AGS version?

Started by Amiga1, Sun 11/05/2014 22:39:36

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Amiga1

Hi,
I am wondering which versions of AGS incorporate the (Flip sprite) function ?

Its been a long time since i was making games, so it may just be that i have not seen where the option to do this is on the interface.
I am currently using AGS 272 I am sure that i don,t have to flip the sprites and resave them on an external program i recall flipping them during the import sprite stage.

I do not need the newer versions of ags as it seems alot of stuff has been replaced with complicated scripting which is going to take further research.
Stuff like  simply changing the main players walk speed...(wasted 3 hours trying to figure it out..thats why i down graded back to 272 and then i found a box and just clicked it on it.
simple and better.

I can not use the new version of AGS for the same reasons i can not use window 7 or the new IOS 7 on my iphone so forgive my stubborness but when things are changed i am usually left completely behind.
It takes me a long time to figure things out and I cant always get time to relearn everything.
and yes i have a learning disability but i like to try and not let it stop me completely

JSH

I'm not sure if/how that particular functionality was implemented in 2.7.2, but in 3.2.1 you flip the sprites on a per frame basis in the actual views. Maybe worth having a look there?

Khris

Yes, sprites can only be flipped once they are assigned to a view.
Select the view, and look at the third line of text below each sprite. It'll say "NORMAL" or "FLIPPED" and you can change it by clicking the line.

Setting a character's walk speed is not that different in AGS 3, it's just a list of properties instead of a mask. To change a property, just click in the text field labeled accordingly and enter a different value. Works pretty much exactly as with AGS 2.X. You still have to know that the walk speed is a character property and that you have to open the character to edit it, of course. But that hasn't changed.

The interaction editor is gone though, in AGS 3 you have to use scripting for all interactions.

Amiga1

That help alot..i did not see that little bit of text in the view section. instant problem fix thanks guys and gals

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