Adding Speech sound to Dialogue

Started by , Tue 24/10/2006 21:03:30

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Robbiedoo

Hey,

I've been through the tutorial and I can't find the way to add a sound of a character talking to the dialogue. I've also searched the forums and I can't seem to see it. This is my dialogue:

// dialog script file
@SÃ,  // dialog startup entry point
EGO: "Hi"
ENGEL: "Greetings"
return
@1Ã,  // option 1
ENGEL: "I am Engel"
ENGEL: "I own this Bar"
return
@2Ã,  // option 2
ENGEL: "Thank you, but it's a little itchy"
return
@3Ã,  // option 3
ENGEL: "See you later"
stop

I've tried adding the following into places but it doesn't seem to work:

character[EGO].Say("&10 I'll leave you to your drink");

Is there a command I'm missing?

Thanks!

Khris


Maverick

#2
If I inderstand you correctlyÃ,  THIS part of the manual should solve your problem.

EDIT:
Duh. KhrisMUC already told you that.  Only noticed now that he referenced the same page. Sorry about that but age will do this to you.

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