Troopers (Real-Time Strategy) - UPDATED: 03-27-05!

Started by DoorKnobHandle, Sat 05/02/2005 11:42:46

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DoorKnobHandle

Well, there is actually a beta demo out there... But it does not use the iso visuals and includes more bugs than it does right now.

I may release another demo as soon as I implement all the major features (AI and attack code still missing...) as well as some gameplay, or I may just work on the full version... We'll see...

Scummbuddy

I would suggest a new font, and an outlined one at that. You may not come across it when playing, but if i were over a dark patch of ground, I may not be able to read what it says, and spend more time trying to figure it out, and then get owned by bad guys.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

DoorKnobHandle

#22
Don't worry, the font is not final yet.

Troopers now uses a very cool weather system, that features rain and snow (maybe even more weather features in the future)...

Here's a rainy screenshot:


Here you can see the new weather system and the new designed turrets.


UPDATE on 02-27-05:

- Attack code added!
- Second soundtrack added!
- Code improvement!
- Speed improvement!
- Logo Video added!
- Intro Video added!
- Sounds (Ambience- and Action-Sounds) added!

DoorKnobHandle

UPDATE ON 03-09-05

Two weeks ago, I restarted 'Troopers' from scratch, because I realized, that it would be an impossible task to add gameplay and other features I wanted to add to this mess...

So, now I am overdoing all the dirty code parts and optimizing the **** out of that game...

New features:
- You now have a little "unit preview" screen. When you select a unit it shows a little picture of the units face and you can see how they talk to you saying for example "Unit responding...". It is just like in Star Craft.
- Also next to that first feature, you have a little "Selection Preview"... This shows you how many units of what type you have currently selected...
- Optimized graphical work (With the old Project I had to paint a unit normal, selected, dead, dead and selected at the same time, shooting, and selected shooting... Now one single sprite is enough plus the shooting frames...)
- Several more things, but I'm too lazy to point them out right now...

For a full list of features, go back to the first post and then read the whole thread...

Screenshot:


New visuals and the new features... What else?

Hope you like it, well, still tell me... ^^

Scummbuddy

I am truly amazed at what you have taken AGS into. I also hope that maybe after a year of the release, you may release your game as open-source. (perferably, sooner than a year  ;) )

the updated visuals are very welcome. I really like what you've done. Keep up the great work.
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

DoorKnobHandle

#25
Please check the first post to see the news!

mport2004

looks like a good game.

im making one similar to it but my graphx are crummy and i dont know how to get more than one unit slected at one time. or to do the scrolling.

DoorKnobHandle

Please check the first post to see the news!

Ishmael

You've done some amazing work with Troopers :) Keep it up!

You need a helping hand in some sort of campaign design or something..?
I used to make games but then I took an IRC in the knee.

<Calin> Ishmael looks awesome all the time
\( Ö)/ ¬(Ö ) | Ja minähän en keskellä kirkasta päivää lähden minnekään juoksentelemaan ilman housuja.

DoorKnobHandle

Thank you, Ishmael...

I guess I could use some help in campaign design, please PM me for details!

DoorKnobHandle

Please check the first post to see the news!

DoorKnobHandle

And there's yet another new screenshot available... Check it out!

sergiocornaga

Wow, this game just keeps getting better! Keep up the good work.

Ozzie

Well, the game seems good to me, but the really amazing thing is that you are doing this with AGS of course.
Nice Visuals, my opinion is that it looks even better than C&C Red Alert 2!!
Hope you reach all your aims, seems like a really ambitious project to me with multiplayer and Level-Editor....exists by the way a AGS game already with such features? It's interesting how much you can do with it!

So, I wish you much success with this project!  :)
Robot Porno,   Uh   Uh!

DoorKnobHandle

Thank you for the nice words!

Yes, it is quite an ambitious project, but if you spend enough time on it it's ok.

NEWS: Dynamic weather-system redone and improved! New weather-visuals as well!

There is not going to be a new screenshot showing this stuff, because I don't want to give away too much features at this moment of time... Stay tuned, because a playable demo ( way better than that technical beta, which is already been released ) is not too far away ( though not really close either )...

Thanks to 'Neutron' for those sprites!

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