Adventure Game Studio

AGS Games => AGS Games in Production => Topic started by: Matti on Thu 22/05/2008 15:35:29

Title: Vacations To Pay - The project is dead!
Post by: Matti on Thu 22/05/2008 15:35:29
It's just a working title. I don't know yet how I'm going to name the game.

You have three days to get enough money to pay a train-ticket and spend your vacations in some other country.

Some things I should mention:

When I first came in touch with the editor in late 2006 I just started off and drawed a bar and some people in it. Then I let it down for a year and started again last december. I didn't have a plot, just some pictures and characters. I wanted to use them and I used the idea of the player character going to get money just to have an easy plot where my already drawed stuff could fit in. So the plot is in fact a bit "thin" (as SSH stated in his blog). All I'm doing is adding some (hopefully) entertaining actions, dialogs and locations to that plot. It's all somehow an experiment, but I think the outcome will be something that is worth to be played.

As for the drug trips: I didn't include them because I'm a junky or something. The reason was more of an artistic nature. I wanted to add some psychedelic stuff that wouldn't fit the usual everyday- setting I use for the game, so I thought: Why not let the player have hallocinogene drugs? The problem is that I'd also like to make a sci-fi game or a surrealistic game but I don't know if this will ever happen, so I'm always willing to put elements of other ideas in this game which is not going to work.

I don't think I'll add a second chapter like I originally planned. Instead I'll add some stuff to the town to make it more interesting.

I try to get this game done this year as I'm considering making another game.

-----------------------------

As for now the game features... a thief, a dealer, cops, a demonstration, psychedelic drug trips, lots of dialogs, plotchanging according to the player's decisions.. and some animals..

Technical aspects:
- Large animated sprites (like a car and a train wagon)
- 800x600 32-bit resolution (yeah, it's a bit slow)
- 30 MB filesize so far (not zipped)

-----------------------------

NEWS

June 29.:

Good news, everyone. I fixed my .NET Framwork problem and can finally work with the editor again. I still have to do a lot of studying for the exams next month but I'll do some scripting and characterart in the meanwhile.

-----------------------------

PROGRESS

Plot/Puzzles: 80%
Backgrounds: 40% (6 Rooms finished, 7 in progress, ~3 left)
Character(-animation): 25%
Scripting: 10%
Music / Sound: 40%

-----------------------------

OK, here are some first impressions.

The screenshots are taken from a 2000 px long bar, that could be called the center of the town, basically due to its size and the number of persons in it.

First screenshot: Updated characters and Inventory, July 7.


(http://www.2dadventure.com/ags/new_bar_01.png)

(http://www.2dadventure.com/ags/bar03.gif)
Title: Re: Vacations to pay (very early phase)
Post by: Dualnames on Thu 22/05/2008 15:39:32
Coolish loooking..
Title: Re: Vacations to pay (very early phase)
Post by: Darth Mandarb on Thu 22/05/2008 16:33:40
Sounds interesting enough!

However ... if you want/need feedback on the graphics (other than "looks good!") please post in the Critics Lounge for that!  Just use this thread for updates on the progress/production of the game!

Good luck!
Title: Re: Vacations to pay (very early phase)
Post by: Alarconte on Thu 22/05/2008 17:01:20
I like the idea, Is Life-Like, center the story in a location and make it differente with different characters well the player go trougth story.

And I to say that the the female art is hot ;)

Luck!
Title: Re: Vacations to pay (very early phase)
Post by: on Thu 22/05/2008 17:02:55
Looks really nice! I'd like to have a go when its ready :)
Title: Re: Vacations to pay (very early phase)
Post by: Nacho on Thu 22/05/2008 17:16:43
I think there is an in-game. You gotta locate the red stars in each room.
Title: Re: Vacations to pay (very early phase)
Post by: Matti on Thu 22/05/2008 17:54:44
@Nacho:

Yeah, perhaps I should change the task to "Find all the red stars!"..

Edit: Sorry, misunderstood your comment. I thought, you wanted me to PLACE a star in every room, but, yes, you're right: There IS a star in every room. But's that's just the bar, no star in other rooms..  ;)

@Mods:

For I am doing all the stuff on my own it will really take a while to finish it..


The character walking (haven't done the up and down cycles yet).

(http://www.2dadventure.com/ags/mainchar3.gif)
Title: Re: Vacations to pay (very early phase)
Post by: Darth Mandarb on Thu 22/05/2008 18:18:13
Quote from: Darth Mandarb on Thu 22/05/2008 16:33:40However ... if you want/need feedback on the graphics (other than "looks good!") please post in the Critics Lounge for that!  Just use this thread for updates on the progress/production of the game!
Title: Re: Vacations to pay (very early phase)
Post by: Matti on Thu 22/05/2008 18:26:30
Yes, sorry. Next time I'll post it there..

Edit: I deleted the map. Was too early to show anyway..
Title: Re: Vacations to pay (very early phase)
Post by: Nacho on Fri 23/05/2008 12:51:51
I think that placing a star in every room, not just in the bar, should be a nice ingame ^_^. If my vote counts, go on with it!  :D
Title: Re: Vacations to pay (very early phase)
Post by: Cyrus on Fri 23/05/2008 15:14:47
I agree. Try to hide the stars (so it won't be so easy) and to prepare an Easter Egg for those who collect all of them.
Title: Re: Vacations To Pay (updated: 28 may)
Post by: SuperDre on Fri 30/05/2008 16:02:44
Looks great... keep up the great work.. ;)
Title: Re: Vacations To Pay (updated: 28 may)
Post by: neon on Fri 30/05/2008 18:28:06
Will there be a german version? I'm asking because of the 'Billardtisch' description.
Title: Re: Vacations To Pay (updated: 28 may)
Post by: IndieBoy on Fri 30/05/2008 20:05:28
Looks very nice. Will be keeping an eye on this :D Good Luck with the project ;D
Title: Re: Vacations To Pay (updated: 28 may)
Post by: Matti on Sat 31/05/2008 14:39:27
Thanks for encouraging me, everyone.

@Neon:

Yes! Currently I'm writing everything in german. I'll have it translated to English when it's finished, but there'll definitely be a german version available.
Title: Re: Vacations To Pay (updated: 28 may)
Post by: ThreeOhFour on Sat 31/05/2008 17:19:32
I thought I commented on this one but now I look I cannot see a comment by me  ???

Anyhow.

Promising screenshots and animation. Only thing I wish is that you'd draw the inventory items rather that photograph them, however as Darth points out this is not the Critic's Lounge and therefore I should not really be mentioning this. ;D

I hope to play this game soon :)
Title: Re: Vacations To Pay (updated: 28 may)
Post by: Matti on Sat 31/05/2008 22:19:15
Quote from: Ben304 on Sat 31/05/2008 17:19:32Promising screenshots and animation.

Thanks.

Quote from: Ben304 on Sat 31/05/2008 17:19:32Only thing I wish is that you'd draw the inventory items rather that photograph them,

I planned that anyway and I'll redraw the items soon.
Title: Re: Vacations To Pay (updated: 28 may)
Post by: neon on Mon 02/06/2008 09:20:50
Quote from: matti on Sat 31/05/2008 14:39:27
Thanks for encouraging me, everyone.

@Neon:

Yes! Currently I'm writing everything in german. I'll have it translated to English when it's finished, but there'll definitely be a german version available.

Ok, thanks for the info.

The graphics are very nice, especially the paintings on the walls. This kind of detail gives the game a very individual style.
Title: Re: Vacations To Pay (updated: 28 may)
Post by: Alarconte on Mon 02/06/2008 09:49:59
Yes, surely will be a game to remember by his unique graphics, almost be me :D
Title: Re: Vacations To Pay (new screenies: 8 June)
Post by: Matti on Sun 08/06/2008 16:53:49
Here are new screenies:

The street in front of the bar is almost finished now (and I replaced the lantern with a tree, looks nicer).

The other one is a nearby "almost-everything-you-need"-shop, which will be well-stocked soon.

(http://www.2dadventure.com/ags/street_n_shop.jpg)
Title: Re: Vacations To Pay (new screenies: 8 June)
Post by: Gepard on Sun 08/06/2008 18:42:09
I like those graphics. Suites the style of the game. And I also like the girl with the ponytails :f ))
Title: Re: Vacations To Pay (new screenies: 8 June)
Post by: Matti on Sun 08/06/2008 19:38:28
Quote from: Gepard on Sun 08/06/2008 18:42:09And I also like the girl with the ponytails :f ))

I like her too  ;).

In the game she's a friend of yours and is called Lucy, er... and in fact a picture of Lucy Liu was the inspiration for her...

I originally planned to have close-up views for some characters, then it would have been obvious, I guess..

(http://www.2dadventure.com/ags/lucy.jpg)
Title: Re: Vacations To Pay (new screenies: 8 June)
Post by: ginanubismon on Mon 09/06/2008 05:32:59
I like this, it kind of reminds me of a lot of those Comix I use to read.
Title: Re: Vacations To Pay (updated: June 29.)
Post by: Matti on Sun 29/06/2008 16:18:42
Good news and some words in my first post.

For I don't want to spoil too much I'm just posting already-known locations.

I want to make the environment a bit alive so that the player doesn't think he's walking through a ghost town. So the first thing I did was letting some cars drive through the background. Some citizens might follow. And I've redrawn the photographed items, Ben  ;):

(http://www.2dadventure.com/ags/new01.png)

(http://www.2dadventure.com/ags/new03.png)
Title: Re: Vacations To Pay (updated: June 29.)
Post by: tube on Sun 29/06/2008 17:31:55
Brilliant style. If the story/writing is any good, this'll definitely be a favourite.
Title: Re: Vacations To Pay - The project is dead
Post by: Matti on Tue 20/01/2009 18:05:19
I'm sorry to tell you that this project ist dead (for now).

My harddisc broke down and stupid me didn't make any backups, so everything I worked on is gone.  :'(

This thread was obsolete nevertheless because I was going to completely change the story (while using the same backgrounds and characters though).

I (presumebly) might restart the game some day but not in the near future since I'm currently working on another project which will take a lot of time.