Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: on Tue 13/04/2004 08:15:19

Title: 3 questions; some found in manual
Post by: on Tue 13/04/2004 08:15:19
1)How to make dialogs like in King Quest or Neverquest? I know you can choose it, but which option is it? and where to put "talking faces"?
2)How to make random people walking(Like in Pleurghburg on streets)
3)How to make invisible GUI background? When I choose  background image, it's still on GUI's Background?
Title: Re:Please help!!!
Post by: Radiant on Tue 13/04/2004 10:37:13
1) you put the talking face sprites in a different View, and select that as 'talking view' for the appropriate character. Then use DisplaySpeech ().

3) you can make them transparent when importing the relevant sprites.
Title: Re:3 questions; some found in manual
Post by: Dusty D. on Tue 13/04/2004 19:25:14
2) You can use the "MoveCharacterPath" command for this (see manuals for details). If they should walk "really" randomly, use the Random(x) function as a parameter. One short example:

MoveCharacterPath(1,random(400),random(300))

will move character 1 to a random x,y position