About Using Plugins and Modules

Started by Arjunaz78, Sat 29/10/2011 16:51:42

Previous topic - Next topic

Arjunaz78

Sorry if I ask a noob question here (i think..)  :P

If I use the custom Module and Plugin that other AGSers create in my games script,is it become conflict or block the other script?I mean for example if I use the AGS Tween Module.scm and AGS Magnifier_1.0.scm,is it becomes conflict with room script or global script?or I can put many of custom Module inside my games script as many as I want to use it?

How can I put the script if many of the script module have a similar or related to other script module?and where can I put the custom script module code?in global script or room script?

Sorry if I ask a noob question here,but I really got confuse when using this custom script module..  :P

THX.
..In the making of Silent Hill: The Hospital..

https://www.facebook.com/ArjunazGamesStudio

Khris

You import script modules by right-clicking the script node in the project tree.
The script gets added to the top of the list.

As long as you don't import two modules that are doing the same thing using repeatedly_execute or something like that, each of them should work independent of and alongside other modules.

Plugins is a slightly different thing but in principle the same applies to them. They usually provided additional functionality/commands that can't be coded using only AGS script.

In a nutshell, try it out and if you encounter problems, then post.

SMF spam blocked by CleanTalk