Hemlock's Notebook

Started by Goldfish, Tue 19/01/2010 10:38:40

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Goldfish








Skull Craig is off being tested so I have started another game. This one is called Skull Craig: Hemlock's Diary - scratch that- Hemlock's NOTEBOOK. Diary was a meme that contaminated my project. :)

It's set in the present day of the same world, 1000 years later than the first game.

This time a scrappy adventurer acquires a bizarre diary, reads it, and decides to visit the alpine region that the diary references, said region being of course... SKULL CRAIG.

This one is third person, ie it has a character twitching across the screen, along with various NPCs in similar mien.

It has both simple and complex quests, simple and complex items, ATM functions using a credit card inventory item, adventurer statistics, day night cycle and ongoing calendar functions, thirst, hunger and cold, interactive and "point and click with items" type puzzles and lots of detailed locations with loads of hotspots. Going for the whole immersive world albeit in third person perspective.

Script 15%
Pictures 10%
Sounds 50% (ambient and effects)
Music 100%


Coming along pretty well, more screens soon.

Badger

wow, seems ambitious with all the hunger, cold, thirst etc.. and i like the cut-out picture style.
Just one question..why work on all the sound/music first? Is that the way you start most of your games?

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