Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: on Thu 27/11/2003 18:29:38

Title: A question about sprite sheets
Post by: on Thu 27/11/2003 18:29:38
Hello,

I am just new to the whole AGS community.... so u guys won't know me,
I managed to get a little knowledge about AGS by fiddling around and read the tutorials.. and I must say : Thank you !! this is the best Game Studio ever made for Adventure game fans ( esspecialy the old SCUMM games )

But anyway... I am halfway with my first room, so far, so good, but now i need to add a character..

I saw somewhere downloadeble characters, I downloaded the Indy from FOA... but how do I add these to the sprite manager ??

It is a GIF file, is there a way i can import this whole file, cause I readed something about sprite sheets, and importing them. ( one character, with al its animations, in one file )

Thanks!

ps : Sorry if this is answered 1000 times already, I used the search, and the manual, but could not find anything  :)
Title: Re:A question about sprite sheets
Post by: Totoro on Thu 27/11/2003 19:39:23
You need to import sprite by sprite. You can use the tile-import in case the sprites are arranged well on the sprite sheet, but normally arranging them like that is more work then just import them one by one anyway.
Title: Re:A question about sprite sheets
Post by: Kweepa on Thu 27/11/2003 21:42:54
It may be more work to arrange them like that, but then you can reuse the arranged sheet...
Title: Re:A question about sprite sheets
Post by: Totoro on Thu 27/11/2003 22:36:11
Quote from: SteveMcCrea on Thu 27/11/2003 21:42:54
It may be more work to arrange them like that, but then you can reuse the arranged sheet...

Hell, that's brilliant. I feel stupid...  :-[
Title: Re:A question about sprite sheets
Post by: Timosity on Fri 28/11/2003 04:12:02
Quote from: Jeroen::. on Thu 27/11/2003 18:29:38
It is a GIF file, is there a way i can import this whole file

also GIF files aren't supported you will have to first convert to BMP, or PCX, or PNG or TGA