Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: on Wed 17/03/2004 23:28:37

Title: 800x600, 32-bit true color game--just how slow would it be?
Post by: on Wed 17/03/2004 23:28:37
I want to make a game with the very best possible graphics and highest color count and resolution. However, I also see a lot of people being warned away from those 800x600 and 32-bit color. I guess my question is, just how slow is it... and what sort of specs would someone need on their PC to run that kind of game? Assume file size is not an issue because the game would be distributed on CD instead of via download.
Title: Re:800x600, 32-bit true color game--just how slow would it be?
Post by: TerranRich on Thu 18/03/2004 02:06:39
You'd probably need at least a 1GHz processor and 256 MB of RAM to play it without any problems whatsoever, as well as no other programs running. That's just my guess, however.
Title: Re:800x600, 32-bit true color game--just how slow would it be?
Post by: RickJ on Thu 18/03/2004 02:41:00
I've made a couple of applications (module tester, event timer)  using 800x600 and 16 bit color without any problems.  
I have a 700Mhz Celeron processor and 192MB of RAM.  I would suggest that you do some tests yourself and then let us know what you come up with.  
Title: Re:800x600, 32-bit true color game--just how slow would it be?
Post by: computerbynar on Sat 20/03/2004 15:01:04
it goes pretty fast on computers that have come out this year. I made one, and it worked fine
Title: Re:800x600, 32-bit true color game--just how slow would it be?
Post by: InCreator on Mon 22/03/2004 11:05:00
I don't think that would be a very good idea.
Maybe you should wait a year or so before releasing a game with such reso/color depth.
While 640x480/32-bit should be running on any machine nowadays, AGS is a bit slow engine and your choice just narrows the number of potential players down.

Are you really able do draw graphics worth such requirements on system?
Title: Re:800x600, 32-bit true color game--just how slow would it be?
Post by: Squinky on Tue 23/03/2004 03:15:19
I have no probs playing a game like that with 750 mhz and 500 some odd ram...even with other programs running in the background...
Title: Re: 800x600, 32-bit true color game--just how slow would it be?
Post by: FlyRider on Wed 02/11/2005 21:34:35
Are there things that work in 32-bit but don't work in 16-bit?
Title: Re: 800x600, 32-bit true color game--just how slow would it be?
Post by: Theme on Wed 02/11/2005 21:54:48
alpha transparency only works with 32bit
and 32 is better if you are doing backgrounds with lots of colour and gradients

o/
Title: Re: 800x600, 32-bit true color game--just how slow would it be?
Post by: FlyRider on Wed 02/11/2005 22:01:49
I'm doing that, and when testing the game I noticed that the music skipped while changing room. I tried running the game in 16-bit mode and found that the skipping was gone. Speed was also increased. I want to have the ability to use alpha transparency though.

Isn't there another way around?
Title: Re: 800x600, 32-bit true color game--just how slow would it be?
Post by: Theme on Wed 02/11/2005 22:59:04
test this:
ctrl + alt + del to open task manager
go to the process list and find your game process there
right click with mouse define a priority higher than normal
game should run faster with this

o/
Title: Re: 800x600, 32-bit true color game--just how slow would it be?
Post by: FlyRider on Wed 02/11/2005 23:52:01
Ok, thanks, I will test that, but is there a way to make the game do that itself?
Title: Re: 800x600, 32-bit true color game--just how slow would it be?
Post by: Theme on Thu 03/11/2005 00:26:15
I don't think so  ???

o/
Title: Re: 800x600, 32-bit true color game--just how slow would it be?
Post by: Candle on Thu 03/11/2005 01:26:18
If you could run exe from AGS I could program a file that would doi it .
But it won't.
Title: Re: 800x600, 32-bit true color game--just how slow would it be?
Post by: Gilbert on Thu 03/11/2005 01:29:10
It may be possible if you use a plugin, but it certainly don't worth making such a plugin.
Title: Re: 800x600, 32-bit true color game--just how slow would it be?
Post by: Elliott Hird on Thu 03/11/2005 09:12:57
Bah, my computer sucks and only has 256mb of ram with an athlon xp, old stuff, it runs fine. The graphics card is only 32mb too :D.