*.ags files possible in AGS3?

Started by Ezekiel000, Wed 24/10/2012 18:46:11

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Ezekiel000

Is it possible to produce an *.ags file of a game in AGS3?
If not is it possible to strip the engine from the compiled game exe?

I have 3 mini games in my project and which means I have 4 copies of the ags engine that I don't need.

Crimson Wizard

Not now, but it is being planned for the future versions.


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