Wadjet Eye Games is extraordinarily proud to announce our next upcoming project: Unavowed!
(http://www.unavowed-game.com/temp/UNAVOWED-small.png)
Trailer:
http://www.youtube.com/watch?v=b-MMqOakEIs
Story
For six months, you were possessed by a demon. For six months, you unwillingly tore a trail of bloodshed through New York City. Now, finally, you are rescued by the Unavowed - an ancient society dedicated to stopping evil.
You are free, but your world is in tatters. You have no home, no friends, and you are wanted by the police. You can not return to your old life, but perhaps you can start a new one. Join the Unavowed, and learn to fight against the oncoming darkness.
Written & Programmed by: Dave Gilbert
Backgrounds and sprites: Ben Chandler
Music: Thomas Regin
Portraits (not pictured yet): Ivan Ulyanov
Features:
-Choose a male or female protagonist
-Choose one of three playable origin stories
-branching storyline
-A total of four companion characters to choose from. Each with their own talents and abilities.
-Double the resolution of a typical Wadjet Eye Game!
-All the usual guff - voice acting, commentary, original music, etc
This is the first original game I have written in two years, and my first ORIGINAL IP since Blackwell Legacy in 2006. It's super exciting to be working on this. More news as it comes.
Screenshots:
(http://www.wadjeteyegames.com/temp/unavowed-alley.png)
Hanging out with a jinn, a fire mage, and a dark creature from across the void.
(http://www.wadjeteyegames.com/temp/unavowed-roof.png)
Exorcisms are not for the weak.
(http://www.wadjeteyegames.com/temp/unavowed-office.png)
This guy is either conducting some horrible magic, or he's a video game developer.
(http://www.wadjeteyegames.com/temp/unavowed-basement.png)
Everything a modern day mage could want.
(http://www.wadjeteyegames.com/temp/unavowed-shootcop.png)
This probably isn't good.
(http://www.wadjeteyegames.com/temp/unavowed-street.png)
A city street at night.
Looks just gorgeous! Love the color balance in the first pic especially (and Ben with a sword!). And it's going to be interesting having a choice of characters. Curious to see how and to what extent that'll affect the story/gameplay.
Please update your first post to make sure it follows the rules or I have to lock...
Just kidding.
Looks great! Good to see you "behind the wheel" again.
Congrats :) I've seen a screenshot on Ben's twitter and was eager to see more (laugh)
Best of luck with the production!
Looking good!
Good luck with the production (as if you need luck, when you have the skills!) ;)(nod)
Several others have already said it, but it looks beautiful and the higher resolution is really neat. I'm also curious if the male/female protagonist option will be two different characters or a gender-swapped version of one character. :)
Looks fantastic! Really like the character design of that twisty blue-purple dude. Kind of looks like a piece of wire-art came to life!
Cool Beans! I like these mysterious occult storys! All the best!
Wow, this sounds like it's going to be awesome!
And that artwork, simply beautiful. I can't wait. :-D
Looking gorgeous!
I love the step up in resolution. Hope it will pay back in the end as well for Wadjet Eye - but if it can work for Daedalic - then why not :)
Crossing fingers.
Going hi-res I see!
Well, now, since you're a professional company and all, and have more time for R&D (haha), then how about you develop a process to add a very light antialisaing on the outline of character sprites? (intrested suggestion) ;)
Really cool story idea, and the graphics are looking even more amazing than usual. You guys rock! Really looking forward to it :)
This is awesome news!!
Looks good, we'll see how it comes
That's gorgeous art.
The plot sounds like the kind of urban fantasy my students love to read - is this a way to reach out to the young adult bracket?
Quote from: Andail on Wed 23/03/2016 08:21:00
That's gorgeous art.
The plot sounds like the kind of urban fantasy my students love to read - is this a way to reach out to the young adult bracket?
Mostly a way to reach my personal love of the "Dresden Files." :)
Very intriguing. I'll be keeping an eye on progress as it develops.
If you play one character, do you intend for the player to encounter the other as an NPC during the game?
Here's a bit of animation for kicks:
(http://www.wadjeteyegames.com/temp/lightning.gif)
I love how he barely flinches at the lightning. :-D
"Heh, lightning! You're going to have to try harder than that!"
I was recently interviewed by Rock Paper Shotgun about Unavowed. (https://www.rockpapershotgun.com/2016/03/29/blackwell-unavowed-interview/)
Awesome! I have personally been pitching my AGS game to the more mainstream gamer / tech-nerd community as, "Like an RPG, minus the combat". So I really like the concept of taking that idea further in Unavowed, with an actual RPG designer. RPGs have always had great storylines, but then often they can get bogged down in the programmer-wonkishness of the combat. Also, basically making combat a central component makes it really hard not to ultimately have your main character be a mass-murderer -- of goblins and trolls, or cyborg guttersnipes in a cyberpunk RPG -- but a mass-murder nonetheless. This can make it tough to suspend teh disbelief and strains the storytelling. It lessens the narrative impact of actual deaths.
So I applaud the effort, and Jennifer Hepler. Really looking forward to this!
I've read about this game on several polish general gaming/adventure games sites, and I'm already all excited about it. :D Can't wait!
(http://www.wadjeteyegames.com/temp/sword-idle.gif)
This is Mandana. She's a djinn swordswoman.
Wow! Amazing animation! :shocked::grin:
That animation does look pretty neat indeed, the .gif kind of ruins it a bit, though. Also, that's a very inefficient use of the light bulbs, don't djinnis like lamps?
I'm not very big on urban fantasy and paranormal myself, so I was actually hoping that you'll step out of your comfort zone and try something completely different after the Blackwell series, but at least this means that it's guaranteed to be another excellent game. Have a smooth and hassle-free development process!
(http://www.wadjeteyegames.com/temp/sewer.gif)
Gratuitous sewer level.
Very cool!!!
But I think the animation on the water pouring out on the far left might have some sprite-boxing issues going on?
It seems to jump around a lot...
And I for one do not want you to step out of your comfort-zone of urban/supernatural...The world needs another series as amazing as Blackwell in that very genre!
Awesome! 8-0
:( wish i could those types of backgrounds and sprites.
Looks fabulastic (laugh)
this looks pretty badass! 8-)
But this guy burning there would cast a lot more flickering lights everywhere on these shiny surfaces and light up that gaping hole in the ground!
To make it even more dramatic I'd even give a flicker to the white lightsource in the background there, you know the energy from that guy influences the world around and so ;)
but enough of the sithlordteasing for now...
Been awhile since I popped into this thread. Hi, folks. Here's another screenshot gif:
(http://www.wadjeteyegames.com/temp/logan.gif)
Is this some tactical rpg battle there?
Does Icey games have anything to do with this?
:cool:
Spooky 8-0 love the art! I can't stop thinking about that dude in the circle going: Om (laugh)
Quote from: Crimson Wizard on Sat 30/07/2016 18:09:11
Is this some tactical rpg battle there?
Does Icey games have anything to do with this?
:cool:
Hah. It does kind of look like that. But no to both questions.
This looks awesome. Can't wait to play this.
A fun effect that we implemented today!
(http://www.wadjeteyegames.com/temp/window.gif)
Love it! (nod)
Amazing!
Cool FX. :)
Interesting story-line, Dave. And Ben, man this looks a-ma-zing!
Thanks for the nice words, everybody!
I posted this on Twitter a while ago and figured it would be nice to share here also: a process gif showing how one of the scenes for the game takes shape.
(http://i.imgur.com/hEv3yig.gif)
I love seeing things being added, changed or removed. Tells a lot about the person creating the backgroud and how they think (laugh)
Wow, that's a really interesting way to make a background. I love things like these. They make me feel like I'm learning something. :-D
I can't imagine starting a background as a series of blobs though.
I love how the sign gets more decrepit throughout the process. It makes it look like it's more like a gif of the passage of time than of how that background was made. (laugh)
Nice, Ben!
Have been thinking of publishing similar in-progress gifs for my own scenes.
That's amazing! More of that!
Animations like this are always interesting. What's also interesting to me is, do you use any perspective lines or do you just draw and then every now and then add some perspective lines? Add them when you make more of these gifs (if you dare) ;)
The palette looks so much like autumn already :P
Lovely!
Thanks for sharing the "making of" :D Always fascinating to see how great artists work! (nod)
Andail: would enjoy seeing.
Selmiak: I keep a premade perspective grid on a separate layer for me to refer to when I need a guide, like so:
(http://i.imgur.com/iH23xSV.png)
Cool! Thanks Ben!
I love the increased detail in the backgrounds and especially the characters. It's inspiring. I would love to see a longer video of the process of painting the backgrounds.
Amazing work you guys.
visionmind
edit. Ahh, that's what I was looking for, a speedpainting, I knew there was an easier way to describe that. I completely spaced it there. Thanks for that CrashPL
This is looking epic and amazing. Super amazing work as always from you guys! :)
Yeah, the quality is truly amazing. 8-0 I agree with visionmind, you should definitely do a speedpaint video someday, as I'd love to see the entire process too!
Loving that new BG...The redish sky is quite ominous: Reminds me of Ex Mortis...
Wadjet Eye Games is doing a Harry Dresden tribute game?!
AAAAAAAAWESOME!!
Tell me one of the characters is going to be smartass! Seriously, someone on the project has to be a smart-ass. Turn them loose during beta testing and have them come up with their own comments to give it the required spontaneous feel. Obviously this would have to be for one of the secondary characters but still.
- Coglisotro
Not a "tribute" but definitely heavily inspired by it. I'm a big Dresden fan.
Oh friend this is amazing!
I hope to play it very soon, because it is so...Mesmerizing...
The backgrounds and the animation are very professional and fluent.
Very good jood.
If anyone is at Pax West this weekend, Unavowed is being shown at booth 6003. Look for this spiffy banner:
(http://www.wadjeteyegames.com/temp/ubanner.jpg)
Just got word that the creative director of Dragon Age is playing it. No big.
(http://www.wadjeteyegames.com/temp/laidlaw.jpg)
8-0 Amazing!
Can I get it when you done with it? (roll) (laugh)
Wow...
!
This does look awesome.
I am tempted to try at the same resolution in the future :D
Looking forward to this one! Looks very good.
Livin' the dream!
Who did that big Unavowed poster by the way? Looks uber spiffy.
*looks at desk covered in dirty coffee mugs*
Yep, living the dream all right.
Ben did the poster! It was kind of a last-minute thing.
You're killing me, guys, with your teasers.
Magic! Guns! Grimy alleys!
(http://www.wadjeteyegames.com/temp/uv-alleyv.png)
Looks exciting! ;-D
I've just realized, the dark gritty look, a guy with a trench-coat wielding magic, this looks very similar to Constantine.
Why did they have to cancel that TV show. :~( (At least there are the comics I suppose.)
Hah. The look we were going for was "business Dresden" but we'll take Constantine! :)
Quote from: Dave Gilbert on Mon 19/09/2016 16:30:40
Magic! Guns! Grimy alleys!
(http://i67.tinypic.com/2117vjb.png)
This is beautiful! And it's so all about everything I love in any kind of fiction: The impossible appearing suddenly in the mundane world!
I cannot wait to play this game!
Damn, Mandle, for a moment I thought Dave fixed that faulty vertical text offset...
Quote from: Danvzare on Wed 21/09/2016 09:46:11
I've just realized, the dark gritty look, a guy with a trench-coat wielding magic, this looks very similar to Constantine.
Why did they have to cancel that TV show. :~( (At least there are the comics I suppose.)
Funnily enough the palette for this game evolved directly from when I was messing around with Constantine/Sandman stuff after WB mentioned they were interested in an adventure game to Dave!
(http://i.imgur.com/TuXjJdm.png)
The choice of colors and lights you use has a weird harmony I can't put my finger on. The orange background sky and the blue indoor lights shouldn't work together in theory but they do! ???
I knew I'd seen that! I remember Neil Gaiman retweeted that picture, Hellblazer is an amazing comic... I think it's why I always imagine the fire mage to have a northern english accent...
A shame that the Hellblazer game didn't happen hence my delight when Unavowed was announced
Quote from: AnasAbdin on Fri 30/09/2016 13:24:15
The choice of colors and lights you use has a weird harmony I can't put my finger on. The orange background sky and the blue indoor lights shouldn't work together in theory but they do! ???
A lot of my colour choices are pretty standard examples of using a palette of complementary colours - I like how they allow very strong contrasts between zones of an image. In this case, however, I was trying to work the three traditional primary colours into a single shot for the sake of experimentation, and making a nice blue bit for the warmly coloured Constantine to be framed by and a nice reddish bit for the coolly coloured Morpheus and Death to be framed by.
Quote from: AnasAbdin on Fri 30/09/2016 13:24:15
The orange background sky and the blue indoor lights shouldn't work together in theory but they do! ???
http://tvtropes.org/pmwiki/pmwiki.php/Main/OrangeBlueContrast
Immediately back on-topic: this looks great, I really like that font, and it's immediately better than the Constantine show because the trenchcoats in Ben's art actually look like they've seen a bit of use.
A little scene I implemented yesterday. Lots of things working together.
(http://www.wadjeteyegames.com/temp/unavowedrun.gif)
Quote from: Dave Gilbert on Sun 16/10/2016 14:26:17
A little scene I implemented yesterday. Lots of things working together.
All those people are moving in reverse time? because that boat on background... it floats backwards... Such a bizzare thing :).
The shadows are cool btw.
Looks cool ;-D
The last man needs a few frames before he stops IMO 8-) a little tug on the boat as the others land :P
Looks like a never before seen scene from a Broken Sword game. :-D
I love those running animations!
Really nicely done! (nod)
And +1 to what CW and AnasAbdin said.
Looks great, though that last man can thank video game physics that he's not in the river!
Great job there, must've taken hours to get all the orchestration orchestrated!
I was gonna say, maybe do a Scooby-Doo skid-stop, but that's a lot of extra work.
I kind of feel bad for that one left behind, though. It will be tough to be the only Russian who didn't catch Hillary Clinton. :)
Oh, the tension! ;-D
But it's easy, that left behind guy isn't even exhausted or mad! :-D
It's okay everybody, please relax, I have animated him skidding to a halt. :=
(the backwards boat is all Dave, though :cheesy:)
You asked for it. We gave in. :)
(http://www.wadjeteyegames.com/temp/runrun2.gif)
Perfect! (nod)
Awesome job guys!
(nod)
I want an animation of him almost falling over the edge, comically flailing his arms and regaining his balance in the last second.
DRAW.
Good job, joking aside :) It's not common to see so much animation going on in AGS games...
It's interesting how the setup of the game affects the amount of animation, too. Maybe you picked the female character - that means a different running animation and jumping animation for one of the characters. Maybe you picked a different companion - that's another running and jumping animation. Depending on who you pick to take with you, and what order you pick them in, someone else can end up standing on the edge of the pier watching, which means two other characters needed a 'skidding to a halt' animation. It's much denser than I'm accustomed to, and the sort of work that suits a full time role pretty well.
Interestingly, when I started I was quite nervous about the prospect of doing higher resolution characters, and spent hours doing test animations, tweaks, and trying to figure out what works. We've had to make some changes along the way, too. But the intensity of the project has meant that I've grown fairly accustomed to working at this resolution pretty quick, and it's not quite so intimidating. Nice to have a challenge, even if some days I look at my todo list with some measure of apprehension. :=
Practice makes perfect.
(http://www.wadjeteyegames.com/temp/elifire.gif)
Cool. Seems like it is animation time for unavowed. Give us more of this fluid movement and cool flames and lightshow 8-)
Sweetness! Are all the fireball effects and so on hand-animated, or rendered with AfterEffects or some similar special effects suite?
you should get icey on board for even flashier animations := 8-) :-D
STOP!
Let's stay on target here.
Quote from: Snarky on Fri 21/10/2016 15:24:30
Sweetness! Are all the fireball effects and so on hand-animated, or rendered with AfterEffects or some similar special effects suite?
In this case they're rendered!
There is action in this game correct?
Depends what you mean by action. There are action charged scenes for sure, but there's no arcadey combat sections.
(http://www.wadjeteyegames.com/temp/UV-general.png)
Being chased down the Hudson River by a sea monster. As one is.
Looks cool, and great animations in the last GIFs! 8-)
Great work dave (nod)
That's a good lookin' fish man there. :)
My AdventureX talk has hit Youtube! (https://www.youtube.com/watch?v=JvU3Lk9WE5I) It's called "Instinct Vs. Experience" and I talked a lot about Unavowed's development.
Great talk man, good to know writer's block happens to the best of us.
(http://www.wadjeteyegames.com/temp/911idle.gif)
Idling in the rain by a dead body.
I like how that cop is just nonchalantly looking at her watch, despite there being a dead body right beside her.
I can almost imagine her saying: "Ugh, can I go now, it's not like someone important died." (laugh)
Quote from: Dave Gilbert on Sun 27/11/2016 09:56:44
My AdventureX talk has hit Youtube! (https://www.youtube.com/watch?v=JvU3Lk9WE5I) It's called "Instinct Vs. Experience" and I talked a lot about Unavowed's development.
I enjoyed it very much, Dave. I'm looking forward to the game's release!
Quote from: AndyfromVA on Tue 29/11/2016 16:13:07
Quote from: Dave Gilbert on Sun 27/11/2016 09:56:44
My AdventureX talk has hit Youtube! (https://www.youtube.com/watch?v=JvU3Lk9WE5I) It's called "Instinct Vs. Experience" and I talked a lot about Unavowed's development.
I enjoyed it very much, Dave. I'm looking forward to the game's release!
So am I, believe me!
Cool atmosphere. Though it hurts my sense for symmetry that this damned corpse couldn't die in the middle, right under the structure ;-D
Some occational flashes in the distance could also add to the atmosphere when idling around.
https://www.youtube.com/watch?v=1WdVRFtcbuM
I was interviewed by Adventure Corner about Unavowed!
(http://www.wadjeteyegames.com/temp/grove.gif)
Hanging out with a jinn in Central Park's North Woods.
The background and character art in all of these are really beautiful, like some of the best I've seen. I will definitely play this when it's released.
Though, I didn't want to bring it up, but, I think the character poses may be a little.... static? In all of these you have characters just standing around, regardless of the circumstance, and it's kind of jarring and takes something away from it. Like even in the chase scene screenshot? Everyone is so... unenthused about what is happening, and I can't tell what anyone is feeling in the scene. Is it supposed to be tense, scary, or really dull and pedestrian? It's a real shame because the art itself is so beautiful and it looks really compelling otherwise.
woooow 8-0 Lovely! (nod)
All the small animations makes BG even more alive than it already is! Good job.
It looks so alive!
The graphics are gorgeous and the story looks mesmerizing, as always :)
Can't wait to play it
Been while since I uploaded a screenshot. Here's a bunch of animation to tide you over!
(http://www.wadjeteyegames.com/temp/unavowedscenes.gif)
Great! love it how everything looks so alive. (nod)
\o/ Thank you! The GIF compression does it no favors. I'm hoping to put together a nice teaser trailer soon.
What an awesome GIF, the fire and rain effects ar just amazing! 8-0
I did a little devstream of the game today, where I implemented a bunch of new art assets and answer questions about the game. Everything is very non-spoilery, aside from things I've spoken about publicly already.
https://www.youtube.com/watch?v=IYgFEJjE__Q
Awesome! Cool to see the inner workings of Wadjet Eye production.
Uff, that was a long 1H and 39min!... took me all evening. (laugh)
But really cool video, that's for sure! Thanks bunch for sharing. (nod)
Awesome! I really like watching other devs busy at work on streams like this one. :D
I know it has been said countless times already, but I really adore those graphics! Everything is so alive and pretty to look at!
Just imported the 10,000th frame of animation into Unavowed!
(http://www.wadjeteyegames.com/temp/10k.png)
Well, at least I'm excited.
My drawing hand hurts just reading that post.
Nice work though!
Wow, that's an impressive number! 8-0
Wow, you reached that number fast. Impressive.
You'll have to tell us what the final number ends up being. :-D
Impressive! (nod)
That's 1/3 of AGS sprite limit... :-X
Quote from: Danvzare on Tue 07/03/2017 12:59:06
Wow, you reached that number fast. Impressive.
You'll have to tell us what the final number ends up being. :-D
Here's the current stats, if you're interested:
(http://www.wadjeteyegames.com/temp/uv-stats.png)
Sometimes you just have to suck out an old man's soul.
[imgzoom]http://www.wadjeteyegames.com/temp/oldmansuck.gif[/imgzoom]
Quote from: Dave Gilbert on Thu 09/03/2017 15:17:58
Sometimes you just have to suck out an old man's soul.
Darn gold-diggers! (laugh)
Awesome animation! Those old men have some tasty souls on'em.
PC World wrote interviewed me about Unavowed!
How Wadjet Eye's "Unavowed" weaves modern design into a gritty point-and-click adventure. (http://www.pcworld.com/article/3181356/gaming/how-wadjet-eyes-unavowed-weaves-modern-design-into-a-gritty-point-and-click-adventure.html)
Is this game inspired from Bioware RPGs? That sounds Awesome! ;-D
Thanks! It also might explain why it's taking so darn long...
QuoteGilbert continues to do things with AGS that I didn't think were possibleâ€"and then he says it's easy. Maybe it is, for him, but I can't help but think if it were actually easy we'd see more quality AGS titles.
Well, I don't think the difficulty comes from AGS. I think the difficulty comes from managing a low-budget indie game project all the way to the end.
The weird thing, though, is that AGS' simplicity drags in many hobbyists. They end up believing that AGS is only, well, for hobbyists. And, since the tool is easy, then it's probably very easy too to make a long game. Which it isn't. Hence the failures. Whereas the (relative) complexity of Unity is like an entrance barrier that discourages non-serious designers.
Quote from: Monsieur OUXX on Mon 20/03/2017 14:23:34
Well, I don't think the difficulty comes from AGS.<...>
The weird thing, though, is that AGS' simplicity drags in many hobbyists.<...> And, since the tool is easy,<...>
I was not actually using AGS for game making in several years, which could be a mistake, because when I eventually started using it again for real project, I was astounded with how annoyingly
inconvenient the editing workflow is, especially in the Room Editor. If I were not busy with the engine, I would be rewriting room editor.
Thinking how people make larger games with it makes me sorry...
This reminds me of when I (briefly) worked for CNN back in 1999 as a production assistant. Their entire system was DOS based. You had to enter in these long, complicated commands to get any kind of data. But that had been the workflow for a decade and everyone was used to it.
Then they changed to a windows-based system. It was easier, quicker, better organized, and faster. EVERYONE hated it. Nobody wanted to learn a new system, so they stuck with the old crappy one. As far as I know, they are still using it.
This is me and Unity. I am so used to AGS and its quirks that working around them has become second nature. Unity is, by all accounts, an easier system to use. But the learning curve is so sharp for me that I stick with AGS. :)
I can't wait for this game!
...neither can I.
This did read very stressed in my head, probably as you intended dave ;)
Keep it up and give us a release date 8-)
Rock Paper Shotgun Interview is up!
How Wadjet Eye's Unavowed merges RPGs and point and click adventures (https://www.rockpapershotgun.com/2017/03/23/unavowed-adventure-rpg/)
Definitely getting this once I get the money and it's out!
Just received a bunch of new character portraits for the four companion characters. They now EMOTE with EXPRESSIONS.
A tiny minor detail but one I am enjoying immensely.
This is Logan. He can now express FEAR! 8-0
(http://www.wadjeteyegames.com/temp/unavowed-logan.png)
Thie is Mandana. She can now express HAPPINESS! :-D
(http://www.wadjeteyegames.com/temp/unavowed-mandana.png)
This is Vicki. She can now express SARCASM! 8-)
(http://www.wadjeteyegames.com/temp/unavowed-vicki.png)
This is Eli. He can now express ANGER! >:(
(http://www.wadjeteyegames.com/temp/unavowed-eli.png)
Really great work there! (nod)
nice stuff! Did you show that Djinns close up face already? Or is he a mystery? ;-D
Quote from: Dave Gilbert on Mon 24/04/2017 15:52:43This is Vicki. She can now express SARCASM! 8-)
This is more true than you realise. :P (laugh)
Seriously, though, the portraits look fantastic! ;-D
I remember that last shot when it was just white stick figures! Come a long way. :)
Quote from: selmiak on Mon 24/04/2017 19:53:40
nice stuff! Did you show that Djinns close up face already? Or is he a mystery? ;-D
You mean this guy?
(http://www.wadjeteyegames.com/temp/unavowed-kalash.png)
(nod)(laugh)
Looks awesome!
Mandana reminds me of Sinclair (http://snk.wikia.com/wiki/Sinclair) from Art of Fighting 3. And that boat scene Prince of Persia 2.
A question though, what is this weird base art resolution you're using? It looks too pixellated to be 640x480 yet I don't recall 320x240 being able to pack so much detail on single screen?
It'S 640 x 360!
Very nice screens! I like the portraits.
Quote from: InCreator on Wed 26/04/2017 11:27:59
A question though, what is this weird base art resolution you're using? It looks too pixellated to be 640x480 yet I don't recall 320x240 being able to pack so much detail on single screen?
I think it's 640x360 (twice the size of 320x180) which is a reasonable aspect ratio for modern screens. [edit: beaten by Dave]
wow. so expressions. much portraits.
A bit OT but I just thought I'd mention that Mostly Walking, a fairly famous youtube show that does weekly episodes blind-playing adventure games, just mentioned that they are playing a Wadjet Eye game starting from next week.
Previously they have played Gemini Rue and were very impressed with it. They have just finished The 7th Guest and said they need to "treat themselves" with a good game after that and decided on another Wadjet Eye game.
What I like most about these screenshots are the color schemes. Really good stuff.
I did another devstream today! Here's me implementing a bunch of characters and scenes. NOT spoilery, I promise.
https://www.youtube.com/watch?v=z1FHR2ZmM0I
Really fun streaming, can't wait for the next one.
Thanks. They are fun to do.
Thanks for the video, Dave. I was stoked to see that you mostly use AGS the same way I do. I had a great big smile on my face watching you prepare the view animations for Winnie and just clicking the Add New Sprite button until you ran out of sprites and then deleting the blank box. A process I go through every time.
Also the forgetting to turn scaling back on after the characters reenter the room from a different way. Feeling that!
You are quite fearless I must say to show the sometimes goofy process of development in this warts-and-all manner.
Going to be following more of your streams in the future for sure!
Quote from: Mandle on Thu 25/05/2017 16:13:34
Thanks for the video, Dave. I was stoked to see that you mostly use AGS the same way I do. I had a great big smile on my face watching you prepare the view animations for Winnie and just clicking the Add New Sprite button until you ran out of sprites and then deleting the blank box. A process I go through every time.
There is a context menu in the View editor. It allows to copy all sprites from the sprite folder, clone loops, clone loops with frame flipped, etc. Maybe that's not very obvious that there is one, since the editor look like a seamless grey panel. I found it myself only by an occasional rightclick on a frame.
Loving to watch it again, thanks a lot for doing this and sharing it for us late comers to the party. (nod)
Huh. I know about the dropdown and use it frequently, but I never even NOTICED the "copy all from folder" option. How long has that been there? That's quite handy!
Quote from: Dave Gilbert on Thu 25/05/2017 17:59:54
Huh. I know about the dropdown and use it frequently, but I never even NOTICED the "copy all from folder" option. How long has that been there? That's quite handy!
Oct 31 2010 (https://www.adventuregamestudio.co.uk/forums/index.php?topic=42104.msg558228#msg558228) 8-0
...
Yep. I suck at everything.
Playing around with a new gif recording method.
[imgzoom]https://media.giphy.com/media/jIJwDQLnAmduo/giphy.gif[/imgzoom]
Could someone tell that little girl drawing with crayons that it is raining? (wtf)
Ooh, so very pretty and atmospheric. :-D
Quote from: Kumpel on Wed 31/05/2017 09:05:17
Could someone tell that little girl drawing with crayons that it is raining? (wtf)
I think she's using chalk... which is even dumber when I think about it. (laugh)
Haha. She's under a tree. :D
That sky looks ominous!
Unavowed is also known as "Men in Ties Passing a Baby to Each Other: The Game"
(http://www.wadjeteyegames.com/temp/babypass.gif)
So fun and adorable! This GIF made my day! (laugh)
"It's your kid!"
"Nope, it's yours!"
"Nah-uh!"
"Not mine!"
"Yours!"
"'fraid not!"
etc.etc.
Quote from: Mandle on Thu 08/06/2017 01:03:45
"It's your kid!"
"Nope, it's yours!"
"Nah-uh!"
"Not mine!"
"Yours!"
"'fraid not!"
etc.etc.
We need Maury to clear this up.
Love it (the gif and the responses)! :-D
Hey all. I'm at about the 3/4 mark and I've got a new playable build to test out. We're looking to get some fresh eyes on it, so if you are interested in testing let me know. Register on the Wadjet Eye forum (http://www.wadjeteyegames.com/forum) and tell me your username and I'll give you access.
Quote from: Dave Gilbert on Wed 14/06/2017 14:11:06
Hey all. I'm at about the 3/4 mark and I've got a new playable build to test out. We're looking to get some fresh eyes on it, so if you are interested in testing let me know. Register on the Wadjet Eye forum (http://www.wadjeteyegames.com/forum) and tell me your username and I'll give you access.
I am taking couple of weeks off work soon, is it OK if I will play the game a bit and tell what I found when I am back in July? :)
I think I haven't played an AGS game in many months...
PS. I registered by the same nickname.
Wow, would love to, unfortunately I can't beta test right now. :~(
I would love to apply! I've been a beta tester on many games including Kathy Rain, and one or two other commercial games.
My registered nick on Wadjet Eye Games site is "Mandle", same as in here!
You're in, Mandle.
Quote from: Dave Gilbert on Thu 15/06/2017 12:29:16
You're in, Mandle.
YAY!!! Will you be informing us here in AGS as well when it's time?
[gush]
I'm so excited! The Blackwell series was the first commercial AGS games I ever played, and they opened my eyes to the fact that it was possible to produce professional level games with AGS. Now I get to help out with a Wadjet Eye game?! 8-0
[/gush]
It's time right now, Mandle. Check the forum where you registered. You should have access to the beta section.
edit: I should have posted this via PM. Sorry for that.
OMG!!! I must have read wrong! Sorry! I'm all over it like a hobo on a ham sandwich!
Quote from: Crimson Wizard on Wed 14/06/2017 15:26:27
Quote from: Dave Gilbert on Wed 14/06/2017 14:11:06
Hey all. I'm at about the 3/4 mark and I've got a new playable build to test out. We're looking to get some fresh eyes on it, so if you are interested in testing let me know. Register on the Wadjet Eye forum (http://www.wadjeteyegames.com/forum) and tell me your username and I'll give you access.
I am taking couple of weeks off work soon, is it OK if I will play the game a bit and tell what I found when I am back in July? :)
I think I haven't played an AGS game in many months...
PS. I registered by the same nickname.
Sorry didn't see this! Drop me a line when you're back and I'll give you access then.
edit: Oh I misunderstood. You're taking a few weeks off and want to play the game now? OK! Access dutifully granted!
I've been playing the shit out of this game today, and I have about three pages of notes to submit as my first beta tester report, but the game held me playing for too long and now it's past my bedtime by a few hours...
Best sign of a good movie, book, or game though: Kept you up at night because you just had to know what happened next!
I will submit report over the weekend!
Awesome. Don't clutter this thread with feedback/notes and things. Just post them on the WEG forum.
Quote from: Dave Gilbert on Fri 16/06/2017 17:17:15
Awesome. Don't clutter this thread with feedback/notes and things. Just post them on the WEG forum.
BTW, Dave, have you considered using bug tracker? I am not ready to send you anything yet (probably will start playthrough on weekends), but reading through the thread on your forum was bit overwhelming. It might be tough for you to read all the reports from single thread like that? Or maybe you got used to it :).
I've tried using bug tracking software but it was a faff and a half getting people to actually USE it. Since these are volunteers and not pro testers, we just do it this way. I know it means lots of issues get reported more than once, but since it's just me doing the bug fixing it doesn't bother me.
(although I admit that the thread for the current build is one of the LONGEST in WEG history, so there's that)
Quote from: Dave Gilbert on Fri 16/06/2017 17:17:15
Awesome. Don't clutter this thread with feedback/notes and things. Just post them on the WEG forum.
Yup, understood!
Some fun insight into the dev progress from my side:
I recently have had some free time to work on whatever I think needs polish while Dave is designing the next section, and my efforts in character art study made me feel like the front and back character sprites needed some work. Dave agreed to me editing them, and after several iterations, with input from clever friends, you can see the difference here:
(http://i.imgur.com/gViQvp7.png)
The old ones are pretty funny and bad, really. Designing a character sprite at this resolution, in this "more realistic" style than I cut my teeth on, takes me a really long time. Grundislav was inspired by my first redesign to increase the entire resolution of the sprites in his game, and he's probably been faster at doing that than I have at reworking these. Damn him. :=
Anyway, this represents my personal growth in a year and a half of work and learning in this new resolution, in an area that I'm not very good at. I'm currently reworking hundreds of frames of animations slightly to make these fit in more, but the change feels worth it. It's cool to have the opportunity to spend time learning this stuff, and now I feel less guilty when I work on the next, super secret project that the sprites in Unavowed look so weak in comparison, because I had a year in which to learn how to draw those better. You folks have always seemed to follow my personal growth with interest, so I wanted to show these off so you could see what I've been learning.
For those of you interested in a slightly more comprehensive breakdown and comparison of silhouettes in character design for adventure games, I wrote an article about this over on Adventure Gamers (https://adventuregamers.com/articles/view/33008) for my A Look at Graphics series.
With all that said, back to the drawing board with me. Literally. :cheesy:
I still haven't learned how to improve my jokes yet, Dave won't let me spend any time on that. I bet it's because he thinks my jokes are REALLY GOOD and he'd be very, very upset if I changed them. : D
I REALLY want to play this.
Great new sprites, Ben! I was just looking a the This City at Night thread (http://www.adventuregamestudio.co.uk/forums/index.php?topic=37290.0) that Darth had to lock: I think it's fair to say your character sprites often used to be rather stiff (even in more recent games like Technobabylon (https://adventuregamers.com/screenshots/view/23858/50484)). Not these ones, though! Even though the change is relatively subtle for some of the characters, I think it'll make a big difference to the experience, in terms of making it feel more natural and "real".
Quote from: ThreeOhFour on Tue 27/06/2017 06:01:11
I recently have had some free time to work on whatever I think needs polish while Dave is designing the next section, and my efforts in character art study made me feel like the front and back character sprites needed some work. Dave agreed to me editing them, and after several iterations, with input from clever friends, you can see the difference here:
Lol. I recall someone complained on Wadjet Eye forums recently, that everyone is looking like they have same height and male gender :).
Myself I think current walking animation is bit "stiff" (reminds me of your old games).
When we first started, Ben was unfamiliar and less confident with the high-res style so he worked primarily from a template (one for male, one for female). A year and a half into production, I doubt he even uses the template anymore.
Thanks Snarky, and yeah, I agree, you can see me talk more about the stiff postures, including TB, in that article I linked to.
As for template walkcycles (and animations in general), yep, the combination of a couple of new factors to contend with - higher resolution, and the fact that there were 6 main characters who'd be fully animated, meant I had to do something to make a very intimidating project more manageable. I agree that they walk a bit stiffly! I've since sunk some time and study into better 640 res walkcycles, hopefully making some improvements for next time around!
Thunderbolts and lightning very very frightning.
(http://www.unavowed-game.com/temp/unavowed-citiscape.gif)
Quote from: Dave Gilbert on Fri 04/08/2017 14:13:42
Thunderbolts and lightning very very frightning.
I bet your game has neither Galileo nor a figaro.
But it is magnifico.
I sure hope so because I'm gonna buy it.
Very impressive and atmospheric. Is this the final version or will there be additional wind and character animations?
Official poster art finally revealed!
(http://www.unavowed-game.com/temp/UNAVOWED-small.png)
Looks like snake eyes on the right woman.
Very pretty! Definitely heightens the excitement.
I did another devstream!
https://www.youtube.com/watch?v=iL7wzOde6b4
I always feel stupid when I watch these... wait, you can do that? There's a shortcut for that?!
Thanks for doing them, and the game's looking fantastic!
Is it me, or are your main characters all very tall? :smiley:
I'm going by head height vs. chest height vs. legs height.
Awesome, looking forward to have the time to fully watch and listen to it. :-D
Looks simply gorgeous & I hope it is as good as the last Blackwell :D
While exhibiting at Play-NYC, I was interviewed by the NYC Geek Society about Unavowed.
I look a lot more wild-eyed and manic than I remember being.
https://www.youtube.com/watch?v=lUwPCCYPGCo
OMG I am just watched the recorded dev stream, I am so grateful for your stream, learning a lot!!! Thank you! Also this game looks awesome, until now I got every Wadjet Eye games, so I am looking forward a lot for this one! ;-D
(http://www.unavowed-game.com/temp/100rooms.png)
*collapse*
You have only 200 in reserve...
Heh. I didn't know there was a limit! Still, I seriously doubt we'll get that far.
You can have more rooms, they just won't save state. The more impressive of the 100 rooms is the awesome art they have to go with. Also thanks for showing that trick on how to get the previous room from current, that will be useful in my game :)
"Get the previous room from current?" I'm not sure what that means, but I'm glad I helped!
Presumably the use of Character.PreviousRoom.
The devstream was a fun watch, though I kept screaming at the screen to warn you about the messed-up fading of the lantern. (laugh)
Hah, I didn't know about the import all sprites from a folder in a view! I used to click like 100 times for certain animations! Thanks
I didn't know about it either until recently. It's at the bottom of the command list so I always missed it.
I'm not entirely sure how things work in AGS but generally declaring int x in repeadetly execute always isn't a good idea. It should be declared once and then one should change the value in the repeatedetly execute always function. I'm sorry if this is too off topic but I would really like someone to confirm that (pm is fine too)
Anyway, it's great to watch you work. A lot can be learned!
Devstream #4!
https://www.youtube.com/watch?v=YkY8hgNLO7k
I can't help but think of the Rihanna song 'Work' when I see the name of that video :-D Except it's Dave singing doors doors doors doors doors.
Anyway, these streams are great, looking forward to the next one!
Quote from: Dave Gilbert on Mon 18/09/2017 18:22:32
Devstream #4!
Randomly clicking onto middle of the video, watching how character is tying a red ribbon between two objects. Remembering a puzzle from intro scene where you have to do similar thing to a wire.
Is this a game about connecting things together? :D
Quote from: Crimson Wizard on Wed 20/09/2017 12:58:26
Quote from: Dave Gilbert on Mon 18/09/2017 18:22:32
Devstream #4!
Randomly clicking onto middle of the video, watching how character is tying a red ribbon between two objects. Remembering a puzzle from intro scene where you have to do similar thing to a wire.
Is this a game about connecting things together? :D
In the sense that MOST adventure games are about putting objects together, yes! 8-)
We've been fiddling around with some establishing shots.
(http://www.unavowed-game.com/temp/unavowed-wallstreet.gif)
(http://www.unavowed-game.com/temp/unavowed-logan.gif)
(http://www.unavowed-game.com/temp/unavowed-train.gif)
(http://www.unavowed-game.com/temp/unavowed-HQ.gif)
Slick as hell! I love the classic-animation multi-plane tricks you're doing to fake camera tilts and crane (mainly in the first and particularly the last shot). I also think making the windows in the skyscrapers slightly irregular rather than aligned in a perfect grid helps the move read much more clearly. Nice job! If you add a bit of animation (the flames/flickering, the ghosts, maybe some slight spin to the clouds), this will be close to movie-level quality.
The nitpicker in me can't help but point out that in the first animation, the rain should be in perspective with the buildings, "star-fielding" out from the point of convergence.
This looks nothing short of stunning. I don't know how Ben manages to outdo himself with every new game. His work is so beautiful it makes me want to cry :-D
Awesome stuff. I can't stop staring at that subway train running over me again and again like the animal blinded by the light! 8-0
Hey Dave! Lovely art! This is beautiful. I love this!
I have some minor things I noticed, since they will be shown only once and quick in the game, they are very minor and probably a bad return on investment to pursue. But still, thought would mention.
The first shot, the rain though looks a bit wrong? This is a quick reverse close-up from Singing in the Rain (around 1:42) (https://youtu.be/D1ZYhVpdXbQ?t=1m41s). In the gif the rain is falling from up to down, but from the angle the rain looks to be going horizontal, instead the drops should falling in front of the camera.
I love the train and the dude meditating.
On the last shot, I don't know how you are doing the panning, but in the gif the movement doesn't look smooth. If the game is 60fps and you are tweening y position of the objects/GUIs it will probably look smooth, but in the gif it doesn't look smooth.
Quote from: eri0o on Tue 24/10/2017 23:14:39
On the last shot, I don't know how you are doing the panning, but in the gif the movement doesn't look smooth. If the game is 60fps and you are tweening y position of the objects/GUIs it will probably look smooth, but in the gif it doesn't look smooth.
GIF compression is, sadly, a thing.
These are so stunning! I can't wait to see them in-game! ;-D
Need to start playing this game. Tell me it's coming soon!
Great shots! I'm a big fan of tall skyscrapers against ominous, dark, red sky. :) The subway train collision is also very cool.
how would you implement these fullscreen animations into the game? Do you render out a movie (which codec? ogv? avi? where is mp4 support?) and play it in AGS when the time has come or do you render out single png frames and play a full screen animation frame by frame?
frame by frame loses less datails but maybe makes the game stutter just because it has to update the whole screen like 24 or 12 times a second. the codecs in videos allow for p- and b- frames that make displaying and updating the whole screen faster and less resource intensive. Which is the best way to go in AGS?
Wow, those establishing shots are breathtaking!
Just posted this one to Twitter for #screenshotsaturday. I'll post it here, too!
(http://www.unavowed-game.com/temp/unavowed-frozen.gif)
This is actually nice, but it could look a lot better with some aditional little animations like water dripping from mans hair, fingers and streaming down his face.
But its good in this form too:).
Creepy awesome! 8-0
The ripples in the water looks fantastic!
Quote from: Blondbraid on Sun 29/10/2017 12:43:33
The ripples in the water looks fantastic!
Completely agree with this. The ripples are amazing! 8-0
My AdventureX talk is up! I talk about Unavowed somewhat:
http://www.youtube.com/watch?v=ZaNYwDJRHi0
And if you're not totally sick of watching me talk, Adventure Corner did an interview with me:
https://www.youtube.com/watch?v=6gOF0t7BOZM
^ +1
That was a great, informative talk. Thank you for sharing your processes and frustrations.
The interview was also really interesting. I'm looking forward to Unavowed and everything else on the horizon.
a Ben304 game with Dave's drawings 8-0 !
Quote from: eri0o on Tue 28/11/2017 01:11:35
a Ben304 game with Dave's drawings 8-0 !
That would be horrible. At least visually!
I was interviewed by Indie Hangover several months ago and it just went live!
http://www.youtube.com/watch?v=5uI3qVNvBbY
I created a function in Unavowed called omg();
Take a guess what it does.
(http://www.unavowed-game.com/temp/omg1.png)
(http://www.unavowed-game.com/temp/omg2.png)
(http://www.unavowed-game.com/temp/omg4.png)
Will the higher tier function be called omgwtfbbq(), for when omg() is not enough?
I like how everyone on the boat looking at the sea monster is like "OMG!" and the one lady in white is like, "ORLY? Meh..."
Date of release, please. :)
Oh look. A TEASER TRAILER!
http://www.youtube.com/watch?v=b-MMqOakEIs
Quote from: Dave Gilbert on Wed 06/12/2017 17:11:43
I created a function in Unavowed called omg();
Take a guess what it does.
Looks like it makes everybody's teeth fall out (nod)
Love the trailer though. Can't wait to play this.
The trailer looks amazing! ;-D
Dang...this looks intense!! And (per usual)...very, very amazing. Absolutely, as with all of WadjetEye Games, cannot wait to purchase and play.
Oh yeah, forgot to say that this is pretty much a guaranteed purchase from me and that the trailer is great 8-) The establishing shots look awesome in the trailer. The narrator is great too! I had to watch twice to check if you had already added voice over because the narrator is so good! (...I only don't like the fire shot sound at 39 seconds)
The Steam page is LIVE! If you have any interest in buying the game someday, please wishlist it!
(http://www.unavowed-game.com/media/steamEmbed.png) (http://store.steampowered.com/app/336140/Unavowed/)
You'll be on Gog too, right?
They haven't said no to me yet!
Looks incredible, you guys are really inspiring :) can't wait for release
I beg your pardon, I didn't understand if there is a combat-system. The characters may die fighting the monsters and game-over?
Quote from: TheFrighther on Wed 20/12/2017 18:02:59
I beg your pardon, I didn't understand if there is a combat-system. The characters may die fighting the monsters and game-over?
Nope! No combat. Any fighting is done via typical adventure game mechanics.
Interesting. I'd love to hear more about how this will work.
Just saw the trailer, epic!
Thanks! Also: Woo 14th page.
Quote from: Dave Gilbert on Wed 20/12/2017 18:04:16
Quote from: TheFrighther on Wed 20/12/2017 18:02:59
I beg your pardon, I didn't understand if there is a combat-system. The characters may die fighting the monsters and game-over?
Nope! No combat. Any fighting is done via typical adventure game mechanics.
Interesting. I've always thought point-and-click adventures were kind of like cRPGs minus the combat. This sounds like an elegant way to import some of the fun and interesting aspects of RPGs into a p-n-c while keeping the gameplay about puzzle/problem solving.
So I've been doing quick little devlogs where I show off various features of the game. Here are the first two (they are about five minutes long each):
https://www.youtube.com/watch?v=0mOhHzSN4Ww
https://www.youtube.com/watch?v=NRZyt0PSIoQ
ââ,,¢Â«Ã¢â,,¢ÂªÃ¢â,,¢Â© Woahhhh we're halfway there (to the maximum sprite limit!) ââ,,¢Â«Ã¢â,,¢ÂªÃ¢â,,¢Â©
(http://www.unavowed-game.com/temp/halfway.png)
Working on the last section of this game now. This... might actually get done.
What was the highest you reached before?
Technobabylon hit 10831. That's our highest so far.
Oh good god.
(http://www.unavowed-game.com/temp/finalroom.png)
Nice work Dave ;-D
Sweet. This game's going to be epic.
Congrats on getting to the finish line!
Congratulations, this must be one of the largest AGS projects I've seen, a pretty epic feat!
Quote from: SilverSpook on Tue 16/01/2018 19:37:58
Congrats on getting to the finish line!
Not there YET. But getting close.
I can't wait, Dave ;-D
Quote from: Surdy on Thu 18/01/2018 18:03:28
I can't wait, Dave ;-D
That reminded me of 2001 A Space Odyssey.
I was interviewed by Game Wisdom!
http://www.youtube.com/watch?v=BrGrmMh6HlA
Just an update. The game has officially hit ALPHA (!!) and we are starting the painful process of testing it now. We're also starting the VO casting process.
This actually might get done.
might? might? Was there ever any doubt? ;-D
Does anybody even listen to these interviews. Dave talks about how he hates his life and wants to burn everything down in a huge fire and dance around it naked and high on Epinephrine and laugh like a maniac while in a background process he downloads unity for technobabylon 2! ;-D
Quote from: selmiak on Sun 11/02/2018 11:38:00
Does anybody even listen to these interviews. Dave talks about how he hates his life and wants to burn everything down in a huge fire and dance around it naked and high on Epinephrine and laugh like a maniac while in a background process he downloads unity for technobabylon 2! ;-D
It's been a rough year.
;)
I like both the idea of a technobabylon 2 and also making it in 3D. Using unity for that is probably the best choice atm if you don't want to write your won 3D game engine from scratch. I know blender has a game engine too and blender is open source, though unity is probably way more advanced than the blender game engine... yet. And all this happens when I think about making backgrounds for an AGS game completely in blender (or use real life photos or both mixed...) but I don't have a story yet or use the blender game engine for good... ;)
Thank you so much for sharing your interview with Game Wisdom, for months I've been stumped and having the writers block until I watched this video, and suddenly something you said finally clicked in my mind. Also can't wait to play the game :-D
Happy to help! Now I'm curious what that magic piece of advice was, so I'll remember it when I get blocked next time. :x
Quote from: Dave Gilbert on Mon 12/02/2018 14:10:47
Happy to help! Now I'm curious what that magic piece of advice was, so I'll remember it when I get blocked next time. :x
Basically advice about writing dialogue & characters 55:20-58:50 ;)
Thought you guys might get a kick out of hearing some samples of the VO:
Frank Todaro as Eli. (https://soundcloud.com/dave-gilbert-12/eli-samples?in=dave-gilbert-12/sets/unavowed-vo-samples)
SungWon Cho (AKA ProZD) as Kalash (https://soundcloud.com/dave-gilbert-12/kalash-samples?in=dave-gilbert-12/sets/unavowed-vo-samples)
Since the cast is so large, I opted to record half of it with remote actors this time around. Anyone who has worked with me before (hi Francisco and Vince and Josh and Vic) knows I HATE doing that, so this was a big step for me. In March we're going to be having two weeks straight of local recording sessions to get the rest of everything done (all 12k lines of it. Shudder), so I'll probably be posting quite a few of these!
How was the experience? Do you still hate it?
Oh the experience was fine, and much easier than booking and travelling to a recording studio! My main issue with it is that it's much harder to get everyone's mic and sound levels consistent when all the VO is recorded on different microphones, so I have to be very diligent about listening to the recording quality during the auditions. But even still, I do miss the direct control I have when I direct in person. It's also a lot more fun. :)
:grin: Go Davey, go Davey, go Davey.:cheesy:
just a lil boost of ooorah..
Hope to see ya soon., Thanks for all you do. You and your better half...lol
This looks so good.
Vampire: Bloodlines is my favourite game ever, and I love the Dresden Files. Unavowed is like a perfect mashup of things I like the most and I can't wait to play it! It's my most anticipated point and click by far.
Also I can't believe there are 122 rooms in your game. You are crazy.
...125 now.
....
Hey Dave, I hope you didn't get my comment wrong on the previous page. Damned, I wasn't even drunk while writing this, just some kind of twisted humor that noone watches these long youtube video in whole and I could cite you however and make people actually watch this and excitement and surprise to find these 5 mins about tb2 in the loooong interview and also kind of disappointment you have to finish unavowed first before TB2. It's been indeed a rough year, oh my nerves, I wish you best of luck and lots of strength to make a great unavowed!
:grin: Looks like dropped off radar.. Late 2018 I guess like december? Lamplight City also looks to never b complete. like one is waiting for the other to release so second out will like win some kinda sale race? just a guess
Getting close! We're at the "beta" stage now and going through the testing process. A preview build is going out to the press on Friday and we're going to announce a release date sometime in the next couple of weeks. I know I haven't kept up this forum thread like I should have, but you can follow the game's progress on our Twitter feed! (http://www.wadjeteyegames.com)
That's great news Dave, all that work is paying off! Can't wait to get my hands on it.
Thanks! The problem with the final, fiddly stages of a game's development is that it's just not all that interesting to talk about!
God bless you n yours dave.. Great things you do, touching peoples lives with these games of yours..
I want thank you for all u do.. I was just trying elicit a response: and got one...
Thanks Dave..You deserve a break today!!
Slight brag mode.
Look what just hit #1 on the Adventure Gamers Hype-O-Meter!
(http://www.unavowed-game.com/temp/hype-o-meter.png)
Quote from: Dave Gilbert on Wed 30/05/2018 16:05:27
Slight brag mode.
Look what just hit #1 on the Adventure Gamers Hype-O-Meter!
Sweet.
Sorry, my heart belong to Larry. :~(
_
Yay! ;-D
Congrats! I know I'm hyped!
We have a release date! Unavowed is launching on August 8th!
Here's our new trailer:
http://www.youtube.com/watch?v=V_xysUrYgbg
Wow, that was an epic trailer! 8-0
Awesome. Sounds like it'll be an instant classic... (nod)
Good luck with the launch!
Fantastic trailer. Way more excited about this than I was before. I love that dragon!
Love the trailer. Can't wait, Dave :)
It will be ready for my birthday :D
:wink: Joey is alive......
Coming soon on GOG!
https://www.gog.com/game/unavowed
Nice fly, Gilbert!
_
Yep! It'll be on Steam, GOG and Humble. And it will launch on Mac as well as PC. Linux will come later.
Five days to go. 8-0
Quote from: Dave Gilbert on Fri 03/08/2018 18:37:43
Five days to go. 8-0
I do not believe you, sir! :-D Because according to the opening post of this thread:
Quote from: Dave Gilbert on Mon 21/03/2016 18:28:40
Coming in 2017!
(http://s14.directupload.net/images/user/140717/vu3ficye.gif) "YAY! - GO, GO, GO FOR IT!" (http://s14.directupload.net/images/user/140717/vu3ficye.gif)
Players, prepare yourself for the chance to get a new fantastic (I am pretty sure to become an awards winning) game. 8-)
I was one of the lucky testers and I just can recommend you to catch it as soon as possible. (nod)
You decide who is part of the team. Find out about how to use the different abilities of your team members.
Their abilities influence the way to reach your goal so you might want to play it several times with different characters... :grin:
Dave, you and your team did a really great job! (http://s1.directupload.net/images/user/140716/yx5ry34l.gif)
Thank you so much, Tabata!
It's out! (http://www.unavowed-game.com)
/dies
Don't die yet. A lot of people can't buy the game on Steam because there's no price set for their countries.
Dave's sorting it!
https://twitter.com/WadjetEyeGames/status/1027204513739038726
Quote from: Cl... on Wed 08/08/2018 15:57:39
Don't die yet. A lot of people can't buy the game on Steam because there's no price set for their countries.
That's been fixed. For some reason, Steam didn't validate some of the regional prices before I launched and I didn't know about it. I resubmitted them and have to wait for them to approve 'em. In the meantime, you can buy the game with the Humble widget which includes a Steam key. (http://www.unavowed-game.com/)
Congrats on the release. (nod) :-D
Congrats Dave and everyone involved on the release! <3
I swear, this day's been full of excellent news since early morning. Congratulations on the release! :D
Congratulations on the release! Can't wait to sink my teeth into this one!
Woohoo! Congrats!
Congrats! Looks like an instant classic.
Congrats Dave and team on crossing the finish line!
Completed Games Thread (http://www.adventuregamestudio.co.uk/forums/index.php?topic=56356.0)