Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: TheGoldeagle on Wed 21/07/2004 02:07:52

Title: AGS Battle System, Anyone?
Post by: TheGoldeagle on Wed 21/07/2004 02:07:52
Hello! I am new to ags and was wondering if a battle system has been made to work with ags? Basicly a system to record stats and allow the players sprites to fight with a weapon. Just wondering.

TheGoldeagle
Title: Re: AGS Battle System, Anyone?
Post by: Hollister Man on Wed 21/07/2004 02:14:09
It has been done, but I think its a user-by-user solution.  Meaning: You'll probably have to do some extensive scripting to make it work, not to mention animating.
Title: Re: AGS Battle System, Anyone?
Post by: Gilbert on Wed 21/07/2004 02:53:32
Moreover it's more like a basic tech question. Moved.
Title: Re: AGS Battle System, Anyone?
Post by: TerranRich on Wed 21/07/2004 03:45:30
Yes it is, and it shall be answered in the BFAQ soon.
Title: Re: AGS Battle System, Anyone?
Post by: Mr Flibble on Wed 21/07/2004 20:01:46
I haven't thought too much into it, but it should be fairly stright forward.
You have global ints for stats, random function for variable damge/items etc.

You have it easy, I'm trying to wrap my head around ship-to-ship combat.( Don't worry, if it can't be done well it will be scrapped).