Well I've been holding off on announcing this game for a while since I wanted to have a good chunk of the game made before I go ahead and show it.
The game will be titled "The Shadowville Horror", the basic plot is that you are trapped in a house, but you realize that both you and the house are not normal.Ã, Vampires will be a big part of the story, along with some historical figures.
I have an article about the game on my website at http://www.thescurvyshack.com/TSH%20Article.html and there are screenshots there from it (if it's a rule that I have to have the pictures in the actual thread then just tell me and I'll put them in here instead).Ã, I also put a nifty wallpaper at the bottom of the page.
Here's the pics from my site:
(http://www.thescurvyshack.com/Images/TSHPreview1.gif)
(http://www.thescurvyshack.com/Images/TSHPREVIEW2.gif)
(http://www.thescurvyshack.com/Images/TSH-preview3.gif)
(http://www.thescurvyshack.com/Images/TSH-preview4.gif)
The game has some neat features to it so far, including:
A very nice Scumm interface
Actively cancellable commands (IE if you click "Open door" then click somewhere else you no longer open the door, no blocking is used)
Tint effects
Two levels of vision that will make rooms appear different (not using two rooms)
Right now I've got a good section of the game done, but I'm having a hard time thinking of a way to get from the middle of the story to the end, and I need to put in more interesting puzzles.
Yes, it is a rule to have 2 ingame screenshots in the thread.
The game looks promising; looking forward to play.
Cool. Keep up the good work.
looking forward to this.
how long should it be?
this looks very nice and simple, and horror always has been my thing. :)
Mr-Threepwood is working on a nice game :o
Wish you good luck for finishing, it is looking really good!!
How long it will be I don't know since I have to start up university soon which will slow down production. It will get done though forsure, I've invested too much time to stop now :) , plus I really like making it. I do plan on making another game after this though (entirely new game I think, not a sequel or anything) so I'd like to get it finished sooner rather than later.
So far to get about 50% of the way through it's taken me about one and a half months of working on it here and there. Of course I knew nothing about AGS at the start so now it's much faster doing the programming side. I'm pretty bad at doing drawings so I'm letting someone else do them, so really how long the game will take is up to them.
Ah university.. But isn't finishing this game much more important?? For us, that is... ;) Good luck with school.
Well as an Update I'll say that I have been working on it quite a lot and it's going to have a few minigames in it now which should be pretty neat.
I don't know if I'm doing something wrong maybe or something but so far the code in my game is MASSIVE.Ã, Like each object in the room has about half a page or more worth of stuff that has to be done on it.
For example I have a drawer in one room, so if he looks at it he has to face it.Ã, If he opens it he has to say if he sees something in there based on wether or not the item has been taken.Ã, He has to play a grabbing animation to open the drawer and another for taking the item.Ã, The drawer has to be able to close again as well.Ã, All of that has to be cancellable on top of all that.
Part of the problem was this is my first real AGS game so I didn't organize it with enough functions, next game I make I will probably have something like SayAndFace() to eliminate on room code.
It's coming along though, and I'm hoping to do some things with AGS that havn't been done, or at least not done much.
The game looks great, and the graphics too.. just continue with the good work.. we all here know that make a good game is not easy, the thing is that you don't loose the spark of doing it, I sense this will be a good game.. by the way i like the games with Horror inside them..
Looks great!!! ;D ;D ;D
atmosphere reminds me of yahtzee, looks awesome, keep it up!