Adventure Game Studio

AGS Games => AGS Games in Production => Topic started by: Atelier on Tue 08/06/2010 19:19:14

Title: Text Quest - (MEGA update)
Post by: Atelier on Tue 08/06/2010 19:19:14
Text Quest - a text RPG!

Come and explore a land where gnomes fight faeries; where there is a city made entirely of amber; where creatures of myth still roam; and where the roads are open for you to explore. Fighter, quester, adventurer... or all and more.

Text Quest is a sprawling text RPG with hundreds of locations, making it easy, if not guaranteed, to get lost in. It uses a fusion of classic parser control, and more modern game features, such as a robust quest, combat and equipment system.

It's not just about creating the strongest fighter, or wielding the most powerful weapon, although it can be if you wish. It's about exploring a world which your imagination helps to create; interacting with the people and objects around you; learning about the rich cultures and observing the scenery change as you wander the land; and watching your character grow from your very first steps, to fighting dragons on top of mountains.

Players can also enter uniquely generated dungeons from locations across the land. These include barrows, underground lairs, and ice caves, all with their own resident monsters, and of course, treasure to loot! Quests are a mixture of problem solving, fight and fetch, or more in-depth narratives.

If you are unfamiliar to text-based games, TQ is ideal, because it offers a more graphical introduction to the genre. If you are familiar, Text Quest won't hold your hand. It is something which lets you explore and experiment at your own pace.

• Five races: human, goblin, gnome, fairy and yeti
• Design every aspect of your character
• Over 100 (and counting) weapons/armour!
• Generated dungeons (alpha)
• Fight alongside allies in battle
• Trusty mounts!
• Explore, damn it!!

Screens (outdated)

(http://atelier.agser.me/resources/textquest/screenshot1.png) (http://atelier.agser.me/resources/textquest/screenshot1.png) (http://atelier.agser.me/resources/textquest/screenshot2.png) (http://atelier.agser.me/resources/textquest/screenshot2.png)
Title: Re: Text Quest - a text-based RPG!
Post by: Dualnames on Tue 08/06/2010 19:49:41
The game is looking and sounding very rad! I've sent you a pm.
Title: Re: Text Quest - a text-based RPG!
Post by: Codex on Tue 08/06/2010 20:11:22
Awesome - awesome - awesome.  A nice, original feel to the gui and parser as well.

If you need any play testing done, don't hesitate to let me know!
Title: Re: Text Quest - a text-based RPG!
Post by: discordance on Tue 08/06/2010 20:27:40
Oh SWEET. This looks KILLER. Is it a linear kind of thing or more open-ended?
Title: Re: Text Quest - a text-based RPG!
Post by: Atelier on Tue 08/06/2010 20:40:11
The plot stays the same, but yes, there's multiple ways of going about it - just depends of which method you notice first :=

Thanks for all your comments so far.
Title: Re: Text Quest - a text-based RPG!
Post by: Dataflashsabot on Tue 08/06/2010 21:12:08
Making a text based game?
PLEASE IMPLEMENT 'X' AS A SYNONYM OF 'LOOK'!!!!
Thank you. There have been too many games that don't do that. This is looking great!
Title: Re: Text Quest - a text-based RPG! (Update)
Post by: Atelier on Tue 20/07/2010 20:17:54
Data, I hope L instead of X will be ok? :P
Title: Re: Text Quest - a text-based RPG! (Update)
Post by: Khris on Tue 20/07/2010 22:06:20
Quote from: AtelierGames on Tue 20/07/2010 20:17:54Ps. Data, I hope L instead of X will be ok? :P

In many Infocom games (and all fan games built using Inform), 'x' can be used to examine / look at stuff, while 'l' will reprint the current room description.

Thus, while players new to text adventures won't care if it's x or l, those used to them -including me- would greatly appreciate 'x'. :)
Title: Re: Text Quest - a text-based RPG! (UPDATE)
Post by: Virgil on Wed 21/07/2010 15:37:37
This looks really cool, Atelier.
Title: Re: Text Quest - a text-based RPG! (UPDATE)
Post by: Chicky on Wed 21/07/2010 21:19:56
Yeah this looks great! It's brave to devote so much time to a somewhat neglected art. potential for a phone/app port!
Title: Re: Text Quest - a text-based RPG! (UPDATE)
Post by: Gravity on Sat 24/07/2010 02:33:08
Oooooo. IF game. I love IF. Just love it. As someone who used to write IF using various tools of the trade (I prefer Inform 7 now - well I try it anyway), this has gotten my attention.

Also for those old school lovers of IF. X was mostly used as a shortcut for examine. L for look. Look and examine were totally 'different' back then, M'kay. Seriously though, finish this game. In my humble opinion IF will always be the greatest form of gaming entertainment in the world.
Title: Re: Text Quest - a text-based RPG! (UPDATE)
Post by: Atelier on Sat 24/07/2010 11:40:40
Wow, thanks for all the really kind comments.

As far as X goes, will do! ;)
Title: Re: Text Quest - a text-based RPG! (UPDATE)
Post by: Gravity on Mon 26/07/2010 10:41:40
Well this thought sort of kills the whole text game but ever thought of adding in selectable keywords or commands into your game. You could use your mouse to select a highlighted keyword or whatever to perform that action. Or at the very least use bold words or highlight actions a player could take so people would have an easier time playing? Me, I'm old school IF so it doesn't really matter to me. Just a thought.
Title: Re: Text Quest - a text-based RPG! (UPDATE)
Post by: Atelier on Mon 26/07/2010 12:17:25
There actually is no mouse, but if there was, it's something I would consider. Or perhaps to highlight NPC names, etc, and link you to a compendium of background information.
Incidentally, (OT) but can one override the cursors in your games, so it uses the default system cursor (as an ultimate solution to having a sprite)?

I'm planning to release a one room demo in a few weeks time, to showcase all the features. So watch this space for that :D
Title: Re: Text Quest - a text-based RPG! (UPDATE)
Post by: Wonkyth on Mon 26/07/2010 13:40:47
Selectable keywords is a good thing, when it was added to some of the mid-recent Spiderweb software games it removed some of the tedium.(Neth: Res was a prime example of how helpful it was.)
Title: Re: Text Quest - a text-based RPG! (UPDATE)
Post by: CaptainD on Mon 26/07/2010 16:44:59
USE WICKER BASKER WITH PIOUS MONK...

Ah, the possibilities...

This is looking really, really good.  ;D :D ;D
Title: Re: Text Quest - a text-based RPG! (UPDATE)
Post by: Gravity on Wed 28/07/2010 11:39:54
You should use that TCP/IP Plugin and turn this into a AGS MUD. Yeah, that would be awesome. Wishful thinking and all that. Oh well, even if that doesn't happen I'm still looking forward to some IF goodness.
Title: Re: Text Quest - a text-based RPG! (UPDATE)
Post by: Ali on Wed 28/07/2010 12:02:42
Quote from: CaptainD on Mon 26/07/2010 16:44:59
USE WICKER BASKER WITH PIOUS MONK...

Ah, the possibilities...

This is looking really, really good.  ;D :D ;D

Sorry, I don't know the word 'BASKER'. Please try again.
>
Title: Re: Text Quest - a text-based RPG! (UPDATE)
Post by: Atelier on Wed 28/07/2010 15:38:44
Actually I wrote some code recently that accepted subtle spelling mistakes of words in the dictionary. But it only worked to a degree.

Oh well. Perhaps it's a challenge for BTQ! ;)
Title: Re: Text Quest - a text-based RPG! (UPDATE)
Post by: CaptainD on Wed 28/07/2010 18:40:38
Quote from: Ali on Wed 28/07/2010 12:02:42
Quote from: CaptainD on Mon 26/07/2010 16:44:59
USE WICKER BASKER WITH PIOUS MONK...

Ah, the possibilities...

This is looking really, really good.  ;D :D ;D

Sorry, I don't know the word 'BASKER'. Please try again.
>

Gah, you really would never know that I actually type for a living...  ::)
Title: Re: Text Quest - a text-based RPG! (New screenshots)
Post by: NsMn on Wed 13/10/2010 18:06:03
Nice to see someone actually use that text thing...  *brag*  :=
Title: Re: Text Quest - a text-based RPG! (Now Help Needed)
Post by: Atelier on Wed 13/10/2010 19:57:44
Ahh, yes, NsMn deserves recognition for donating some code. =)

I really should get this finished. It's so close!
Title: Re: Text Quest - (BIG UPDATE)
Post by: Atelier on Sun 13/02/2011 15:34:55
Big update in the first post.
Title: Re: Text Quest - (BIG UPDATE)
Post by: ShiverMeSideways on Sun 13/02/2011 19:39:54
Atelier, that is GORGEOUS! This might be the first ever text adventure I'll ever play! :D I wish you the best of luck! ;)
Title: Re: Text Quest - (BIG UPDATE)
Post by: Atelier on Tue 22/02/2011 17:35:56
Quote from: ShiverMeSideways on Sun 13/02/2011 19:39:54
Atelier, that is GORGEOUS! This might be the first ever text adventure I'll ever play! :D I wish you the best of luck! ;)

Cheers, I'll need it if I'm ever to finish the damn thing.
Title: Re: Text Quest - Map of Meyr
Post by: Atelier on Fri 03/06/2011 16:47:20
-
Title: Re: Text Quest - Map of Meyr
Post by: discordance on Sun 05/06/2011 22:06:26
hello everyone I'm just here to reiterate that this game looks pretty awesome. IF/RPG HAS THIS EVER BEEN DONE BEFORE? It's like my two favourite things, words everywhere and fighting water nymphs with onyx daggers.
Title: Re: Text Quest - New Screens
Post by: Atelier on Wed 08/06/2011 19:28:16
Added a 'sat nav' and some other features which I'm quite excited about, for example mounts, which allow you to access locations which would be unreachable on foot.
Title: Re: Text Quest - New Screens
Post by: CaptainD on Thu 09/06/2011 10:28:49
Awesome!

It looks like you have a fairly sophisticated parser.  :=
Title: Re: Text Quest - New Screens
Post by: Matti on Thu 09/06/2011 12:17:21
This looks really nice. I haven't played a text based adventure in a long time and can't say that I've ever been a huge fan of such a thing but if the story is appealing and the parser sophisticated, this could be something for me.

Keep it up!
Title: Re: Text Quest - New Screens
Post by: Ubel on Sat 11/06/2011 16:08:02
I've always preferred a well written IF to any graphic adventure game. They have a whole different level of immersion. This looks excellent and judging by those screen shots the writing is very good. I'm definitely looking forward to playing this. :)
Title: Re: Text Quest - (MEGA update)
Post by: Atelier on Tue 30/08/2011 20:19:33
Hello everybody, I'm here to bring news of a MEGA update in the first post.

Quote from: Atelier on Wed 13/10/2010 19:57:44
I really should get this finished. It's so close!

Listen to this joker.
Title: Re: Text Quest - (MEGA update)
Post by: CaptainD on Wed 31/08/2011 10:27:51
Quote from: Atelier on Tue 30/08/2011 20:19:33
Hello everybody, I'm here to bring news of a MEGA update in the first post.

Quote from: Atelier on Wed 13/10/2010 19:57:44
I really should get this finished. It's so close!

Listen to this joker.

"Close" is such a relative term...

It'll be worth it when you finish, however long it takes!  (Though sometime before 2015 would be nice...  :P)