The Hitchhiker's Guide to the Galaxy Remake(RELEASED)

Started by Dualnames, Thu 21/02/2008 10:19:58

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Dualnames

Misj: First , ok I really liked how Sam Rockwell was acting as Zaphod(I've seen the movie 9 times for this reason)..but i'll put his two heads for heaven's sake. Still haven't decided a style for the Guide..into the game.. you know the book. I'll really emphasize on making it uber cool.

Lemmy101: Thanks for your way awesome moral support, I wouldn't want to make a game that none of the fans of the books(including me) would not ever dare to download it.

CapBlinky: I have to drawn inspiration from somewhere. I guess. I don;t want to give the wrong meanings. I really liked the style of the movie but that;s why i've never seen the series. Not planning to mix up those styles, but I've already did. And I believe Ford being black skinned isn't bad at all. But if that upsets you and more like you making him white skinned ain;t much of a problem. I'm mixing my thoughts on style with the style of the movie/tv series and picking what's best. Trying to maintain integrity and not having like a wrong mix/up or anything.

Robotsquid: Thanks a lot.

OneDollar: Movie isn;t my primary source of material, dude.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

yukonhorror

Quote from: Crazy on Sat 23/02/2008 21:45:02
I feel compelled to point to: http://www.bbc.co.uk/radio4/hitchhikers/game.shtml
Maybe that can help inspire you

Actually crazy, all the text is taken from the original 1985 game in both our version and that version.  They added some visual to the game, but it is still text-based and not very interactive.  I like the flash they made, but we are going one step up. 

Thanks for the tip, but we are way ahead of you. 

Ghost

Quote from: OneDollar on Sat 23/02/2008 23:16:30
(though most of the puzzles are too illogical and wouldn't work graphically)

But on the contrary! There are many puzzles in the IF game that would work very well in a graphical "environment"- take the sequence of blocking holes to get a babel fish, the whole Bugblatter Beast sequence, and the superb "no tea" puzzle. I admit that some of the more quirky stuff where the parser started to give you lip would not work, but I daresay Dual could easily get some juicy bits from the IF.

You hear me, DualNames???  ;D

yukonhorror

Quote from: Ghost on Mon 25/02/2008 20:45:30
Quote from: OneDollar on Sat 23/02/2008 23:16:30
(though most of the puzzles are too illogical and wouldn't work graphically)

But on the contrary! There are many puzzles in the IF game that would work very well in a graphical "environment"- take the sequence of blocking holes to get a babel fish, the whole Bugblatter Beast sequence, and the superb "no tea" puzzle. I admit that some of the more quirky stuff where the parser started to give you lip would not work, but I daresay Dual could easily get some juicy bits from the IF.

You hear me, DualNames???  ;D

Actually, these sort of things have been discussed.  We are even trying to include the bits where the parser gives you lip (because it is funny).  There are a couple of snag points, and when they get there, we may ask for advice from the forums, but for now, we are kosher.  and remember, this is NOT an original game.  We are REMAKING the IF game.  I went through the game and inputted every single response my little brain (and the help file) could think of.  Some things like inputting "jump" can't be included, but for the most part, the humor and puzzles are retained.

As a side note, when you put in "jump" the parser says, "wasn't that fun!"

Ghost


ThreeOhFour

I will be disappointed if you do not have the "No Tea" puzzle in this game. It was, without a doubt, my favourite puzzle of the text adventure.

Good luck :).

CaptainBinky

#26
:(

Hmmm... I just get a crash when I try to run this. :(

edit:
Quote from: Dualnames on Mon 25/02/2008 13:51:43And I believe Ford being black skinned isn't bad at all. But if that upsets you and more like you making him white skinned ain;t much of a problem.
That's really not what I meant at all. It's not that he's black, specifically, just that he's the film version of Ford as opposed to either your own interpretation or the TV version.

A Lemmy & Binky Production

yukonhorror

Quote from: Ben304 on Mon 25/02/2008 23:20:02
I will be disappointed if you do not have the "No Tea" puzzle in this game. It was, without a doubt, my favourite puzzle of the text adventure.

Good luck :).

I agree, it is funny and awesome.  I would have to check, but I believe the logistics of that puzzle are handled fully and aren't in query.  I think it would actually be harder to NOT have the puzzle. 

Blackthorne

Ultimately, you have to make the game that you'd like.  The thing about Hitchiker's Media is that it appeals to different people for different reasons.  There's so many layers, that it touches upon different people's psyches in different ways. 

Like me, I think the towel is possibly the funniest thing in the universe.

In the end, make your game the way you want it - what makes you laugh, what makes you think, and what makes you believe that it's a good game.

Don't panic.

Bt
-----------------------------------
"Enjoy Every Sandwich" - Warren Zevon

http://www.infamous-quests.com

Dualnames

Two things to keep you guys thrilling. First, yes I finally updated to AGS 3.0
Secondly it will contain the no-tea puzzle.

Blackthorne: Yes, I really enjoy the towel myself

Blinky: Np.

Ben304: I wouldn't miss it for the world man.

Ghost: I hear you Ghost.. Anyway , I wouldn't dare make a H2G you wouldn't download/play. So don;t worry this will be far better than you expect it to be.

And to give you guys a small idea
Spoiler
i was checking out the script and I noticed wow there's really so many things you can do while playing most of which end to death but not immediately. Example drinking less or more than three beers will cause you to die when you try to pick up a ride at the Vogon Fleet. But you will only realise you actually f^&* up only at that point and not before.
[close]

That might have made some sense but it;s really one other thing shaping it up for AGS.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Ghost

Quote from: Dualnames on Thu 28/02/2008 01:36:18
That might have made some sense but it;s really one other thing shaping it up for AGS.

It was common to die or reach dead ends in IF, and the Guide was a pretty tough example of that- deads, dead ends, even walking deads, and one-try-or-reload situations. (You could actually make some fun of that with some mocking screens: "Technically you are now dead...")

Quote from: Dualnames on Thu 28/02/2008 01:36:18
I hear you Ghost.. Anyway , I wouldn't dare make a H2G you wouldn't download/play. So don;t worry this will be far better than you expect it to be.

Now I feel honoured, but seeing your enthusiasm, I daresay you'll be doing great anyway! Thumbs up!

yukonhorror

Quote from: Blackthorne on Wed 27/02/2008 08:19:28
Ultimately, you have to make the game that you'd like.  The thing about Hitchiker's Media is that it appeals to different people for different reasons.  There's so many layers, that it touches upon different people's psyches in different ways. 

Like me, I think the towel is possibly the funniest thing in the universe.

In the end, make your game the way you want it - what makes you laugh, what makes you think, and what makes you believe that it's a good game.

Don't panic.

Bt


You're right.  Even Adams had trouble making the game different than the book.  At first the game followed the book exactly.  Adams and the programmer guy (can't remember his name), realized the game wouldn't be challenging if you read the book.  Because the book basically acted like a walkthrough. 

But they got wise, and took the game in a new unique direction.  As for game content, we are staying as true as possible to the original script game.  However, we are going to try and take the original infocom team's mentality on the looks and sounds of the game and present the characters and sites in our light, no one else's. 

However, comments and critiques are always welcome.  They may not be implemented, but they will be heard.

Dualnames

Update: 29/2/2008
-------------------------

I've been working on this since ok my exams at the university just ended so I'm wasting(in a good way) all my time on this game. I've read the book as well to help me fill in the blanks easier despite I have to say that Yukonhorror's HHGTG manifesto is like asking the real guide how to make a H2g game.

I've also composed some music, I can;t seem to find someone to do it for me so you'll have to withstand me.

Check out the demo here:http://ledzepforever.googlepages.com/HGTDv2.rar

And it's created on 3.0 ..Yes'I've moved on.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Rui 'Trovatore' Pires

What a pity you left out the gamma slider this time around.
Reach for the moon. Even if you miss, you'll land among the stars.

Kneel. Now.

Never throw chicken at a Leprechaun.

Dualnames

Pity the game isn;t yet finished,I think i'll keep to the lc3 all options available gui for functions...
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

Dualnames

TODAY's POLL(4/3/08):
4/3/08<()>
Do you think we should stick to typical sierra cycle modes control method or to the reactor 09 flipped(which means left click opens a two button gui, look and use responses and right click opens the Inventory GUI)?

My vote goes for the second whilst yukonhorror really wants the first one.
The first one includes more responses to everything if you search the game well, but more generic responses.
The second one means less actions but not a single generic response.
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

markbilly

Anything but the traditional sierra cycle. I'm bored of it, and it isn't very good anyway. Cycling through all the functions is slow and frustrating.

I reckon a simple left click use/right click look system would be the best. Then you can concentrate on the game being fun and simple.

Also: Good luck with this, it is a potentially huge project.
 

Radiant

Preferably the former.

Whichever you pick, please do add keyboard controls.

Emerald

I really liked the r09 interface. Billy's right - Sierra cursor-based interface is inefficient and done-to-death...

yukonhorror

I guess I am the only one who's a fan of the KQ interface.  Well, I'm a flexible guy.  Dualnames and I will discuss what's best for the player and go from there.  This game is for the fans, not just me. 

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