Hi,
In my game's world there are a couple of different terrains on which the player character will walk. For example, gravel, grass and wooden planks, depending on the rooms and different regions inside rooms.
Two questions:
1. Is there any easy way to change the footstep sounds between different regions? Or update them in the player character's normal view in general?
2. Any ways to create variability in footstep sounds? It would sound more realistic, if there would be, let's say, three or four different "gravel footstep sounds" that would be selected and played randomly always, when the player character's foot touches (gravel-) ground.
Here's a pretty in depth post from earlier this year about randomizing footstep sounds which will probably also help with your first question. It's a lot about footsteps! Although this may be more complicated than you want to go. Really just assigning a sound to a frame in a region would be the simple way to do it.
https://www.adventuregamestudio.co.uk/forums/index.php?topic=58002.msg636620032#msg636620032 (https://www.adventuregamestudio.co.uk/forums/index.php?topic=58002.msg636620032#msg636620032)
Quote from: newwaveburritos on Wed 15/12/2021 18:47:16
Here's a pretty in depth post from earlier this year
From earlier
last year, but it's still just during the damn pandemic :-D