The Great Casserole Caper -- v1.4 DEMO UPDATE

Started by ZZjZmoz, Thu 11/08/2005 02:16:50

Previous topic - Next topic

ZZjZmoz

FROM STUNNING INTERACTIVE COMES:

THE GREAT CASSEROLE CAPER

Story

It's Easter, 1998.  You're ten-year-old Jeffrey McCracken, who's safe at home, asleep and dreaming of things like video games and chocolate bunnies.  All of a sudden, your mom snaps you out of your peaceful state of slumber, drags you into the van, and shuttles you off to your Aunt Edna and Uncle Rigatoni's house for Easter Dinner, and, although you don't know it at the moment, the adventure of a lifetime.

You see, three days prior to the events of the game, Edna McCracken received a strange package in the mail.  The contents: A brand-new Casserole-O-Matic...a device powered by a plutonium core and designed to randomly generate casserole recipes...AND COOK THEM TOO!  Sounds nice, huh?  Well somehow Aunt Edna figured out a way to botch the whole thing, sending your Easter spiraling downward into a hellish torrent of pain and misery. 

Your mission: To survive dinner at Aunt Edna and Uncle Rigatoni's house.  Unfortunately this is easier said than done, because it isn't just Uncle Rigatoni who's obsessed with bludgeoning you to an untimely demise.  Can you make it out alive? 


Description

The Great Casserole Caper features an entire clan full of zany, eccentric characters.  From the excruciatingly fat Uncle Linguini to the ghetto-talkin' Grandpa Spaghetti, the McCracken family is anything BUT normal.  And they've finally cracked, so now it's time to take up arms and survive Easter yet again.

If you find any bugs, please post them at our website's forums, contact me at themidgethotel@aim.com, or PM 'themidgethotel' on this site. DON'T PM ZZjZmoz, b/c I won't get your message.

The current version of TGCC is Demo v1.4, and can be downloaded at the link below. Please post back and tell me what you think and what should be changed/added/improved.

The game is going to be released sometime in August or September of 2006 if possible.

Images





Art, music, production, plot by Pamela 'Dashe' Vinciguerra.
Music, Scripting by Nick 'themidgethotel' Keane.

In-Depth Information

Download TGCC v1.4 Here

Updated changelist from version 1.3 to version 1.4 included in readme.txt, which comes pakaged with the executable.

Minimum Requirements:
*Pentium 233Mhz or higher processor
*32 Mb RAM
*Windows 95 OSR2, 98, ME, 2000 or XP, with DirectX 5 or above
*DirectX-compatible sound and video cards

Progress
-----------
Overall - ~45%
Plot - 80%
Graphics - 50%
Scripting - 45%
Music - 100%

Mild Violence and Moderate Language within. Player discretion is advised.

Released Late August 2007

Sale

Well, you've pretty much summed it up, A-GaMe.  Except that Jeff and the rest of the family's last names are McCracken, not Rigatoni.  Rigatoni's just Jeff's uncle.  I know, I know, my artwork leaves much to be desired, but go easy on me!  It's my first time using Paint Shop Pro!   :-\  Despite my less-than perfect art job, TGCC's still a decent game, right?  I've just tried playing through the game but I can't seem to get into Rigatoni and Edna's room after hiding in the closet.  I've waited and waited and Rigatoni won't give me the clear to take off.  What's going on?

Completed 8-1-07

ZZjZmoz

You have to hide behind the coat to hide from Rigatoni. Right now, you have to move directly beneath the coat, so I'm going to put in an 'Interact' ability when I find the time.

Released Late August 2007

ZZjZmoz

v1.4 of the demo has now been released. It can be found in the original post.

Released Late August 2007

SMF spam blocked by CleanTalk