Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Ultra Magnus on Sun 23/08/2009 07:08:52

Title: A few ogg video questions
Post by: Ultra Magnus on Sun 23/08/2009 07:08:52
Can anyone tell me...

1) Can the volume of a video be controlled from within the engine? How? Is it just by the master volume, or does (could) it have its own channel control like music and sound effects?

2) How is this affected in 3.2, where (from what I understand, not having used it yet) you have to choose a channel to play a sound file and then call back to that specific channel to adjust its volume? What channel would a video's audio be in?

3) Has anyone made a game using ogg video yet? By which, I mean has it been tested on a distribution-size scale? Are there any issues such as the old "some avi vids might not play if you have ffdshow installed" one?

4) I'm currently using Scotch's Theora plugin for the most part, which allows me to play videos and keep the game's gui overlaid (but not clickable, by my choice) onto them at the bottom of the screen. This means I need to include the vids in my compiled folder, whereas the manual says that if I used PlayVideo() instead they would be absorbed into the exe, which I kinda dig.
My question is: is there a way to either use PlayVideo() and keep my gui (and possibly soft subtitles) visible over the bottom of the clip, or keep using the plugin but not need to make the clips available outside of the game?

Thanks in advance for any help.