Adventure Game Studio

AGS Games => AGS Games in Production => Topic started by: theatrx on Thu 08/02/2007 07:07:24

Title: Tempus Fugit
Post by: theatrx on Thu 08/02/2007 07:07:24
I've just about finished my second game... thanks to a bunch of you on the forums.

I don't want to release it until someone beta's it.

Anyone up for some beta testing?

I have two rooms to go but the two most complicated are finished as of tonight.

Story

This was suppose to be a MAGS game for the time travel month but the month got away from me.

I had decided that I wanted to make some REAL 3D characters so I got this program Poser 6.Ã,  The program was much more complicated than I anticipated and so I couldn't finish the game in time.

If you recall, that MAGS called for time travel, a wearable inventory item and something else I can't remember but I think it's in there.

You're in this 'forsaken' place but through your travels you find out why and how to fix it.

It gets a little complicated when you have to make a bottle of wine from scratch... but when you're done you get to meet Chris Jones... You get to meet his dad too!

The game is sort of a preface to something bigger since there are a whole bunch of other places to travel to but I never got to those other places.

It's sort of a medium size game with about 35 rooms.

There are about 35 characters as well... some walk... some don't.

Here are two sreenshots

The first is the AGS Coffehouse and they are all supposed to move while they are talking (at the same time) That's one of the problems.Ã,  YOU KNOW WHAT THE FORUMS ARE LIKE!!!
Background Speak and Wait don't go together well.
(http://theatrx.8m.com/AGS%20CoffeeHouse.jpg)
The second is one of the planets you have to go to.
The wearable inventory item!Ã,  This seemed like the perfect place.Ã,  I made a shirt but no pants.Ã,  OOPS!
(http://theatrx.8m.com/ManPlanet1.jpg)

If anyone is up to Beta testing this it would really be great since the last time I did a game, I didn't have anyone to test and it didn't bode well.

Special thanks to Strazer and Ashen for all their unknowing help on the forums for getting me this far.

ASHEN!Ã,  I'm really trying to learn how to script. I'm still not doing very well on Counters or Global Integers yet.

Steve (theatrx)
Title: Re: Tempus Fugit
Post by: Domino on Fri 09/02/2007 00:03:39
Looks very original. This is one i will have to check out when you release it. Good Luck.
Title: Re: Tempus Fugit
Post by: Rui 'Trovatore' Pires on Fri 09/02/2007 14:26:29
Hands up everyone who looked for his avvie on the first screenie!
Title: Re: Tempus Fugit
Post by: Jon on Fri 09/02/2007 19:08:48
It looks good, and it seems like a good idea, good luck with finishing the game.
Title: Re: Tempus Fugit
Post by: ManicMatt on Fri 09/02/2007 19:40:04
*Puts his hand up*
Title: Re: Tempus Fugit
Post by: R4L on Sat 10/02/2007 00:57:24
Aww I can't put my hand up  :'(.

Looks very original! Hope it gets done! :)
Title: Re: Tempus Fugit
Post by: CosmoQueen on Sat 10/02/2007 03:58:17
Looks very interesting! And as for beta testing, I'd be glad to do it ;D
Title: Re: Tempus Fugit
Post by: splat44 on Sat 10/02/2007 06:58:01
Ok, I'm game in doing some beta works with your game.

Check your PM for my system specs including more information!

edited

I thank you for your email including all your PM's

You did mention something certain screen?
Is it the first screen in original post?

It might cause some problems especially in walkable area with all those graphics in!
Of course, I hope this game has gui menu or something.

Regards