The McReed Case: Interrogation
Copyright (c) 2003 Dima Software (http://koti.mbnet.fi/dima)
See the official project site here (http://koti.mbnet.fi/tk-/MRC/). (Thus there is something fishy going on with it, the php-pages may not work)
About
Sequel to my Septembar MAGS entry, The McReed Case (http://www.agsforums.com/games.php?action=detail&id=275). I'm improving graphics and trying to make this game more interesting. The game is coming along nicely, the plot has taken it's final shape, needing only some fine tuning. The locations are planned, just waiting to draw. The puzzles are mostly ready, aswell needing only some fine tuning.
Story
This game's events take place four weeks after the original McReed Case, when Micky McReed should be recovered, and ready for interview about the events that took place in a research lab on Morch Street.
Progress
Plot/Story: ~ 70%
The plot is coming along... I have load of puzzles and cutscenes designed, as well as many scenes of the game. The work to do is putting it all together and filling the gaps. I've already put a stamp in inventory and location lists, and character list is just under the stamper...
Graphics: ~ 25%
I'm redrawing the original McReed Case backgrounds and sprites, as many as I need, and making new ones. I have several backgrounds, Scott's walkingalking animations and all needed inventory items ready, and some more backgrounds in progress.
Technical: ~ 70%
One big step taken, the interface is ready and working. All menus, GUIs, cursor issues and such should be in order now. (Concidering nerly complete re-write of the user interface...)
To come
Betademo is out. Starting work on the actual real playdemo... hopefully some day...
Screenshot's 'n stuff
Backgrounds:
(http://kotisivu.mtv3.fi/tk/hallway2_new.gif) (http://kotisivu.mtv3.fi/tk/receptionroom_new.gif)
Progress Screenshots:
(http://koti.mbnet.fi/tk-/MRC/MRC2_ProgShot2.gif) (http://koti.mbnet.fi/tk-/MRC/MRC2_ProgShot4.gif) (http://koti.mbnet.fi/tk-/MRC/MRC2_ProgShot6.gif) (http://koti.mbnet.fi/tk-/MRC/MRC2_ProgShot7.gif)
(Some detail changed since)
Downloads:
Betademo (http://www.adventuregamestudio.co.uk/games.php?action=download&game=475) - A little sample of what's it going to be like. Most of the action stuff planned for the beginning of the game are yet not there, so you aren't getting completely spoiled for the first few moments of the full game.
Updates:
03-26-2005 All inventory interaction replies are there now, though a couple of them are placeholders, and might be such still in the next release, be it whatever. Not much done apart from tweaking the technical side.
12-19-2004 Betademo is here. Awaiting bug and typo reports, as well as opinions.
11-15-2004 I put this post a bit more up to date...
11-11-2004 I had run into a major problem with the interface, and the whole process was at a halt while I tried to figure it out. Late yesterday evening I finally managed to get it to work, after the rewrite of almost half of the interface code. Now the system works even better anyhow, and CJ, if you happen to read this, be warned that I might apper on the tech board to cry for more regions. Concernig my current storyline (which has changed a lot from what it was at the time of the last update, but anyhing already visible to the publc has not been changed...much) this won't happen during the production of this game, but who knows what I can think of next.
09-24-2004 Some update done on the project site, nothing important though. Progress has been slow, but I've got a few backgrounds almost ready.
06-04-2004 Some edition to this post, added link to project site (see top), have made progress with background art.
05-27-2004 Techincal Demo v0.9 is ready. It's not the official tech demo yet, as there are some bugs I'm hunting. Anyway, try out and report if you find anything unexpected.
05-06-2004 After several months of (random, slow) work on the interface, I got it working. Menus ready, and most of story done. Graphics to go from now.
12-20-2003 Ok, I'm off to xmas holiday, and I'm not sure will I work on the game, but I'm unable to upload anything untill 6th of January. I now cleaned this post up a bit as I earlier said I would...
12-08-2003 Progress shots from the GUI added. The interface is nearly finished, the "New game" and "Help" sections are still under constuction, and as soon as they are ready, I'll get to work with the inventory items, characters and rooms.
12-06-2003 I've progressed a lot during the past few days on the GUI. Now I have the menu's almost ready, and I'll perhaps be releasing a tech demo sometime soon. Posting progress shots in a few days.
11-03-2003 Added three backgrounds and one progress screenshot. Coming along nicely. All Scott's walking and talking animations are now "redone" (ie. outlined and hair style changed).
/me bumps the thead up hoping that there would be a "move to first page" button so no bandwith would be wasted...
Tk it sounds interesting. Nice rooms too but the tested room where you had roger test it makes me think your gonna have to use character scaling cause roger looks the size of that desk, but anyway, the game looks great. I'll be waiting on it! :)
My Main char is taller then Roger.
Ok. :)
Looking forward to it.
looks cool ;)
Thanks everyone. I delayed my reply to get in some update in aswel. I got the menus almost ready, with custom load/save, in-game help (quite suspend though), settings and the usual about/quit, all fitted to the style. I personaly think it's great, but what's with my opinion, as the artist is blind to their own mistakes.
Well all I got to say is good luck on your game, and I will be waiting for it! ;)
I haven't played the first one yet, but this looks good.
hey, the game looks awesomers !!! and i love how . . . (upcoming is me being a big jerk) . . . . i love how in . . .
(http://kotisivu.mtv3.fi/tk/hallway2_new.gif)
. . . the corridor doesn't lead to a wall with a door . . . but the contractors actually built the whole door in place of the wall!! very modernesque!! ;)
Yo, but to be honest, I love the art and its style. way to go, dude.
Hey Jay V, you wouldn't happen to be Jay Vega the rapper would ya?
Hey, don't ya dare do that in my thead! >:|
Quote from: TK on Sun 07/12/2003 20:51:35
Hey, don't ya dare do that in my thead! >:|
what? rap? or make snide comments? if it's the snide comment thing, i apologize... i love the artwork and everything.... i was just razzin' ya... :P
Quoteyou wouldn't happen to be Jay Vega the rapper would ya?
I meat that one... No rap discuss here, if I may kindly wish.
A bit hasty update in, I'll come to clean the post later.
ooooh are those things full-screen menus??
hey hey! voices needed? keep me in mind! I do all sorts of minor characters really well! especially if they're weird!!!!!
Yep, they are. Has anyone done that kind of menus before, btw? You'll be lightened when I get the tech demo ready and uploaded.
Quote from: TK on Tue 09/12/2003 06:41:24
Has anyone done that kind of menus before, btw?
Yes, the BOS series at least, possibly others.
I should play BOS at some point...... Well, I cleaned the first post up now.
I'm really waiting for The McReed Case: Interrogation. :D
By only reading those texts and looking images makes me feeling like that game will be the best of AGS-games EVER!!! :D :D :D :D ;D :D :D :D :D
Spoiler
I know you make it cool...
And I know you are the best of AGS game creators!!!
Wow, thanks.
Change player character speech colour? Alright!!!
The same option was in MRC Update aswell. You can choose from a list of colors, it toggles through them when you click the button.
Any colors you'd like? So far I've put in gray, light gray, blue and light blue.
looking nice, promise to play the prequel someday:)
Ok, I'll hold on that!
/me slips Hindersh a fiver when no-one's looking
Finish it now!
This looks much better than the original, keep it up.
Thx I will look into bluegui, Your game looks good
*me waits for the tech demo
btw, thanks for the fiver ;D
Teh almost-official tech demo is out now ;). Check first post.
Probably the best best menus I've ever seen in an adventure game! Is there any other rooms in the demo besides McReed's office?
Thanks :)
Yep more rooms ¬_¬ you see, hunting a bug...
I greatly dislike bumping my own theads, especially by making a double-post, but I was wondering if anyone might have a word about the tech demo? I've tracked down that if you try to use the bookshelf, the doors stop working. Am I correct? Anyone?
yes, i think that is true, i hope you get rid of that nasty bug:)
I be have the interface ready and working, pefected, so you be expecting an official techdemo sooner or later :)
Hehe time travelling game. :=
Spoiler
read the topic
...whoops :P
Okay, hating to double post, but I'm way too lazy to bribe anyone post a positive opinion here, so I'll just bump this thing up myself, informing you this:
http://www.adventuregamestudio.co.uk/games.php?action=detail&id=475
I know it might have to do with the animation work, but that guy is really moving too slow
Looks good bro, hope you get it finished. Demo is enjoyable, great background music, and I love that GUI!
man I can't wait, I prefer the classic look to adventure games, keep up the good work.