A GUI for Final Fantasy?

Started by , Wed 22/09/2004 05:15:54

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Our Woman Flynn

What would be the best GUI to use for making a Final Fantasy adventure game?  Me and a friend are trying to create one, but we've not really been satisfied by any of the GUI's out there... but rather than spend time creating one, because we're newbies and therefore suck, we're trying to find a GUI template that would look best for a Final Fantasy 7 sequel....

Any recommendations are appreciated...

Máire

Radiant

I think you should take the time to make your own. It'd give you the best customized GUI, and it's not that hard. You can for instance use sliders for hit point bars, and other than that it's just images (e.g. buttons set to no-action when you click on them) and numbers (which you can add by doing StrFormat (buffer, "%d / %d", cur_hp, max_hp); SetLabelText (GUINAME, 2, buffer);  )


Our Woman Flynn

I don't think I know enough scripting to make an RPG with health stats, not yet at least... We just wanted to make an adventure game based on Final Fantasy 7.  But I'll look into designing my own GUI, it would probably be the most fulfulling option.  Thank you for taking the time to respond to me!

Albert Cuandero

As far as I remember FFVII didn't have any GUI at all but a text menu instead.

I love that style, why not implement it yourself. You don't even need to touch a GUI, just go for dialogs where the player can choose what to do...
int do_you_like_me;
if (do_you_like_me == 1) Display ("You can call me Al");
else {}

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