Hey,
I've been through the tutorial and I can't find the way to add a sound of a character talking to the dialogue. I've also searched the forums and I can't seem to see it. This is my dialogue:
// dialog script file
@SÃ, // dialog startup entry point
EGO: "Hi"
ENGEL: "Greetings"
return
@1Ã, // option 1
ENGEL: "I am Engel"
ENGEL: "I own this Bar"
return
@2Ã, // option 2
ENGEL: "Thank you, but it's a little itchy"
return
@3Ã, // option 3
ENGEL: "See you later"
stop
I've tried adding the following into places but it doesn't seem to work:
character[EGO].Say("&10 I'll leave you to your drink");
Is there a command I'm missing?
Thanks!
The manual consists of more than the tutorial.
http://www.adventuregamestudio.co.uk/manual/Voice%20speech.htm
If I inderstand you correctlyÃ, THIS (http://www.adventuregamestudio.co.uk/manual/Voice%20speech.htm/) part of the manual should solve your problem.
EDIT:
Duh. KhrisMUC already told you that. Only noticed now that he referenced the same page. Sorry about that but age will do this to you.