Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: on Tue 24/10/2006 21:03:30

Title: Adding Speech sound to Dialogue
Post by: on Tue 24/10/2006 21:03:30
Hey,

I've been through the tutorial and I can't find the way to add a sound of a character talking to the dialogue. I've also searched the forums and I can't seem to see it. This is my dialogue:

// dialog script file
@SÃ,  // dialog startup entry point
EGO: "Hi"
ENGEL: "Greetings"
return
@1Ã,  // option 1
ENGEL: "I am Engel"
ENGEL: "I own this Bar"
return
@2Ã,  // option 2
ENGEL: "Thank you, but it's a little itchy"
return
@3Ã,  // option 3
ENGEL: "See you later"
stop

I've tried adding the following into places but it doesn't seem to work:

character[EGO].Say("&10 I'll leave you to your drink");

Is there a command I'm missing?

Thanks!
Title: Re: Adding Speech sound to Dialogue
Post by: Khris on Tue 24/10/2006 21:10:47
The manual consists of more than the tutorial.
http://www.adventuregamestudio.co.uk/manual/Voice%20speech.htm
Title: Re: Adding Speech sound to Dialogue
Post by: Maverick on Thu 26/10/2006 19:39:12
If I inderstand you correctlyÃ,  THIS (http://www.adventuregamestudio.co.uk/manual/Voice%20speech.htm/) part of the manual should solve your problem.

EDIT:
Duh. KhrisMUC already told you that.  Only noticed now that he referenced the same page. Sorry about that but age will do this to you.