Adventure Game Studio

AGS Games => AGS Games in Production => Topic started by: Duzz on Tue 31/08/2004 14:57:27

Title: The Historical League of Bouncy Boxing (Now Complete!)
Post by: Duzz on Tue 31/08/2004 14:57:27

(http://yallara.cs.rmit.edu.au/~dlloyd/WintermuteStudios/Images/powerupIcon.gif)Ã,  Ã,  Ã, (http://yallara.cs.rmit.edu.au/~dlloyd/WintermuteStudios/Images/HLoBBTitle.gif)Ã,  Ã,  Ã, (http://yallara.cs.rmit.edu.au/~dlloyd/WintermuteStudios/Images/powerupIcon.gif)
Historical League of Bouncy Boxing Website  (http://yallara.cs.rmit.edu.au/~dlloyd/WintermuteStudios/HLoBB.html)
UPDATE: HLoBB Released!

What is the HLoBB?
The Historical League of Bouncy Boxing is a sporting club for figures of high historical significance. Members don gloves, and battle it out in a variety of arenas.

HLoBB is a hotseat multiplayer platformer type thing, kindof 'jump-n-bump' meets 'little fighter'.Ã,  The aim is basically to wipe out all the other players by picking up speed and timing your punch to hit them.Ã,  The faster you're moving the more damage is done.
There's an example (100kb gif) here (http://yallara.cs.rmit.edu.au/~dlloyd/WintermuteStudios/Images/boxingDemo.gif) but it's pretty choppy and slow, because the capture software I used was pretty lame.
I'm planning on releasing the source when the game is complete, I'm sure someone will be able to find some useful functions in there (although there's already a couple of thousand lines in the global script, so good luck finding them)...

Progress
Coding - 97% - Barring any unforseen cataclysmic feature additions.
Character Art - 100% - Unless I decide to add more.
Background Art - 99% - Unless I decide to add more.
GUI's & Menus - 95% - Just gotta add some profile for the characters, and a help screen.
Sound/Music - 30%
Plot - 100% non-existent.
Total - I'd say about 90%, but I've got exams starting very soon, so don't hold your breath.

Features
- 640x480 hi color (doesn't run too good on old old machines)
- 6 historical figures to choose from.
- Battle it out with 2 friends on the same keyboard, and against up to 5 computer players.Ã,  (Max of 6 players in a game)
- 10 zany powerups.
- 4 mind blowing arenas (so far)
- High score system thingy
- Dynamic crowd cheering reward a good volley of punches. (I mainly put this in so I could use the word 'dynamic')

Powerups
- Super-Feet - The player is blessed with alarming alacrity.

- Uber-Glove - Stay out of the way of a member who glows red with the power of the Uber-Glove; He's sure to pack a punch.

- Pogo - You won't be able to stop jumping for joy when you pick up Pogo!

- Rocket-Boots - Cruise around in the air, evading enemies, and dropping in again for a well placed punch.

- Matrix - Close proximity to another player will activate 'bullet time'.

- Space-Man - If walking on the moon is your thing, Space-Man is the powerup for you! All player will suddenly find them selves a lot lighter.

- Clone - A clone of the fighter will appear and begin attacking enemy players. The clone can only punch half as hard as you, but also only takes half damage from others. This damage however, is transfered to you.

- Ghost - You cannot be touched unless attacking, run through players to pick up a good bit of speed before striking.

- Cannon-Ball - If you find yourself gaining a lot of weight and turning all black and spherical, you've probably picked up the Cannon-Ball powerup. No need to punch when you're a cannon-ball, merely run into others to do damage. Unfortunately cannon balls can't jump very high, or accelerate very fast.

- Jeebus - Enjoy invulnerability and a steadily increasing health, but don't let others punch you, or they'll be miraculously healed.

Members

(http://yallara.cs.rmit.edu.au/~dlloyd/WintermuteStudios/Images/IconNapoleon.gif)
Napoleon BoneparteÃ,  Ã, 

(http://yallara.cs.rmit.edu.au/~dlloyd/WintermuteStudios/Images/IconLincoln.gif)
Abraham LincolnÃ,  Ã, 

(http://yallara.cs.rmit.edu.au/~dlloyd/WintermuteStudios/Images/IconHenry.gif)
King Henry VIIIÃ,  Ã, 

(http://yallara.cs.rmit.edu.au/~dlloyd/WintermuteStudios/Images/IconHitler.gif)
Adolf Hitler

(http://yallara.cs.rmit.edu.au/~dlloyd/WintermuteStudios/Images/IconGandhi.gif)
Mahatma GandhiÃ,  Ã, 

(http://yallara.cs.rmit.edu.au/~dlloyd/WintermuteStudios/Images/IconCaesar.gif)
Julius CaesarÃ,  Ã,  Ã, 
Screens (Sneaky teaser ones. HA!)

(http://yallara.cs.rmit.edu.au/~dlloyd/WintermuteStudios/Images/sideScreen1.gif)Ã,  (http://yallara.cs.rmit.edu.au/~dlloyd/WintermuteStudios/Images/sideScreen2.gif)Ã,  (http://yallara.cs.rmit.edu.au/~dlloyd/WintermuteStudios/Images/sideScreen3.gif)
(http://yallara.cs.rmit.edu.au/~dlloyd/WintermuteStudios/Images/sideScreen4.gif)Ã,  (http://yallara.cs.rmit.edu.au/~dlloyd/WintermuteStudios/Images/sideScreen5.gif)Ã,  (http://yallara.cs.rmit.edu.au/~dlloyd/WintermuteStudios/Images/sideScreen6.gif)
(http://yallara.cs.rmit.edu.au/~dlloyd/WintermuteStudios/Images/sideScreen8.gif)Ã,  (http://yallara.cs.rmit.edu.au/~dlloyd/WintermuteStudios/Images/sideScreen7.gif)Ã,  (http://yallara.cs.rmit.edu.au/~dlloyd/WintermuteStudios/Images/sideScreen9.gif)Ã, 



(http://yallara.cs.rmit.edu.au/~dlloyd/WintermuteStudios/Images/powerupIcon.gif)Ã,  Ã,  Ã, (http://yallara.cs.rmit.edu.au/~dlloyd/WintermuteStudios/Images/powerupIcon.gif)Ã,  Ã,  Ã, (http://yallara.cs.rmit.edu.au/~dlloyd/WintermuteStudios/Images/powerupIcon.gif)
Title: Re: The Historical League of Bouncy Boxing
Post by: ghostface on Tue 31/08/2004 15:07:33
well duzz...this looks like a cool game...i laughed at the characters and the example you used...can't wait to knock out Hitler!
Title: Re: The Historical League of Bouncy Boxing
Post by: Darth Mandarb on Tue 31/08/2004 15:39:32
Wow!!

This looks great Duzz!

The characters have so much ... character!Ã,  The only one I wouldn't have guessed right is Gandhi (only 'cause he's a little more portly than I think of Gandhi!)

Much promise, keep it up!
Title: Re: The Historical League of Bouncy Boxing
Post by: Dart on Tue 31/08/2004 15:52:07
This looks/sounds wicked, professional and fun, Duz.

This'll be a game I'll be looking forward to.

Remember, if you need any beta-testers, I'm your girl.
Title: Re: The Historical League of Bouncy Boxing
Post by: Blackthorne on Tue 31/08/2004 18:26:17
Again, Duzz, nothing but professional stuff coming from you!  I really can't wait to play this one!  It looks like a lot of fun!

Bt
Title: Re: The Historical League of Bouncy Boxing
Post by: BerserkerTails on Tue 31/08/2004 18:44:40
Man Duzz... This is looking awesome. Perhaps you should look into the TCP/IP plugin. Man, would it be sweet to play a 6 player game of this over the internet...
Title: Re: The Historical League of Bouncy Boxing
Post by: Al_Ninio on Tue 31/08/2004 19:20:54
Awesome looking game, but...

Quote from: Duzz on Tue 31/08/2004 14:57:27
- Jeebus - Enjoy invulnerability and a steadily increasing health, but don't let others punch you, or they'll be miraculously healed.

What use is being invulnerable if you STILL can't let others punch you?

Title: Re: The Historical League of Bouncy Boxing
Post by: Duzz on Wed 01/09/2004 02:00:48
Quote from: BerserkerTails on Tue 31/08/2004 18:44:40
Perhaps you should look into the TCP/IP plugin. Man, would it be sweet to play a 6 player game of this over the internet...
Yeah, I've thought of that, and I'll look into it eventually, I'll release the hotseat version first though I think. I don't know even the basics of how an online multiplayer type thing works, so I'll have to do a bit of research.

Quote from: HighwaygalWhat use is being invulnerable if you STILL can't let others punch you?
Heh heh, yeah, it's a bit of a catch 22.Ã,  If there's no invunarability, often the guy with jeebus would end up with less health than he started with, if he gets punched too many times.Ã,  You can get punched a few times, and still gain more health than the guy that punched you if you're invulnarable.Ã,  And it means you can let your friend punch you and be healed, so you can both pick on the computer players firstÃ,  :=
I tried to make all the powerups a kind of interesting, aside from the uber-glove and super-feet, which are pretty stock standard.Ã, 

Cheers!
Title: Re: The Historical League of Bouncy Boxing
Post by: Kinoko on Wed 01/09/2004 05:29:07
WOW! It looks great! A real original concept, seems like utter fun and the graphics are gorgeous and colourful. Release it soon!
Title: Re: The Historical League of Bouncy Boxing
Post by: Snake on Wed 01/09/2004 07:16:52
I'm speechless..er..textless :o

All you scripting genious' make me sick :P


--Snake
Title: Re: The Historical League of Bouncy Boxing
Post by: Chicky on Wed 01/09/2004 14:06:45
looks darn quality. Cant wait to play.
Title: Re: The Historical League of Bouncy Boxing
Post by: Kweepa on Wed 01/09/2004 14:56:20
Wow!
Great concept and some cool powerups!
And out of nowhere too!
I love it.
Title: Re: The Historical League of Bouncy Boxing
Post by: Vel on Wed 01/09/2004 15:05:06
Stunning! Looks great, duzz - can't wait to play it!
Title: Re: The Historical League of Bouncy Boxing
Post by: sergiocornaga on Thu 02/09/2004 06:55:07
Damn, this looks good. Will each character have their own personal advantages? eg. Henry VIII is more powerful, but hitler is faster?
Title: Re: The Historical League of Bouncy Boxing
Post by: Duzz on Thu 02/09/2004 08:49:39
Thanks Guys,

Quote from: SURGE on Thu 02/09/2004 06:55:07
Will each character have their own personal advantages? eg. Henry VIII is more powerful, but hitler is faster?
It's actually set up so it could work like that (each with their own stats) but I think it would be too hard to balance well.  I couldn't really think of what attributes would match each of them either, apart from henry being slower but tougher like you said.Ã,  I suppose Gandhi could be able to jump higher or something.Ã,  I'll have to think on it some more.

Kinoko, your signature is from 'king of the hill' right? Great episode.
Title: Re: The Historical League of Bouncy Boxing
Post by: wyr3x on Sun 05/09/2004 16:55:59
 :o !!!, whoa, it's a very cool idea, i think this could be one "best ... ehrm ... seller", really, well, no word more to say, except  "keep on doing it, we wait !"
Title: Re: The Historical League of Bouncy Boxing
Post by: Sam. on Sun 05/09/2004 17:16:37
truly excellent as always. looking forward to this. Looks like a good tension reliever
Title: Re: The Historical League of Bouncy Boxing
Post by: on Tue 07/09/2004 18:28:28
looks nice cant wait
Title: Re: The Historical League of Bouncy Boxing
Post by: Duzz on Thu 09/09/2004 07:47:48
Thanks for your replies, I've finalised the website, and uploaded it.
Check it out (http://yallara.cs.rmit.edu.au/~dlloyd/WintermuteStudios/HLoBB.html) and tell me what you think.

Progress hasn't been as fast the past couple of weeks on account of piling up uni assignments and such, but I've been managing to do bit's here and there.Ã,  I put some sounds from worms world party in to give me some ideas of how it will sound, and I've been working slowly on backgrounds as well. I think I've finished the last of the GUI's also.
Title: Re: The Historical League of Bouncy Boxing
Post by: Darth Mandarb on Thu 09/09/2004 16:18:59
Website looks great!

The only thing I would suggest would be slightly lightening the main body text (or darkening the deep red background).

Other than that, nothing to crit, it looks fantastic!

Anticipation meter rising ...
Title: Re: The Historical League of Bouncy Boxing
Post by: jason on Thu 09/09/2004 22:26:27
Jeez, this looks sweet. Great job, Duzz!  :o
Title: Re: The Historical League of Bouncy Boxing
Post by: Duzz on Fri 10/09/2004 06:33:41
Thanks Darth, I've made that change. I should say that looking at how you did the ags site taught me a lot about cascading style sheets and using tables to good effect.

I said before I'm going to need help with music, and I thought I may as well ask now. I'll post this in the ACR thread too.Ã, 
At the moment I've just been using  this Ride of the Valkyries track (http://yallara.cs.rmit.edu.au/~dlloyd/remote/ride.mid) I found somewhere which fits nicely.Ã,  I'd like for all the music to be this kind of classic style.Ã,  I'm thinking lots of trumpet fanfares, strings, timpani and drum rolls.Ã,  I have no experience with MIDI, but I suspect this kind of style is a lot harder to do than a standard little ditty, and if worst comes to worst, I can just steal a bunch of similar pieces from around the web.Ã,  But I'd at least like a nice fanfare theme songÃ,  for the opening screens and menus. I can send you the latest build of the game too if that would help.
Anyways, If you think you'll be able to help, please pm me, or email me at DuzzOnDrums@hotmail.com


Edit: Help found. Thanks Modgeulator =)
Title: Re: The Historical League of Bouncy Boxing
Post by: modgeulator on Sat 11/09/2004 05:50:43
I'd be interested in doing some music for this.
Some little sample pieces of my work:
http://members.iinet.net.au/~snderson/boss.mp3
http://members.iinet.net.au/~snderson/race.mp3

However, I wonder if using well-known classical pieces like the Valkyries track would actually be more effective for this game then originals? I just think having the Ride of the Valkyries music playing in the background of this game would be hilarious. But I'm still interested in helping out if I can...
email: modgeulator@yahoo.com.au