record, I'm working alone on the project :)
Quote from: AnasAbdin on Mon 08/02/2016 05:25:50
;-D For the record, I'm working alone on the project :)
Wow, I'm seriously impressed, I could never have guessed that from the scale and quality of what I've seen in this thread! 8-0
Now I'm really curios about trying this game! :)
This this is looking bigger and better all the time.
So looking forward to this.
Thanks blondie and stu ;-D
<< previous pages (http://www.adventuregamestudio.co.uk/forums/index.php?topic=50444.msg636529956#msg636529956)
What the puck
page 9
Spoiler
(http://3.bp.blogspot.com/-31h-mh6GlsA/Vsc1PTSMXHI/AAAAAAAAAxI/jnwBIpyJTOw/s1600/page09.png)
page 10
Spoiler
(http://3.bp.blogspot.com/-worvGScq1Ew/VsdFWwYazwI/AAAAAAAAAxw/JZ-en3cJ92A/s1600/page10.png)
page 11
Spoiler
(http://4.bp.blogspot.com/-ODtm9pdNX7M/Vsc1Z-P36CI/AAAAAAAAAxY/Gr4oIPotcRM/s1600/page11.png)
page 12
Spoiler
(http://3.bp.blogspot.com/-dLZylbcYnIc/Vsc1eJmpHQI/AAAAAAAAAxg/tgJlt1DxmYA/s1600/page12.png)
next pages >> (http://www.adventuregamestudio.co.uk/forums/index.php?topic=50444.msg636544262#msg636544262)
UPDATE #18
[February 29th 2016]
Happy leap year :P
I was too busy the last few weeks wrapping up a major location in the game. Puzzles are done in both code and graphics. I took care of many little animations specially for characters interactions. Like when a guard leans over or tries to wipe something off the wall... etc.
I also created many seconds worth of 2D cut-scenes, like Aziz getting high in this screeny:
(http://2.bp.blogspot.com/-0j1h7y2UwLo/VtSSq11sSfI/AAAAAAAAAyA/Wt_FQRBruHY/s1600/azizHigh.jpg)
Audio speaking, I will start recording a song for the game (too early to give its title!). I wrote it months ago but never got the chance to record it. I won't sing but I'm open for beautiful AGS talents to do so :-D
I am being torn between two new locations for the game, I want to draw both simultaneously! One is sci fi high-tech while the other is nature and primitive so I might go with the latter for a change. I will try to post something about the new location in the next update.
Edit:
Okay I got too excited drawing nature (laugh) here are a couple of backgrounds:
(http://40.media.tumblr.com/c5237221f7819c08247dbd38b47c5f1e/tumblr_o3dmevhJDR1uxrf48o1_1280.jpg)
(http://41.media.tumblr.com/cab7dd24f531780d92befd15ccc994b5/tumblr_o3fe7d25DG1uxrf48o1_1280.jpg)
The first one's absolutely gorgeous. I'm the last person in the world to advise on backgrounds, since that's my weakest skill -- but the second one might profit from a bit more light (with a yellowish hue) in the bottom right corner, and perhaps some orange light on the amanita?
Very interesting points ;-D
I'll see what I can do with a bit of golden light ;)
sweet!
I love the outdoor backgrounds. Looking great, Anas!
thanks arj0n & Gurok :) Glad you guys like it!
Quote from: Fitz on Wed 02/03/2016 20:17:30
I'm the last person in the world to advise on backgrounds
I doubt that >:(
Man look what a small amount of golden sun rays make (didn't go full intense though):
(http://i.imgur.com/ZhNZbfO.jpg)
Looking great Anas!! Good work
So much hype for this game!
Such lush and picturesque backgrounds, they look lovely! 8-)
And the screenshot from the cutscene looks interesting, reminds me about that trippy scene from 2001: A space odyssey.
The cutscenes I've seen from the trailers so far looks awesome, I'm really curious about the process of making them! :)
Thanks all! :-*
Quote from: Blondbraid on Thu 03/03/2016 16:05:28
The cutscenes I've seen from the trailers so far looks awesome, I'm really curious about the process of making them! :)
Soooooo much love (laugh)
You gotta love them trailers into submission! :)
Great sun rays there. Definitely gives everything some depth.
Loving these backgrounds mate.
Thanks SilverSpook & stu ;-D
I will post updated pics soon :)
thcreenshot: :P
Did Carter hear something?
(http://3.bp.blogspot.com/-DTYnwkRvqBU/VuzbxhAqEFI/AAAAAAAAAzE/aLPY42c0rSYSnlpemGfs5_E0ueCb2pl9w/s1600/carter_forest_pond.gif)
The water and foliage look very beautiful, I like the water animation!
Great projcet! can't wait to try it.
Thanks all :) Glad you're liking it ;-D
It looks like Tardigrades will be my new go-to game when I'm depressed in January and need to see some sunshine and color :)
That water is just spot on!
Nice hypo too. ;)
Fitz :) this means a lot to me. Thanks :)
cassiebsg: there may be an entire world inside 8-)
Cat AI (you know who you are):
(http://i.imgur.com/nyLsFis.jpg)
Funniest image I've seen today by far! (laugh)
LOL
Typical cat! (nod)
Glad you guys like it (laugh)
Haha nice job. Looks like the cats win in this game eh? :)
Cats always win (nod)
Just to clarify the cat AI, Simon won't react the same at each and every interaction. It is totally up to him what to do ;-D
The possible options being:
a) sit and stare at the protagonist
b) ignore the protagonist and stare at something else
c) meow until it is fed/petted
d) rub against the protagonist's leg
e) mark its territory
f) suddenly start running all over the place frantically with no purpose whatsoever; then stop abruptly.
Quote from: Fitz on Wed 30/03/2016 17:57:23
The possible options being:
a) sit and stare at the protagonist
b) ignore the protagonist and stare at something else
c) meow until it is fed/petted
d) rub against the protagonist's leg
e) mark its territory
f) suddenly start running all over the place frantically with no purpose whatsoever; then stop abruptly.
He's too young for option 'e' :P
Two more options:
i) drop things from counters/shelves
ii) beg its human to open a door, go outside for a nano second then back in.
Classic :D Though the latter option falls under my option c, I guess? And we forgot: roll over and stretch, roll over to the other side; repeat until human goes AWWWWWWWW ;)
I really like the subtle touches like this!
g) lay down and sleep (laugh)
You forgot "mind his own business unaware that there is a cucumber right behind him and then suddenly notice it and jump a mile"
(search cats and cucumbers on youtube if you are confused, but make sure the rest of your evening is free)
Quote from: Frikker on Wed 30/03/2016 23:19:54
You forgot "mind his own business unaware that there is a cucumber right behind him and then suddenly notice it and jump a mile"
(search cats and cucumbers on youtube if you are confused, but make sure the rest of your evening is free)
Perhaps "Star in various youtube videos" should also be an option! :)
haha, yes that should definitely be a good one :)...... "catcam"
Man, this looks HUGE! I'm so hyped. Looking forward for more teasers, good luck with the game. Looks amazing!
Thanks all ;-D
Now make a wish...
(http://i.imgur.com/hzBn9lL.png)
Any tentative release date? I'm dying to play this.
Quote from: AnasAbdin on Sat 02/04/2016 19:43:29
Now make a wish...
I wish...
...I was playing this game right now... ;)
Quote from: luisdementia on Mon 04/04/2016 18:34:38
Any tentative release date? I'm dying to play this.
Sorry, can't give a word on a release date yet. Hopefully soon though :-[
Careful what you wish arj0n :P
Here's a screenshot from an upcoming teaser video:
(If anyone is interested in voice acting in it, please let me know)
(http://3.bp.blogspot.com/-2cwwGcCqzhI/VxHPDj2tf2I/AAAAAAAAAz8/SH6vnrSHJyMIUtlptRIr_irGDfjRBN6MACK4B/s1600/solarEclipse.jpg)
Looking forward to seeing it!
Thanks luisdementia :)
UPDATE #19
[May 9th 2016]
Teaser! :-D Thanks to CaptainD's voice acting!
[embed=640,390]http://www.youtube.com/watch?v=XLtBMaH8PkY[/embed]
Haha you're so impatient, I did say I was happy to do another take! :P
Trailer looks good. It's like having a total eclipse of the heart... 8-)
Looking great. I was looking forward to hearing more news from this. I think it is my most anticipated adventure game so far.
Your teaser have me intrigued!
How did he get superpowers? How does it connect with the ancient Egyptian imagery?
And what's up with the titular tardigrades? :)
Dave: you've done a lot for me ;-D thanks for your time!
luisdementia: thanks for your kind words and support. I hope you enjoy the game once it's ready.
Blondebraid: the answer to the first question is simple :P find the answer to the other two when the game is released! (laugh)
You've all done very well (nod)
Hats off too what could be a game of the year.
Thanks slasher :)
I've been postponing this since forever. I neglected the monitors and touch screen GUIs in terms of graphics. I haven't changed the functionality though, only tried to improve the layout. Hope they look better now.
Gifs transit from before to after...
(http://4.bp.blogspot.com/-eIb901CEAEs/VzY3WLITDJI/AAAAAAAAA08/9S0G_fdXmnI92Wk5TABjfzjuZCQDm-v8gCK4B/s1600/GUI_change_1.gif) (http://2.bp.blogspot.com/-dzVhXVNCg5M/VzY3ZxPaPRI/AAAAAAAAA1E/j8Dc_M8SWQogXse83_T9PpcCctpsZYIsQCK4B/s1600/GUI_change_2.gif)
(http://3.bp.blogspot.com/-5tbKS3nWr2I/VzY3eCs2twI/AAAAAAAAA1M/LjAOHMsoujk7dr__ooKMbkvXDL6KfuU_ACK4B/s1600/GUI_change_3.gif) (http://2.bp.blogspot.com/-wd_brKFyBfs/VzY3jggvryI/AAAAAAAAA1U/4r_1vbb0RAY4SfTexfUXMhMhq79AHUqfwCK4B/s1600/GUI_change_4.gif)
Neat!
While I can't see the text in the small GIFs, the colored bars look real good and the GUIs fit well into the game world.
It will be interesting to see how they will be used in the game! :)
Thanks Blondbraid ;-D
Sorry I scaled down the gifs for viewing purposes :-[
Here's the colored bars GUI being used without scaling:
(http://1.bp.blogspot.com/-qxcWuT-ouMQ/VzbBynLK5EI/AAAAAAAAA1o/_K5NEAaSOn4p5LwRZWfwuSjtFnirJ15JACK4B/s1600/change_value.gif)
Ooh, pretty!
UPDATE #20
[June 3rd 2016]
I can't believe I finally managed to replace a background that drove me nuts for months!
The main oxygen gardens of the section that Carter works at Marsi-3 was one of the parts where I was always trying to skip while testing puzzles. I never liked the background from the beginning of the project's development. I had to make a workaround by tinting the room mimicking that the camera is now positioned outside a window in the ship. It was a little convincing at the time.
This video shows the cancelled background with camera positioning effect done by tinting:
[embed=640,390]http://www.youtube.com/watch?v=bwt-zbvoYcg[/embed]
I was postponing the change because the room has a lot of functions, regions, doors, and a GUI for botany related tasks that allow you to grow different plants... The room alone is about 2KLOC but there are extra global functions that adds 500LOC to the sum. A lot had to be changed, coordinates, positions, walkable areas, regions, doors sprites... So I spent the last 3 days working on that. I really hope the new background is considered an improvement.
This is the new background:
(http://3.bp.blogspot.com/-zg34w4DCrHY/V1HD5FLfzOI/AAAAAAAAA2Y/ikhvFC9yki4dZzwI2VMmFfbTR1vsfvKdgCK4B/s1600/gardenNew1.jpg)
As nice as the old background was I can see why you changed it, the symbols on the wall in combination with the hanging plants made me think of
an Indiana Jones temple rather than a spaceship. The new one looks more detailed.
Looking awesome! :)
Thanks
Blondbraid &
luisdementia ;-D
Quote from: Blondbraid on Fri 03/06/2016 19:22:11
the symbols on the wall in combination with the hanging plants made me think of an Indiana Jones temple rather than a spaceship
I couldn't agree more!
Here's the making of the room:
(http://3.bp.blogspot.com/-B9Xqo4gX8Z8/V1HYtqrdkQI/AAAAAAAAA2s/U41C2UlyBucOZjgk1u8pzfH4m24Vy0JNQCK4B/s1600/Garden_New.gif)
Even if it was a pain to change it, I think it was worth it. (nod)
Love to see those gifs too. :-D
Anas this game just looks more and more amazing every time you do an update! Splendid work.
Thanks Cassie :) really glad you like it.
I wanted to make time lapse videos but I don't have a good video capture program (you can tell from the in-game quality of my teasers). So I went with creating gifs :-[
CaptainD: Thanks man for all your support ;-D
Looking excellent! Cool step-by-step tutorial also.
New old screeny :P
(http://4.bp.blogspot.com/-U-xZLCLcVsg/V3E2E1G96LI/AAAAAAAAA3o/1UgoHJwiWnM1IbZ-gmV0g-FbyvNP8BQrwCK4B/s1600/waterfallpondfull.gif)
The making for SilverSpook :-D
Spoiler
(http://4.bp.blogspot.com/-ZzCdOByviyg/V3E2EzCRBWI/AAAAAAAAA3k/ln81fG1ZwqULC4pVDW1W5zi7kfkrZ5EaQCK4B/s1600/makingWaterfallPond.gif)
Looks cool, the water have some great animations and I'm curious about what the rainbow light things are!
Oh dear! Looks so beautiful! 8-0
Awesome! I need this game.
Thanks for the kind words Cassie, luisdementia and Blondbraid! :-* I really appreciate your support and kindness.
Quote from: Blondbraid on Mon 27/06/2016 16:11:12
I'm curious about what the rainbow light things are!
I am super
super super super careful about spoilers, so keep being curious (laugh)
Just to tease people asking about ancient Egyptian link to the game:
(http://1.bp.blogspot.com/-M_ItvEUKKUM/V4DX33if62I/AAAAAAAAA4Y/MybF_qtfyMkTkAsuSDZt36FYAZCtk5YlACK4B/s1600/palace2gif.gif)
Wow, beautiful water effects!
Thanks Gribbler ;-D it also reflects the characters 8-)
Quote from: AnasAbdin on Sat 09/07/2016 12:54:47
Thanks Gribbler ;-D it also reflects the characters 8-)
Really? That's incredble! And really awesome! :-D
Although I question the sanity of anyone who is willing to put so much effort in a feature that very few will notice, and even fewer will appreciate. Though I am one of those people that will notice and appreciate it. Which is why I think it's impressive. :-D
Thanks Danvzare ;-D
I've always loved those little details. Time consuming but great results 8-)
That pool water looks fab (nod)
Keep up the great work mate...
Yeah, +1 on the great looking water effects :) Not sure how you do it but sounds like some serious work!
I can see why you asked the question on Blue Cup Tools about how, when, and where it's best to go back and redo old art from a game when you reach the end of production, since the dev will tend to improve their skills over the course in a one-man-band setting.
Personally, I might even do a second game or re-release at a later date if it's already commercial. Wasn't Technobabylon basically a game that took many years to make and was worked and reworked and most of the art redone (with help from Wadjet Eye) before the final commercial release? But then, it was redone by other artists as I understand it.
I definitely can see the improvements over the life cycle of Tardigrades though. I guess it ultimately comes down to personal goals, time constraints, etc... I was about to throw my game out into whatever Steam, gamejolt, itch without even fully completing and voicing it due to absolute time/finance hard-limits. But that was just me. Anyways, great job!
Beautiful art. :)
The latest screenshot looks lovely, an I'm seriously impressed with the water effects!
The importance of good graphics can never be underestimated. 8-)
Ancient Egypt in space, you wouldn't happen to be a fan of Stargate?
Thanks all for the kind words :-*
I use a combination of 3 software to achieve the water effect the way I want it to look. Anyone interested please PM me i will gladly go with a step by step personal tutorial 8-)
Blondbraid: who is not a fan of STARGÅ TE? 8-0
Hey there! Definitely gorgeous graphics there! And I love where this is all going! Can't wait to play this game! Keep up the good work! (nod)
I might apply for the private course in water f/x at some point -- as you probably noticed I'm busy gamedeving again :) Oh and yes, gorgeous structure indeed!
Thanks Feenyx and Fitzy!
Ever wonder why it takes me forever to complete a project? Answer: ANIMATIONS!
Here's Natasha teaching Carter how to fly her weird ship:
(http://3.bp.blogspot.com/-L-wLXuzxv_Y/V5MMWq7rQbI/AAAAAAAAA5U/YD_BaWIJIhUsjjv9nTU3VfBzVdPc-GFoACK4B/s1600/carter_natasha_ship1.jpg)
and you guys are interested a lot in the water effects forgetting that ancient Egyptians were masters with lights and shadows:
(http://1.bp.blogspot.com/-hwY9wazxf8A/V5MMaP4jt5I/AAAAAAAAA5c/MeFFW902zl4jGV8i7r1z7WnXPOlfviwagCK4B/s1600/palaceInteriorShaows22.gif)
Amazing. I like this game a lot. Can't wait to play it.
I super duper admire how much effort you're putting into this. Very inspiring.
At this rate your game will never come out. Are you trying to make the longest adventure game in history?
Absolutely amazing. I'm scared to say keep up the good work in fear that you will never stop making this game.
Just my opinion, but maybe, just maybe you can slow the animation of the water in some scenes. Some of them seem perfect, while others seem a touch too fast.
Thank you luisdementia ;-D Your support and kindness are my adrenaline 8-)
Quote from: ThreeOhFour on Sat 23/07/2016 12:57:58
I super duper admire how much effort you're putting into this. Very inspiring.
I demand a happy crying emoticon in the forums please (laugh):~(
You are my inspiration man!
NickyNyce, I agree to a point about the slow rate this is coming along. I wasn't expecting this project to take that long too. Crucial life-changing events visited me and my family which made me a little busy. Also, every visual media you see in an update has massive amount of code coming along with it. Creating almost an open world adventure game with several solutions and paths require an enormous amount of variables and keeping an eye on each one of them for events and so on..
I am not doing much of writing the story or puzzles as the production is going on though. Everything is already written on paper and getting into the stage of implementing in the game. So don't worry there is an ending point where I will have no more do to but to publish the game (laugh)
Forgive me for taking forever (roll)
Master pieces take time. ;)
Quote from: Cassiebsg on Sat 23/07/2016 18:13:45
Master pieces take time. ;)
..and an ear :P thanks Cassie!
Awesome lighting effects man! Dazzling!
I'm afraid you're misunderstanding my words. I didn't mean anything bad by what I said. I'm amazed at how much work you are putting into this game. It is of no business of mine how long it takes you. I was only joking.
I am wondering how long the game will be, but that's not a bad thing, that's a very good thing. Sorry for the misunderstanding.
@NickyNyce: Always use plenty of smileys! ;)
Brilliant artwork Anas, I'm jealous of your abilities!
I'm a bit of a sucker for SciFi, so I've been keeping an eye on this one!
Thanks
SilverSpook :-D
NickyNyce all cool 8-)
Quote from: NickyNyce on Sat 23/07/2016 21:05:26
It is of no business of mine how long it takes you.
Please don't say stuff like that.. specially with that yelling purple face thingy 8-0
The game is a long one, I can't give a good estimation but it will be several hours equally for each path/puzzles the player decides to go. Also, due to random generated events, the game is guaranteed to be different every time it is restarted.
Let me elaborate a little, some puzzles have shortcuts. If the player decided to use such shortcuts, later on the game there would be obstacles that cannot be avoided. But if the player solved the earlier puzzles without using shortcuts, those later obstacles would be easier to work around and save a little time.
Edit:
oh
Retro Wolf posted while I was typing :P Thanks buddy! You guys have no idea how much I'm looking forward seeing you play the game! (laugh)
The shadows in the last animation looked very impressive!
Thanks Blondbraid ;-D
you know.. Egyptians.. lights and shadows :P
Last week alone I wrote 2KLOC!
Animation test break:
Boo! Another message from the other side of the universe:
(http://67.media.tumblr.com/51ff4005e95bd26820a9c74c1dc73010/tumblr_ob451f0CFs1uxrf48o1_500.gif)
Carter primitive fishing:
(http://67.media.tumblr.com/1454062ae6d6e3533b1b401f3f8e2018/tumblr_o9nuounmBG1uxrf48o1_250.gif)
Those animations are both incredible, and disturbing.
It's only disturbing because of the human skin flapping about in the space wind. Eww.
But the animation is absolutely incredible! This game is going to look awesome when it's finished.
Thanks Danvzare ;)
Don't worry... everything will make much sense in the game :-D
Right out of the oven :-D
[embed=640,390]http://www.youtube.com/watch?v=DHCo0RDCBvw[/embed]
This cut scene is a very good example of the multi paths Tardigrades can have. When you finally manage to leave the Saturnian system, you can leave using one of two ships; with or without Natasha. Meaning, there are 4 cut scenes for when you:
1. Leave alone using Natasha's ship.
2. Leave alone using -no spoiler- ship.
3. Leave with Natasha using her ship.
4. Leave with Natasha using -no spoiler- ship.
(http://4.bp.blogspot.com/-6VpKYHm34RI/Vy2AIV7nkeI/AAAAAAAAA0s/dLhltXScrqgNYrDPPAMUZ-l1gdCZdSyvgCK4B/s1600/2ships_1asteroid.jpg)
Cool! Lcoking great.
Thanks luisdementia! I really appreciate your enthusiasm for the project :-*
Hi AnasAbdin
after more than two years in production I need this game to rock my socks off (laugh)
Your artwork and animations are superb and I expect so are the dialogs and game play (nod)
Get off 'Games in production' and get onto 'Completed games' whilst i am still with us (laugh)
Fingers crossed everything all goes to plan, which i'm sure it will mate ;)
slasher sings: 'Why are we waiting?...Why are we waiting?' (laugh)
Thanks slasher ;-D
I make sure not to spoil anything regarding story, dialogs and specially gameplay. But all I can say is they are intense :P
I omitted the dialog in the animation because it was major spoilers...
This particular animation was made a few months ago, I even enhanced some of the scenes but didn't put them in the teaser :P
Couple of improved screenies from the intro...
(http://2.bp.blogspot.com/--PSBaATGd-4/V6684YB49oI/AAAAAAAAA6E/MoiLvb2X2SYP0xRRHsK0UYxqTyuYUqtJACK4B/s1600/intro_screenshot1.jpg)
(http://1.bp.blogspot.com/-BBJdECQrLb8/V6684Wp3r3I/AAAAAAAAA58/q4lP2RI_cKgordwvLcXM47UcDFdEl3jIACK4B/s1600/intro_screenshot2.jpg)
Nice!
And now I'm curious about what happens in the middle of those 2 screens! 8-0
Quote from: AnasAbdin on Sat 13/08/2016 07:52:27
Couple of improved screenies from the intro...
(http://2.bp.blogspot.com/--PSBaATGd-4/V6684YB49oI/AAAAAAAAA6E/MoiLvb2X2SYP0xRRHsK0UYxqTyuYUqtJACK4B/s1600/intro_screenshot1.jpg)
(http://1.bp.blogspot.com/-BBJdECQrLb8/V6684Wp3r3I/AAAAAAAAA58/q4lP2RI_cKgordwvLcXM47UcDFdEl3jIACK4B/s1600/intro_screenshot2.jpg)
Quote from: Cassiebsg on Sat 13/08/2016 08:19:39
Nice!
And now I'm curious about what happens in the middle of those 2 screens! 8-0
hehe thanks Cassie (laugh) Maybe you can depict something from this carefully censored storyboard :P
(http://4.bp.blogspot.com/-g4Gk_Bbckr8/V6wrse1QfCI/AAAAAAAAA5s/u2Yv6kI_K-8O18T9Sj501iEwloA38tjdwCK4B/s1600/tardigrades_intro_storyboard.jpg)
Uhm... actually think I do, thanks :-D... but only time will tell if I was right. ;)
(http://2.bp.blogspot.com/--PSBaATGd-4/V6684YB49oI/AAAAAAAAA6E/MoiLvb2X2SYP0xRRHsK0UYxqTyuYUqtJACK4B/s1600/intro_screenshot1.jpg)
Check out how it looks in video (sorry for not embedding until the browser error thingy is sorted):
https://www.youtube.com/watch?v=SsRZnLDqxRo
Nice job there! That guy is really into that data, it seems.
Let me see if I can figure out the story here.
"Hey, come look at this awesome data I'm reading!"
"I have to go make sure the ship's atmospheric processors are still working so we don't all die of asphyxiation."
"No really, you have to see this data! It's incredible!"
"No means NO!" (punch)
(Rub face) "Come on, let the nice data win for once!"
I think I'm pretty spot on here, no? :)
lol thanks SilverSpook! But not even close (laugh)
Either way it looks exciting! (nod)
Tardigrades rings the bells for a new 'epoch' in one-talented-person adventuremaking.
Saved me your Carter-fishing-animation in my local 'Inspiring game art' folder.
Thanks Blondbraid :) <3
Glad you liked the animation Amélie ;-D I hope you also prepare a Tardigrades folder soon (laugh)
Love the look of the cut scene graphics Anas!
Anas, the first post is literally too long for the forums to handle (more than 30,000 characters...). Please remove all the information that's repeated, or create one new post for every five updates or something. I wanted to fix the videos to work on Chrome, but can't do that until this is sorted first!
Working on it 8-0
Edit: done.. I hope this helps :)
ok since no one pointed out that the helmets in the teaser were @#$%%y... I can't believe I forgot and added the old clip of the helmets :-[
This is how the helmets look:
(http://4.bp.blogspot.com/-8rHFFrklDLs/V7tegtUwbcI/AAAAAAAAA6k/2tknhi_NcDYSfz0ZPKbhpGbf5gnsQs4lQCK4B/s1600/2helmetsNew.jpg)
Bonus:
(http://1.bp.blogspot.com/-sSrgKoUeD-g/V7fsQGmjekI/AAAAAAAAA6U/g9a46rv9DqUoAk2WTjfLr4WQcD_-rNYxgCK4B/s1600/pyrDayNight.gif) (http://3.bp.blogspot.com/-6-N1ts3WYuQ/V7tiW3Ge5pI/AAAAAAAAA6w/RYU0Qx5SXBAxp5baPQiwUSGNeXC-CzALQCK4B/s1600/plants.gif)
that bonus scene, just wow...
What can I say but (roll)
Looks pretty sexy man!
I hope you can make a cat Moustache with those wispy tails of wheat. :)
Storyboards! Beautiful bonus animated screenshots! Aw yeah, what more could you possibly ask for. :D
Thanks guys for the kindness and love <3
arj0n: Thanks! Bonus scenes should be a thing :P
slasher: let your guitar say it all :-D
SilverSpook: I'll use this line when the character looks at them ;)
CrashPL: Now I wanna see your storyboards! Your animations are stunning!
Run
[embed=640,390]http://www.youtube.com/watch?v=UQy9xafKvcQ[/embed]
/me clean hears...
I'm sure I heard a sound... yet I didn't! 8-0
Lovely animation and effects! (nod)
What hasn't been said?! It's just beautiful. The shower scene reminds me of Police Quest 1 in the best way and he game as a whole looks like it'll be one of the finest to come out of AGS:)
For anyone else having trouble with the Steam Greenlight link, I found a working one albeit in Spanish... Not that it needs the votes since its lit but it's fun to gawk at lol
https://steamcommunity.com/sharedfiles/filedetails/?l=brazilian&id=344701010
Glad you like the short teaser Cassiebsg ;-D
Thanks 8BitAirwaves! And yeah the guards shower room is based on the PQ shower room..
(http://i.imgur.com/usgOBug.png)
(http://4.bp.blogspot.com/-vPYib5SZaJY/VoQvhcAIvXI/AAAAAAAAAuU/OEmRUF9qsLU/s1600/pq1_lockerroom.jpg)
Quote from: 8BitAirwaves on Fri 26/08/2016 00:23:29
For anyone else having trouble with the Steam Greenlight link, I found a working one albeit in Spanish... Not that it needs the votes since its lit but it's fun to gawk at lol
https://steamcommunity.com/sharedfiles/filedetails/?l=brazilian&id=344701010
Thanks 8BitAirwaves for pointing this out! I've been having trouble with the links on the first post of this project lately :~(
I've fixed the link, it should be working fine now.
Tardigrades Steam Greenlight (http://steamcommunity.com/sharedfiles/filedetails/?id=344701010)
Great work man! I like strategic locker to cover the police nudality. :)
I love seeing new rooms on new adventure games, that have been inspired by old rooms in old adventure games.
They look so similar, yet distinctly different. :-D
Thanks SilverSpook and Danvzare :)
Here's a screenshot of the RC boat interface. Took me quite a lot of code and thinking to mimic the 3D world of a small ancient RC boat sailing between islands. The islands are layered sprites for vertical parallel scrolling purposes. So when you approach an island you'd see the tip of the mountains first...
(http://4.bp.blogspot.com/-Gzls4RZgQgQ/V8qq04ss6NI/AAAAAAAAA7U/j0gKYaaBb6Yo3O8hdR-m9q1NuM-gXAvLQCK4B/s1600/boatinGame.png)
The remote control is a touch screen ;) with gold and gems :P Just make sure you don't drain the battery while searching for your destination. This whole minigame is part of a puzzle that can be solved differently if you are not interested in sailing 8-)
Still thinking of pixelating the sprites to mimic a retro game..
Looks interesting. (nod)
Well, would pixelating the sprites give meaning in the contest of the mini-game inside your game's universe? I think that's the question you should ask, instead of thinking retro just for the sake of it. ;)
Anyway, keep up the awesome job! :-D
Quote from: AnasAbdin on Sat 03/09/2016 11:58:07
Just make sure you don't drain the battery while searching for your destination.
"You drained the remote's battery! Please wait 5 hours for it to recharge... or buy a new, charged battery for just 2,99$*!
* - premium 10-pak batteries also available, for a low price of 14,99$!"Heh, just kidding, nice job with the boat interface, looks very nice - being a huge fan of such depth/Z-buffer/3D sprite operations (parallax, mode7 etc.), I would love to see your implementation in motion. :D
This reminds me of the new movie called Gravity.
Awesome, sounds like a fun sailing game! Reminds me of Apple / Dos games with the interface and color schemes.
Thanks Cassie :) I tried pixelating the interface and it looked bad.. so I will keep it the way it is for now.
CrashPL: Oh you'd love the battery concept I used :-D :-D
exsile: I love Gravity ;)
SilverSpook: You have no idea how happy I am to hear that!
Here's a test video:
https://www.youtube.com/watch?v=fJTkx5vJfVo
Looks nice, it's really cool that you made it feel like 3D despite being made in 2D.
Resort life 8-) (in progress.. :P )
(http://3.bp.blogspot.com/-XqQILkPcGX8/V9PhDVW0GkI/AAAAAAAAA7k/adtclIJLWzoDr-YmaM_CgEbQHZNGihPIgCK4B/s1600/palacePool1.gif)
Looks awesome as usually! (nod)
If there's one thing that keeps making my brain scream is the angle of the girl in the pool... looks more like she's out of balance and will very soon fall in the water.
love how the guy's foot are under water (nod)
Gotta agree with Cassiebsg on the angle of the girl looking odd, as well as neither of the mattresses leaving no reflection in the water.
Otherwise, it looks absolutely lovely, and while I have seen many dramatic worlds in games, there have been few that made me wish I could physically visit them myself.
You should consider selling postcards as tie-in merchandise! ;-D
Thanks Cassie and blondie :-D
You two are 100% right about the girl's sprite. I actually used a test sprite from a cut scene :-[ also there are palm trees on the right side of the background that I also added along with the shadows of the characters floating on the pool ;)
Of course every one is invited to relax in the resorts of the Goddess Nut 20.000 years ago ;-D
Great Resort Life scene!
Somehow it looks like...
Spoiler
the guy is holding his apparatus while waiting from some action from that girl. Who seems to be ignoring him. ;)
That is exactly the same subliminal message I would be using if I was the guy in the pool. SPOT ON!
I know it's not the critics lounge, but if they were moving a bit slower in the pool, I think it would look a bit better. The waters movement looks great. Nice scene.
I did notice one other thing. Shouldn't the main characters actual left knee pad be lower than his right? His left foot is slightly lower than his right, which is fine at the angle in which he is standing, but that leads me to believe that the knee pad should also be lower than the right. I'm just being super critical on a game that looks fantastic.
this game is going to be huge! I wonder what that palpatine guy in the video said while moving his lips.
Looks fantastic! I do hope that guy can get some action eventually in this game. :)
Thanks all ;-D
arj0n: lol but sorry to disappoint you, 'that guy' is Aziz (http://anas-tronaut.blogspot.com/2014/11/who-is-aziz.html) and he's happily partnered with Ty (http://anas-tronaut.blogspot.com/2015/02/who-is-ty.html) :P (nod) but I think you'll love the new sprites I made for both of the swimming characters (roll)
NickyNyce: No worries about the frames speed. It's a gif thing since I'm limited to 6 frames ;) good noticing the main character's sprite though, he's slightly leaning on one side :P
selmiak: ...SHE'S an old woman :~( :~(
SilverSpook: does smoking a lot of pot count? (laugh)
Quote from: AnasAbdin on Mon 12/09/2016 08:53:10
selmiak: ...SHE'S an old woman :~( :~(
oh lol :-D
A quick touch up...
(http://1.bp.blogspot.com/-tB3VhjZlLEk/V95Td1eplEI/AAAAAAAAA70/xcstrgnF19scoNfi8b2BOuPF7WNFoa0ggCK4B/s1600/enjoy.png)
Awesome! And the shadows of the mattresses are a nice touch, really gives a sense of space in the pool, and the water looks crystal clear. Lovely! ;-D
Man, I could surely use this kind of lovely scenery... especially when I'm currently at the office and the weather's horrible. :D
Agreed, the water ripples and the shadows are looking really great. ;)
Thanks Blondbraid & CrashPL :-* :-*
Quote from: CrashPL on Mon 19/09/2016 07:37:24Man, I could surely use this kind of lovely scenery... especially when I'm currently at the office and the weather's horrible. :D
Say no more (laugh)
https://igcdn-videos-e-3-a.akamaihd.net/hphotos-ak-xfa1/t50.2886-16/14405026_303535896685203_26150787_n.mp4
Quote from: AnasAbdin on Mon 19/09/2016 11:37:33
https://igcdn-videos-e-3-a.akamaihd.net/hphotos-ak-xfa1/t50.2886-16/14405026_303535896685203_26150787_n.mp4
Alright, now THAT'S definitely something I could use!
That looks awesome in motion! 8-0 I love that smooth ripple effect you're doing, what are your secrets of achieving this kind of smooth animation? ;)
No secrets! ;-D
I use a combination of software (Adobe After Effects, Photoshop). I am thinking of making a post about how I create them. There is an easy shortcut that can create something similar but would look 'cheap' by using java based websites or apps (remember reflect lake effect in 90s internet?) just be careful from malware..
Looking awesome now AnasAbdin! (nod)
Thanks Cassie :)
here are 4 more pages introducing an important inventory item in the game (laugh)
<< previous pages (http://www.adventuregamestudio.co.uk/forums/index.php?topic=50444.msg636530678#msg636530678)
cAlex.AddInventory(iGoldBracelet);page 13
Spoiler
(http://3.bp.blogspot.com/-ft17baNGiTI/V-vCuNGhfAI/AAAAAAAAA8M/Hi37shrDM7MrqMykQ6u8EMLx2dyPmJhcgCPcB/s1600/page13.png)
page 14
Spoiler
(http://3.bp.blogspot.com/-3igkSHQEGmw/V-vCrY04mRI/AAAAAAAAA8E/NuubnUFG_McMNz7S3Z7kHqy_L9OzO_4DgCPcB/s1600/page14.png)
page 15
Spoiler
(http://1.bp.blogspot.com/-xMwsVv_rqwg/V-vCvFTW9BI/AAAAAAAAA8U/qB8cEmcZ5G4z29fUjNHPTvt2YCgo6qMAgCPcB/s1600/page15.png)
page 16
Spoiler
(http://3.bp.blogspot.com/-AZ7UqXuj8UM/V-vCvy-22aI/AAAAAAAAA8c/E7iH5VmABhIwM4TiZyNeA1wGC4CA1f-3wCPcB/s1600/page16.png)
Magical, simply magical!
// Thanks Blondbraid!
cBlondbraid.AddInventory(iFlower);
Looks great! I like all of the stars everywhere :)
Lovely! :)
Good job!
Though... the last panel... what happened?
Spoiler
Looks more stylized and lacking detail... it's like...
Spoiler
The picture/memory will dissolve into oblivion... ;)
Thanks SilverSpook! You got mail! (laugh)
Cassiebsg... you'll have to look at the bracelet in-game to know :P
(http://i.imgur.com/y4zx7Mx.jpg)
Talk to the farmer alone and get clues with fruits.
Talk to his wife alone and get wisdom from books.
Talk to them together and get a headache.
(http://3.bp.blogspot.com/-FNE7B3y3As8/V__R5rMr8KI/AAAAAAAAA8s/MnbzmHHqeps8HgB1EMwdmyXiGBQNgqHDwCK4B/s1600/viggieStoreGif.gif)
It's amazing that I can just spend several minutes looking at such a lovely a gif. (nod) It's hypnotizing! (roll)
Seeing it like this, made me realize you're building in 3D the main room, and then gracefully painting it. What software are you using for the 3D?
I had assumed you were just building a "fake" 3D drawing in photoshop or so...
/me chooses headache
Can't believe I never piled on with the compliments on that pool lounging scene. These all look great.
Thanks Cassie ;-D
After sketching the room on paper, I 3D model it using google sketchup. Then photoshop.
Building the 3D model is very handy when creating different angles for backgrounds for cut scenes happening in the same room (nod)
thank you jack :) glad you like it!
Awesome fruit scene! Is that background geometry all done in Google Sketchup? Looks familiar for some reason.
I'll be sure to spike grandpa's prune juice with Metamucil before trying to chat up grandma. :)
Thanks SilverSpook! ;-D
Quote from: SilverSpook on Fri 14/10/2016 04:56:27
Is that background geometry all done in Google Sketchup?
Yes.
This is how it looks like in-game (minus the moving cloud on the top-right corner) :P
(http://4.bp.blogspot.com/-tieBj2SvUcw/WAHAaoBqB7I/AAAAAAAAA88/1Nw9OasSPKUcpo0QSOBOy7XWo5WTv-NIACK4B/s1600/viggieStoreNew.gif)
Great work there! All the fruits making me hungry. :)
Thanks SilverSpook!
Well, since I got no criticism on the interior of the antiques store background in the Critics' Lounge, I think I'll finally go with the wooden frame.
(http://i.imgur.com/t0T8PDy.jpg)
Here's a draft of an aerial view of the city (note this is more of a BG storyboard for an upcoming cut scene):
(http://i.imgur.com/8z9xBwV.jpg)
(http://i.imgur.com/Z0nCeaL.gif)
Stunning work. I love the sunset.
Lovely stuff as always, Anas.
Loving it! :-D
Is this Kobol pre-destruction? (laugh) Just joking, looks great! Looking forward to see the final result. (nod)
only get half of what I see but it's stunning! :-D
Looking real awesome man! Very glowy, almost like Tron on Mars.
Now we just need the space demons from hell to come out and ravage the city. :)
This is looking fantastic!
Looks absolutely brilliant, as always. :-D
Thanks all for the support! ;-D
Quote from: selmiak on Sun 23/10/2016 01:20:11
only get half of what I see but it's stunning! :-D
half? ???
Nice! Lovely colors in the city, it feels a bit surreal!
Looking really great
Thanks mercenario and Blondbraid ;-D it is just a simple render though to test the light and shadows. I will color them and add trees and other natural details ;)
Are you good in sign language?
This old man can't hear you well. If you manage somehow to get him to hear you, all the dialog topics icons will change into non-sign language shapes (nod)
(http://i.imgur.com/wlAmKCs.png)
After a long wall-climbing session... (roll)
(http://3.bp.blogspot.com/-ZfuHT9x3Vs4/WCCmoyW1WVI/AAAAAAAAA-s/8Xj9pSEcb4QkJ8vI2-DbQ8sd5P5Pfc5iACK4B/s1600/wallclimb.gif)
Lol, nice work man. :) Gotta relieve some tension after a long climb eh.
Loving the antique shop front scene and the sign language idea, but I cant help but feel that the overall shop looks massive in comparison to the two characters in the foreground. for example, to me, the lanterns hanging above the door and at each side of the shopfront look to be a similar size to the character, wheras in my mind I would imagine the lanterns to be about the size of a football. The door looks huge too and In general, the whole scale of the shop. Maybe its my eyes as its getting late or im misreading the scene but I thought I would point it out .
Thanks SS! :-D
Frikker you are absolutely right about the scaling of the characters relative to the room in the above example. The walkable area actually uses a continuous scaling from 60% to 100% and they should look like this:
(http://i.imgur.com/OTGSjij.jpg)
Thar last GIF made me laugh out loud and the autumn leaves outside the antiques shop look stunning.
And it's nice that you can see all the cool paintings inside the window. :)
Glad you like it Blondie ;-D
Love your attention to details! Made my day :-*
A typical rainy day..
I decided not to use the Rain module. So I used a mix of objects and GUI buttons to get this effect:
(http://3.bp.blogspot.com/-EbaDMzN3D9E/WCiyu99ZvHI/AAAAAAAAA-8/HZKbCU1DSBwwIPIvgpuCgDARA-1F8R1XQCK4B/s1600/rainyDay.gif)
The splashes on the rocks are faster and much smoother in the game though, the poor GIF gives an idea only. Splashes would appear on almost every vertical surface in the way of a rain drop :P
Also I tilted the rain "lines" a little, so I can play with the wind direction by simply flipping the loops in the view (laugh)
The rain looks impressive even in GIF-form, and I love the bright green grass,
to many artists make everything blueish-grey when it rains.
Glad you like it Blondbraid ;-D
Yes I agree on the overuse of grey colors in rainy scenes. I actually find things get more saturated in rainy days (laugh)
Yeah, looks good.. I did a similar thing for rain and a snow blizzard. It can be done.
;)
Great looking rain there. I feel wet just watching the anim. :)
Thanks guys!
Quote from: slasher on Mon 14/11/2016 06:26:12
I did a similar thing for rain and a snow blizzard. It can be done.
Did you use sprites as well? ???
Quote from: SilverSpook on Mon 14/11/2016 07:16:20
I feel wet
(laugh) :-[
Teehee. SS is easily pleased.
Good looking effects there, dude.
I don't post very often, mostly just a lurker. I've been following this since the beginning though and I must say it just keeps getting better and better! Definitely looking forward to this gem :) oh, by the way, send some of that rain my way :) We've been in a drought for over 2 months!
Thanks Stu and josiah1221 ;-D
Here's more rain for the full scene:
(http://1.bp.blogspot.com/-BmNzwc-socg/WC_a_3UU_0I/AAAAAAAAA_c/ujS32wb0R8wrWj9sWl0KQnoiYLjPymEUQCK4B/s1600/rainydayTardigrades.gif)
Cool! Shame the characters reflections don't move, but otherwise it looks great!
Looks great man! I like the glowing yellow rain as it diffracts light from those lamps there. Gives it that touch of authenticity.
Wow, I love how the light is reflecting off the rain as well!
That looks gorgeous. :-D
This is going to be one very pretty game by the time you're finished.
Thanks SilverSpook and Blondbraid!
Quote from: Blondbraid on Sat 19/11/2016 09:55:45
Shame the characters reflections don't move
Each character has 88 sprites for the normal view, Carter has.. more than 500 for actions. Let's see the ripples are 6 frames, so I need to add 6*588 more sprites.. er... yikes!
Edit: thanks Danvzare! Love all your attention to details! No wonder I have to keep polishing!
Here's a close up with some changes:
(http://1.bp.blogspot.com/-aSKOvjTDaBs/WDA04P2WaxI/AAAAAAAAA_w/vJ3vMbfIySMV7dy0sbbrvZxhsmO2vZvAQCK4B/s1600/rainydayripples.gif)
Looks awesome! Great job! (nod)
Oh, and my son asks why there's a hole in the roof? (laugh)
LMAO! (laugh) :-*
Well it's ancient architecture so anything is possible (laugh)
Once it starts raining.. it never stops..
(http://3.bp.blogspot.com/-OCiyf-qZcKQ/WDk7QCVD47I/AAAAAAAABAE/MCAqdgOpIYceFZ4Cn3902QnYzm8XVMBZACK4B/s1600/ControlJailInside.gif)
Is that guy on the floor dead, or does he just have a stomach ache? (laugh)
Awesome yellow rain streakies on the window, man :)
Looks dramatic!
Thanks
Blondbraid :-* :-* :-*
Quote from: Danvzare on Sat 26/11/2016 19:32:51
Is that guy on the floor dead, or does he just have a stomach ache? (laugh)
Neither :-D there is a clue in the screenshot of what happened :P
Quote from: SilverSpook on Sat 26/11/2016 20:04:43
Awesome yellow rain streakies on the window, man :)
Um.. thanks but they're not yellow :P
Quote from: AnasAbdin on Sun 27/11/2016 03:39:59
Thanks Blondbraid :-* :-* :-*
Quote from: Danvzare on Sat 26/11/2016 19:32:51
Is that guy on the floor dead, or does he just have a stomach ache? (laugh)
Neither :-D there is a clue in the screenshot of what happened :P
Oh, now I get it!
He just fell. (laugh)
Please tell me you have some beautiful Vangelis-esque music to go with these wonderful visuals...
Quote from: Danvzare on Sun 27/11/2016 16:05:24
Quote from: AnasAbdin on Sun 27/11/2016 03:39:59
Thanks Blondbraid :-* :-* :-*
Quote from: Danvzare on Sat 26/11/2016 19:32:51
Is that guy on the floor dead, or does he just have a stomach ache? (laugh)
Neither :-D there is a clue in the screenshot of what happened :P
Oh, now I get it!
He just fell. (laugh)
Exactly! He couldn't take the overload of cuteness of the main character and fainted :-[
CaptainD: I think it's about time I should make a gameplay video :-D sharpen your vocal chords ;)
Beautiful as always. :D That rain effect looks so good!
Also seconded about the gameplay video! Would really love to see some Tardigrades gameplay action. ;)
CrashPL: I will soon. I will use this opportunity to call for AGS voice talents for the video. Please let me know who wants to participate, no need for fancy equipment!
Here's an incomplete screeny:
Spaceship reuse: Carter and Natasha outside Marsi's lander on Earth
(http://1.bp.blogspot.com/-o6tBYoyES8g/WFTk-IUu8OI/AAAAAAAABA0/mAiWwQgH0McuTZK3TShPaFqyYcDmBAkLgCK4B/s1600/lander_earth.png)
Looks pretty awesome man!
I would throw my own larynx in if I had some time to spare. Perhaps if a second installment comes out later!
Wow, really impressive detail on the latest screenshot, looks like 3D. 8-)
Just love everything in the project. :-D
Looking better with every update Anas, those rain effects are very blade runner 8-)
Thanks all! :-*
SilverSpook: you're always welcome to share your larynx (laugh)
Blondbraid: Indeed! I build the ships using SketchUp!
Cassiebsg: Love everything about you! :-*
Chicky: Did you just compare something I made to the best ultimate movie of all time? :~( THANKS!
Here's a little update on the Earth Lander, still needs work though, and not sure if the pollen particles are clear in the GIF..
(http://1.bp.blogspot.com/-KczGHETY_uc/WF4Hnly2E0I/AAAAAAAABBE/5L4FhgHTGEYhoM4ydtIngLt81dg4On2MgCK4B/s1600/earthLanderGif.gif)
I will never grow tired of seeing the awesome animations of your backgrounds.
When I play this game, I'm going to be spending the majority of my time admiring the scenery. (laugh)
Quote from: Danvzare on Sat 24/12/2016 10:49:21
I will never grow tired of seeing the awesome animations of your backgrounds.
When I play this game, I'm going to be spending the majority of my time admiring the scenery. (laugh)
I most definitely agree!
I am not getting tired watching your animations
especially the water effects are stunning (http://s1.directupload.net/images/user/140113/wq27ysog.gif)
Thanks Danvzare and josiah1221 ;-D I hope the scenery helps while thinking of solving the puzzles (nod)
Tabata :-* :-* :-* I'm so glad you're enjoying the animations!
Awesome job.man! Going to have to up the price on the game a few bucks just for those anims!
Quote from: SilverSpook on Mon 26/12/2016 04:32:27
Awesome job.man! Going to have to up the price on the game a few bucks just for those anims!
(wrong)
Carter has a thing for Natasha ;)
(http://2.bp.blogspot.com/-utJTFycRq94/WHCJ1I5LRpI/AAAAAAAABBs/4N4l02oWAsUU258AMF7uWupxZp2k4d7pACK4B/s1600/mer.gif)
Hmm, do you think this would be an inappropriate time to push someone into the pool? :-\
Ah well, I'd do it anyway. (laugh)
Great backgrounds as usual, and that dialog is hilarious.
Wow. Fantastic background!
CaptainD already stole my words... just amazing! And great dialogue too. (laugh)
Funny dialogue, and the glowing sparkles look great, though I
can see why Natasha is hesitant about jumping into the pool,
that orange glow looks menacing! (laugh)
what a spectacular background, huge and dark but still colorful with lots of animations ;-D
Quote from: Danvzare on Sat 07/01/2017 10:43:22
Hmm, do you think this would be an inappropriate time to push someone into the pool? :-\
Ah well, I'd do it anyway. (laugh)
Great backgrounds as usual, and that dialog is hilarious.
Not to spoil anything, someone might get pushed but not necessarily by someone else 8-)
CaptainD: Thanks mate! And thanks a lot for the review :-* your support is beyond my ability to thank you enough :~(
Cassiebsg: Thanks Cassie :-* Glad you like it!
Quote from: Blondbraid on Sat 07/01/2017 16:13:26
Funny dialogue, and the glowing sparkles look great, though I
can see why Natasha is hesitant about jumping into the pool,
that orange glow looks menacing! (laugh)
Thanks! I was testing other colors for the beam. I was too scared to use orange with the green equipment (I was discussing this with a fellow AGSer earlier) and they gave me enough courage to go for it.
selmiak: Glad you mentioned the darkness of the background! It is inside an asteroid and I was going for the dark claustrophobic feel (nod)
(http://i.imgur.com/1fzlxBj.jpg)
The meteor looks great! Very nice outer-space lighting with the super-stark shadows.
Thanks SilverSpook ;-D
Glad you like it! The asteroid is 3D and I used Blender to create it. Super easy but awesome results (laugh) makes it fun to use for cut scenes with different camera angles ;)
Looks very realistic, good job! (nod)
Thanks Cassie ;-D you are the reason behind me using Blender :-*
Once again beautiful and outstanding work! I've come to the conclusion that I will be needing to wear a baby bib when I play this game since I will definitely be drooling on myself, (laugh)
Thanks josiah1221 8-)
Here's a timeless common error screen:
(http://4.bp.blogspot.com/-sQQ3gU_x4Sc/WIwvYdjcukI/AAAAAAAABCM/IEh3SABxbRMvHc5XsKGVwT3RurSJeQ4ggCK4B/s1600/bsod.gif)
Fits you right for still using Windows! (laugh)
Quote from: Cassiebsg on Sat 28/01/2017 10:55:20
Fits you right for still using Windows! (laugh)
(laugh)
I needed to add blue to the composition!
Serious (laugh)
Haha, that's classic. :)
Typical piece of junk. (laugh)
I bet there isn't even a keyboard to get it to reset either.
Quote from: SilverSpook on Sat 28/01/2017 19:12:39
Haha, that's classic. :)
20,000 BC classic :P
Quote from: Danvzare on Sat 28/01/2017 20:44:22
Typical piece of junk. (laugh)
I bet there isn't even a keyboard to get it to reset either.
That's part of the puzzle to get this unit working! (laugh)
Here's a new background I finished recently. It was challenging since most of the walls are covered with black marble. I wanted partial lighting to create a damatic light/dark atmosphere. So I used a skylight that is simply a deep hole in the top of the pyramid that would allow little light from a steep angle.
The light from the 3D image is only for studying purposes.
(http://i.imgur.com/CwwCqph.jpg)
(http://2.bp.blogspot.com/-hYnes9ssuCU/WJVtMch1h1I/AAAAAAAABCc/ic6zS9WH9RsuFG0lZR1QCMfLqQcHx09GACK4B/s1600/QueensPalace_640_400.gif)
I am lost for words... 8-0
How do you expect anyone to complete your game, when everyone is too busy looking at incredible artwork like this? (laugh)
Seriously, this is absolutely incredible. I could only ever dream about making something as grandiose as this.
I admit that the wandering pointy reflections remind me more of fireflies which follow a certain pattern
than a reflection of light at mirroring black stone - I already started to presume a puzzle about that at first :-[
... but the effect of the animated water and room lightening is absolutely breathtaking (http://s7.directupload.net/images/user/140716/fk64tpif.gif)
Cassiebsg: :-* :-* :-*
Danvzare: I'm really glad you like my work! If you ever needed background guidance I am all yours!
Tabata: Thank you :-* those little details (reflections, light prisms...) are my favorite to use in backgrounds (nod)
Btw, I forgot to mention that I have omitted the center of the room in the gif view for spoilers reasons ;)
Oh... I had assumed it was a doorway to another room. :-[
That's awesome dude! Like the flickering light effect.
The guys at the Stuff You Should Know podcast have just done an episode about Tardigrades. I'm listening now. :P
https://itunes.apple.com/jp/podcast/stuff-you-should-know/id278981407?l=en&mt=2&i=1000381207716
Thanks SilverSpook :)
Stu: is it about the organisms or the game? ???
I.. er.. don't use iTunes and don't know how to listen online :-[
The organism :-) (Ahh. I just saw my mistaken capital T.)
Try this link: http://www.stuffyoushouldknow.com/podcasts/tardigrades.htm
Thanks for the interesting link Stu ;-D
Here's the SpaceBikeâ,,¢ sketch I've been working on:
(http://i.imgur.com/OTIhMso.jpg)
And here it is in-game:
Slow-Speed setting near the mothership's airlock 8-)
(http://3.bp.blogspot.com/-fc5NntjXz8U/WKfcUJMpKKI/AAAAAAAABCw/OZfk92oxShANz3z2hm3saEqf1aeOzFsbwCK4B/s1600/SpaceBikeTM.gif)
Awesome! From sketch to fully model working in game! (nod)
Love it.
Man, I'm sold!!! :shocked: Really nice design!
Cool, it will be fun to see how the bike works in-game! Any racing minigames? ;-D
I'm a sucker for space automobiles! Love it! And yeah, count me in for a racing game :-D
Cassie: Thanks! :-* there's a place for a cat too (laugh)
Martyn: Glad you like it! Love your work 8-)
Blondbraid: Look what you did! more work for me now :~(
Fitz: aren't we all? I guess I will have to make a mini race game after the whole project is completed.
(http://4.bp.blogspot.com/-g2SsioAtvGg/WMFx8ZTj3DI/AAAAAAAABDI/8Y8Q8TVkqkgIDqdSlJvfUfDjJ6LEB5T_wCK4B/s1600/Erum_Panel.gif)
Here's a damaged computer you need to get it fixed. Is it over heating? Needs a new fuse? The output monitor is missing a light bulb? Maybe borrow a bulb from another part of the computer, but the display on the monitor would look different in color and transparency terms with each different bulb...
Of course if you want to take a different route, you can ask someone else to fix it instead. But who would do that for you and at what cost? (roll)
You can interact with everything on the screen...
I said everything!
(http://i.imgur.com/1wy6tmo.png)
EVERYTHING!
(http://i.imgur.com/jXkmftc.png)
Seems like an insane fun puzzle. (nod)
Now that definitely looks like a fun puzzle. :-D
I wonder just how badly you can mess up the entire computer, and what the results for certain combinations will be.
Is there a manual included? (laugh)
I have seen worse things hiding behind computer panels though.
Spoiler
(http://images.guff.com/gallery/image/screen-shot-2016-06-20-at-113648-am)
Cassie: i hope so (laugh)
Danvzare: Different setting lead to different consequences! This old machine is used for experimental wormholes projects.. so one could only imagine!
Blondbraid: the manual is within the game's clues ;)
I stared at the picture for a good half a minute until my eyes met with the serpent's eyes! Almost gasped 8-0
Awesome looking minigame man! That's point-n-click gold right there.
Here's a test underwater screenshot:
(http://4.bp.blogspot.com/-X7QJgYSYYso/WOkDEImkZHI/AAAAAAAABDY/Ywjm3pefetg61-r-yUkcpNLJq9FHiyJfACK4B/s1600/wobble2.gif)
I tried scripting a water effects thing.. Wanted to keep it mild though, the room is incomplete (could be cancelled as most of you already know how my polishing mind works!). Still going to add a whole lot of fish and creatures, breath bubbles..etc. there is a whole underwater realm (laugh)
Lovely! love the water effect!
If I had to criticize anything, would be his arm movements... it's odd that they're not bending close to the body when returning forward.
I also love the water effect, and how everything's kind of wavy!
But will the player drown if they stay too long?
Ha! Cassie you'd be surprised that I actually started swimming lessons :-[ and no wonder I'm drowning more than swimming (laugh)
Quote from: Cassiebsg on Sat 08/04/2017 16:43:19
If I had to criticize anything, would be his arm movements... it's odd that they're not bending close to the body when returning forward.
OMG did you talk to my trainer recently?
The animation is still temporary, I will create the 8 directional cycle and post a screeny with it, I am tending to make turning animations with smooth swimming movements but first I have to learn them before the character does :P
Quote from: Blondbraid on Sat 08/04/2017 18:03:45
But will the player drown if they stay too long?
Yes. There will be an oxygen meter GUI on the bottom of the screen. Anyway drowning is not the only reason of death underwater (nod)
Looks great! Just don't let him do any backstroke! :D
Quote from: AnasAbdin on Sat 08/04/2017 16:39:52
Here's a test underwater screenshot:
(http://4.bp.blogspot.com/-X7QJgYSYYso/WOkDEImkZHI/AAAAAAAABDY/Ywjm3pefetg61-r-yUkcpNLJq9FHiyJfACK4B/s1600/wobble2.gif)
Quote from: SilverSpook on Sat 08/04/2017 20:03:59
Looks great! Just don't let him do a ny backstroke! :D
Your wish is my command :P
Will the character be first learning to swim in the game? Tutored by Maciek, by any chance? ;)
A lovely scene already, and I can't wait to see it with even more detail.
Lovely animated screenshot indeed, the ripple/wavey water effect looks really cool!
So, will there be timed underwater sections? :D
Fitz: nah.. he's a good swimmer, at least better than me :P I'm working on the swim cycle.
CrashPL: you can dive as long as you can hold your breath (roll)
As if this game can't get any better, now we get to skinny dip! I'm sold ;)
Thanks josiah1221 ;-D
It seems I miscalculated the bubbles.X value by 50 pixels or so..
(http://4.bp.blogspot.com/-xwty749rb38/WOxuJeQUAcI/AAAAAAAABDo/TkLbhOBVyPoUun8AWT1MF8gnYvbc5XEzACK4B/s1600/fart%2Bbubble.gif)
LOL. Looks awesome :D
(laugh) (laugh) (laugh)
Yeah, "miscalculated"... (laugh)
Quote from: Blondbraid on Tue 11/04/2017 15:29:37
Yeah, "miscalculated"... (laugh)
I swear :(
I used bubbles.SetPosition(cEgo.x, cEgo.y).. It was perfect for the front and back views! But as he moves sideways or diagonal this happens (laugh)
"Futuristic water-breathing suppository."
LOL! That is too funny :-D
Looks like they breath through the bottom (laugh)
Quote from: AnasAbdin on Tue 11/04/2017 16:04:38
Quote from: Blondbraid on Tue 11/04/2017 15:29:37
Yeah, "miscalculated"... (laugh)
I swear :(
I used bubbles.
(laugh)(laugh) I don't believe (wrong)
You must have used beans (nod) (laugh)(laugh)
Perhaps our blonde nekkid protagonist is part whale........
Quote from: Bavolis on Tue 11/04/2017 18:22:08
"Futuristic water-breathing suppository."
:-\ mmm-kay (laugh)
josiah1221: Glad you like it ;-D
slasher: Indeed, this is ancient technology :P
Tabata: ..and cabbage ;)
SilverSpook: I see you're very interested in the "nekkid" part ;)
anyway, I've just finished the 10 frames 8-directional swim-cycle "nekkid" and with two cosmo-suits as well..
(http://i.imgur.com/Jh12OkE.png)
Hey, I'm not the guy who keep painting people with no clothes on. :P
LOL'd so hard! :-D :-D
keep the bubbles, it's not a bug, it's a feature! :-D
SilverSpookie: I always draw my characters naked first :) Don't you?
selmiak: Glad you like it! I am going to keep one slip away after many demands (laugh)
I am now compelled to do a really fun task that I haven't done in decades..
Quote from: AnasAbdin
Sound effects: MP3 (All self recorded and constructed)
Frozen Fall on Enceladus:
(http://2.bp.blogspot.com/-7xke9gy9cwo/WQzPTCuLIeI/AAAAAAAABD4/g7LYPJA1oOs4y7JzPxCmzBWGx30eFuu8ACK4B/s1600/frozen_fall_enceladus.gif)
That is one very slippery fall. (laugh)
Just lovely as usual.
Nice! Very cool shimmer effect. (nod)
Thanks glad you like it!
The room is a long one, this is mostly half of the room (nod)
Cool, it looks trippy!
Wow, that room looks really good! ;-D
Thanks :-* :-*
Here's the 3D model that turned into the scene!
(http://i.imgur.com/E3YiBSi.jpg)
Sooo clean... I would ruin it adding noise and detail am sure. (laugh)
That 'Frozen Fall on Enceladus' scene looks freaking amazing!!
Love that ice, and that animation! Keep it up! :cheesy:
I like how you are using 3D graphics so effectively
Quote from: Cassiebsg on Sat 06/05/2017 17:51:30
Sooo clean... I would ruin it adding noise and detail am sure. (laugh)
Now I wanna add noise and detail (laugh)
Quote from: arj0n on Sat 06/05/2017 21:59:48
That 'Frozen Fall on Enceladus' scene looks freaking amazing!!
Thanks mate! Glad you like it!
Quote from: ThreeOhFour on Sun 07/05/2017 02:14:56
Love that ice, and that animation! Keep it up! :cheesy:
Thanks! There's a mysterious spinning light source ;)
Quote from: Buckethead on Sun 07/05/2017 10:08:47
I like how you are using 3D graphics so effectively
Why thank you mister :-D I tried smoothing the water but I decided to keep the rough edges for some-space-element-crytalize-blah-blah-thing effect :P
This is so cool and shiny! I hope you give us some chisel ingame to take a piece of the crystal waterfall :-D
It looks impressive! Will you be able to climb the waterfall? ;-D
selmiak: Those crystals are this way in -240°C only :P
Quote from: Blondbraid on Tue 09/05/2017 09:19:51
Will you be able to climb the waterfall? ;-D
But of course! ..and there are different ways to do so (laugh)
I'm loving this so much it just inspired me to buy your other 2 games.
Keep up the good work!
Thanks dactylopus 8-)
Here are a couple of animations clips from different cut scenes:
Light speed intimacy:
(http://4.bp.blogspot.com/-f8YPZ99Fkr4/WS098lGKGSI/AAAAAAAABEM/ZN74IM7V1SIf2VGsKyO7OTRvXLXUwCGWACK4B/s1600/blowie.gif)
and Revealing Uranus:
(http://i.imgur.com/J2hrmA4.gif)
Who needs the mile high club when you got the light speed club! Just be careful when revealing Uranus! (laugh) I really like the zooming out effect thru the window :)
Cool animations!
Cool, though it seems like a weird choice for whomever built the ship to have a huge window where anyone can look straight into the shower...
Love it!
josiah1221: LOL always careful (laugh)
ThreeOhFour: Thanks! Glad you liked it :-*
BlondBraid: I built the ship :P you wanna tell me you wouldn't want to take a shower under the stars?!
(http://4.bp.blogspot.com/-oF2m1iyFvEA/VNWlBN7dbeI/AAAAAAAAAio/nDsdvDT0yD8/s1600/epoch_dirty_talk.png)
arj0n: Thanks! Looks sexy when you say it with that cga wink ;)
Quote from: AnasAbdin on Thu 01/06/2017 09:45:11
BlondBraid: I built the ship :P you wanna tell me you wouldn't want to take a shower under the stars?!
But what about aliens being able to look into the window? :shocked:
https://media4.giphy.com/media/12ztuMySiacb1m/giphy.gif (https://media4.giphy.com/media/12ztuMySiacb1m/giphy.gif)
Quote from: Blondbraid on Thu 01/06/2017 16:07:33
But what about aliens being able to look into the window? :shocked:
https://media4.giphy.com/media/12ztuMySiacb1m/giphy.gif (https://media4.giphy.com/media/12ztuMySiacb1m/giphy.gif)
8-0 Creepy!
Well, I guess I owe you an explanation then :)
Without going into details or spoiling the story, characters manipulation is an important tool in Tardigrades. Peaking from outside the shower window may reveal secrets and affairs between NPCs..
(http://2.bp.blogspot.com/-IKEJMQo1lME/WTB-55V8b9I/AAAAAAAABEc/hPLX4PGsd2g48xLD4SvNcgUjaY-OD50yQCK4B/s1600/showerOut.jpg)
Quote from: AnasAbdin on Thu 01/06/2017 21:58:56
Well, I guess I owe you an explanation then :)
Without going into details or spoiling the story, characters manipulation is an important tool in Tardigrades. Peaking from outside the shower window may reveal secrets and affairs between NPCs..
Space Opera and soap opera all in one? :)
Scandalous! I hope we get a least a few sex scenes, what with all of this teasing. If you show a gun in the first act, you must use it in the third! ;)
Lol soap :-D
Quote from: SilverSpook on Sun 04/06/2017 20:35:35
Scandalous! I hope we get a least a few sex scenes, what with all of this teasing. If you show a gun in the first act, you must use it in the third! ;)
Third act? You think I'd put you on the wait for that long? :=
A few stills from an animated cut scene:
security cam showing a lonely man on Enceladus? Better get ready 8-)
(http://i.imgur.com/b3t87PL.jpg)
Looking great! (nod)
Spacedating, not for the faint of heart! Great work man!
Nice! You know anybody brave enough to make a cutscene that focuses on zoomed-in hands has some art skills.
Thanks Cassiebsg and SilverSpook :)
Quote from: Bavolis on Sat 10/06/2017 19:27:37
Nice! You know anybody brave enough to make a cutscene that focuses on zoomed-in hands has some art skills.
Thanks! And each finger is like a character with a different personality :~( (laugh)
(http://i.imgur.com/DiOPqQX.gif)
Awesome animation! Inspecting her new manicure? :)
Blow-drying :P
The animation is fantastic! ;-D
Thanks Riaise! Got more for you :-D
This week I was drawing cut scenes 24/7. And that only produced a few minutes of animations (laugh)
First I did some touch ups with the shower room, by adding a few glass blocks to the front wall for some teasing pixels (laugh)
(http://4.bp.blogspot.com/-uAJ8X9rXiPg/WUaG_XiOAuI/AAAAAAAABFE/NcWVh5g3mKMfVTIqCn0GWGEcCqNnTcUdQCK4BGAYYCw/s1600/gloryhole.jpg)
Then created a GUI that I called "gGlory" and used buttons sprites from the already made sign language GUIs..
(http://3.bp.blogspot.com/-yAnMReqVo8I/WUaIA2WjsYI/AAAAAAAABFQ/0Xu8zkpoZ14v7ALNLmrUDWF1-Y19TjVJwCK4BGAYYCw/s1600/gloryGui.jpg)
If you managed to discover a newly drilled hole on one of the toilets dividers by Aziz, you might be able to obtain an inventory item in an interesting alternative way. If you're more forward, you can change Aziz's mood to alter later events in the game's story and puzzles.
Should you be anonymous? Or should you cancel the whole thing? What if Aziz doesn't create that hole, could you drill one yourself? Those are all options available with the non-linearity behavior of Tardigrades.
(http://2.bp.blogspot.com/-SAz44LgThwo/WUaJIE-tdqI/AAAAAAAABFc/3xSRzPJ3xeYxzWGhBP6VKTkpqBBBQ4qCACK4BGAYYCw/s1600/aziz_blow_smoke.gif) (http://2.bp.blogspot.com/-vP396NxNyZc/WUaJMp6vZOI/AAAAAAAABFk/Q5_cX1WqqDEeOzPv4YpXhHE2nuH7bO_CQCK4BGAYYCw/s1600/smokie3.gif)
Looks amazing. One of my most anticipated video games so far.
Thank you luisdementia very kind of you. You're one of the most anticipated friends I'd like to see trying Tardigrades (nod)
Just to give a quick comparison of how gifs are yucky and reduce the quality of the actual videos..
Here's Uranus revealing gif:
(http://i.imgur.com/J2hrmA4.gif)
And here's a still from the video:
(http://i.imgur.com/WO8AAo4.jpg)
Once I start animating, I'm unstoppable 8-) :P
Yolanda injured:
(http://i.imgur.com/cmRWTXb.gif)
Aziz smoke update:
(http://i.imgur.com/fr42fWp.gif)
I also have a few space scenes that you can check on my twitter ;-D
Looking amazing as usual! ;-D
But think those two on the right also need a bit of movement... unless they're frozen in time... ;)
Quote from: Cassiebsg on Sat 24/06/2017 10:12:55
Quote from: AnasAbdin on Sat 24/06/2017 07:32:14
Yolanda injured:
(http://i.imgur.com/cmRWTXb.gif)
But think those two on the right also need a bit of movement... unless they're frozen in time... ;)
A frame later, he helps her get up (nod)
Oh, that was smoke! I had assumed it was something else, more related to the situation at hand. Nice animations all around, Anas!
The last GIFs looks great!
dactylopus: I'm looking for something between :-[ and 8-0 !
Blondbraid: thanks! Glad you liked them :-*
Edit for Cassie:
(http://i.imgur.com/SaT5nM2.gif)
ScreenShotSaturday: Ethereal world
(http://3.bp.blogspot.com/-bXP5Y3H4uBg/WVbucNQGj9I/AAAAAAAABF0/2oagRXyt7rU5IR0ey0rGErxyv1l5N607wCK4BGAYYCw/s1600/ethereal.gif)
You can't take inventory items from there, but you can change many things in real life from the ethereal world 8-)
Quote from: AnasAbdin on Sat 01/07/2017 07:25:57
ScreenShotSaturday: Ethereal world
I got David Bowie stuck in my head the minute I saw that screenshot. 8-)
Quote from: Blondbraid on Sat 01/07/2017 16:53:54
I got David Bowie stuck in my head the minute I saw that screenshot. 8-)
And now I'm listening to David Bowie's playlist while implementing the ethereal locations (laugh)
That looks so cool! (nod)
Have you thought of maybe giving him some small alpha-transparency for a total ethereal feel? ;)
Quote from: Cassiebsg on Sat 01/07/2017 23:23:32
That looks so cool! (nod)
Have you thought of maybe giving him some small alpha-transparency for a total ethereal feel? ;)
I agree, an element of transparency / translucency would be a nice touch.
It looks awesome though, either way. I'm sure it will make for some very interesting gameplay.
Thanks Cassie :) and awesome tip, I really appreciate your feedback 8-)
Thanks dactylopus!
I actually created the whole scene with the character being transparent. But the moving static pixels looked dull with the dark background :-\
Here's a comparison with different transparencies. I was going to keep the 30% but stayed with fully opaque.
Now I may remake the sprites transparent except for the white pixels (roll)
(http://i.imgur.com/4KrKXGz.png)
Quote from: AnasAbdin on Sun 02/07/2017 01:07:29
Now I may remake the sprites transparent except for the white pixels (roll)
That sounds like it would look pretty amazing! But everything you do looks amazing anyway ;)
Quote from: AnasAbdin on Sun 02/07/2017 01:07:29
Thanks Cassie :) and awesome tip, I really appreciate your feedback 8-)
Thanks dactylopus!
I actually created the whole scene with the character being transparent. But the moving static pixels looked dull with the dark background :-\
Here's a comparison with different transparencies. I was going to keep the 30% but stayed with fully opaque.
Now I may remake the sprites transparent except for the white pixels (roll)
You're very welcome. I like the looks of the transparency, but can see why you decided not to. The idea of only adding transparency to either the blue or the white pixels would probably look much better then either fully opaque or fully translucent. Really interesting to see the images of how the concept progressed. Also, I wanted to say earlier but did not, I really like the way the hexagonal tiles work in the animation. Very inventive, and very cool.
Doesn'T AGS support different blending modes?
If you ask me as a medium to the etherreal I'd split white and blue pixels and make 2 versions and have one of the 2 versions with some 100% opacity and hopefully supported blending to the nice BG, in PS blending white to interesting colors looks always interesting again. So I'd have one version be the main character and add 3-5 NPC with the other color (or a colorramp over the different characters) in decresing opacity, let these follow the player all with different walking speeds or some codemagic offset to still end walking on the same spot as the main player character.
Looking great already
Thanks
josiah1221 :-*
Quote from: dactylopus on Mon 03/07/2017 01:45:50
I wanted to say earlier but did not, I really like the way the hexagonal tiles work in the animation. Very inventive, and very cool.
Thanks dactylopus glad you like the effect! Placing the hexagonal tiles was a little tricky specially that they are
always randomly positioned and must be suitably adjacent like a beehive (nod)
selmiak.. oh selmiak.. you mind manipulator :-D The multi NPCs idea is brilliant. I feel I do not need the character to be transparent anymore. I mean the effect is achieved with this method (nod)
(http://2.bp.blogspot.com/-v_31W-ymOvo/WVqyyMJRpII/AAAAAAAABGE/GrP3OHtUmOMGO1T-0WSlxOpESsaX2LExgCK4BGAYYCw/s1600/ether_trails.gif)
Bonus image for you all for being such a great inspiration :P
(http://i.imgur.com/lswGSku.gif)
Man this room took
a lot of coding to achieve the final form.. there are still several ethereal rooms with tricky puzzles but one little sample is enough to show (laugh)
Wow, that looks very cool. Nice work!
Wow, now THAT is perfect! As for the animation :shocked:
That looks awesome! (nod)
Good thinking selmiak, great implementation AnasAbdin! (nod) :-D
I can't freaking wait to play this game. I am absolutely amazed at how much work you've put into this. You have blown my mind away with all the little details. You sir, are a machine!
This game starts to look more and more like every single sci-fi film made between 1969 and 1999 mashed together, but in a cool way! 8-)
Thanks a lot for the kind and warm words :)
I don't know if I deserve all this kindness coming from the developers of my favorite AGS games.
dactylopus: Thanks for the encouragement and support :)
josiah1221: Thanks! Glad you like animations too ;)
Cassiebsg: Yep. selmiak must get all of the credit for the NPCs effect idea ;-D
NickyNyce: Seriously? Coming from the most lovely and beautifully made AGS trilogy creator? This means a lot to me.
Blondbraid: LOL I think I might add some B&W rooms to expand that time window (laugh)
Yup, now that's definitely a job well done, in both visual and coding terms. ;) Looks great!
This is very cool, lots of little touches that make this work nicely. Keep it up!
niiiiiice :-D 8-)
CrashPL: Thanks :) Yeah that location (group of rooms..) required some heavy coding (nod)
Ben: The little touches are my passion <3
selmiak: glad you liked it! I used tint instead of the blending thing that I didn't know what was it :-[ (laugh)
You guys are amazing! I found myself obliged to make a short teaser and you are the first to watch it! (I'll post it everywhere else tomorrow) It's a sequel to the wormhole teaser:
(Note the animations are all from cut scenes from the game)
This is the prequel:
Every single frigging time... you will soon start getting me depressed...
this looks SO AWESOME :-D , that you shame us all. :-[
Tardigrade greatness!!! I want one! :)
Thanks Cassie! I am working day and night on the project! I don't want to give promises but at this pace I think you'd be pleased soon (laugh)
Also.. I didn't like the use of the word "shame" (wrong)
josiah: careful, they bite :P glad you liked it!
I'm a little surprised that some of you actually just saw the second video for the first time! Even it's been there since this post (http://www.adventuregamestudio.co.uk/forums/index.php?topic=50444.msg636519267#msg636519267)! I just added a direct player link too.
GO GO GO!!!
I can't wait to grade my tardies!!!
(It's the teacher in me...I can't help but give C's to those late to class!)
Those videos are wonderful. I can't wait to play the game so I can make more sense out of what I am seeing!
Mandle: can I borrow this pun for the game? (laugh) (laugh) Thanks for the GO GO GO (nod)
dactylopus: Thanks! Glad you liked them! LOL if you can't make sense of what you're seeing then the teaser job is done (laugh)
I'm SUPER secretive about the story details and connecting the dots 8-)
Quote from: AnasAbdin on Fri 14/07/2017 23:34:00
Mandle: can I borrow this pun for the game? (laugh) (laugh)
I suspect you jest, but if not, it would be my honour!
I want to play this.
Mandle: the honour is mine :)
ClickClickClick: oh boy.. you're gonna click a lot (laugh)
I added an optional button in the control panel for hearing impaired gamers that helps them with ideas like displaying text for the sounds used in puzzles or in cut scenes, also visual effects or lights instead of sounds in some cases..
(http://i.imgur.com/8RU3IH3.gif)
That's a really great idea! ;-D
Very considerate.
Quote from: AnasAbdin on Mon 17/07/2017 13:03:48
ClickClickClick: oh boy.. you're gonna click a lot (laugh)
What about pointing? Or "and"?
Nice! (nod)
But what are you going to do to accommodate the visual impaired? (roll)
Quote from: Cassiebsg on Mon 17/07/2017 15:15:27
Nice! (nod)
But what are you going to do to accommodate the visual impaired? (roll)
A voiceover for every single pixel. Which would make this the biggest AGS game in existence.
Riaise: Thanks! It is actually worth the effort too (nod) For the text, I created a character positioned in the negative Y values and uses the SayAt function.
Quote from: ClickClickClick on Mon 17/07/2017 13:16:26
What about pointing? Or "and"?
Well, you're gonna PointPointPoint and AndAndAnd a lot too :P
Quote from: Cassiebsg on Mon 17/07/2017 15:15:27
Nice! (nod)
But what are you going to do to accommodate the visual impaired? (roll)
I did take care of that, you'll notice the uniform always has collars and pockets of a higher contrast (nod)
I dealt with several players with colorblindness issues with my previous projects and I had to learn to put options and do some color studies as well.
Link for Colorblind article (http://anas-tronaut.blogspot.com/2014/03/color-blindness-issues.html)
Quote from: ClickClickClick on Mon 17/07/2017 15:17:52
A voiceover for every single pixel. Which would make this the biggest AGS game in existence.
8-0 This would be the display speech for a real space background in the game:
"Black, black, black, black....... black...
black, white, black, black....... black...
black, black, black, white....... black..."
:P
Quote from: AnasAbdin on Mon 17/07/2017 16:07:10
Well, you're gonna PointPointPoint and AndAndAnd a lot too :P
Sold! Next question: When?
That's the million dollar question 8-)
#screenshotsatursunday :P
The Lonely Botanist
(http://1.bp.blogspot.com/-1s4VKddq1IA/WXUNmL6RZoI/AAAAAAAABGU/McIsMg-17bADU9oUvbLChTzBomvvZf1SACK4BGAYYCw/s1600/lonelybotanist.gif)
I made a wide room :-\
I am too scared of wide rooms :-[
But I made one (laugh)
It looks so peaceful... embrace the wide rooms, they are your friends... (nod)
Quote from: Cassiebsg on Sun 23/07/2017 22:11:33
It looks so peaceful... embrace the wide rooms, they are your friends... (nod)
You think so?
I'm replacing the ship's background music with nature sounds like water and leaves..
Wow, those rippling reflections look awesome! 8-)
However, the waterline looks weird at the bottom left edge of the pool, is anyone else seeing this?
Now I want to go swimming... in sppppaaaacccceeee!
Quote from: josiah1221 on Mon 24/07/2017 00:21:25
Now I want to go swimming... in sppppaaaacccceeee!
Let's do it 8-)
Quote from: Blondbraid on Sun 23/07/2017 23:32:19
the waterline looks weird at the bottom left edge of the pool
Could you point where exactly?
Quote from: AnasAbdin on Mon 24/07/2017 09:13:05
Quote from: Blondbraid on Sun 23/07/2017 23:32:19
the waterline looks weird at the bottom left edge of the pool
Could you point where exactly?
I'm bad at explaining this, but I'll try.
At the bottom edge of the pool, the water rippels above the pool edge,
so the water looks like a mirror floating above the pool rather than liquid inside the pool,
the water and pool edge doesn't look completely aligned to me.
Okay I think I get you.
First of all let's get an understanding of the architecture, the pool's bottom is glass:
(http://i.imgur.com/ue0CTZR.jpg)
I think you mean the ripple here:
(http://i.imgur.com/eSYYcCo.gif)
You are right about this being weirdly positioned, the script takes an oval shape and reflects it, so I can play around with the phase and reflect point.
(http://i.imgur.com/UpO7a0H.jpg)
Am I understanding you correctly or did you mean something else?
I got a chance to read through this whole thread. This project is truly stunning, I just love how you use mixed media 3d/2d , and the attention to detailing with effects is mind blowing.
I simply cant wait to see this complete, and I really think it will do well.
Kudos!
Thanks Tycho for the kind words :)
The 3d/2d was a challenge and I hope it worked as anticipated (nod)
I don't use this method with nature and forests though ;)
Quote from: AnasAbdin on Mon 24/07/2017 12:36:13
Am I understanding you correctly or did you mean something else?
Yes exactly, I thought that was weird.
I didn't really notice it before it was metioned, but yes, it might look like the edge of the pool is flowing a bit, the colors blend together.
But otherwise, it looks simply stunning. You have mastered the art of water reflections.
Looks awesome man! I need to get some cool liquid reflections for my game. :D
(http://1.bp.blogspot.com/-QGYgew-fBXE/WXcQOtBV7TI/AAAAAAAABGk/D5hr87RX9g4_uQ-GHLp8Qc6hWR8o879WwCK4BGAYYCw/s1600/TheLonelyBotanist.gif)
Blondbraid: I tried to implement your notes and I hope it looks better now :-[ your sharp eye is very appreciated (laugh)
Thanks Hobo & SilverSpook :-*
Remember this old background?
(http://1.bp.blogspot.com/-9kvY02K49O8/V1HDmmM7BEI/AAAAAAAAA2I/v3G9MIRpP6w0O8Va3NzRhGPT0xD6Bnh8QCK4B/s1600/gardenOld1.jpg)
Remember when I replaced it with the newer version?
(http://3.bp.blogspot.com/-zg34w4DCrHY/V1HD5FLfzOI/AAAAAAAAA2Y/ikhvFC9yki4dZzwI2VMmFfbTR1vsfvKdgCK4B/s1600/gardenNew1.jpg)
Well that room had a computer and I had to change it too :P
(http://i.imgur.com/465TOBs.gif)
Looks great. (nod)
But you scared the hell out of me, thought you had improved the BG again, and I was wondering how on earth you could have improved on perfection already. (laugh)
Thanks Cassie!
Quote from: Cassiebsg on Sat 29/07/2017 15:20:26
thought you had improved the BG again
Oh no I'm not falling into that endless valley 8-0
"Amorphophallus titanum", eh? What would they need that stinky thing for?
Click^3 I'm impressed 8-)
You'll have to play the game to know :P
Lovely screenshots, absolutely stunning!
But even if the last changes to the computer screen is an improvement, it is a bit hard to make out green bars against a striped green background. (roll)
With that said, it does look beautiful with the light and plants visible through the semi-transparent screen!
That's a quality upgrade there, sir.
Blondbraid: This is another location where the new option is also used (laugh) with this option activated, higher contrast buttons and sliders are displayed.
Quote from: AnasAbdin on Mon 17/07/2017 13:03:48
I added an optional button in the control panel for hearing impaired gamers that helps them with ideas like displaying text for the sounds used in puzzles or in cut scenes, also visual effects or lights instead of sounds in some cases..
(http://i.imgur.com/8RU3IH3.gif)
dactylopus: thanks :-*
Quote from: AnasAbdin on Sat 29/07/2017 17:26:40
You'll have to play the game to know :P
I would, but you don't let me. Or anyone else, I guess.
Quote from: ClickClickClick on Sat 29/07/2017 16:54:29
"Amorphophallus titanum", eh? What would they need that stinky thing for?
I would be more concerned about the cannabis... hope they got lots and lots of food ;)
AnasAbdin that is a fine upgrade if I ever seen one, definitely like the transparency with the plants in the background :)
Quote from: josiah1221 on Sun 30/07/2017 01:10:08
I would be more concerned about the cannabis...
Hemp can be used to make cloth. Or ropes. I think I even saw hemp yoghurt once.
This is an awesome option to have, any thing that helps impaired gamers in some way is always very welcome. :)
Being partially colorblind (mild deuteranomaly), I had to give up on many puzzle games (or use a visual guide for adventure games with such segments) without a colorblind aid/mode, just because I kept mixing yellow/orange/green pieces. :[
Thank you all :)
CrashPL: Please feel free to tell me anything you think I could improve :-*
This is what that specific GUI looks like with the Visual Impairment option on:
(http://i.imgur.com/CRCXiPo.gif)
And bonus image: For non linearity, another way to enter another cyberdigital-space!
(http://i.imgur.com/wHQ0j2u.gif)
Quote from: AnasAbdin on Sat 05/08/2017 10:00:41
(http://i.imgur.com/wHQ0j2u.gif)
Wow, is that a 2D animation? Looks very 3D through clever parallaxing and out of focus blur :D
It is 100% 2D :-D
I just love fake 3D. (nod)
Very well done, congrats.
Wow, still looking fantastic. Loving those large-scale animations.
Thanks Cassie & dactylopus :-*
Quote from: Cassiebsg on Sat 05/08/2017 11:34:44
I just love fake 3D. (nod)
I'm so adopting the term (laugh)
Killer animation! The fake 3D is awesome :grin:
Thank you josiah :-*
I started a little poll about cursor change, please feel free to participate :-*
Twitter Poll (https://twitter.com/AnasAbdin/status/896136738808094720)
(http://i.imgur.com/jWY23d3.png)
Don't have a Twitter account so I'll answer here. Cursor changes are awesome.
Yeah, that's a really cool feature.
Quote from: NickyNyce on Sat 12/08/2017 12:26:51
Don't have a Twitter account so I'll answer here. ...
Same with me.
My vote goes to
'Cool but not necessary'… because I wouldn't miss it but really like it
I think that such things show the extra amount that went into a game and the big love to tiny details. (http://s14.directupload.net/images/user/111210/udon28nq.gif)
I love it! It's little details like this that make me truly appreciate and love your passion for this amazing project :-D
Personally I love such little design touches. It's like the game is telling me "look how the devs/designers are thinking of everything!" But hey, I was growing up with Origin Systems productions, so it's normal I'm always looking for such things in games. :D
Also great animation, man. :) Really digging that parallax scrolling
Thanks all for your opinions :)
The poll (https://twitter.com/AnasAbdin/status/896136738808094720) gave a majority of people showing interest in little details (nod)
While I was playing/testing puzzles.. I came across this and had to innovate it :-D
old:
(http://1.bp.blogspot.com/-M_ItvEUKKUM/V4DX33if62I/AAAAAAAAA4Y/MybF_qtfyMkTkAsuSDZt36FYAZCtk5YlACK4B/s1600/palace2gif.gif)
new:
(http://4.bp.blogspot.com/-6jXCiBXLa_E/WaFeWg7qJXI/AAAAAAAABG4/rimBKMNcf40kunAGMlgPR2c7K8emuX_DgCK4BGAYYCw/s1600/palace2exterioranimatedbew.gif)
Hope it looks better now ???
I like the first one better, save for the water effects and the columns.
That being said, when will you let others play?
Quote from: ClickClickClick on Sat 26/08/2017 13:00:20
That being said, when will you let others play?
The game is still in production, when it's finished development everyone gets to play (roll)
No testing?
Also, it looks like the water follows the steps downward.
I like both waters!
But the 2nd is more realistic.
And I agree with ClickClickClick about the water level and the stairs/side... the angle seems off. maybe add some small steep waterfalls? ;)
ClickClickClick the game is not fully implemented for testing. I'll let you know :)
Cassie: I'll work on the water level as ClickClickClick noted. But no waterfall because spoiler alert :P
Fixed the water level :)
(http://1.bp.blogspot.com/-83cAyBTedpg/WaphbLXQPnI/AAAAAAAABHI/XLJwJB15lwslqnvJjDXl1V9-3sJU_OaCQCK4BGAYYCw/s1600/palacebluewaterNew.gif)
I guess I'm sounding like an asshole, but... now the water has a bump. If you say that's a hint of sorts I'm fine with it.
Quote from: ClickClickClick on Sat 02/09/2017 08:59:24
I guess I'm sounding like an asshole, but... now the water has a bump. If you say that's a hint of sorts I'm fine with it.
Not at all! Feedback is appreciated 8-)
The water is under the edge, it's made in a 3D software first ;)
Ah, so the stairs are hanging over the water. Alright. Sorry.
Despite the issues mentioned with the level, I really prefer the water effect in this version:
Spoiler
(http://4.bp.blogspot.com/-6jXCiBXLa_E/WaFeWg7qJXI/AAAAAAAABG4/rimBKMNcf40kunAGMlgPR2c7K8emuX_DgCK4BGAYYCw/s1600/palace2exterioranimatedbew.gif)
It really gives the water depth and a realistic liquid ripple.
The latest seems a bit too fast and not so liquidy for me.
Quote from: Mandle on Sat 02/09/2017 13:18:29
Despite the issues mentioned with the level, I really prefer the water effect in this version:
Spoiler
(http://4.bp.blogspot.com/-6jXCiBXLa_E/WaFeWg7qJXI/AAAAAAAABG4/rimBKMNcf40kunAGMlgPR2c7K8emuX_DgCK4BGAYYCw/s1600/palace2exterioranimatedbew.gif)
It really gives the water depth and a realistic liquid ripple.
The latest seems a bit too fast and not so liquidy for me.
Fair enough. I think I'll stick to the version Mandle mentioned. Something between the dark blue hue and the unrealistic 3D-ness (laugh)
Haven't done one of those in a long time:
#screenshotsaturday !
Got yourself into trouble and went to jail? Use Maciek to solve some puzzles for you in an unconventional way. No you are not going to switch player characters.
(http://1.bp.blogspot.com/-azZoowHQMM8/WcasxsJuN2I/AAAAAAAABHY/fDVes6P5AMEwrMoqrqcqyMhvuPMFEuKDACK4BGAYYCw/s1600/usingMaciek.gif)
I don't want to open a thread for a quick task, but if anyone interested in helping me code something please pm me :-[ Sorry Darth!
A prison escape? How exciting!
I hope it doesn't take 19 yrs (Shawshank Redemption) lol ;) I wonder what happened to the person outside the prison?! Interesting :)
This is the longest "in production" thread in recent history, if not of all time (couldn't be arsed to check all 104 pages). Let's hope this thread doesn't get 104 pages itself ;)
Quote from: ClickClickClick on Mon 25/09/2017 04:14:49
This is the longest "in production" thread in recent history, if not of all time (couldn't be arsed to check all 104 pages). Let's hope this thread doesn't get 104 pages itself ;)
Hehe you don't need to check all pages, just sort by Views and Replies - and Tardigrades is indeed the biggest on both counts!
First time I saw that animation my eyes played tricks on me and I thought he'd unscrewed something and started a shower inside the bedrooms! (roll)(laugh)
Blondbraid: two prisons breaks so far (laugh)
josiah1221: eagle eye! Ssshhhhh! Spoiler :~(
ClickClickClick: thanks for your interest. Several games take forever to create specially when only one single person works on them on his part time (nod) lucky for me that I'm not losing interest in the process. Actually I'm gaining interest!
CaptainD: Lol I like your scenario better (laugh)
The Day when this game is finally released I hope that this author is content with what he has done and proud of his efforts and will be rewarded with the fact that all the time spent has been worthwhile...
Generally I think we all get that 'I could have done this better' / 'I should have done it that way.'
Fingers crossed that this is not and that the author is content with his finished work (nod)
You have put so much effort into this game far (nod)
Thanks slasher really heartwarming words :-[
I am content with the progress so far. Yes I am taking more time than I should, but if I didn't take my time you wouldn't be seeing the quality (I hope) that you are seeing now. The prison mate bunk-bed climbing scene from the previous screenshot took hours to complete even though it's only 9 frames. No need to mention how much time is spent on cut-scenes. That's graphically speaking, there's the coding part (which I'm still requesting some help with) and of course the music takes several days to complete a whole track using simple midi tools.
I will not deliver Tardigrades until it's completely worth being played by you all :-*
When the day comes...there is absolutely no doubt that I'll be playing it!
Two Tales thanks! Same here, I can't tell you how your projects inspire me (nod)
There is such tremendous quality to this whole production. I've got to say, it sounds like a very action-packed storyline and that's great for an adventure. I've been looking through the animations you've posted here and on Twitter. I've got to say, I don't know anybody who animates water better than Anas. I like the rain effect in that last animation too. Just beautiful.
True, it's always exciting to see your new animations on my twitter feed. :D They're just so gorgeously crafted, it's really pleasing to the eye.
And yes, nothing can top your water effects, absolutely nothing.
Thanks Gurok and CrashPL! Your support push me to work harder on AGS (laugh) :-*
I wrote a blog post (http://anas-tronaut.blogspot.com/2017/10/star-trek-discovery-tardigrades.html) about Star Trek Discovery and Tardigrades, solely to clarify my original ideas and that I haven't stolen any of the Tardigrades space travel concept.
Quote from: AnasAbdin on Wed 18/10/2017 20:48:02
I wrote a blog post (http://anas-tronaut.blogspot.com/2017/10/star-trek-discovery-tardigrades.html) about Star Trek Discovery and Tardigrades, solely to clarify my original ideas and that I haven't stolen any of the Tardigrades space travel concept.
Wow. That is an uncanny resemblance to your game. I'm no lawyer but I think you've been genuinely ripped off.
Uhm... >:(
And you, as the little guy, releasing the game after the show will be the one labeled as a "rip off"... :~(
Since I've neither played your game nor seen Star Trek: Discovery, it's hard to say for certain but I doubt that having a diverse space crew or space travel involving blue glow is enough to call either one a ripoff of the other. If anything, the trailers and screenshots I've seen remind me much more of Stargate than of Star Trek.
Do you think the Star Trek bigwigs were reading this thread? :confused:
I think it's highly likely that writers etc scan the internet for ideas and inspiration for episodes. I suspect they have indeed ripped you off :( Are you going to reach out to them?
Some of the early scripts/drafts for Rogue One A Star Wars Story were a direct rip-off of my early AGS game attempt Rebel Spy: A Prelude to Hope. Even the planet name was the same. The final version wasn't such a close match but still.
So I think it can and does happen and it certainly appears to have happened here.
There's probably nothing you can do about it, sadly, except maybe toss some shade on CBS (which they deserve).
Let's hope he doesn't get sued. They would win because they can afford more lawyers.
I'd hate to sound like an ass but the plagiarism is not so clear-cut to me from what I grasp (haven't watched STD).
Aren't the actors your typical US series cast?
Tardigrades can survive in space and are also known as "space bears". Is it so amazing to find them in a sci-fi work? Using them for exploration purposes should not come as such a surprise, given they can be found everywhere on earth and survive extreme conditions.
This thread has been a constant source of amazement to me for years and I notice only now that I've never commented before. Maybe I'm an ass after all :P
Thanks all for the opinions and comments :)
Hey @AnasAbdin , I started watchin the new Star Trek today, and wow. Been silently following your game and it was a weird watch seeing Tardigrades in tv show form. 8-0
Thanks eri0o :) The main question here is could two people think of giant blue Tardigrades being used for instantaneous space travel? If two people having this idea is one in a billion, then adding the similar characters to the equation draws many suspicions. Yes, any show can have gay characters, but in this case of the common giant blue Tardigrades, why are the gay couple looking the same too? (Bearded man with an ethnicity background and a very blonde boyfriend). Not to mention that the show hinted that one of the gay characters has a long distance relationship with a 'friend' on another federation ship.
If you break down the questions into individual ones, someone may call it a rare coincidence. But this is too much.
Note that my Tardigrades game's devlog here, on my blog, my YouTube promo videos and every other social media outlet I use have dates that cannot be forged. And still I get threats that I will get sued and have my game's production cancelled.
You can always rename it to "Space Bears" and switch the tardigrades with actual bears, fur and all. (laugh)
Quote from: ClickClickClick on Sun 22/10/2017 10:17:15
You can always rename it to "Space Bears" and switch the tardigrades with actual bears, fur and all. (laugh)
Why should he do that? 8-0
Everyone with
real interest just needs to read his devlog to see that it is originally his idea
and not the other way around. (wtf)
So instead of what ||:Click:|| wrote he might rather add to the games description something like
"Play the game that obviously even the creators of ... already 'inspired' for a movie!" 8-)
QuoteThe main question here is could two people think of giant blue Tardigrades being used for instantaneous space travel? If two people having this idea is one in a billion, then adding the similar characters to the equation draws many suspicions. Yes, any show can have gay characters, but in this case of the common giant blue Tardigrades, why are the gay couple looking the same too? (Bearded man with an ethnicity background and a very blonde boyfriend). Not to mention that the show hinted that one of the gay characters has a long distance relationship with a 'friend' on another federation ship.
I get your point, troubling indeed.
Quote"Play the game that obviously even the creators of ... already 'inspired' for a movie!" 8-)
I don't know if you can say that as long as STD creators don't acknowledge it themselves but you could probably mention the respective dates on the game page since you have evidence to support it.
Although the similarities are very striking, it seems that you can reasonably easily prove that you came up with the idea first if there was any thought of a legal challenge on IP. Of course the fact that a huge corporation could throw massive amounts of money at a legal team which you would not be able to.
I'm really not sure the two areas clash, although the issue might be different if (when) they release a game (or games) based on the series - even then there would only seem to be a definitive clash in the rather unlikely scenario that they release a commercial retro point and click adventure game.
The legal stance on fan-made material has got stricter since a crowd-funded Star Trek movie was deemed to be making profit rather than simply covering costs - with the makers paying themselves salaries from the funding etc - and this has led to genuine fan projects such as the excellent "Star Trek Continues" agreeing to come to an end. However Tardigrades is in no way a fan-game so I don't think this is likely to make too much difference.
Of course I'm coming from the angle that what you want to do is simply protect yourself from any possible legal action on their part against you - if you were to want to take legal action against them it's a completely different matter and I have no idea what I would advise. Perceived wisdom would seem to indicate that the little guy going up against a huge corporation is doomed to failure whoever is in the right, but obviously there are exceptions to every rule.
Apologies for a slightly longer than intended spew of words and if I'm repeating what others have said - I have not read every word of every post leading up to this.
This really seems like a ripoff. The bad thing is they have a big team and are faster and finished already. So you should finish the game too and then sue them.
You have all the concepts and dated blogposts and forumposts there to proof you came up with all the imagery first, they can't sue you and backfire, of course they could try, but it would be nonsense. But then, they already ripped you off without acknowledging your creative work so they could be that stupid and try this too! But they probably rather pay you some good money to shut you up (shout loud!) and in the best case this draws some big waves and your game gets known better and sells better. win win :)
Quote from: selmiak on Wed 25/10/2017 19:01:15
and in the best case this draws some big waves and your game gets known better and sells better. win win :)
After all, who wouldn't want to play the game that sued the creators of Star Trek Discovery. :-D After all, there's no such thing as bad publicity. (Well actually there is, but this isn't one of them.)
Quote from: Tabata on Sun 22/10/2017 12:19:06
"Play the game that obviously even the creators of ... already 'inspired' for a movie!" 8-)
I love this :-* :-* :-*
On the IP subject, shady things are happening and the network is trying to be as quite as possible. I learned that several people posted questions about the issue on the show's official page and got deleted immediately. Threads in other forums talk about the issue get buried quickly with new topics opened quickly after, or even down-voted quickly.
The worst part of all, is the hack attacks on my twitter account. Now almost every time I log on my twitter I'm asked to enter a verification code sent to my personal mobile number to make sure it is me. Not to mention the amount of hate mail and malware sent to me :-\
This nice dude reached me last night and posted this later:
There are several videos and magazine articles from all over the world talking about the issue, still complete ignorance from their side.
PCGamesN Article (https://www.pcgamesn.com/star-trek-discovery-tardigrades-adventure-game)
I'm trying hard to clear my mind to keep on AGSing, as for now I'd like to share my #screenshotsaturday to help me push my AGSing further.
(https://i.imgur.com/gtNfLF6.gif)
The fact that they are ignoring you and burying questions smacks of guilt. If you're not already you should try to keep a detailed diary of all such things. Including hack attempts and hate mail.
Loving the new background :-)
That is a really lovely background! :)
I can't say much about the Star Trek situation because I haven't seen the show, but the whole thing seems to be becoming more and more suspicious. Also, the hate mail and hacking is totally uncalled for. I'm glad you're just carrying on and not letting them get to you. :)
Wow... just wow.
Personally, I'm surprised they even thought it was necessary to attack you with hacking and hate mail. You must be honored with how popular Tardigrades must be to warrant that kind of reaction (even though I bet it's very stressful).
Chin up though, and keep chugging along. We're all here for you. :)
As for everyone else, prepare yourselves. CBS might attack here as well. :undecided:
By the way, awesome screenshot. :-D
all of the Star Trek discussions aside, I'm really enjoying the work you're doing. That new image you posted is beautiful. Keep it up!
Quote from: AnasAbdin on Sat 28/10/2017 10:40:37
The worst part of all, is the hack attacks on my twitter account. Now almost every time I log on my twitter I'm asked to enter a verification code sent to my personal mobile number to make sure it is me. Not to mention the amount of hate mail and malware sent to me :-\
Disgusting. And to think I REALLY liked Star Trek once...
Lovely BG! Now I wish I was there and could bathe in that crystal clear water. (nod)
And I feel the pain of all the attacks going your way. :~(
Good luck with the project in spite of all, stay strong. That background looks awesome!
Quote from: AnasAbdin on Sun 22/10/2017 08:18:01
The main question here is could two people think of giant blue Tardigrades being used for instantaneous space travel? If two people having this idea is one in a billion, then adding the similar characters to the equation draws many suspicions. Yes, any show can have gay characters, but in this case of the common giant blue Tardigrades, why are the gay couple looking the same too? (Bearded man with an ethnicity background and a very blonde boyfriend). Not to mention that the show hinted that one of the gay characters has a long distance relationship with a 'friend' on another federation ship.
If you break down the questions into individual ones, someone may call it a rare coincidence. But this is too much.
Note that my Tardigrades game's devlog here, on my blog, my YouTube promo videos and every other social media outlet I use have dates that cannot be forged. And still I get threats that I will get sued and have my game's production cancelled.
Sir, that won't change by making ludicrous accusations via an alt-right proxy (little blue skull guy).
You're making a heavily Star Trek inspired game that even has a black female "Communications Engineer". You're going way over the line of being reasonable when you peddle "Yolanda" as your original supporting character that Discovery ripped off with their main (MAIN!) character Michael Burnham. You were very clearly inspired by Uhura when you drew up Yolanda, and
it's totally OK. It's cool. I love that. These obvious references are something I want in my games. But it puts you in kind of an icky situation when you accuse someone else of infringing on
your copyright.
Could two people think of giant blue tardigrades being used for instantaneous space travel? The answer is well of course they can. Since the Tardigrades in Space program (TARDIS) in 2007, a whole effing lot of sci-fi writers did already, were inspired by this particular space program just like Roddenberry was by others back in his day. Besides, the way a single tardigrade is "used" in Discovery is wholly different than its usage in your Tardigrades game (a hug and a teleport is entirely different from drawing on a species' gene inherent galaxy map, i.e. using the creature as a savant co-pilot instead of a mere traveling device). The icing on the cake is of course that the single tardigrade on Discovery that made a mere three episode stint
is not blue. It_just_isn't.
http://www.picturehost.eu/uploads/568e4a111fbac9ef3d3390bfcd293d37_justnotblue.png (http://www.picturehost.eu/uploads/568e4a111fbac9ef3d3390bfcd293d37_justnotblue.png)
In space and on the Discovery, they often show the creature bathed in strong blue light (a space movie trope for more than 50 years and counting; plus the favorite food of the big guy emits blue light). They do that with other characters too, but no one would say that Michael Burnham is blue, would they.
The accusation that the design of a non-white homosexual couple was stolen from you is a joke. And the punchline is unfortunately doubly xenophobic. :( "Infinite diversity in infinite combinations", that's the Vulcan motto. The couple on the Discovery, hence, is nothing special. There's nothing special, nothing worth stealing from others, in using a non-white actor for half of that couple (here: a man of Arabic heritage, there: a man of African American heritage). And in my opinion, the sole reason they dyed Anthony Rapp's natural hair blonde is that Cadet Tilly remains the only redhead in the show (I love redheads. They really should have gone with what Rapp has on his scalp already). It only becomes special, original even, when we call white and hetero the "norm". And we don't want to do that, we really, really don't.
By all means, please continue your work, but drop this Discovery-stole-from-me crap. You can easily prove that your plot ideas precede Star Trek Discovery, and should they attempt to shut your project down, I'll be going apeshit over the entire internet on your behalf. But not when you're posting videos by "free speech activists" like little blue skull guy here. That guy's not your friend. He's being well paid for trying to dishonestly manufacture outrage against anything even remotely related to social justice, and surprise, he picks on Social Justice the Actual Sci-Fi Series. "
Boo-hoo, they said fuck a whole bunch". 8-)
Stay strong (the people who try to hack you are a-holes).
But above all, stay moral.
You must have known what to think of the guy's activism when he likened Escape from Monkey Island to an "old school" "Sierra" game. ;)
Quote from: Vainamoinen on Sat 28/10/2017 18:06:28
You must have known what to think of the guy's activism when he likened Escape from Monkey Island to an "old school" "Sierra" game. ;)
Not sure why you're putting old school in quotes. 2000 was the tail end, but it's definitely within the old school of adventure games. He gets the Sierra attribution wrong, but he's clearly not an adventure gamer, so I can forgive him for that.
Welcome to the forum, I guess :\
I assume Darth just edited out the image, but I'm still curious.
Quote from: AnasAbdin on Sat 28/10/2017 10:40:37
The worst part of all, is the hack attacks on my twitter account. Now almost every time I log on my twitter I'm asked to enter a verification code sent to my personal mobile number to make sure it is me. Not to mention the amount of hate mail and malware sent to me :-\
I've mentioned it to Anas already, but I got a login attempt too. I haven't had any in all my years of Twittering. Very strange timing.
I wonder whether the attempts are from CBS or just fans intent on burying this like the single-post keyboard warrior above.
If I were in your situation, I would be really scared by all of these threats. I'm glad you're brave enough to stand up, but why shouldn't you be? I mean, it's your work. It's years of development. You're just one guy, but that doesn't make it
right. They can't trample over your work like this. I hope you do continue to get the word out, Anas.
Love the new screenshot too, especially in animated form! I still think you animate water very beautifully.
Quote from: Gurok on Sun 29/10/2017 01:33:11
Not sure why you're putting old school in quotes. 2000 was the tail end, but it's definitely within the old school of adventure games. He gets the Sierra attribution wrong, but he's clearly not an adventure gamer, so I can forgive him for that.
Welcome to the forum, I guess :\
I assume Darth just edited out the image, but I'm still curious.
I don't want to derail this thread too much (in fact, I just want it to stay on topic of
the development instead of bogus plagiarism accusations from either Tardigrades or Discovery authors, which the activism of little blue skull absolutely tries to provoke from CBS â€" which would be a total feast and win for him but an utter loss for this game. :( :( I don't usually forgive little blue skull guy for breathing). Thanks for the welcome, I'm aware that this is kind of ninja foruming, but I've been breathing in point & clicks since 1993, and loathed EMI for not being that. I've wanted to make an AGS game for so long, but, don't we all.
I can still see the picture as a link in my post, but don't want to renew it just in case it's against forum rules (it is copyrighted material after all, though cropped for detail). It collects four instances in which the creature on the Discovery is shown only in partial blue light or in almost natural lighting situations. Its actual color is more of a muddish dark brown on top, with a light red/pink underbelly. You have to do a bit of a dig to find these images; blue lighting signals mysticism and imminent danger in the series, and the tardigrade is supposed to embody both.
Thanks all! Glad you like the background!
I can't wait until you are actually exploring these locations and listening to all the nature sounds!
Holy cow AnisAbdin, that screenshot is absolutely gorgeous! Love the water effects, you have definitely mastered that art :)
Thanks josiah1221 :-*
Glad you liked it!
The last screenshot really is beautiful, so lush and colorful!
Thanks Blondbraid! Glad you like it (laugh)
Here's an article on Tardigrades:
Rock, Paper, Shotgun - A Tale Of Two Tardigrades by John Walker (https://www.rockpapershotgun.com/2017/11/08/a-tale-of-two-tardigrades/)
Ahh finally. Interesting read. He's definitely being very careful but seems to sympathize with your plight.
Hopefully that will help spread the word and force CBS to come out and say something, if not hand you a bag of cash. 💰
It's a good article, seems to have been quite well researched and is balanced in its presentation. It's a fair point that what might seem simply a coincidence to an impartial observer might seem more sinister to someone involved in the project - it's one of those things that can be rather difficult to be objective about when you're personally involved.
Anas I just hope that they do finally get in touch with you and at least say "hey there are similarities but we're not going to cause any legal trouble for you" - even better if they make a public statement somewhere to state that they recognise your game had similar ideas that were independently arrived at and in no way do they feel you copied them. (Just think what the extra publicity you're going to get could do for your sales!)
Even if you feel that they did genuinely copy you, I'm worried that if you try to pursue that it would 1/ likely be unsuccessful and more importantly 2/ rob you of enjoyment from your life. It's something that could very easily consume your every thought and feeling; I really hope that can be avoided. (Also, it would be nice to see the game come out, and if your focus is away from that when you already have limited free time to work on it...)
I did have a thought that just possibly it might be worth creating an online petition for people to sign to request CBS to make a statement acknowledging that you have not taken any ideas from the show and that no legal action will be taken? I know that may not feel like it's fully acknowledging what you may feel as them actually using some of your ideas, but it could give you peace of mind and get rid of the Damacles sword hanging over you at the moment.
Interesting article.
CaptainD makes a good point, and even if the giant Tardigrades itself is a suspiciously similar idea, everything else about your game seems very different from Star Trek.
I hope you'll still be able to focus on completing the game, since it still looks like an amazing project.
Thanks all for taking the time to read :)
Here's another location I've been keeping myself busy with the last couple of days:
It still needs a few adjustments. But since I'm busy coding, I will apply them later 8-)
The Floor is Lava!
(https://1.bp.blogspot.com/-s04XdjBAjM4/Wgqfnth7kjI/AAAAAAAABJQ/KEoJ4CISVSsj9xPe7aP0BovbxSDSRUONACLcBGAs/s1600/lavaTardi.gif)
You really have some cool effects (nod)
A++
I bet the logo top left is hiding some kind of liquid soap dispenser (laugh)
Quote from: Slasher on Tue 14/11/2017 08:20:13
You really have some cool effects (nod)
A++
This!
I hope you're finding that you can focus on the game itself again and not side issues. These screens and animations all look great, but I bet that when playing the game, immersed in the goings on and characters, with music and ambient sounds, it'll be a whole new level of awesome. ;)
Thanks Slasher! I hope you get to play the game soon :-D
ClickClickClick: or someone having a very upset stomach (roll)
CaptainD: yeah I'm trying to focus more now. Still not 100% though ;)
I'll try to make a short gameplay video with sounds and all.
I've always loved the water f/x, but man, these lava f/x... 8-0
You keep impressing! (nod)
Hope Carter won't need to swim there, though... (laugh)
Really cool animation. This could easily be reused in the next Toffee game to simulate a honeyfall :P
It just bothers me a little that the lava doesn't cast more light on the rocks around it, especially in the foreground (example (http://unisci24.com/data_images/wlls/30/273313-lava.jpg));
Anas, beautiful effects and animation! You already mastered water, now you are mastering lava 8-0. I do agree with Creamy though I think the foreground lava needs to cast light on the surrounding rock as you did with the lava falling into the water. Also I feel like the steam needs to be less transparent, thicker if that's the correct word for it. Here's a video to better show what I'm trying to say. All in all spectacular, you are one talented artist! https://www.youtube.com/watch?v=scGvM_VoPwkc (https://www.youtube.com/watch?v=scGvM_VoPwkc)
No one pushes me to work harder more than hardcore AGSers! (laugh)
I did more touches..
(https://i.imgur.com/R1ar5YT.jpg)
Wow, it looked great before, but now the foreground looks amazing! ;-D
Quote from: Riaise on Wed 15/11/2017 19:26:00
Wow, it looked great before, but now the foreground looks amazing! ;-D
I was just thinking this comment as I looked at the picture.
Great job, Anas!
Quote from: dactylopus on Wed 15/11/2017 22:35:19
Quote from: Riaise on Wed 15/11/2017 19:26:00
Wow, it looked great before, but now the foreground looks amazing! ;-D
I was just thinking this comment as I looked at the picture.
Great job, Anas!
That makes 3 of us! (nod)
I just love the red glow on the underside of the branches! ;-D ;-D
It just keeps getting better. (nod)
The last screenshot with the lava and menacing clouds looks awesome, ever thought about adding Heavy Metal album covers as tie-in merchandise? 8-)
awesome stuff there anas! :-D
Thank you all! :-* :-* :-* <3 <3 <3
Quote from: Blondbraid on Thu 16/11/2017 15:33:18
ever thought about adding Heavy Metal album covers as tie-in merchandise? 8-)
Lol I'd make metal covers for free (laugh) just hope some band sees it!
Here's the animated version after editing the foreground (some loops may not be seamless because different elements have different frames count per loop)
(http://4.bp.blogspot.com/-Xf6Hq6grC88/Wg_GHoW87oI/AAAAAAAABJk/DQjM4T7k2OA-J5t5AqlYCLAW97UH_LxQACK4BGAYYCw/s1600/thefloorislavaEnh.gif)
You shame us all. :-[ :~(
You keep raising the bar! :-D
Great job.
the lava falling on the left is as hypnotic as chocolate fountain for me. 8-0
Yeah I was just thinking of a soft-serve ice cream machine but serving some sort of mango-orange sherbet!
But yes, looking amazing! As a guy from an island with actual erupting volcanoes on it and who lives on a cooled lava flow, I can say that the depiction looks pretty accurate!
That is so good I'm completely lost for words.
Gorgeous. I'm afraid I would end up staying in this room too long.
Quote from: dactylopus on Tue 21/11/2017 00:23:04
Gorgeous. I'm afraid I would end up staying in this room too long.
I think Anas will create a "Sorry, you died of heat exposure" screen for this very eventuality! (laugh)
Quote from: SilverSpook on Sun 19/11/2017 20:30:34
Yeah I was just thinking of a soft-serve ice cream machine but serving some sort of mango-orange sherbet!
But yes, looking amazing! As a guy from an island with actual erupting volcanoes on it and who lives on a cooled lava flow, I can say that the depiction looks pretty accurate!
Funny, the stream of lava reminds me of liquid honey! :)
Lol thanks all! If lava makes you hungry then be my guest (laugh)
Here's a room that I will need much more help to achieve that bend effect on the background. The rocky wall is still not done along with a few lot of details :-[
Anyone interested please pm me.
(https://i.imgur.com/7kSOIRj.gif)
Another great room with wonderful animations. Good job, Anas! Keep them coming!
Wait, what?! Does my mind deceive more or is this an updated pic from the original post? ;) I thought it looked good before but now 8-0 The lighting and animation are most lovely!
Thanks dactylopus ;-D
Eagle eye josiah1221: thanks! You are correct. I moved the elevator higher near the center of the room. It was originally meant to be like this. I will still add tons of elements and fix that rocky wall 8-)
It looks like he's moving around on the inside of some weird torus shape. Am I seeing this correctly?
Quote from: dactylopus on Wed 27/12/2017 10:18:28
It looks like he's moving around on the inside of some weird torus shape. Am I seeing this correctly?
I see it too when you pointed it out, is the elevator supposed to be moving down a bending tunnel?
But it looks pretty cool with the golden glow behind the rocks.
Quote from: dactylopus on Wed 27/12/2017 10:18:28
It looks like he's moving around on the inside of some weird torus shape. Am I seeing this correctly?
I love you.
Blondbraid you are also correct.
This is a torus shaped tunnel inside this asteroid:
(https://i.imgur.com/1fzlxBj.jpg)
One of the exits leads to this room:
(http://4.bp.blogspot.com/-sQQ3gU_x4Sc/WIwvYdjcukI/AAAAAAAABCM/IEh3SABxbRMvHc5XsKGVwT3RurSJeQ4ggCK4B/s1600/bsod.gif)
I'm so glad the torus feeling is obviously felt (laugh)
Yes, it's a very nice effect and the torus shape is recognizable :) Keep it up!
You shouldn't put the word "Windows" on that bluescreen. Intellectual property and stuff.
Thanks Matti :)
Quote from: ClickClickClick on Wed 27/12/2017 12:18:14
You shouldn't put the word "Windows" on that bluescreen. Intellectual property and stuff.
Licensed 8-)
#screenshotsaturday !
I created an interface for the Asteroid Base elevator. This low-res black monitor tells you the current location of the elevator and a brief summery of the available rooms that can be reached by this specific elevator. It is only for display, you cannot give it input except for viewing different pages.
(http://i.imgur.com/6TTGFl3.png)
An interesting example how to do computer graphics inside computer graphics. For the viewer both are pixels on screen but for the characters one is their natural environment.
Inception 8-) yeah I can't say I haven't thought about how a game's character perceives the world ;)
Spoilers for an old movie:
Spoiler
In "World on a Wire" the highest level of simulation looks like a contemporary movie, the next one below is black and white.
Ways to do it in computer graphics are fewer polygons, lower res, (slightly) reduced colour palette, or,
like you did, go monochrome.
∞ Carters
(http://1.bp.blogspot.com/-B1gwCa1F8FM/WmuP4XHSCpI/AAAAAAAABKA/xbs4bNquGpIwwWTTl22w60rSbRN2fmvfQCK4BGAYYCw/s1600/infiniteCarters.jpg)
∞ Thanks!
Now imagine I have to animate each one of them differently (laugh)
Quote from: AnasAbdin on Tue 30/01/2018 14:47:18
∞ Thanks!
Now imagine I have to animate each one of them differently (laugh)
Sounds like fun. ;)
Quote from: AnasAbdin on Tue 30/01/2018 14:47:18
Now imagine I have to animate each one of them differently (laugh)
Are they going to fight Neo?
Keep going AnasAbdin... there is light at the end of the tunnel and it's getting close (nod)
We are all here waiting patiently (nod)
Thanks FireFlower and Slasher for the kind words :-*
Quote from: Jack on Tue 30/01/2018 17:13:01
Are they going to fight Neo?
At least the one in the same universe as him (roll)
Here's a background that took waaaaaay longer than I thought:
I wonder how, I wonder why
Yesterday you told me about the blue blue sky
And all that I can see is just a yellow..(https://4.bp.blogspot.com/-R2gAloLRXbg/WpBNcT2gCZI/AAAAAAAABKc/p0GBdjQQNAYipfzomLzKhIMorYZhVkoMACLcBGAs/s1600/Pond_carter2.gif)
/me wants to sit there and never ever leave... 8-0
It's gorgeous, absolutely gorgeous! 8-0
Quote from: Cassiebsg on Fri 23/02/2018 17:41:45
/me wants to sit there and never ever leave... 8-0
May I join you, please? (http://fs5.directupload.net/images/user/170813/qi9l2jn2.gif)
It looks great. I like the colours especially. How did you do the water?
I love this screen Anas, I want to live in it! :)
Quote from: AnasAbdin on Fri 23/02/2018 17:24:13
Here's a background that took waaaaaay longer than I thought:
That's because you got lost in all its beauty! ;)
Lovely BG Anas.
Keep them coming.
Quoted for reference
Quote from: AnasAbdin on Fri 23/02/2018 17:24:13
(https://4.bp.blogspot.com/-R2gAloLRXbg/WpBNcT2gCZI/AAAAAAAABKc/p0GBdjQQNAYipfzomLzKhIMorYZhVkoMACLcBGAs/s1600/Pond_carter2.gif)
Thanks all! There's place for everyone (laugh)
The game is shaping up nicely if I may say. I can't wait for you all to try it out! :-*
That is stunning, Anas! ;-D
The master of water animation strikes back! Lovely screenshot, Anas. :)
Quote from: CrashPL on Mon 26/02/2018 16:52:00
The master of water animation strikes back! Lovely screenshot, Anas. :)
I've just spent far longer staring at that water animation than can possibly be healthy...
Gorgeous :)
QuoteHere's a background that took waaaaaay longer than I thought:
Owing to the amount of detail, I'm not surprised about that.
I often lose track of time when I take pleasure in drawing.
Quote from: Creamy on Mon 26/02/2018 17:53:49
Gorgeous :)
QuoteHere's a background that took waaaaaay longer than I thought:
Owing to the amount of detail, I'm not surprised about that.
I often lose track of time when I take pleasure in drawing.
I can relate, but good things are worth waiting for!
Aww thanks all :-*
Quote from: Creamy on Mon 26/02/2018 17:53:49
I often lose track of time when I take pleasure in drawing.
This.
Specially natural scenes and places I dream about living in!
Flachwasser!
(http://3.bp.blogspot.com/-4XnLDgtf1qQ/WqyM7hGiikI/AAAAAAAABK4/wEiIBIP83Sc68RYCYWktRn-RtG3d2KbsgCK4BGAYYCw/s1600/shallowWaters.gif)
The water effects look lovely, they look good enough to be in a bottled water commercial! ;-D
I want to play in the waterfall, it's absolutely gorgeous!!!
Quote from: Blondbraid on Sat 17/03/2018 09:26:27
they look good enough to be in a bottled water commercial! ;-D
I was thinking of editing a Tardigrades Bottled Water image based on your idea just for the fun of it.
But then I realized it would be a
Tardigrades Bottled Water :-X
Thanks
josiah1221! Play as much as you want (laugh) Just remember when it gets dark, spooky things show up 8-0
Quote from: AnasAbdin on Mon 19/03/2018 13:13:21
But then I realized it would be a Tardigrades Bottled Water :-X
I suppose Tardigrades water doesn't sound too appetizing, but then again, Chuck E Cheese picked a rat as mascot despite most people don't want rats near their pizza.
Any animal can be a food mascot as long as you put big eyes looking downwards on it! (https://www.livescience.com/44621-why-characters-on-cereal-boxes-stare-at-you.html) :P
Quote from: Blondbraid on Tue 20/03/2018 21:22:18
most people don't want rats near their pizza.
Again, a very lovely AGSer would disagree (laugh)
Please shoot me next time I share a natural background. I can't stop drawing those:
Lantana wodospad:
(http://2.bp.blogspot.com/-DLFAY3iiBZc/WrVJIguMPSI/AAAAAAAABLI/JTGM8LFaNZk5oxEaHg-iwl9m0DtZTGNyACK4BGAYYCw/s1600/wodospad.gif)
/me pulls the "nose" on the cascades head. (laugh)
/me talks to the parrot "Hello"
breath taking BG! :-D
Is it supposed to be for a dream sequence? Because the waterfall looks truly out of this world! :)
8-0 Just stop it all ready, my eyes can't take much more of these drop dead gorgeous scenes. :P
That's beautiful. It's all gorgeous. I love it. Keep it up!
Cassiebsg: The parrot says "Hello" too!
Blondbraid: You're out of this world! Thanks :-*
josiah1221: Thanks! :-D I will stop it!
dactylopus: Glad you loved it! Thank you 8-)
Update time! 8-)
For the last few weeks I was implementing the multi language core system.
Now you can simply select one of the available languages from the main panel.
I've achieved this by creating a different script file per language. This way, adding a new language would be an easy task specially that the code needed for the change is within a couple of functions only in the global script.
(http://3.bp.blogspot.com/-FgETINnJ9jA/WszsXtvONWI/AAAAAAAABLY/R8QrQSC6qW8jjwNj3THqXXg9Psv3WuRuwCK4BGAYYCw/s1600/multi_language_support.gif)
Thanks to Fitz, Tabata, Erkki, My brother and Sylvain for helping me with the panel's buttons translations :-*
Wow! Great work, Anas! ;-D
Thanks Riaise!
Quote from: AnasAbdin
(http://3.bp.blogspot.com/-FgETINnJ9jA/WszsXtvONWI/AAAAAAAABLY/R8QrQSC6qW8jjwNj3THqXXg9Psv3WuRuwCK4BGAYYCw/s1600/multi_language_support.gif)
Just to note, the GIF had to be cropped in order to post on different places. So some of the languages are not appearing here ;)
so far I added English obviously, Swedish, Finnish, Polish, Hungarian, French, German, Spanish, and Italian. Adding an extra language now is a matter of having the text translated only, code wise it's less than 15 minutes of work 8-)
It's available in Swedish? Hurra! ;-D
Wow, That's awesome! This will lead to many happy gamers! (nod)
Now I wonder how much text there will be in the game and who takes on the challenge of translating it all.
Quote from: Blondbraid on Thu 12/04/2018 22:54:07
It's available in Swedish? Hurra! ;-D
Funny thing is even many of my code comments are already in Swedish :P
I already mentioned in this trailer (https://youtube.com/watch?v=HAYPn3kpsNU&t=76) the languages used in the text.
Quote from: josiah1221 on Fri 13/04/2018 04:04:53
Wow, That's awesome! This will lead to many happy gamers! (nod)
Thanks! I hope so ;)
Quote from: Cl... on Fri 13/04/2018 04:25:37
Now I wonder how much text there will be in the game and who takes on the challenge of translating it all.
Text is quite a lot. Conversations, narration, labels, buttons... each language has a small team working on the translation, no worries (roll)
Various character animations for this screenshot Saturday ;-D
P.S. Many of the animations are also made with different suits 8-)
(https://i.imgur.com/dZ1GSpT.gif)
Eeek!!! Nudity!!! You pervert!8-0
(laugh)
_
Is the footage sped up or is the protagonist really capable of putting on an entire spacesuit in just one second? :)
Also, I immedatly came to think about this game when I saw this video:
https://www.youtube.com/watch?v=aMUvNWuSq6I] (https://www.youtube.com/watch?v=aMUvNWuSq6I)
Will there be any boss fights against a giant tardigrade? :)
TheFrighther: :-D :-D :-D
Quote from: Blondbraid on Sat 05/05/2018 13:31:09
Is the footage sped up or is the protagonist really capable of putting on an entire spacesuit in just one second? :)
The speed indeed got a little messed up as I combined different gifs in one. Carter wears his spacesuit in one and a half seconds (laugh)
Quote from: Blondbraid on Sat 05/05/2018 13:31:09
Will there be any boss fights against a giant tardigrade? :)
(roll)
Will there be a "streaking" side quest ;) Great animations! (nod)
Quote from: josiah1221 on Sat 05/05/2018 22:09:03
Will there be a "streaking" side quest ;) Great animations! (nod)
Please don't give me ideas.. I'm absorbing like a sponge (laugh)
This is so my kind of game. There is absolutely no doubt that I'll be playing it when it is completed. Keep up the awesome work!
Ooh, I love the amount of detail you've put into those animations. Can't wait to be constantly dressing and undressing.
By the way, have you ever done (or considered doing) a tutorial on drawing and animating water? Because every time I see water in your updates, it looks absolutely gorgeous.
Quote from: Hobo on Mon 07/05/2018 23:05:14
By the way, have you ever done (or considered doing) a tutorial on drawing and animating water? Because every time I see water in your updates, it looks absolutely gorgeous.
The question is, can his method be translated to your style?
looks very nice.. when will b available?
along with other games I truly want i guess i never see. but who knows
Thanks Two Tales!
Quote from: Hobo on Mon 07/05/2018 23:05:14
By the way, have you ever done (or considered doing) a tutorial on drawing and animating water?
If I figured how to use video capturing software and my machine is advanced enough I would definitely do so!
Quote from: Cl... on Tue 08/05/2018 00:27:38
Quote from: Hobo on Mon 07/05/2018 23:05:14
By the way, have you ever done (or considered doing) a tutorial on drawing and animating water? Because every time I see water in your updates, it looks absolutely gorgeous.
The question is, can his method be translated to your style?
Sure why not ???
Thanks sawyer! I am doing my best to release this year, no promises though (roll)
Incomplete Screenshotsaturday (I spent all morning on the yellow grass.. got tired to add the rest of the greenery and background moving forest fog.. maybe later tonight :P )
(http://1.bp.blogspot.com/-ion8eokD6JE/WwAFJo3UsPI/AAAAAAAABLo/-77mRnrF7a8IoTL7H4gabGWOAt1_aUHXACK4BGAYYCw/s1600/mushroomTreeHunt.gif)
It sparkles!
It excites!
You, Sir, are an Aquamancer.
Quote from: CaptainD on Sat 19/05/2018 13:59:41
It sparkles!
It excites!
Have a sip! :P
Quote from: Bavolis on Sat 19/05/2018 14:23:17
You, Sir, are an Aquamancer.
I like that (laugh)
Apparently I'm (the script) is not smart when it comes to shadows :P
Had to do a fix for the trees shadows on the river...
Also MEGA thanks to Ben Chandler :-* for the tangents suggestion on twitter, bottom left is improved now!
(https://i.imgur.com/VUHXo3F.png)
Previous post for reference:
Quote from: AnasAbdin on Sat 19/05/2018 12:13:53
(http://1.bp.blogspot.com/-ion8eokD6JE/WwAFJo3UsPI/AAAAAAAABLo/-77mRnrF7a8IoTL7H4gabGWOAt1_aUHXACK4BGAYYCw/s1600/mushroomTreeHunt.gif)
So beautiful... 8-0
8-0 8-0 8-0 This is stunning! You are definitely the Aquamancer! Now I'm thirsty ;)
Like, is this game out yet? I keep seeing this game since 2014 and was wondering if it was complete? If not, is it gonna cost a lot due to time involved?. It looks like most games take forever to release like a few other games stated out in late 2017 are still not out nor do you ever hear anything about them: kind of guessing game..O well maybe I will check back next year to see ....
Quote from: sawyer on Sat 19/05/2018 20:57:54
It looks like most games take forever to release like a few other games stated out in late 2017 are still not out nor do you ever hear anything about them: kind of guessing game..O well maybe I will check back next year to see ....
It's kind of tradition in adventure development, and games in general, to wildly misjudge how long it will take to finish a game.
As a rule, take the number given by the dev, halve it, then add 9 years.
Quote from: Stupot on Sat 19/05/2018 23:31:04
Quote from: sawyer on Sat 19/05/2018 20:57:54
It looks like most games take forever to release like a few other games stated out in late 2017 are still not out nor do you ever hear anything about them: kind of guessing game..O well maybe I will check back next year to see ....
It's kind of tradition in adventure development, and games in general, to wildly misjudge how long it will take to finish a game.
As a rule, take the number given by the dev, halve it, then add 9 years.
Cool..I not trying to be pushy , i was just wondering , now I know not to get hopes up to soon.
Thank you ...no more from me til next year....lol
Quote from: sawyer on Sun 20/05/2018 02:40:56
Cool..I not trying to be pushy
On the contrary! Please do! I always need the push (nod)
Thanks Cassiebsg and josiah1221 :-*
Thank you Stupot! But your calculations are missing a couple of zeros to the right of the number (laugh)
I don't want to defend myself or the project. But as Stu mentioned games release dates are estimated based on plans that are made under specific circumstances. I don't recall giving an exact release date estimation and if I did I apologize for not delivering. Tardigrades is not the first project that takes as many years, for instance Space Venture by the Two Guys from Andromeda started around 2013 and still not released. I know several indie devs from different genres going through the same issue. The moment I started this project life surprised me with stresses challenging me between family care, a full-time job, plagiarism and threats, until a couple of weeks ago of which I had an appendectomy. I can assure you that no day have passed that I did not open a software for Tardigrades. Except during my time in the ward after the appendectomy was performed. I even had my sketch book where I drew the background above along with 3 more.
:)
This water animation is awesome anas! 8-0
This screenshot is stunning, as are all from this game. Great work, and thanks for sharing.
Also, you've gone through a lot to bring this to us. I'm glad to see that you are persevering, and look forward to the eventual release, even if it takes many more years. This game looks so promising.
Thank you selmiak! Glad you like it 8-)
Thank you dactylopus, I'm actually working a lot lately I don't think it'll take years :-D
The water looks simply gorgeous!
Will you be able to toss in a coin and make a wish? :)
Thank you Blondbraid! :-*
Quote from: Blondbraid on Tue 22/05/2018 10:43:19
Will you be able to toss in a coin and make a wish? :)
I already have many interactions animations including throwing things and picking up, so you never know ;)
Here's a test screen of Carter walking in sun spots in some forest path:
(http://3.bp.blogspot.com/-8J_00ivuCkk/WwkL-k8FxCI/AAAAAAAABMA/mvFvpJcXatwTMcDCagDnhDfLqUTiKUlvwCK4BGAYYCw/s1600/forestPathLightWalk.gif)
Wow, really cool how the spots of sun through the laves reflects on him, impressive!
Though I'll admit it took me a second to see that and realize there wasn't white mice crawling over him! :)
Very cool indeed! But it also took me a second to realize it as well. Maybe add a little bit of sunlight rays coming thru the trees if you haven't thought to do so already ;)
Here's an example:
https://i.imgur.com/N83omJg.jpg?1 (https://i.imgur.com/N83omJg.jpg?1)
Quote from: Blondbraid on Sat 26/05/2018 11:40:50
Wow, really cool how the spots of sun through the laves reflects on him, impressive!
Though I'll admit it took me a second to see that and realize there wasn't white mice crawling over him! :)
Thanks! I like the idea of white mice crawling though, right Tabby? (laugh)
Quote from: josiah1221 on Sun 27/05/2018 02:58:43
Very cool indeed! But it also took me a second to realize it as well. Maybe add a little bit of sunlight rays coming thru the trees if you haven't thought to do so already ;)
Yeah thanks! I've added that since I already have the sprite:
(http://2.bp.blogspot.com/-hYnes9ssuCU/WJVtMch1h1I/AAAAAAAABCc/ic6zS9WH9RsuFG0lZR1QCMfLqQcHx09GACK4B/s1600/QueensPalace_640_400.gif)
Pretty!!! (nod)
Wow, that is one cool sci-fi Egyptian temple!
Have you thought about posting any more time-lapse videos on how you make all fantastic scenery?
Thanks josiah :-D
Quote from: Blondbraid on Thu 31/05/2018 13:48:08
Have you thought about posting any more time-lapse videos on how you make all fantastic scenery?
Well I'd love to once I figure out how to (roll)
Many of those backgrounds are not finished in one setting..
The sun spots are a nice detail. Really looking forward to this game! Keep up the amazing work.
These are all so beautiful and cool.
Could the sunspots be stretched vertically the further down they are, to make them appear as shafts coming from above? I would also draw them with a bit lower opacity so that the uniform's details stand out a bit.
Quote from: thedaemon on Fri 01/06/2018 15:39:04
The sun spots are a nice detail. Really looking forward to this game! Keep up the amazing work.
Thank you! ;-D
Quote from: Jack on Fri 01/06/2018 20:22:22
These are all so beautiful and cool.
Could the sunspots be stretched vertically the further down they are, to make them appear as shafts coming from above? I would also draw them with a bit lower opacity so that the uniform's details stand out a bit.
Thank you Jack! And yeah playing with opacity is doable (nod)
Mr. Jack Allin (Jackal) of Adventure Gamers wrote a news entry about Tardigrades:
AG article (https://adventuregamers.com/news/view/35271)
Hi Anas, I got really excited when I saw the article at AG's yesterday. Could it be that this could be the year?! ;)
Quote from: josiah1221 on Sun 03/06/2018 21:24:10
Hi Anas, I got really excited when I saw the article at AG's yesterday. Could it be that this could be the year?! ;)
Well in the last couple of weeks I completed 9 full rooms with all their background animations, coding and puzzles. At this rate, who knows (roll)
Here's a new animation I've been working on lately..
I call it: Takeshi's Castle :P
(http://2.bp.blogspot.com/--Vd4BgnYJeM/WxuFfYxHvYI/AAAAAAAABMM/89B7DHZCrmITce4M4S_YHiJIvdQFB5QBwCK4BGAYYCw/s1600/CarterJumpingRiverRocks.gif)
Great character animation, and I love the whitewater.
So much work going into this :O
He's going way too carefully for it to be Takeshi's Castle. :P He should run at it like a maniac and fall face first into the water. (laugh)
Seriously, though, the background is lovely, and the animation is really good! ;-D
That's a great animation. I love the wobbling. Reminds me of QfG2 tightrope walking.
Wow, very nice! The details are amazing, passing through the shadows of the trees, that white water greatness, and killer jumping and wobbling animation! (nod)
Takeshi's Castle, haha, Japan has the best game shows ever!
Jack: Thanks buddy! <3 <3 <3
Privateer Puddin': tell me about it! I can say the same to you with your project (nod)
Riaise: You're right! Those falls hurt badly!
dactylopus: Thanks! Glad you like it! Yeah I see the resemblance too!
josiah1221: Thanks! Japan are the masters of game shows (laugh)
Here's another screenshot I worked on a few weeks ago, thought I'd share it with you guys since all I was working on lately was audio and music..
I was trying to play with light and shadows with this one.
Contemplating Life:
(http://2.bp.blogspot.com/--DooFH28EoA/Wz-bAktqNvI/AAAAAAAABMc/ubilGfEITMwtveMFV9kgbeWCrlcUsASsACK4BGAYYCw/s1600/treeforest.gif)
That looks absolutely gorgeous, Monet himself would have been jealous!
Thank you Blondbraid :-[
Imagine what would it be like if Van Gogh, Monet or even Seurat made adventure games 8-0 8-0 8-0
Wow, that is stunningly beautiful Anas! I love the glow of the tree leaves :)
Speaking of Van Gogh, have you seen Loving Vincent? The whole movie is done in his unique style.
I love it but one crit would be the way the floating leaves all bounce in unison. It looks a bit strange.
thank you josiah1221! And yes I watched the movie, I also cried while watching Doctor Who episode of Van Gogh :~(
Stu: you are correct, I was lazy hehe
I did that in another room and it looks much better, I will work on it soon ;)
(https://i.imgur.com/IsZIYPW.gif)
That does look much better. I love the colors here, too. Great stuff!
indeed great colors.
How huge is that planet in tardigrades??? Or are there many planets to visit?
Yes, that episode of Doctor Who got me teary eyed as well!
Once this game is released I'm gonna spend sooo much time admiring all these gorgeous locations that it's gonna take me a year to complete it, haha! ;)
thank you dactylopus! (nod)
selmiak: there are many planets to visit (mostly planets and moons from our solar system -no spoilers!) and the greenery scenes you see are from Earth :)
Quote from: AnasAbdin
Earth was different back then. The deserts of south Egypt and Ethiopia are green and full of advanced technology.
josiah1221: ha! ha! :-\
Back inside the space-floating-metal-boxes..
Someone is in disguise, can you guess which is which? (nod)
[imgzoom]https://i.imgur.com/79RTfvt.gif[/imgzoom]
Looking good! Seems like somebody is super anxious... he could use a cold shower, haha.
Quote from: AnasAbdin on Sat 21/07/2018 09:46:27
Someone is in disguise, can you guess which is which? (nod)
I bet the one pacing back and forth in a loop is a robot! :)
Ah, gotta love backgrounds involving bright neons, blinking lights and hologram displays. ;) A great job as usual, man!
A welcome change from all the water (laugh)
Quote from: josiah1221 on Mon 23/07/2018 03:12:26
Looking good! Seems like somebody is super anxious... he could use a cold shower, haha.
Why you! >:( SPOILER ALERT! You are correct specially about the cold shower I swear it's as if you read my mind! (laugh)
Quote from: Blondbraid on Mon 23/07/2018 18:13:33
I bet the one pacing back and forth in a loop is a robot! :)
Robots don't like cold showers :P
Quote from: CrashPL on Tue 24/07/2018 06:25:39
Ah, gotta love backgrounds involving bright neons, blinking lights and hologram displays. ;) A great job as usual, man!
..and you get to play around with them as well ;-D
Quote from: Cl... on Tue 24/07/2018 08:11:59
A welcome change from all the water (laugh)
Unless someone pees themselves you'd have a puddle ;)
Quote from: AnasAbdin on Thu 02/08/2018 14:57:17
Quote from: josiah1221 on Mon 23/07/2018 03:12:26
Looking good! Seems like somebody is super anxious... he could use a cold shower, haha.
Why you! >:( SPOILER ALERT! You are correct specially about the cold shower I swear it's as if you read my mind! (laugh)
Haha, really?! Well, I guess it's true what they say, great minds do think alike ;)
Quote from: josiah1221 on Thu 02/08/2018 20:42:44
Haha, really?! Well, I guess it's true what they say, great minds do think alike ;)
You'll be unfair to yourself if you compare your mind to my almost wiped-out-wrecked-miserable mind! (laugh)
Thanks anyway!
Space Adventure theme is my favorite and your game looks to become a very interesting story :)
I also like your artworks style - it's clear and yet, have a lot of room for imagination.
If it's not a secret... Do you use some 3D (Blender or SketchUp) program for creating spaceship/rooms basic shapes?
Looking forward to play your game :)
Thank you Ray!
And no secret at all! I've always shared many of my rooms creation process. The interiors are always made with SketchUp.
(https://3.bp.blogspot.com/-B9Xqo4gX8Z8/V1HYtqrdkQI/AAAAAAAAA2s/U41C2UlyBucOZjgk1u8pzfH4m24Vy0JNQCK4B/s1600/Garden_New.gif)
(https://2.bp.blogspot.com/-95rqtF6lcqY/WEJui3F6vNI/AAAAAAAABAU/99Iw4x6qG6kUeGfoER7avI-A8Xs4dO42wCK4B/s400/cellInsideMake.gif)
While outdoors and nature scenes are 100% 2D..
(https://4.bp.blogspot.com/-ZzCdOByviyg/V3E2EzCRBWI/AAAAAAAAA3k/ln81fG1ZwqULC4pVDW1W5zi7kfkrZ5EaQCK4B/s400/makingWaterfallPond.gif)
Thanks Anas :)
These images look great!
I was thinking about using SketchUp for basic rooms design, but never saw adventure game images made with it.
I wish you all the best with this project!
Ray
...aaaand I woke up this morning to hate mail and insulting negative tweets (roll)
Tardigrades is covered after the 10 minutes mark:
Some pll that that there~s not bad publicity... Hopefully all this controversy might end up boosting sales. Here's hoping. (nod)
Unfortunately, Cassie, there IS bad publicity and has devastating effects on brands and sadly on individuals. For someone who makes a game every several years, it was never a sales matter for me (and i believe for most of us here), but constantly being accused of stealing their content is bothering/boggling me :-\
Well, the internet is your documented proof that you can't possibly have stolen their content, since you have been working on it (and showing your work) long long before they're project even aired or was announced. Of course for them a legal suit (that they know they can't win) is just peanuts for them, while for you can be devastating (and impossible to hold the legal fees)... and they know it.
Also any person claiming you stole/plagiarised their work is just an ignorant ignoble.
I'm sorry that this controversy continues to damage you and your game. It's ridiculous that it's even an issue at all.
Well, from watching that video. It seems Discovery didn't do so well and with plans of bringing Patrick Stewart back into the mix this will hopefully blow over and nothing more will become of it.
It's weird that there are trolls accusing YOU of plagiarism. You just have to have a basic understanding of how time works in order to know that's not the case.
Quote from: Stupot on Mon 13/08/2018 22:37:08
It's weird that there are trolls accusing YOU of plagiarism. You just have to have a basic understanding of how time works in order to know that's not the case.
If you wanna troll you don't let things like logic or facts stand in your way.
Quote from: Cl... on Tue 14/08/2018 02:35:13
Quote from: Stupot on Mon 13/08/2018 22:37:08
It's weird that there are trolls accusing YOU of plagiarism. You just have to have a basic understanding of how time works in order to know that's not the case.
If you wanna troll you don't let things like logic or facts stand in your way.
Exactly, and even if both works do share a giant Tardigrade, you have to ignore pretty much all surrounding context in order to accuse one of simply being a ripoff of the other.
It reminds me of people accusing Disney's Atlantis (https://en.wikipedia.org/wiki/Atlantis:_The_Lost_Empire) of ripping off Stargate (https://en.wikipedia.org/wiki/Stargate_(film)), because both movies feature a protagonist who leads a team of explorers to an ancient civilization and eventually falls in love with a local princess while discovering their history,
but at the same time both stories are drastically different in things such as the setting, who the villain is and what tone the story has, and you could list just as many differences as similarities.
On this logic alone, you could accuse every singe fantasy book to be a ripoff of Tolkien, or all sci-fi of stealing from Flash Gordon.
Thank you all for your support. You have no idea how much this mean to me specially at this time <3
let's celebrate this Saturday with a screenshot:
Swimming or fishing?
(http://1.bp.blogspot.com/-z9U8aZ0BGYY/W3gSqY1lYZI/AAAAAAAABMo/SyqqqyXguKoIU0fDb7zl7FIrQxUe31r2ACK4BGAYYCw/s1600/rockyShore.gif)
Depends on the weather... hot definitely swim! Otherwise read a book. (laugh)
That water effect always mesmerises me. 8-0 Though now all those lovely leafs seem way to still.. <hides> (laugh)
Quote from: AnasAbdin on Sat 18/08/2018 13:38:27
Swimming or fishing?
(http://1.bp.blogspot.com/-z9U8aZ0BGYY/W3gSqY1lYZI/AAAAAAAABMo/SyqqqyXguKoIU0fDb7zl7FIrQxUe31r2ACK4BGAYYCw/s1600/rockyShore.gif)
Lol reading is the best thing to do! Not sure if I can include a book to read in an adventure game.. wait.. hmmm.
Quote from: Cassiebsg on Sat 18/08/2018 15:21:31
Though now all those lovely leafs seem way to still.. <hides> (laugh)
The bushes move and I have a system of wind and leaves that has a random wind direction and strength. But it's hard to create a seamless looping GIF with all those animations and leaves.
Here are a few "placeholder" pixelart drawings I usually share on twitter to sharpen my hands on drawing.
I hope they give you an idea on how dynamic and "alive" the backgrounds are (nod)
Spoiler
(https://78.media.tumblr.com/2c340e425987f6c0eee404c7e9a0fa8f/tumblr_pczq73aKws1uxrf48o1_640.gif)
Spoiler
(https://78.media.tumblr.com/5d9ddd5e1e553ed0d9e60c77aee956f7/tumblr_pcblsnwygz1uxrf48o1_640.gif)
Spoiler
(https://78.media.tumblr.com/4b55807adc45e512f06002e4f4cd2a5e/tumblr_pcl1t7SXyQ1uxrf48o1_640.gif)
Cool! :)
They look great! Wonder if one will spend more time playing or appreciating all those wonderfully and rich BG? ;-D
Once again beautiful work Anas! 8-0 Those animations look fantastic! As for swimming or fishing... how about skipping rocks? ;)
Fishing!! :grin: Those are some beautiful animations.
I feel for you having to deal with b.s. comments. Really sucks.
Another great background. The plants look great, and I can't wait to see them animated with the same care as you placeholders, but I really enjoy the detail in the rocks. Those are beautifully textured.
As for the question, I have a feeling he is about to get into that pool of water.
Swimming, definitely swimming! :D Man, another excellent background right here!
And sorry you have to deal with such horrible comments. :( Hang in there, bro!
Thank you all for your support. I wanted to let you know that I've done everything possible to resolve this issue reasonably and respectfully with CBS but they treated me in disrespect and kept postponing meetings because of their "vacations" and "being busy". I am officially taking this to court to end it.
Blog post: Tardigrades Case (http://anas-tronaut.blogspot.com/2018/08/tardigrades-case.html)
I've never posted in this thread before, but I have been admiring your work for a while now. It is simply amazing: The backgrounds and especially the animations.
It's sad that it has to come to a lawsuit but I wish you the best of luck and success. Stay strong!
Star Trek went to shit with ENT at the latest. So I know who I'm rooting for.
Best of luck in court! I'm sorry it had to come to this, but you have to do what is right for you and your art.
Here's hoping for a swift and favourable resolution to the case for you. Based on the facts I think the law is on your side.
Let us know if you're crowdfunding the legal fees.
Quote from: AnasAbdin on Tue 21/08/2018 17:10:52
Thank you all for your support. I wanted to let you know that I've done everything possible to resolve this issue reasonably and respectfully with CBS but they treated me in disrespect and kept postponing meetings because of their "vacations" and "being busy". I am officially taking this to court to end it.
Blog post: Tardigrades Case (http://anas-tronaut.blogspot.com/2018/08/tardigrades-case.html)
I'd really hoped it wouldn't come to this... :sad: All the best with it man.
It's sad that it all had to go this far, but good luck! Holding my thumbs for you!
Keeping you in my thoughts Anas, you have a strong case here! (nod)
You've got this, man. Here's hoping for a swift resolution and a huge settlement.
Sorry it had to come to this. I hope you'll be able to resolve this as swiftly and painless as possible. Wish you all the best, man.
Man, it really sucks that it had to end up in court. Haven't seen the show myself or know much about it, but I fully trust your judgement on this and believe you made the best possible decision you could make in this situation. Hopefully it'll all end very positively for both you and the game. Try to stay healthy and strong!
Also, those pixel animations look incredible, you really are the master of wind and water, no matter the art style.
Holy crap, bro!
I was out in a totally different part of the web and saw some abstract mention of Tardigrades and some controversy. Too bad they kinda egged you out on this one.
Reminded me that I forgot to get/play tardigrades though! I better get on it, i won't be watching Star Trek though :P
Quote from: Hobo on Tue 04/09/2018 00:01:42
Also, those pixel animations look incredible, you really are the master of wind and water, no matter the art style.
Don't know, but I may have stumbled on someone who is better with locations and water. ;-)
https://www.youtube.com/watch?v=A7CvUxB20LM (https://www.youtube.com/watch?v=A7CvUxB20LM)
Haven't been following the legal issues, but I'm always blown away by AnasAbdin's images.
thank you all for the heart warming words <3 knowing how much you all are putting me in your positive thoughts wipes out all the negativity coming from the hack attempts and trolls being directed towards me and this project through all my social media accounts.
Here's a screenshot combining some of the pixel art I'm working on with an Ethane lake on Titan, you can record videos to play them later. Maybe you can catch a weird phenomenon or two ;)
(https://3.bp.blogspot.com/--Sdwg4hpVBQ/W6fgruPwQ0I/AAAAAAAABNI/-Tv9AhIjqkUlP1K7de-WdDC2ptKAyO3qwCLcBGAs/s1600/titanethanelakerecord.gif)
Looking gorgeous as always Anas!! :-D :-D :-D
Thank you Shaun <3
Well, production have taken a legal path for Tardigrades. The amount of trolls and spammers are growing exponentially. Today alone, just as I was checking my blog to post an update I had to clean 290 spam comments.
Here's an update (http://anas-tronaut.blogspot.com/2018/10/ancient-emitter.html) putting The Emitter spaceship from 2014 in comparison with the Klingon's ship using the same method of communication referred to a Signal Emitter too.
That last gif looks awesome, It'll be exciting to see how the different gravity will affect gameplay!
Thank you Blondbraid! I did different gravity settings for different parts of the solar system (laugh)
Here's a new screenshot:
Temple of Carter II
(http://2.bp.blogspot.com/-YM6CJ4FGHds/W909zM0qU0I/AAAAAAAABNk/HLVKlsoh_iUHCbkHkTk3EnGpaJIBgnSSgCK4BGAYYCw/s1600/carterOrbetHelmetSunshineGif.gif)
Really nice animation. I love the feel of this game. Keep up the good work!
Thank you dactylopus! :-*
Very nice and realistic light effect. Those lovely magic pixels :)
If I may: The pupils should contract.
Quote from: josiah1221 on Sat 03/11/2018 22:31:25
Very nice and realistic light effect. Those lovely magic pixels :)
Thank you josiah! Glad you liked it ;-D
Quote from: ClickClickClick on Sat 03/11/2018 23:21:19
If I may: The pupils should contract.
Of course you may, but shouldn't the pupils dilate before the light instead? :P
I point out one thing at a time.
This game is gonna be a future classic, I can tell!
Quote from: Too much clicking on Sun 04/11/2018 03:55:28
I point out one thing at a time.
But.. but you click too much :(
Quote from: ManicMatt on Fri 16/11/2018 21:32:11
This game is gonna be a future classic, I can tell!
Thank you! This means a lot to me :-*
Here's a new screenshot! Better leave this place, it gets weird and scary at night 8-0
(I might tilt the sun rays.. too lazy now (laugh)(roll) )
(http://4.bp.blogspot.com/-YMDYdsuR6vY/W_hZAZGYCjI/AAAAAAAABN8/MggdLh9GCys3ocS1tx9KHZu9QQjpF0-MwCK4BGAYYCw/s1600/screenshot_carter_autumn.gif)
this is beautiful anas! :-D 8-0
Beautiful background. How long does one like this take you?
Quote from: selmiak on Fri 23/11/2018 20:42:54
this is beautiful anas! :-D 8-0
Thanks sel! Glad you like it 8-)
Quote from: Jack on Fri 23/11/2018 23:20:38
Beautiful background. How long does one like this take you?
Thanks Jack! Nature backgrounds usually take around 7 hours to complete. This one took me 5 hours since I've been practicing a lot lately.
Wow, love those beautiful Autumn colors and that mesmerizing glow! 8-0 And yes I totally agree, I definite classic in the making! (nod)
That background is spectacular. So real, and it evokes that autumnal mood really well. Great job! I love how the character feels so natural in this nature. The use of light is striking!
Thank you josiah and dactylopus :)
Without the glow, this background uses less than 20 colors in the original size file (roll)
I've been implementing the script for the Italian translation!
Seems like signore Carter is taking the Italian language a little bit more serious!
(https://i.imgur.com/ShMO2qJ.gif)
Neat :D
ahahah, I see what you did there :D
:shocked:
That's a nice little touch! Hopefully not too over the top for Italian players.
And that's another fantastic background! Just enough movement to feel alive without being overwhelming.
Maybe I'm late to the party but I'm just now noticing the copyright symbol along with the title?! Is this good news that I have missed out on???
Fantastic work with the latest nature backgrounds, they look truly gorgeous!
And it's impressive to see that there's so many translations, even AAA games cheap out on those more often than not.
Thanks! Cassiebsg, sawyer and selmiak :-*
Quote from: dactylopus on Sat 22/12/2018 19:56:29
And that's another fantastic background! Just enough movement to feel alive without being overwhelming.
Thanks! Just wait until the natural sounds kick in!
Quote from: josiah1221 on Sun 23/12/2018 05:37:43
Maybe I'm late to the party but I'm just now noticing the copyright symbol along with the title?! Is this good news that I have missed out on???
Yep, everything posted regarding this project is copyrighted (concept, story, characters, images, videos...)
Quote from: Blondbraid on Sun 23/12/2018 23:21:09
Fantastic work with the latest nature backgrounds, they look truly gorgeous!
And it's impressive to see that there's so many translations, even AAA games cheap out on those more often than not.
Thanks Blondbraid! AAA games? Meh.. we're all here above that...
We..
Are..
AGS (nod)
Here's an important quick update on the legal part of the production of the game.
A few weeks ago a new judge was assigned to the case, the first one left without giving reasons. The new judge asked for a joint letter to be delivered January 2nd. My lawyers and the defendants lawyers worked on the letter and it was sent on time. Before that letter, the defendants sent the old judge an unofficial letter stating that I am trying to own copyrights to a public domain "real life microscopic living organisms", we replied and their unofficial letter has no effect at all. Up until this moment and on the official sent joint letter, the defendants are still claiming that I am trying to own copyrights on "enlarged tardigrades in space". I never claimed that. They are constantly misleading the court by omitting the color and functionality of the creatures in the game.
Also they are playing the "Scènes à  faire" card, which simply means that in a sci fi show, you can safely use standards such as a spaceship, a space captain, engineer, alien... however the expressions are protected (pointy ears.. rigged foreheads.. etc..) like in a western movie (fast draw and bar fights scenes..)
In a couple of days, the judge will have a meeting with both side's lawyers.. It's gonna be a big day (roll)
Interesting legal details.
There is clearly a lot more at stake here than the simple idea of large tardigrades. It's despicable that they are trying to circumvent the law with their letters.
I hope that a new judge will be able to see the light. A decision in your favor should be pretty clear, in my opinion, but I'm no legal expert.
Keep fighting for this! Best wishes!
Quote from: AnasAbdin on Sun 06/01/2019 07:30:30
Up until this moment and on the official sent joint letter, the defendants are still claiming that I am trying to own copyrights on "enlarged tardigrades in space". I never claimed that. They are constantly misleading the court by omitting the color and functionality of the creatures in the game.
Also they are playing the "Scènes à  faire" card, which simply means that in a sci fi show, you can safely use standards such as a spaceship, a space captain, engineer, alien... however the expressions are protected (pointy ears.. rigged foreheads.. etc..) like in a western movie (fast draw and bar fights scenes..)
This is infuriating. Playing stupid is a favourite tactic in online discussions too. Some people apparently really can't define the difference between one point of similarity in an expression, compared to three or more. The defendants don't have that excuse.
Hope the new judge doesn't have any gambling debts.
BTW I finally noticed the little detail in the translation gif. Brilliant. :D Going to keep it that way?
thank you dactylopus so much!
Jack: thanks! Sending trolls to poison online chats and debates is one thing, but using the same tactics with courts is a whole new level.
One thing worth mentioning is what they also said in the joint letter. They said that the tardigrade was only on screen for a few mere minutes and only appeared in 2 or 3 out of the 15 episodes. Because a threshold is also crucial to determine the amount of plagiarized meterial. We did mention that they used the tardigrade's DNA as a proxy on the rest of the season. The abilities they got from the tardigrade was the main plot for the entire season.
Quote from: Jack on Sun 06/01/2019 11:12:55
BTW I finally noticed the little detail in the translation gif. Brilliant. :D Going to keep it that way?
Haha thanks! Yeah it stays, it's not going to be for every line though, there are several little jokes here and there ;)
I'm no legal expert but that defence sounds a little flimsy to say the least. Anyway I hope it goes well, must be nerve-wracking for you!!
I haven't checked on this thread for a while, but when I do, I see you're in a legal battle. :shocked:
I'd ask what's going on, but I think I already do, since I remember the Star Trek debacle. I just can't believe it's escalated this much.
Good luck AnasAbdin. I can't imagine how horrible this must be making you feel, but I know you can win. :-D
Good luck with this new judge, man.
Quote from: CaptainD on Sun 06/01/2019 17:13:21
I'm no legal expert but that defence sounds a little flimsy to say the least. Anyway I hope it goes well, must be nerve-wracking for you!!
lol Dave if you heard their claims you'd be surprised how fun this lawsuit is going to be.
Quote from: Danvzare on Mon 07/01/2019 13:35:31
I haven't checked on this thread for a while, but when I do, I see you're in a legal battle. :shocked:
I'd ask what's going on, but I think I already do, since I remember the Star Trek debacle. I just can't believe it's escalated this much.
Good luck AnasAbdin. I can't imagine how horrible this must be making you feel, but I know you can win. :-D
Thanks Danvzare for the kind wishes and support :-*
Quote from: Stupot on Mon 07/01/2019 22:40:34
Good luck with this new judge, man.
thanks Stu! She's awesome.
Here's an update from my blog:
Yesterday, January 8th, the judge had a pretrial hearing in her courtroom with all lawyers involved. The meeting resulted in very positive outcomes that help find the truth and serve justice. The defendants request to dismiss the case based on it being a "frivolous claim" was not entertained by the judge. The defendants' argument kept going around me trying to own copyrights to the real life tardigrade (I never claimed that).
The judge set the timeline for summary judgment motion which means that the defendants attempt to dismiss the case is limited to actual legal defects instead of generic claims.
The judge also gave us 'discovery' which means that we can request and the defendants are compelled to provide information to support our case. The discovery order was only one sided which means that the defendants cannot request information from us.
Finally, the judge granted us the third amended complaint as of right. This means that we no longer need the expressed permission from the defendants to file the third complaint.
Sounds like good news for a change. (nod)
yay, strip off their pants!
Should result in a lot of monies that will support gamedev, win win :D
Plagiarized material........ US Films have been doing that for years....Maybe the 'powers that be' have not noticed or been given a back-hander?
It is a tricky area.... sometimes it's best to curve the softball to avoid the crap...
I hope it will not stop your production that you have been working on for so long...
TardigradeX (laugh)
Nerdrotic is pushing this hard on YouTube and I am signal boosting on Minds.com.
I use AGS for film making and face similar plagiarism issues. One of the most infuriating things is when ignorant people flat out say that the victim is the plagiarist!
I wish you all the luck in the world! CBS is in such hot water over this.
Neat looking game, can I ask what language this is made in? :shocked:
I am currently banned from star trek fan sites due to my criticisms of the Star Trek Discovery series and their actions against you. They're pretty bias against you over there. The fans and the brand are not what they used to be, I'm ashamed to say. I have a small website of my own, it's not much but I posted an apology to you at http://www.trekforums.com/viewtopic.php?f=4=1546&sid=0850cbf5b7354219225b668dca4e582c on behalf of myself and whatever decent star trek fans out there that are left. Sorry for the actions of CBS and moronic Discovery fandom. Wish you the best and full support!
Thank you all for the kind words and wishes, warms my heart :) :) :)
welcome to the forums marsh8472 and thanks a lot for your support <3
Here's an [ update (http://anas-tronaut.blogspot.com/2019/03/game-developer-vs-game-player.html) ] on the lawsuit.
and he's an in-production screenshot (still rough.. needs tons of polishing):
(https://i.imgur.com/CGoxTg3.gif)
Who [what] lives here? Where does this tunnel lead to? Why is this tunnel shaped and sized like this? (roll) ??? 8-0
Wonderful, wonderful, wonderful (nod)
You never fail to amaze me! (http://s14.directupload.net/images/user/140717/hikbcw9i.gif)
Your stunning animations show scenes I love to explore!
Quote from: AnasAbdin on Wed 06/03/2019 16:25:33
Here's an [ update (http://anas-tronaut.blogspot.com/2019/03/game-developer-vs-game-player.html) ] on the lawsuit.
I like the direction that appears to come up (according to your report in the blog) and I am really glad that you have the strength to go the way you did without giving up.
Law is at your side and you deserve to also have the court at your site, too.
I wish they'll demonstrate with their verdict to the world clearly that it doesn't depend on how big or mighty a company is but just to have the better arguments to become a winner here.
(http://s1.directupload.net/images/user/140717/kqbkyexl.gif)
Every scene breathes so much life! A masterpiece in every sense of the word! (nod)
That screenshot is really nice. I look forward to seeing the polished version in the game.
As for the case, it's nice to get an update. I can't believe the audacity of the company. I don't want to speak too soon, but it sounds like their case is quite weak. Best of luck moving forward.
That last screenshot is just lovely, I could definitively see someone printing it out and hanging it up on their wall! 8-0
You should totally consider releasing some wallpapers of the game environments as a cool bonus dlc!
Anyway, best of luck with the case and I really hope you'll be able to complete the game without hindrance.
Lovely screenshot, lovely animation, this is gonna be one beautiful and polished game! :D
And best of luck with the CBS! it's truly saddening to see they're still stalling the case like that...
Slasher: Thank you, Thank you, Thank you! :-*
Quote from: Tabata on Wed 06/03/2019 18:05:27
I like the direction that appears to come up (according to your report in the blog) and I am really glad that you have the strength to go the way you did without giving up.
(http://s1.directupload.net/images/user/140717/kqbkyexl.gif)
Never give up my rights (nod)
Thank you
Tabby for the kind words :-* :-* :-*
josiah1221: Thank you so much! Always great to hear from you ;-D
dactylopus: Thanks! I really hope you enjoy Tardigrades when its completed!
Quote from: Blondbraid on Wed 06/03/2019 22:23:52
That last screenshot is just lovely, I could definitively see someone printing it out and hanging it up on their wall! 8-0
You should totally consider releasing some wallpapers of the game environments as a cool bonus dlc!
Thanks
Blondbraid for the kind words! I will definitely make dlc backgrounds ;-D
CrashPL: Thanks! And look who's talking about great polished games!
Here's a new update post from my blog about the lawsuit. I have to warn you though, put logic and intelligence away while reading it (roll)
[ !protectable (http://anas-tronaut.blogspot.com/2019/03/protectable.html) ]
I think you started a trend:
https://pbs.twimg.com/media/D26ahwiU8AA0-e-.jpg (https://pbs.twimg.com/media/D26ahwiU8AA0-e-.jpg)
So like when will this game be released.??
I am trying to get back on track after my father's passing (https://www.adventuregamestudio.co.uk/forums/index.php?topic=52211.msg636605964#msg636605964). It's been weeks and here's my first progress:
I won't ask any of you about the cameo, you're all adventure games professionals and already know it:
(https://i.imgur.com/cvvRnai.gif)
That's such a peaceful setting. Well done!
Thank you dactylopus! I hope you like it with the natural background sounds too :)
I have been catching up with the legal issues surrounding this project today with a metric-fuck-ton of shock.
There is no possibility that this is a coincidence...
Someone at PBS stole your ideas and you deserve a fair cut of the pay that the credited writers got.
Please keep us updated on the lawsuit!
Thanks Mandle. If you want to see a thorough legal review you can check Nick Rekieta of Rekieta Law Channel on YouTube. He's an expert and he downloads all the official legal documents and analyses them word by word.
This is his first video (please make sure no food or liquids are in your mouth when you look at the video thumbnail):
Spoiler
https://www.youtube.com/watch?v=jT-0bIz2RaU
and this is a follow up (shows the way they are playing with deadlines):
Spoiler
https://www.youtube.com/watch?v=39hL_k_TAD8&t=2721s
New screenshot. Still needs work though.
Sorry your majesty; but the space between us is tremendous.
(https://i.imgur.com/4E1QJDu.gif)
And here's a new video regarding the trolling/abuse I've been getting..
Spoiler
https://www.youtube.com/watch?v=IeXABM-5NPM
That really sucks that you're having to go through that - some people are awful.
One seeming discrepancy - almost 4 mins into that video, he characterises CBS' promise not to sue you as a middle finger, but this RPS article (https://www.rockpapershotgun.com/2017/11/08/a-tale-of-two-tardigrades/) says that's all you were asking for...
Ben X: Huge difference between being scared from a phone call that might happen anytime not knowing what would be the offer, and what they actually offered. First of, they didn't bother contacting me until they were pressured by the article. Then the call was between me, my lawyers and theirs. It is an insult to make such an offer specially that those offers are two-way so they wanted to make sure I won't sue. This offer was a threat to crush my project. They promised another call but they kept running away with excuses. All doors were closed, I couldn't risk completing this huge project and have it shut down with a signature. I had to force my rights.
Quote from: AnasAbdin on Sat 01/06/2019 15:04:02
This offer was a threat to crush my project ... I couldn't risk completing this huge project and have it shut down with a signature.
Wouldn't a settlement where they agreed not to sue you be insurance against this happening? Could they close your project down without suing you?
Let's say I was naïve and didn't understand the law.
Why did they offer not to sue me from the first place when my posts are years before theirs?
My project is already spoiled. When released, no one would be able to see the characters and concept I created without linking them to the show :/
Quote from: AnasAbdin on Sat 01/06/2019 15:29:43
My project is already spoiled. When released, no one would be able to see the characters and concept I created without linking them to the show :/
I know it must be personal to you, but may be you are overexaggerating a bit or taking this too close to heart?
I mean, there are similar concepts everywhere, whole sci-fi media is filled with similar concepts. Guess same thing could've happened if someone was writing a book with what they considered to be original thing and then another book released only bit earlier with similar ideas.
A dumb example: if anyone would make a movie about "Monkey Island" today it will probably be linked and compared with "Pirates of Caribbeans" (yeah, well, they are based of same thing initially, but still).
Quote from: AnasAbdin on Sat 01/06/2019 15:29:43
Let's say I was naïve and didn't understand the law.
Why did they offer not to sue me from the first place when my posts are years before theirs?
My project is already spoiled. When released, no one would be able to see the characters and concept I created without linking them to the show :/
To clarify, I don't understand the law either; I'm asking from a position of ignorance!
I think if you make a good game (and it does look ace), most people who notice the similarities will get over them very quickly. And reasonable people won't be put off by the legal wranglings; all you're losing is arsehole Trek obsessives.
Crimson Wizard: What you're referring to -I think- is what their lawyers are trying to force on me, which is the concept of Scènes à  faire, the scenes that a specific genre usually have, like cowboy fights in western movies, parrots with pirates.. etc.. but the enlarged blue tardigrade used in space travel is a unique expression of an idea.
Ben X: oh my God I learned so much about the law in the last 2 years! And yeah I hope people get over the similarities and enjoy the game as an independent project :)
Quote from: AnasAbdin on Sat 01/06/2019 16:20:58
Crimson Wizard: What you're referring to -I think- is what their lawyers are trying to force on me, which is the concept of Scènes à  faire, the scenes that a specific genre usually have, like cowboy fights in western movies, parrots with pirates.. etc.. but the enlarged blue tardigrade used in space travel is a unique expression of an idea.
I don't know what happened for real, they could've "borrowed" it after seeing your screenshots/videos randomly found in the internet; or they could coincidentally come to similar thing. Sometimes weird stuff like that happens. It could be also a combination of different reasons, for instance the "blue" color is overused in modern sci-fi media, blue glow, blue special effects, blue lighting, it's everywhere.
Anyway, my point was that imho you may be seeing things in too bad light when you call your project "spoiled". But I guess BenX has expressed this with better words after my post.
Anasabdin, you are a hero to me for soldering on in the face of intellectual dishonesty!
Go get 'em!!!
But I'm also sad that your pure project you were working on had to be sullied by this kind of bullshit.
And yet you do not focus on the negative and continue working on your vision.
You are THE MOTIVATOR!!!
Crimson Wizard: in this Space.com (https://www.space.com/star-trek-picard-series-psychological-spinoff.html) article, the show runner admitted that him and his writing team look for ideas from other shows and movies. So the 'borrowing' part is definitely happening. I hope you go over the full list of the similarities taken from Tardigrades.
Mandle: Thanks buddy. No one will get away. Don't worry. And I'll keep working no matter what (nod)
Quote from: AnasAbdin on Sat 01/06/2019 17:40:05I hope you go over the full list of the similarities taken from Tardigrades.
Yes I did recently (I think), and I'll be honest, it's too bizzare to believe at first glance :D. Because one thing is to borrow a technical concept, but copy a character cast? and why? Weird.
EDIT:Quote from: Crimson Wizard on Sat 01/06/2019 17:21:29but the enlarged blue tardigrade used in space travel is a unique expression of an idea.
BTW, if I understand correctly, their tardigrade is not really blue.
https://i.ytimg.com/vi/-SzP7lbESOc/maxresdefault.jpg
Spoiler
https://www.youtube.com/watch?v=QQdYRqhbC-M
It is only shown in "blue light" in some scenes it seems.
NOTE: I did not see the show so can only judge by few screenshots and youtube videos.
Quote from: Crimson Wizard on Sat 01/06/2019 18:27:52
BTW, if I understand correctly, their tardigrade is not really blue.
...
It is only shown in "blue light" in some scenes it seems.
It doesn't matter. It's displayed blue on screen to the observer most of the time. Also they are trying to say that the tardigrade is not a major plot of the series, while its existence and abilities were the reason of the entire plots of the episodes and how the federation won the war against the Klingons... etc..
There is a huge difference between one point of similarity, and say, three points of similarity. Using the Borg as an example, if you have one point of similarity, your work contains a cyborg race. This is "Scènes à  faire, the scenes that a specific genre usually have".
But if your work contains a:
Cyborg race
That assimilates all other races
And flies around in powerful cube ships
Then you have "created" the Borg. With every point of similarity added, it becomes an order of magnitude less likely that the similarity is coincidental.
You can look to what the current owners of the Star Trek IP does to people who produce fan works for the only appropriate response.
Cheers
Jack :)
Quote from: Jack on Sat 01/06/2019 22:34:04
You can look to what the current owners of the Star Trek IP does to people who produce fan works for the only appropriate response.
This is where the hypocrisy begins whether from the corporations or their fans. Everyone has the rights to their IPs.
To give you a couple of examples of the similarities, this ancient Egyptian ship announced back in December 2014 called The Emitter. It sends signals in the form of intense light due to the distortion of Jupiter (radiation) and you need to take Carter for a spacewalk to reach there. This is exactly what Michael Burnham did as she took a spacewalk to the ancient ship "The Sarcophagus" in episode 1. The ship then "emitted" an intense signal in the form of light beams due to the background distortion and when the captain asked if that was a weapon, Burnham replied: "It seems to be some sort of signal emitter."
Spoiler
(http://2.bp.blogspot.com/-5E3wGUHMIJw/W9nuJ4lLNmI/AAAAAAAABNY/o1EHE8Ni_zogc2yGQy5tO2vFBspPj29FgCK4BGAYYCw/s1600/emitter_post1.png)
Another example is the Ethereal space. Where Carter appears in this alternative world. As he moves, you can see traces of his previous (past) sprites. Thanks to selmiak for the help! (https://www.adventuregamestudio.co.uk/forums/index.php?topic=50444.msg636565068#msg636565068). For the first time in Star Trek, they managed to make this weird connection thing through long distances as well. The way they enter the world, how it looks, the dots.. backgrounds.. They even had an alternative way to induce the entry by placing a device on Burnham's head. Like Carter here (http://i.imgur.com/wHQ0j2u.gif).
Spoiler
(http://2.bp.blogspot.com/-iqHI8EMx9CE/W_Bk4f_6PPI/AAAAAAAABNw/fZkRArvkNAsurQqh5khB0B2AbDYy_B16QCK4BGAYYCw/s1600/ethereal-space.jpg)
Quote from: AnasAbdin on Sun 02/06/2019 07:09:48
To give you a couple of examples of the similarities, this ancient Egyptian ship announced back in December 2014 called The Emitter. It sends signals in the form of intense light due to the distortion of Jupiter (radiation) <...> The ship then "emitted" an intense signal in the form of light beams due to the background distortion
Hey, I am being curious but could not understand, would you explain what have you meant by "distortion" in this phrase? Like, does it mean that the emitter works using planet's radiation, or something else?
PS. I probably have missed a lot in this project, I've been reading this thread back in 2014-15.
Distortion from the massive radiation levels from the Juvian system.
Quote from: AnasAbdin on Sun 02/06/2019 12:29:03
Distortion from the massive radiation levels from the Juvian system.
That did not help, sorry :). I am probably missing some space knowledge, because don't clearly get the meaning of distortion in this context. Does it distort the light? and how is it related to emitter work?
Another thing I wanted to ask, if you don't mind because it's about an old stuff, but also about another kind of "distortion" (sort of), I was curious about whether you were able, or someone was able to help, with this bending effect mentioned in the months old post:
https://www.adventuregamestudio.co.uk/forums/index.php?topic=50444.msg636577850#msg636577850
I am asking because I've seen people doing various image effects in AGS in several relatively recent games.
Sorry about that. In this context, the intense light would survive the distortion, I think other types of rays like gamma or x would also survive, but I chose light. Typical communication signals would be distorted.
As for the plug-in, I ended not using it because it slowed the performance :/ ..if I figured how to overcome this I would definitely use it.
Quote from: AnasAbdin on Sun 02/06/2019 13:38:18
Sorry about that. In this context, the intense light would survive the distortion, I think other types of rays like gamma or x would also survive, but I chose light. Typical communication signals would be distorted.
Ah, it's clear now, thank you.
I would also like to add that the game is not spoiled for people like me who don't watch the show (and also the ones who watch the show but can accept your game as an original work).
I wish you all the best regarding the lawsuit and the development of the game!
Quote from: Matti on Mon 03/06/2019 18:55:34
I would also like to add that the game is not spoiled for people like me who don't watch the show (and also the ones who watch the show but can accept your game as an original work).
I wish you all the best regarding the lawsuit and the development of the game!
Couldn't have said it better myself, so just going to quote you. +1
Thanks Matti and Dave :) This means a lot to me :)
Here's the floating river screenshot:
(https://i.imgur.com/Z0fVMWF.gif)
and the 3D model:
(https://i.imgur.com/wTk17uq.gif)
I read today that researchers at Delft University in the Netherlands are hoping to bounce a tardigrade on a "quantum-mechanical trampoline" to demonstrate, for the first time, interaction between a living being and the quantum sub-atomic universe.
That floating river is such an interesting concept. I look forward to finding out more about this environment!
I agree, surreal it is. 8-0 But looks great. (nod)
Love the 3D model, btw. (nod)
Quote from: AnasAbdin on Sat 08/06/2019 09:48:47
Here's the floating river screenshot:
(https://i.imgur.com/Z0fVMWF.gif)
and the 3D model:
(https://i.imgur.com/wTk17uq.gif)
jahnocli: Interesting.. ;)
Quote from: dactylopus on Sat 08/06/2019 10:45:40
That floating river is such an interesting concept. I look forward to finding out more about this environment!
Oh there's more to that ;)
Quote from: AnasAbdin on Sat 01/06/2019 13:39:37
Sorry your majesty; but the space between us is tremendous.
(https://i.imgur.com/4E1QJDu.gif)
Thanks
Cassiebsg! Building the 3D model took less time than coding the random fish jumps (laugh)
this is a great idea Anas. I love the water floating there :D
Just wanted to say, water has less of a shadow, it has light refractions, that would look even cooler ;)
I look forward to seeing floating rivers in the next season of Star Trek Discovery.
Quote from: selmiak on Sat 08/06/2019 19:32:34
this is a great idea Anas. I love the water floating there :D
Just wanted to say, water has less of a shadow, it has light refractions, that would look even cooler ;)
selmiak: You are the reason of so many beautiful things in this world ;-D check this out:
(https://i.imgur.com/sif7Yrd.png)
Quote from: Stupot on Sun 09/06/2019 05:02:10
I look forward to seeing floating rivers in the next season of Star Trek Discovery.
:-[ (laugh) (laugh)
Oh wow! This is awesome, now I want a floating river! I'll bring the kayaks. ;)
Beautiful
Definitely joining the floating river fanclub. And beautiful screenshot as always, Anas. :D
josiah1221: lol thanks! I'm afraid the river is too thin for your kayak :-D
sawyer: Thanks! Glad you like it!
CrashPL: Thanks! Welcome to the club 8-)
Here's a spaceship I've been keeping away for long. I think it's time to share a spaceship since I haven't shared one in a long time (there are many in Tardigrades that I haven't shared yet!)
It's The Ancient Egyptian Double Slit Spaceship, if you read about quantum mechanics you probably know about the double slit experiment. If you don't, then consider it as a huge space toaster (laugh)
It's charging... it may do something subatomic or pop a toast:
(http://ags.pics/GBm4.gif)
Here is the 3D sketch:
(http://ags.pics/G2Wz.jpg)
Looks ace!
Are the progress percentages in your OP still accurate? I see you haven't edited it in about a year...
Thanks
Ben X :)
Quote from: Ben X on Fri 12/07/2019 09:00:00
Are the progress percentages in your OP still accurate? I see you haven't edited it in about a year...
I'm cautious with editing older posts obviously for legal reasons. I'm even careful what to show and what not.. :(
This is my current estimation of the progress:
[July 12th 2019]
Scripting: Game mechanics 100% General 85%
Graphics 80%
Audio 70%
Music 90%
Story 100%
Puzzles 70%
Translations 40%
Ahh, of course.
Wow, a huge leap in under a year, there!
Quote from: Ben X on Fri 12/07/2019 09:57:45
Wow, a huge leap in under a year, there!
I think the OP may be a little confusing. The numbers you see there are based on May 8th 2014 ;)
Oh yeah! No, that's not confusing, I'm just a dope!
Ben X: Nah.. you're good. I blame the floating rivers and the double slit quantum mechanics :-D
So glad you are making great progress (nod)
Just seen a show on Tardigrades. How they cant die, they survive radiation in space, extreme heat and cold. Could you not make a space suit out of Tardigrades?
You would be rich beyond all. :-D
I am looking forward to this! (nod) How much will be the total gameplay time?
Quote from: Slasher on Thu 18/07/2019 10:16:27
So glad you are making great progress (nod)
Thanks
Slasher! I may not be able to share much now, but this doesn't mean I'm not working hard ;)
Quote from: sawyer on Mon 22/07/2019 18:39:58
Could you not make a space suit out of Tardigrades?
:-D :-D :-D
Spoiler
Quote from: Jojo_the_monkey on Tue 23/07/2019 16:58:52
I am looking forward to this! (nod) How much will be the total gameplay time?
Thanks! I can't estimate precisely due to the massive non-linearity open-world aspect of the game ;)
Here's an update! I think the up-view of this frog-style-swim-cycle will cost the game a rating :-[
(http://ags.pics/c9SX.gif)
Just be glad he's swimming on his belly and not on his back. (laugh)
The water and the cycle look great! (nod)
What a pretty underwater background! Great animation.
I like it how the bubbles sometimes make it look like...
Nevermind, I'm a child.
Quote from: Mandle on Sun 25/08/2019 10:59:36
I like it how the bubbles sometimes make it look like...
Nevermind, I'm a child.
Heh. https://www.adventuregamestudio.co.uk/forums/index.php?topic=50444.msg636558327#msg636558327
BTW, from technical perspective (and knowing some AGS limitations), I keep wondering, how do all those animations impact game size? Looking back at all the screenshots and gifs, you have almost every room animated in some way.
Quote from: Cassiebsg on Sat 24/08/2019 13:33:53
Just be glad he's swimming on his belly and not on his back. (laugh)
The water and the cycle look great! (nod)
Lol thanks! About the cycle, I'd like to remind you that I rotoscope the cycles in this project :-D :-[
Quote from: dactylopus on Sat 24/08/2019 14:43:32
What a pretty underwater background! Great animation.
Thanks dactylopus! This is only a cropped part of the room, which is a part of 16+ underwater rooms ;)
Quote from: Mandle on Sun 25/08/2019 10:59:36
I like it how the bubbles sometimes make it look like...
Nevermind, I'm a child.
Dude.. I'm more childish than you! As Crimson Wizard provided the link, I will let one slip away :-D
Quote from: Crimson Wizard on Sun 25/08/2019 13:43:41
BTW, from technical perspective (and knowing some AGS limitations), I keep wondering, how do all those animations impact game size? Looking back at all the screenshots and gifs, you have almost every room animated in some way.
Actually I'm very careful with this to an OCD level. I try to be "smart" and I try as much as possible to recycle sprites by reusing them. The cut-scenes animations are also very carefully made with large solid colors areas to prevent large video sizes. Man I'm even super careful with the code size! Btw the underwater effect is a plugin ;)
Tardigrades is 500MBs when compiled (Aug 25th 2019) without speech.Quote from: AnasAbdin on Sat 24/08/2019 07:59:50
(http://ags.pics/c9SX.gif)
Best water in a 2D game confirmed. Can't wait to to play this one!
Thank you so much you beautiful eyelashed dinosaur :-D
I just returned from visiting dad from the cemetery, I got the news that the judge ruled against me. I would like to thank everyone who supported me. I don't have enough words to describe my gratitude to everyone who believed in me and my case. I cannot thank my lawyers enough for believing in me and fighting for me. I respect the ruling and I expect everyone to do so. I'm not sure what happens to my project now, or my independent-game development career in general.
That suck... just shows that money still counts... :~(
Best wishes!
Sorry to hear about that mate, wishing you well.
+1
So sorry to hear this Anas. :~( The world is a cruel place! I just hope you will still be able to release your game after all this time and hard work. I for one am always here for you and support you always!
That's really a terrible result. The judge must either be paid off or a blind fool.
While I understand your need to respect the decision, I hope that this does not impact your game development. I would love to see this (and future) games completed.
The good thing to come out of this is that CBS can't do anything to stop you making Tardigrades because you have on paper a judge saying that the two works aren't similar. So I say just put this all behind you and focus on getting the game into our greedy hands :-)
#screenshotsaturday
(http://3.bp.blogspot.com/-umcl0U7F_XI/XYWz2XYiqeI/AAAAAAAABQc/C-YoJ9RnVloCx9eqKSkJiCpCDGO24aMdgCK4BGAYYCw/s1600/notFound.png)
Never give up.... Sometimes we need to re-route paths to the same destination..
What can you change to keep it unique?
Just do what has to be done...
Good luck (nod)
How far along is the game?
So sorry to hear this, Anas. Please hang in there and don't give up on the game - I'm sure many, many people (including myself) would love to play the full version of Tardigrades.
Sorry to hear about the ruling. Keep on with your game, it will be a slap in their faces! (laugh) Think of how the internet will have a hay day tormenting CBS with the side by side screen shots for years to come. Or just think of how many people will get to enjoy your game, in a less spiteful take. ;)
This really does suck Anas, I'm heartbroken for you. I really hope this doesn't mean the end for Tardigrades? <3
I hope you will inform us about the development of your game, whatever decision you take.
Sorry for the news, some people in this world have no shame, but 100% agree with Stupot - at least it's done now, allowing you to focus purely on delivering what is certainly looking like a stand out game that a lot of us are looking forward to experiencing!
Slasher: Thanks man. I'm still fighting.
Durq: The game is not far from completion. I don't know if I can even release it now without trouble.
CrashPL: Thanks! I'd be honored when you do :)
MiteWiseacreLives!: Thanks! I can't wait to hear your opinion after playing!
shaun: Do you really think I'd give up easily?
Jojo_the_monkey: I will always provide updates.
Haggis: Thanks. I am focusing on Tardigrades, sometimes the legal part takes place as well ;)
Well, I am still fighting. I filed an appeal and my dear friend Gary Buechler (Nerdrotic) helped me set up a go fund me campaign. I am planning to expand my defense team with more legal consultation and computer networking experts. What happened so far is not denying similarities, actually it was the other way around. But I was stripped from my rights to copyright my own ideas so the case was dismissed. This is serious and means non of us as indie game developers have rights to our own games even when a copyright is registered.
Please feel free to share the link to the fund me page, and please contact me if you have any concern regarding protecting your work.
Link:
Justice For Anas - Star Trek Lawsuit Appeal (https://www.gofundme.com/f/justiceforanas)
Edit: Video: