Hi!
I have an object in the foreground (a branch), and the character can walk behind it and that works fine but, I have made four objects of the branch so that the three outer parts of it are transparent. The Fourth object is the furthest outer one and its most transparent then the object next to it less transparent and so on.
But I've scripted this but none of the objects are transparent:
(this is for room2)
// room script file
function game_start() {
// called when the game starts, before the first room is loaded
SetObjectTransparency(1,30);
SetObjectTransparency(2,60);
SetObjectTransparency(3,90);
}
Is this completely wrong?
Please help and thanks!
The problem is hinted at in the comment:
function game_start() {
// called when the game starts, before the first room is loaded
The game starts in room 1 or intro, so you are setting the transparency for one of those room's objects. You want to put your functions in the before fade-in interaction for the room in which the tree is.
Hope this helps!
To be exact I clicked the "edit script" button ({}) in the "Room(2) settings"-screen and typed the script there.
Isn't that how it should be done, because I tried to type it in the global script but then it wouldn't know which room and a fatal error message came up.
Thank you! It now works perfect!