The Hitchhiker's Guide to the Galaxy Remake(RELEASED)

Started by Dualnames, Thu 21/02/2008 10:19:58

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Rui 'Trovatore' Pires

Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Dualnames

I regret to say that Helm's link is like helm. Dead.  ::)
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Rui 'Trovatore' Pires

Read the rest of the thread, I give a working link. Twice.
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Dualnames

Ok, I liked the Sigmunt Freud part. It was cool and a nice idea as well. You think I should go with that.

Note to those who haven;t played Caverns yet.
There's an option who enables Sigmunt Freud and disables it.
Sigmunt Freud is a character that says some really funny remarks and comments.

So taking the above facts there's a thing about this game(HHGTG)
First this game contains millions of remarks and comments (one line of speech most of them) that really could make the game suck with out them.
And secondly some parts of the game actually contain footnotes.

My notes on the above two facts.
I couldn;t go and have an option that disables all the remarks, but I could live with an option that disables most of them. At least the very big ones
And for the second fact, well I could add the same option or a different one that disables footnotes.

But mainly I consider footnotes a living and vital part of the Hitchhiker's Guide.
Like removing all the scenes from the TV series and/or movie that contain Guide entries.
I really rather enjoy those footnotes parts of the movie. But if you want them to be disabled or enabled by your will, I could go and script it.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

GarageGothic

Quote from: Dualnames on Fri 30/05/2008 10:27:37Garage Gothic: Half of the Guide as it is now can be seen at the demo. Just open it and press space(even at the menu).

Ah, I hadn't realized. I briefly played the demo (waiting for the full game before playing too far) but wasn't aware of the option. The Guide interface is a bit clunky, but I hope that'll be fixed before release - such as button labels and the topic list being slow to scroll without a scroll bar or mouse-wheel support. I must admit I prefer the visual style of the inventory system (which I love) to that of the current Guide. I haven't played around with SSH's module since I use my own html-like system for my game, but it shouldn't be too difficult to add image support for instance.

QuoteI actually like that this game is very open. You can do anything, almost. So unlocking the entries one by one actually makes this game not so good and open as I want it.

I see your point, but I disagree somewhat. Unlocking new entries would serve as a reward for the player - if you read through the full thing as the first thing in the game, a lot of the fun is already over. To me it makes sense that you would, for instance, see an ad for the Pangalactic Gargle Blaster or hear someone mention it, that would let you look the recipe up in the Guide so you could mix one to solve a puzzle. It would also solve the problem of not having millions of entries as Dualnames mentioned.

Edit: I forgot to say that the Guide entries are hilarious. Try looking up the entry for "Walking", which I assume is original for this game.

Dualnames

Quote from: GarageGothic on Fri 30/05/2008 12:47:06
Quote from: Dualnames on Fri 30/05/2008 10:27:37Garage Gothic: Half of the Guide as it is now can be seen at the demo. Just open it and press space(even at the menu).

Ah, I hadn't realized. I briefly played the demo (waiting for the full game before playing too far) but wasn't aware of the option. The Guide interface is a bit clunky, but I hope that'll be fixed before release - such as button labels and the topic list being slow to scroll without a scroll bar or mouse-wheel support. I must admit I prefer the visual style of the inventory system (which I love) to that of the current Guide. I haven't played around with SSH's module since I use my own html-like system for my game, but it shouldn't be too difficult to add image support for instance.

QuoteI actually like that this game is very open. You can do anything, almost. So unlocking the entries one by one actually makes this game not so good and open as I want it.

I see your point, but I disagree somewhat. Unlocking new entries would serve as a reward for the player - if you read through the full thing as the first thing in the game, a lot of the fun is already over. To me it makes sense that you would, for instance, see an ad for the Pangalactic Gargle Blaster or hear someone mention it, that would let you look the recipe up in the Guide so you could mix one to solve a puzzle. It would also solve the problem of not having millions of entries as Dualnames mentioned.

Edit: I forgot to say that the Guide entries are hilarious. Try looking up the entry for "Walking", which I assume is original for this game.

Actually considering the image thing you mentioned I reply nah..
However I'll put a gui with a label to identify what each button does, and yes will fix that scrolling thing which has troubled me as well.

As for the entries guide thingy.. well, well.. For example read the intelligence entry. I bet that you wouldn;t know where it goes.. neither do I.. hhaven;t reached scripting too much. Ok, I've decided to lock certain entries that their knowledge does actually matter.

Glad you liked the entries. Thank, mostly Douglas Adams for writing most of them.

EDIT: Forgot to mention, the DEMO is way..off date. Still has some huge bugs and glitches and we are still debugging it for a whole month. And yuk is a little perfectionist at some things but actually he is right and he wants this game not less than perfect. And i totally agree about it..
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Dualnames

----
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Dualnames

To all beta testers, couragious or not, alive or dead..
the challenge of your lives is here..

No, seriously, if you're interested in beta-testing it, you can find a way to tell me. PM is cool. email is cool too, but I usually get a lot of mails so i might not notice it.

You just play the game and if you find a bug accidentally you send me the log.txt which is generated, whilst you play.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Dualnames

30/6/08<()>
New link..designed for testers but if you can't wait 3 years well go ahead.
Download 3.4mb

I'd really appreciate some feedback. None seems to give me any  :'(. 
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

tonedeafmessiah

Massive guide fan here, all in all things are looking quite well.

In terms of criticism, the main thing that strikes me as odd (maybe it's because I'm used to the radio version, which is how the story was first written) is that ford prefect is black. I'm not racist in the slightest, it's just that the original voice actor sounded decidedly like a white upper middle-class twit, and the change in character seems weird (I was decidedly against Mos Def playing him in the movie - he just wasn't the same character I know from the radio/books).

I'm love to beta test of get involved in any way I can. I've played up to the bit they get thrown out into space, but the game doesn't progress beyond there, is that all that's completed, or is something wrong?

Keep up the good work, I can't wait to see what the other characters look like!

...Also, the theme tune midi you've chosen doesn't seem to be very high quality, it it's a midi of the tv theme or movie theme, a better version might be found of the original song (Walk of the Sorcerer by the Eagles)

Great work so far though.

-TDM

Dualnames

Quote from: tonedeafmessiah on Tue 01/07/2008 16:43:03
I'm love to beta test of get involved in any way I can. I've played up to the bit they get thrown out into space, but the game doesn't progress beyond there, is that all that's completed, or is something wrong?

Spoiler
Use the thumb...
[close]

By the way, here's a 3 hours game I made based on HHGTG. Don't expect much.



http://ledzepforever.googlepages.com/ONNA.rar
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Dualnames

Due to certain new clues come to my existence that I was not aware of..
Hereby regretably production is halted.

New leads:
http://www.adventuregamestudio.co.uk/yabb/index.php?topic=34964.msg458352#msg458352

Till certain things are fixed and set, production will not continue.
and if those things can't be overcome production will(which i hope not)seize.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Serth

Dualnames,
                   I've been following the production of this game (as I did with some of your other games) and definitively feel that not only the backgrounds but the overall game has been improving significantly, thanks to all the effort you've been pouring in. IMO, the overall quality of the graphs is not top notch, but more than good enough and you indeed have a distinctive drawing/coloring style, which is also an asset. You also have shown the ability to accept criticism and make changes as  a function of that. Ey man, you have  a fan out here. Sure, there always be people that disagree with your work, but that's how life is, So, I hope you reconsider your decision and the game will be out in the future.

Serth         

Dualnames

#133
Thanks for your kind words Serth, I'd love to have this game out. But if graphics don't help people come and play it, or actually have quite the opposite effect. I just wanna know if the graphics are good enough to make someone wanna say, it looks good enough I'll check it out. I've put lots of code and features like quick slots and if no one's bother to checking them because of the graphics then I must do something about the graphics, that's my point. Its production is temporarily stopped, till this is determined, and if i can't improve on my graphic quality and that graphic quality makes it unplayable there would barely be a reason to get this out. Graphics are important, since it's the language that combines the story with the player. I don;t want to have all those things I've put in this game go to waste.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

skuttleman

Quote from: Dualnames on Fri 04/07/2008 14:55:38
I don;t want to have all those things I've put in this game go to waste.

Wouldn't it go to waste if you abandon this game? I would also like to see this game get finished.

Dualnames

#135
I'd abandon it if only the majority of the community or the rest of the world wouldn't play it or give it a try because of the graphics, thus making it a waste of time. So guess the graphics don;t bother the both of you.

EDIT: I hope i don;t get misinterpreted in this. For the next 49 minutes I'll be on stickam room so if anyone cares to talk me about that he's welcome to hear my thoughts.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Ghost

I feel a... disturbance of the Power. You can't be serious, can you?
*PM'ed

Dualnames

#137
Well, Ghost, you've put me back to senses.I'm sorry I made you all a bit of too worry. I'm not that type of person.

Ok, to all those awaiting this game I've got good and bad news.

The bad news is that it will take me some time
The good news is that well, around Christmas I'll start waiting on BBC mail about copyright.

All and all, due to Ghost's PM, and some certain comments from Serth and skuttleman, I've decided I might just work on spriting today the
RAVENOUS BUGBLATTER BEAST OF TRAAL

and just to let you guys take a small hint of how near I've reached, I'm lacking only the scenarios. And I added QuickSlots feature. Which is you set a certain item to a slot and when you click on the quickslot gui it gets selected and if you keypress 1,2,3 you select a certain quick slot.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)


Dualnames

<()> 9/7/08
I've decided to have a progress log, in case somebody wants to see what's coming in and what's going out.I'll put this at the very first post so better check there if you want to keep yourself educated.

http://ledzepforever.googlepages.com/progresslog.txt
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

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