Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: fiaschetta on Thu 16/11/2006 10:08:30

Title: 3 "display speech" contemporarily??
Post by: fiaschetta on Thu 16/11/2006 10:08:30
Is possible show three "display speech" (in three different colors) in the same moment to determine coordinates?
Title: Re: 3 "display speech" contemporarily??
Post by: Scorpiorus on Thu 16/11/2006 10:14:46
Yes it's possible but would require you to manually set up three Textual Overlays.

And what coordinates do you want to display?
Title: Re: 3 "display speech" contemporarily??
Post by: fiaschetta on Thu 16/11/2006 10:20:04
Quote from: Scorpiorus on Thu 16/11/2006 10:14:46
And what coordinates do you want to display?

It's a answer?

So, i need of the Textual overlays... now see on manual..
Title: Re: 3 "display speech" contemporarily??
Post by: Scorpiorus on Thu 16/11/2006 10:25:51
I guessed you were trying to display some coordinates. If not, then what did you mean with "...to determine coordinates?" ?
Title: Re: 3 "display speech" contemporarily??
Post by: SSH on Thu 16/11/2006 12:07:23
It's usually easier to use a GUI for debug info, if that is what you want...
Title: Re: 3 "display speech" contemporarily??
Post by: Ashen on Thu 16/11/2006 13:17:59
Can you please clarify what exactly it is you're asking?
Title: Re: 3 "display speech" contemporarily??
Post by: Khris on Thu 16/11/2006 14:40:31
I think he means "at specific coordinates."

@fiaschetta
You could use three invisible characters and Character.SayBackground, too.

Use a blank view, import a small, completely transparent sprite and put it in the first frame of the down loop.
Then take three blank characters, assign the view as their normal view, place them a bit below where you want the three texts to be displayed, then use SayBackground.
Don't forget to choose speech colors for the characters.