WIP: Way of Now

Started by skyrim, Tue 20/05/2008 19:46:49

Previous topic - Next topic

skyrim

Intro
====
Set in a rich fantasy world where little problems are often blown out of proportions, a young man named Philipe recognizes his destiny and decides to gain fame and glory, having been told it shouldn't be too hard if he just gave it a serious shot. The next day, carrying only a backpack with spare clothes, he sets out into the dark unknown, not quite sure what to expect. Being no exception to the rule, he soon finds himself in a bigger mess than he signed up for.

Shortly after his departure, his fortunate future of riches and happiness takes a dead-ugly turn as he accidentally picks something up he wished he didn't- and runs for his life as the large, angry mob of drunk robbers carrying pitchforks starts chasing him with mutual interest.

Exhausted, Philipe has no choice but to halt his attempt to flee as he finds himself in an ancient forest he never set a foot in before. Just when things can't look much bleaker and the sound of snapping twigs and shouting men nears, unexpected ''help'' from a strange being looms nearby...

Features
====
Way of Now is intended to be a full-length game offering plenty of interactivity and provide comprehensive adventure gameplay experience. Next to unique music, backgrounds, animation and dialogue, it offers comically, challenging and yet (more often than not) logical puzzles and has a thrilling, arcade-style mini-game rendered fully in real-time 3D.

Early Screenshots (stable v0.1) (outdated) - Click to Enlarge
====




New screenshots
====



Progress
====
Story: 98.5%
Dialogue: 60%
Coding: 70%
GFX: 70%
SFX: 25%
Non-AGS: 90%

Overall: 68.90%

Credits
====
AGS- and additional coding, background / sprite graphics, story, game design: SKYRiM
Music / additional background graphics: TiMBO
Main sprite / additional graphics artist: ToRMeNT
Additional coding: MaDNeSS

Updates
====
11-25-2008 Whilst TiMBO has been working on some really catchy tunes, ToRMeNT decided to lend a hand concerning some graphics. He re-did my original lead character sprites, resulting in a much more professionally-done and overall better looking main character.

Alarconte

The character art seems interesting.

The Initial story seems arquetipical, hope you say us more things that make special your game, and talk about your fantastic world and how it affects your game.

What kind of minigame you did? I'm intrigued.
"Tiny pixelated boobies are the heart and soul of Castlevania"

Galactic Battlefare Capital Choice Part 1 , finished, releasing soon
GBF CC Part 2, WIP

Dualnames

Well  like the backgrounds so cheers on that. must say the story is typical I wanna see how it will be done though...Well keep going..
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

TiMBO

Oh it is anything but typical.. Believe me! :)
Winners don't cheat.
Cheaters don't win.
Ninjas don't die.

Currently working on Way of Now

Akatosh

Mind using a different filetype than .jpg? I'd recommend .png, as it doesn't screw up your graphics.

egamer

It sounds like an interesting game.  I'm intrigued by the idea of Belief Points.  I assume that you get these by picking up objects, etc.  Do they represent the players level of belief in himself, in his abilities?

skyrim

#6
Some updates to let you know we're still working on this project.

skyrim

We're still working hard on Way of Now, and its progressing just nicely. It's taking a little bit longer than assumed, but it's all for the better in the end - more updates soon, hopefully.

Dualnames

Glad to see this one still alive. I almost forgot about it..
Worked on Strangeland, Primordia, Hob's Barrow, The Cat Lady, Mage's Initiation, Until I Have You, Downfall, Hunie Pop, and every game in the Wadjet Eye Games catalogue (porting)

SMF spam blocked by CleanTalk