I was wondering what is this "character[ ].Z" variable.
How can i use it to my game (Is it a kin dof co-ordinates?, like x or y?)
Can i use for to make my character do a kind of "jumping" action
(e.g. press a key, and jumps over a cliff).
Thanks for your help
I think that it lifts the character off of the group, meaning that it ignores walk zones. So yes, you could create a jump effect without alot of toggling walkable areas.
Thanks for your help.
Anyway, so i could something like that even with a MoveCharacterDirest script command, couldn't i?
I cant remember where I read it but there are also other things this makes the character ignore. Ill see if I can find where I had it.
Thanks.
Also, could you tell me what values can this variable take
(I was also wandering why is it called Z CO-ORDINATE)
In 2 dimentions X and Y are up-down and left-right. In 3d, Z is 'in-out'.
This variable was added to AGS to create a pseudo-3d way of moving the character up into the 'air' without moving where the game determines its 'feet' to be. So its like the engine just draws the character higher on the screen, rather than actually moving the coordinates of the character. I think...
Basically, X and Y are the "flat" coordinates of the floor, as if you were looking at a plane from an angle. The "Z" coordinate is going up-down, "away" from this floor.