Conversations question

Started by Mats Berglinn, Fri 26/11/2004 16:07:30

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Mats Berglinn

In my game Caribbean Mysteries I want to have conversations were you can scroll on a list when there are more choices on the menu than it has room for, like the arrows in the MI-games. Does anyone know how to that?

Also, I want the choices of the topics to be on the screen without that black space around it. How do I do that?

Goot

You'll have to make your own transparent GUI, with buttons which will move the GUI up or down (it can go off the top of the screen) so that you can scroll through the options. I think that will work but I'm not sure.
Check out SetGUIPosition and GUIs in the manual if you need help doing this.

It's possible the options won't move with the GUI in which case you'll have to do something like:
StopDialog();
SetGUIPosition(x,x,x);
PauseGame();
SetTimer(x,1);

in the timer script:
RunDialog(x);

The timer is because you can't stop and run a dialog within one script (I think).

strazer

#2
I don't think it's possible at the moment since the entire game is paused when dialog options are displayed.
So you may have to wait until this behaviour is changed or your request is implemented: http://www.adventuregamestudio.co.uk/tracker.php?action=detail&id=44

Edit:

Found old thread: http://www.adventuregamestudio.co.uk/yabb/index.php?topic=17047.0

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