I AM A BEGINER
So i making the items collector
Music: 0%:being made by falconmusic
Script: 25%
GUI: 50%
Expected done:
Demo:2005:Jan/Feb
Full Game:2005:May/June
Length: medium
Special Feature: change between a boy or a girl when in game ;)
( i had to modify this post) ::)
You play as a boy called Layson, (or a Girl called Kim) who is on vacation visiting the're uncle Bob.Ã, They are to meet him at a train station, but when they arrive one of his servents greets them and tells them the directions to their Uncle's mansion.Ã, They, however, take a wrong turn and end up in a creepy seemingly abandoned manor.Ã, Only to see strange green slime with eyes slither into cracks in to walls occasionally.Ã, When they open the doors to leave since this clearly isn't the place they need to be.Ã, But a towering 20 foot green alien blocks their path.Ã, Now they must gather several items to pass by him.Ã, He demands a Pizza and a Soft Drink.Ã, However, when you finally reach the refrigerator, a giant green slime covers it.Ã, So you head to the kitchen for some Salt.Ã, Only to find the kitchen doors boarded up.Ã, So you go to the basement where another alien asks you to answer a riddle, if you answer correctly you get to pass him.Ã, He asks: "What is nothing but it's name?"Ã, You must answer "nothing" (this could be achieved through a text box) then you get a Hammer.Ã, Then go to the kitchen doors and pry open the boards.Ã, Get the Salt out of the kitchen and use it to dissolve the green slime around the refriderator.Ã, There you find a Pizza and a Soft Drink which you take to the giant alien who then lets you pass.Ã, (most of the challenge in this storyline would be that the whole mansion is a giant puzzle)
Several days after arriving at the RIGHT mansion:Ã, The FBI tears down the mansion you were trapped in and leaves with several large crates marked FRAGILE, HANDLE WITH CARE.Ã, One of these crates is carried on a diesle, and is about 20 feet long............
this story was edited by akumayoÃ, Ã, ;)
my screenshot is down bellow
http://www.2dadventure.com/ags/maze_room.JPG
Hm.. Sounds diffrent then most adventure games, but could be good.
How to take screenshots:
When ingame, go to where you want to take the screenshot, then press the button "prt scr" (Print Screen). The button is above "insert" and "delete".. NExt to "F12"..
Anyway,
then, go into any paint program, and paste the image in there "ctrl v", then save it.
Now you got a screenshot.
thanks
i will get a sreenshot as soon as possible
the game has very basic grafix but i will add perspective soon
arnt i usless?
i'm not so sure on this one tbh, i think the iea of picking up things randomly would get tiresome very quickly, especially in this sort of genre. Perhaps making a platform game or something like that would be better suited to your idea?
Yes but DanClarke, he said he was a beginner so maybe he should go with his idea. A platform is too hard for anyone without the expierience. But, he could try it.
i quite like my idea i may make the items collector 2 a platform game though
Quote from: Rap4Life42o on Mon 26/07/2004 20:47:47
Yes but DanClarke, he said he was a beginner so maybe he should go with his idea. A platform is too hard for anyone without the expierience. But, he could try it.
I dont think it's about experience, as im sure it's possible to obtain software for creating platform games that is similar to (if not easier to use than) AGS. I didnt say it becuase of his experience, i was just suggesting that from the sounds of his game, which seems to be quite action orientated, a platform style might suit it better?
I am getting a demo done at the moment but i am having terreble scripting probloms .
please dont start saying that i should read the tutorials coz i have already.
I like your screenshot. My very first game was very simalar to yours actually, I just didn't upload it because it had horrible graphics. Your game sounds like it has potential though, you have my demo download ;D
Quote from: Akumayo on Fri 30/07/2004 02:22:13
I like your screenshot.Ã, My very first game was very simalar to yours actually, I just didn't upload it because it had horrible graphics.Ã,Â
I planned this game last year then a couple of months ago i went surching for a game makin prograamme and i came across ags i am not used to drawing paint because it is so basic.although i edited sprites from my pc games :)
Edit: (http://www.2dadventure.com/ags/aaagsprite.JPG)
my new sprite
Good sprite I must say, do you plan on making your inventory screen look like the inside of the girls little bag?? That would be kina' cool... Anyway, what kind of scripting problems are you having, someone here could probably help.
i like the idea about the inventory screen . :D
the kind of problems with the script are the hotspots.i have made a demo room and i cannot pick up items.the tutorial was no good. :-\
I am guesing that the items are represented by Objects. So.... here is what I would do. Say, object one is a bottle. Make an inventory item that is the bottle, say, inventory 1. So, build a hotspot (hotspot 1) that is it the same place as object one. In the hotspots interatcion editor, click on Player Walks Over Hotspot, then click on Run Script. The script could read:
DisableHotspot(1);
ObjectOff(1);
Display("You found a bottle!");
AddInventory(1);
That should work I think.
Quote from: Akumayo on Sun 01/08/2004 21:19:03
I am guesing that the items are represented by Objects.Ã, So.... here is what I would do.Ã, Say, object one is a bottle. Make an inventory item that is the bottle, say, inventory 1. So, build a hotspot (hotspot 1) that is it the same place as object one.Ã, In the hotspots interatcion editor, click on Player Walks Over Hotspot, then click on Run Script.Ã, The script could read:
DisableHotspot(1);
ObjectOff(1);
Display("You found a bottle!");
AddInventory(1);
That should work I think.
thanks i will get my script soted asap
Very well then, tell me how it works out.
(http://www.2dadventure.com/ags/aaaaagprite.JPG)
my new sprite!
The sprite need to be cropped. You should have let it go through some critic's lounge advice before posting it here.
And do you actually know what you mean when you say that
Quotethe game has very basic grafix but i will upgrade it to 3d."
?
Will you do all the scenes in a 3-D modelling programme? Or do you mean that you will add some sort of perspective to the backgrounds (not a bad idea)?
Also the rules say that you have to include a background in your first post, along with a clear outline of the game.
So far there is no outline except you say the game will be about picking up items, which sounds extremely vague to me.
Are you sure the time was ripe to actually start this thread?
i was a bit enthusiastic about starting up a thread.
also my sprite has gone through the critics lounge.
edit: the better descriptions at the begining of this thread
It's better, but it's still vague enough to be something you came up with while writing the post itself.
I think you should let the plot go through the critics as well, you could get nice feedback and help improving it. I for one can think of a few suggestions immediately.
i have made a post in the critics lounge about this story :)
please critic me there
thanks
thanks andial :D
i have a new story idea and it is at the begining of this threadÃ, :)
who fixed my thread ;D
thanks whoever did it, it was a bit messed up.
http://www.2dadventure.com/ags/practicejoke.zip
here is my demo of the items collector (note i used roger while my sprites were being made)
there is 4 rooms and 2 hidden doors.
if anyone has any suggestions please post them here.
thanks
I just played your little demo. I didn't really know what to do, so I just walked around.
There are some things I noticed:
In the first room, the color of the floor is a very very bright red. It wasn't really good on the eyes. Try to use a little, well, smoother color. I also noticed that the two black lines, that I think are supposed to be dividing the floor from the wall, just end in the middle of nowhere and then start again somewhere else. Maybe you could make them continuous. There were no side walls and no ceiling in this room as well.
In the second room, the maze room I think, the character started on the wall. I had to walk down towards the floor. That was a bit weird. The room was also very, very big. I don't mind scrolling rooms, but this was really big and compared to Roger everything was enormously huge. Your characters will have to be very tall.
In room 3, the first things I noticed were the eyes in that doorway. They looked promising, but to my great disappointment I couldn't even look at them. Then the ramp is very precipitous. By the way, the whole architecture of the house seems to be quite weird. I've never seen so many ramps in a house or rooms with such a high ceiling like the maze room.
In the 4th room, where that other Roger guy stood, I wondered why he was there. Ok, he told me he was a warden or something, but why exactly was he there? I couldn't find any reason for him to be there. I'd also suggest that you either use quotations for everything that is spoken or just leave them completely. Now, you sometimes used them, sometimes not. The doors were quite irritating as well. This little message "you cant open me" every time I moved the cursor over the door really freaked me out. Was this door talking to me? If not, how did my character know, that he can't open it? He didn't even try. The same with the other door. When I used the hand on that one, the message "this door is locked" popped up immediately, but Roger didn't even touch it, so how did he know it was locked?!?
Apart from that, all rooms were really empty. I couldn't do anything. This blue cup in the first room and the key in the second weren't working. I guess I was supposed to be able to pick them up or something. I couldn't look at anything, I couldn't use anything. The only thing that was possible was walking around, walking to the next room and talking to that other Roger. There should definitely be some more interaction in it. I'd also suggest to post your bgs in the critics lounge to get some feedback on them.
I don't know, if this demo was supposed to be some part of the real game or just some random rooms, but I couldn't really see the story from your first thread in this demo. I didn't see an alien, nor a kitchen with green slime nor anything else you mentioned ???. Why don't you post this demo in the critics lounge as well? I'm sure you'll get some help on how to improve it.
So, hope that helped. Keep working on it. I'm looking forward to play your first finished game. By the way, I'd love to test The Items Collector before you'll finally release it.
Good luck! :=
Wow, I didn't think you were that bad at AGS... wow. I walked on the walls and I grabbed a cup from like 80 feet away. But, like you said, you are new to ags. Maybe you would like some help? I am excellent with MS-PAINT.
(http://www.2dadventure.com/ags/Harbor.PNG)
I know it isn't good to most people but I think it looks good.
I did that in MS-PAINT and I would like to help you dude.
This screenshot is going to be in a parody I am making but this is your thread so I won't go any further. Just private message me if you need something.
Quote from: Rap4Life42o on Thu 19/08/2004 04:12:29
Wow, I didn't think you were that bad at AGS... wow.
Very...uh...nice and sensitive way of criticizing someone... :-\
Anyway, I'm new to AGS as well, so I know how hard it is to get started and learn all the things you need to make a good game. If there is anything I can do for you, just pm me. I'd love to help you as well.
Yeah sorry about the whole you being bad at AGS thing.
the rooms were the ones i quickly drew first now i am trying to make some new rooms.thanks for the help everyone.
(http://www.2dadventure.com/ags/kithen.JPG)
here is a new room i did earlier
I suggest you remove the Black lines defining the shading on the fridge, it looks weird.