Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Mr Flibble on Fri 19/03/2004 12:16:48

Title: 320x240 - force fullscreen
Post by: Mr Flibble on Fri 19/03/2004 12:16:48
Sorry, this is probably painfully obivious.
I'm doing a 320x240 game, but I want  full screen at the start for a Monkey Island 2: LeChuck's Revenge type credit sequence.

Can I do this?

I was toying with the idea of having the room set-up, but where it gets cut off, turn on a new GUI with the rest of the missing picture.

Is there an easier way?

Thanks.
Title: Re:320x240 - force fullscreen
Post by: Radiant on Fri 19/03/2004 13:12:34
Just turn whatever GUI you're using off, and your room won't get cut off any more.
Title: Re:320x240 - force fullscreen
Post by: Mr Flibble on Fri 19/03/2004 14:48:11
I'm using a lucasarts gui.
Its already turned off.
Title: Re:320x240 - force fullscreen
Post by: Radiant on Fri 19/03/2004 15:14:08
Then what exactly is your problem? Is your room image 320x240?
Or is your game actually set to 320x200 mode, with the movie-style black bars?
Title: Re:320x240 - force fullscreen
Post by: Mr Flibble on Fri 19/03/2004 18:09:30
The game is actually set to the 300x200 resolution.
ie. the top half of the screen.
The LucasArt's style GUI occupies the otherwise empty space at the bottom.

Making my rooms bigger just creates a scrolling room.
Is there no script function?
Title: Re:320x240 - force fullscreen
Post by: Scummbuddy on Fri 19/03/2004 18:13:04
Okay, so make your credits screens 300* 240
Title: Re:320x240 - force fullscreen
Post by: Mr Flibble on Fri 19/03/2004 19:45:36
So I can't force full-screen?
Oh well. I just paint some guis.
Por Example:
################
####MAIN#SCREEN###
################
-------------------------------
################
IMAGE#CONT#ON#GUI#
################


Would that work?
Title: Re:320x240 - force fullscreen
Post by: Scummbuddy on Fri 19/03/2004 21:43:52
Ok, I wasn't at my home computer, so I did the calculations wrong.

A normal background for, say MI2, was 320 by 144, leaving the perfect amount of room for a gui beneath it.

If you make a background(bg) sized 320 by 200, and remove all the guis on the screen, it will be full screen.  Now, you may have to adjust the control knobs on your monitor to make if fit right, I have to.
Title: Re:320x240 - force fullscreen
Post by: on Fri 19/03/2004 21:43:57
No, buddy, you don't get Radiant is talking about... the gui is *included* in the 320-200 resolutions and the normal graphics for that are smaller than 320-200, so when you actually draw a graphic which has 320-200 AND turn the gui off, you get full screen.
Title: Re:320x240 - force fullscreen
Post by: Mr Flibble on Fri 19/03/2004 22:08:44
I'll try that out , thanks.
Thanks also for being patient with me, for I am a powerless noob.
Things are looking up though.
I've semi-mastered scripting.