SOLVED:(Strangely) Music sounds like a skipping Record.

Started by Stranga, Fri 28/04/2017 10:37:11

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Stranga

Hello everyone, I am in need of help with a problem. I have a Narrator character that is invisible and is in every room with the player. I added this code to the Global rep_exe_always

Code: ags
if (cNar.Room != player.Room)
{
   cNar.ChangeRoom(player.Room);
}


Now the code works fine. The reason I wanted this is to have the Narrator have a text box instead of just white words in the middle of the screen.

I know what is causing the problem, but have no idea how and why. What it is, is the Narrators speaking view. If I change it to an invisible sprite the text box appears, but the first track of music in my library plays like a skipping record. If I set the speech view back to zero the problem does not happen.

Any thoughts?

FIXED

I have solved this problem, but I still would like to find out why if anyone has any clues.

I found the fix but it is going to sound weird.
I had to make an invisible sprite and add it to a view then use that view in the cNarrator speech view.

Khris

It sounds like you added the sound to one of the speech view's frames by accident.

Stranga

Strangely enough, that was the first thing I checked and that wasn't the problem. It is weird, but when I added the invisible sprites to the Narrator character's speech view...it just worked. :confused:

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