Something old - the crew, something new - the name, something re-newed - this thread!
Well, the Longtrip-Crew now calls itself "Solidland-Crew".
This is what it's all about:
You play Bobey Marl, a young man, worth for nothing, who has only nonsense in his mind. The game starts with his arrestment and the final goal is - surely - to save the world (this time by building a giant pipe to satisfy the world with real good stuff).
The game is departed into 4 parts, a playable demo with roundabout 20 playable rooms is available at
http://www.solidland.nlÃ, (german version only)
Klick the link at the bottom of the site - the rest is still "under construction".
The game will be updated from time to time without special notice. Check the version no. in the help box.
This is what it looks like:
(http://www.dfx.de/solidland/screen1.jpg)
(http://www.dfx.de/solidland/screen2.jpg)
(http://www.dfx.de/solidland/screen3.jpg)
As ever, we like to get your feedback. Comments, suggestions, bug reports to me here inside the forum. Thanks in advance. German speaking test players welcome!
Hey I recognize that last screenshot! :D It's the same as that one in ZakMcKraken!! yeaah!!
Quote from: fovmester on Tue 30/11/2004 05:51:08
Hey I recognize that last screenshot! :D It's the same as that one in ZakMcKraken!! yeaah!!
The candidate got 100 points! ;D
For all who didn't recognize: Read the "writing on the wall" ;)
There's something strangely familiar about the guy with the red shirts face. I've seen it somewhere before...
Looks to me like Laverne from DOTT might have been used for reference... Looking good!
Quote from: mätzyboy on Thu 09/12/2004 20:06:20
Looks to me like Laverne from DOTT might have been used for reference... Looking good!
It IS "stolen" from DOTT and is still "under construction". You can have a first brief look of the final version of the main character on the http://www.solidland.nl homepage.
New room added;
some bugs fixed;
changed the use of the chainsaw a little bit;
animated walk cursor runs now in all rooms;
you can now have a look into the righthand shop in the netherlands;
find out what else :)
That guard in the first screen looks like he was modeled after the bodyguard of Conroy Bumpus from S&M:HTR. Pretty good.
The perspective is a bit off though, you should experiment with that a little. In the room from the first screenshot you could try to make the forward scaling factor a bit bigger. The guard is as big as the guy in the cell, while clearly that guy is further away. Second screen is good, but the character in the 3rd screen seems a bit too small aswell. The backgrounds are really nice though, I like that sketchy style. Makes it harder to properly define walk-behinds though. And that dog is cool. :)
Quote from: largopredator on Tue 18/01/2005 17:31:47
That guard in the first screen looks like he was modeled after the bodyguard of Conroy Bumpus from S&M:HTR. Pretty good.
Well, it surely IS the bodyguard :)
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The perspective is a bit off though, you should experiment with that a little. In the room from the first screenshot you could try to make the forward scaling factor a bit bigger. The guard is as big as the guy in the cell, while clearly that guy is further away. Second screen is good, but the character in the 3rd screen seems a bit too small aswell.
Yes, you're surely right and especially the first room (in the shots as in the game) is a problem. This is our first try with AGS (formerly we used our own BASIC engine :) ), and
the very first room was the very first try... (I've got no idea, what I coded there, in addition... but somehow it works!)
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The backgrounds are really nice though, I like that sketchy style. Makes it harder to properly define walk-behinds though. And that dog is cool. :)
Thank you very much! I love the comic style, too (although the opinions differ through the threats). The walk behinds are a problem, but we use digitizer tablets, and it works...
We first tried to imitate old Lucas style, but "KidCrazy" (3rd screenshot) and "Max" (1st & 2nd) have found their own style now, I think...
The Dog (unfortunately it has no name - in opposite to a peace of bread, that has one...) is really cool (from our animator "Oetzi") - yes, it surely is animated in the real game. It can walk and has another VERY special ability which has to be found out :)
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I just want to give you minds out there a short notification that we 're still busily (?!) working and that a new version is downloadable at
http://www.solidland.nl (click the link at the bottom of the page - german version only)
Right now there are 41 locations (over all) playable. The latest improvements are a dialoque with the fish and a labyrinth in the hell. For all, who don't speak german, here at least some new screenshots:
(http://www.dfx.de/solidland/screen4.jpg)
(http://www.dfx.de/solidland/screen5.jpg)
(http://www.dfx.de/solidland/screen6.jpg)
Nice use of perspective in that first one with the elevator.
Quote from: Krazy on Fri 25/02/2005 12:17:56
Nice use of perspective in that first one with the elevator.
I'll give this compliment to Max, who created this wonderful pic in a situation of high inspirance :D In fact, it's one of my favorite screens, too!
Consider in having that game in english.
AGS does allow multiple language files in case you are wondering.
You simply have translate german to english (perhaps with some services)
and save translate thing to other file such as game.en or something like.
Quote from: splat44 on Sat 26/02/2005 12:05:15
Consider in having that game in english.
AGS does allow multiple language files in case you are wondering.
Yes, thank you for that information. Well, we know this, but we're about to produce a quite complex game and we'll plan to translate it into other languages with the help of others (still to find). But first of all, at least Part I (this one) should be finished before we start new complex things :-) Also, there is a speech pack to be implemented. Still a lot of work!
Quote from: Dusty D. on Fri 25/02/2005 18:07:01
Quote from: Krazy on Fri 25/02/2005 12:17:56
Nice use of perspective in that first one with the elevator.
I'll give this compliment to Max, who created this wonderful pic in a situation of high inspirance :D In fact, it's one of my favorite screens, too!
Yeah, I think it's great when AG uses intresting perspective like this!
Hey, wait a second!
Bobey Marl.... Take the 'ey' off the end of 'Bobey' and put it on the end of 'Marl.'
"Bob Marley"
Coincedence?
Quote from: Geoffkhan on Sun 27/02/2005 06:22:35
Hey, wait a second!
Bobey Marl.... Take the 'ey' off the end of 'Bobey' and put it on the end of 'Marl.'
Bingo! :D
Just downloaded the demo. Very funny so far. I just managed to escape from my cell. The game simply rocks! I'd just work on the walk-able areas a bit more, coz walking on walls or beds or in toilets isn't really my thing :P. Apart from that it is pure awesomeness. I'd love to play-test the game for you. I could also assist translating it to English. Just pm me if you are interested.
Make sure to finish this one soon.
Thanks a lot! I admit, the walkable areas in the first locations are not very exact, I'll fix this. As Bobey has very big feet, it sometimes looks like he walks into a wall or so. The cell was our very first try with AGS, but please believe me, it's getting better with every new location you enterÃ, :)
It is VERY kind, that you like to test play and help translating and we joyfully take your offer (I'll PM you immediately).
Concerning the finishig, I can't promise anything... We're working on the game for more than one year now. Especially the graphics take a lot of time and there is still such a lot to do (the GUI, the cursors, the speech pack(s), etc.) But we want to take part at the yearly contest - and this should happen in 2005!Ã, :)
Major Changes:
* One new item, another's functionality extended
* now compiled with AGS 2.62
* one new room with one new puzzle
Over all now 42 rooms. German version only. Click the link at the bottom of
http://www.solidland.nl
Some major changes made a new update necessary. In detail:
1) The "bus scene" was optimized and runs now much faster.
2) The aquarium room now has its final look & feel.
3) Graphics for re-dressed Bobey added.
4) Walkable areas/walkbehinds redrawed in first room (was a wish of many test players)
5) The door from the street back to the jail is now "used" (like all other doors)
6) While filling the chain saw you now get an information, if you miss to hit
7) Some bug fixes, some gimmecks added.
Download the file from the link above (20.7MB) - german version only.
A few days ago a new version (0.6.009) was set online. That version counts...
*43 locations (26 of them with interaction)
*377 sprites
*45 animations
*28 items
*9 characters
*1086 lines of code
Major changes:
+In holland: graphics of the traffic included
+final graphics of the labyrinth implemented
+the same for the two Aqualand locations
+3 new items
+2 new locations added after labyrinth
+converted to 24bit color depth (not all scenes yet, but most)
Also this weekend was used for continuing the Long Trip. These are the results:
1) one new location embedded (the last one! *strike*)
2) you can talk to the devil and get to know, how to enter that new room (s. above)
3) the gesticulating person, that appeared in the last update inside the Tepee now covers a puzzle. If you solve it, you get an item for later use.
4) german Umlaute (ä ö ü etc.) implemented
The Long Trip project homepage is now opened:
http://www.solidland.nl
In the latest version it's (finally!) possible to catch the pig... for those, who waited for it (and I know, there are some *g*)
This week's update mainly brings 10 new sound effects and corrects some spelling mistakes (german umlaute) as well as the perspective views of the characters in the first room.
Next version of The Long Trip is just uploading. We now added our own GUIs and corrected 7 mistakes, one of them "critical".
Again a new version is uploaded. Main update: the rat has now a voice. In addition, as usually, we added some suggestions from the test players. Complete size of download file now: ca. 47MB (we'll split the speech pack with one of the next updates).
Just a short notify that the german version is now in it's ending phase and will be finished around the end of the year.
Once again just a short notify, that we're busily adding speech to the game. The Long Trip official homepage www.solidland.nl will not be updated any more until the game is finished... we're simply running out of time... :)
this game looks excellent!
Hah, that's a nice list of updates Dusty D :D
Quote from: Dusty D. on Sun 22/05/2005 19:14:30
Again a new version is uploaded. Main update: the rat has now a voice. In addition, as usually, we added some suggestions from the test players. Complete size of download file now: ca. 47MB (we'll split the speech pack with one of the next updates).
Hi dusty,
I know that Venus have expressed interest in helping with language tranlsation of game. I'm wondering, does speech pack have english voices?
Thank you for your kind replies. It motivates to go on in that way! :)
Concerning the questions of translation into english, I have to admit, that we decided to finish the german version first. There is a lot of speech in the game and time is running so very fast...! Nevertheless, I'd really like to have an english version (probably without speech) - we'll see.
Wow,
I'm pretty astonished. I didn't expect that much feedback in the english speaking scene :D
We're aiming to finish the game by end of the year and since there's so much interest, I'm pretty sure we're going to make a german-speech-english-subtitles version soon, although I'm not certain we can handle this before christmas ;)
However, thanks for all your comments and interest :D
Ah, and before I forget: If anyone's feeling delighted to help us with a translation, he or she's welcome to send a pm to Dusty. Don't hold yourself back ;D ;D ;D
Have a nice one,
Kc
For those who are interested in... the game now consists of
1961 lines of code in the global script
1007 sprites
77 views
32 items
17 characters
41 rooms
The last major changes (website not updated yet): AutoSave and restore function, help function, and a new debug function for the test players.
Just a short notification to the test players:
The latest download is available under the "unofficial" link. This is our first release candidate. Now we need your feedback. As soon as the reports are here, I'll compile a second release candidate and well, then let's see!
Next steps for us are programming the website and translating it all into english. After that we continue with part II and continue working on part I's german speech pack.
PS:
If there are any more german speaking test players out there, give me a sign, pl.! :)
The official test period has now ended. As there were no more major bugs reported and our lawyers also gave their okays, we're now finishing the website and then let you know. English script translation is in work, too. Until then, the website is closed. Please stand by!
Yayyyy Long Trip is really going to come :D Go for it, Dusty! TSCHAKKA :=
We announce the release of "The Long Trip" (cp. "complete games announcements"). The game is available both in german and in english language.
As we are still working on a speech pack, we'd like to keep this thread open.
That sounds good! ;)