in my game I have a door that you can only open if you have a certain inventory but if you don't have it I want to display a message and when I do have it I want to display a different message, any help please ??? ??? ???
I suggest: in the hotspot interaction (if you use a hotspot for the door): Run script:
if (character[GetPlayerCharacter()].inv
- =! 1) {
Display("Your message for no inv");
} else {
Display("Your message for do have inv");
// ohter related commands here
}
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