Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Glenjamin on Sat 27/06/2015 17:16:42

Title: Alternative compilation methods?
Post by: Glenjamin on Sat 27/06/2015 17:16:42
Is there any format other than .exe that I can render my game in? Is there any way I can run my game in browser?

Thanks!
Title: Re: Alternative compilation methods?
Post by: monkey0506 on Sat 27/06/2015 18:12:11
The latest alpha versions (http://www.adventuregamestudio.co.uk/forums/index.php?topic=51050.0) have (experimental) support for targeting Linux directly, but no other build targets currently exist. Android would be fairly simple in terms of just packaging the data file, but to build a full APK would take a lot more work to streamline into a single build process.

As for running the game in a browser, there's currently no way of doing that AFAIK (in particular, the AGS engine runs on native C++ code, and I'm not aware of any simple way of converting that to a web-friendly format).
Title: Re: Alternative compilation methods?
Post by: Retro Wolf on Sat 27/06/2015 19:14:17
Being able to play AGS projects in the browser is my cream dream!