Hey eveyone I just have a quick question that I need help with. The problem I have is in a room of mine I have an NPC that runs an extremely long animation the first time the player enters the screen. The problem is the sprites for this animation and view are stretched over the entire screen, and my walking view and normal view sprites are not strectched over the entire screen. The problem is the second time the player enters the screen I want the NPC to be at specific postition with a different view set before the fade in. Is there anyway to move the character before the fade in so the player dosent have to wait for the NPC after the fade in?
Daniel
Winebarger
Just do something like (substitute with your own desired parameters):
character[NPC].x = 100;
character[NPC].y = 80;
in the "before fadein" script
Hey Gilbot Thanks alot! I have been pulling out my hair all day trying to solve this stupid little problem
thanks!
Daniel
Winebarger