Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: skatey on Wed 24/08/2005 14:41:07

Title: ags[RPG]
Post by: skatey on Wed 24/08/2005 14:41:07
Ok i have developed a basic rpg engine using ags and i will probaly develop it for a bit longer so there are battles etc, and then release it to you, so if anyone wishes to get a copy of the edited engine contact me (just send a pm)

TODO:

items on maps disapear
npcs respawn
change combat to real time
add journal (quests)
add shops

DONE:

walking (harder than you think)
talking (to npcs)
inventory
map effects
basic npc AI
mapeditor (this mapeditor was my first allegro (http://www.allegro.cc) project i edited it (it still is bad) so it can take your tile sheet, make custom sizes, and save map in.bmp format)

This post is to help beginners, this will help them see that ags engine is flexible and can handle making diffrent types of games.
Title: Re: ags[RPG]
Post by: Scummbuddy on Wed 24/08/2005 15:04:03
if you can, upload it for now, and we have several here that will host it for you, and you can message them when you have an updated version.

there will be plenty of people that want to see what you've got.
Title: Re: ags[RPG]
Post by: skatey on Wed 24/08/2005 16:23:20
i have space but i cannot upload yet because im in a libary i will probaly be online (in english time) at 20:00 or around that time i will then upload a demo using this and the mapeditor.
Title: Re: ags[RPG]
Post by: PyroMonkey on Sat 27/08/2005 13:57:26
I'm interested. What style is it, Final Fight, Final Fantasy, or Zelda?
Title: Re: ags[RPG]
Post by: skatey on Sat 03/09/2005 15:15:16
i havent been on much and i have 1 last thing to perfect (walking) then i will release and it is in zelda style.