A bunch of scripting things I would like to know.

Started by Erased, Thu 12/06/2008 10:09:24

Previous topic - Next topic

Erased

I've only been using AGS for a week now, and I've become very used to the editor. There are just some little questions I need to know for my game.

1. How can I set a specific button (say, SpaceBar) to pick up an Item?

2. How do I set a specific button to play an animation (Such as pressing Ctrl to Jump)?

3. How do I disable the status bar?

4. I need to do things that can set off an alarm. Things like getting caught while sneaking will cause an alarm. I want to also set a maximum of alarms tripped, and if the limit is exceeded, to end the game. (Similar to the Alarm System in Trilby:Art Of Theft)

5. Also similar to Art of Theft (I won't be releasing this game) I want to have it set so, if the player exceeds the mimumum point score, they can go back to the start to finish the mission. If they go back to the start and haven't exceeded the limit, they can't finish the mission. How can i do that?

I may post more if the need arises.

Help will be greatly appreciated, I'll be using this to create a much larger game, this is just a small test.

Khris

1&2: on_key_press
3: turn it invisible in game_start (gStatusbar.Visible=false;)
4&5: variables

Make sure to read the Beginner's FAQ and the manual.

SMF spam blocked by CleanTalk