Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: Herooftime1000 on Sun 23/06/2013 02:54:30

Title: An old problem: LucasArts Lip Sync.
Post by: Herooftime1000 on Sun 23/06/2013 02:54:30
So here's the dealio. My game has an GUI that is similar to the style of Uninvited, Deja Vu, and Shadowgate. It has the face of the heroine in the center while all text dialog is displayed below in a black text box.

(http://derpicdn.net/media/W1siZiIsIjIwMTMvMDMvMTMvMDhfMTlfMDlfMTExXzI2OTU4Nl9fVU5PUFRfX3NhZmVfdmlueWxfc2NyYXRjaF9vY3RhdmlhX2dhbWVfaG9ycm9yX3ZpbnlsX2FuZF9vY3RhdmlhX2FkdmVudHVyZV81MTNlYjMzOWE0YzcyZDg2MmQwMDBjMGYucG5nIl1d/269586__safe_vinyl-scratch_octavia_game_horror_vinyl-and-octavia_artist-herooftime1000_adventure_51636d1aa4c72dd46a0004a9_513eb339a4c72d862d000c0f.png)

I use LucasArts to separate the Speech view and the text box and it works perfectly.

Then, I tried Pamela and failed hardcore...

I searched around the forums, looking for a plugins or different programs to use, but it all leads to 404s and broken links.

Is there something I'm missing?
Title: Re: An old problem: LucasArts Lip Sync.
Post by: Ghost on Sun 23/06/2013 03:01:39
Quote from: Herooftime1000 on Sun 23/06/2013 02:54:30
I use LucasArts to separate the Speech view and the text box and it works perfectly.

How exactly? You are using LucasArts speech display I assume, but how do you get the text into the text box? Which command are you using- not character.Say I guess?
Title: Re: An old problem: LucasArts Lip Sync.
Post by: Herooftime1000 on Sun 23/06/2013 03:05:37
Quote from: Ghost on Sun 23/06/2013 03:01:39
Quote from: Herooftime1000 on Sun 23/06/2013 02:54:30
I use LucasArts to separate the Speech view and the text box and it works perfectly.

How exactly? You are using LucasArts speech display I assume, but how do you get the text into the text box? Which command are you using- not character.Say I guess?

.SayAt, actually.
Title: Re: An old problem: LucasArts Lip Sync.
Post by: Herooftime1000 on Sun 23/06/2013 03:25:24
Ok, here is how I did it.

The character view is also the speech view so the character square is the character talking, see? Then, I use SayAt to have the chracter box talk while the text shows in the black box. Feel me? Now, I want to add lip sync, but Pamela doesn't support lip synch for LucasArts and I'm in need of an alternative.
Title: Re: An old problem: LucasArts Lip Sync.
Post by: Ghost on Sun 23/06/2013 03:49:59
Okay, got you now ;) I thought you'd use text labels to display the speech (since you mentioned a text box). In that case lip synch clearly would've had no effect.

Since I have never used Pamela at all, I need to step aside and leave a helpful answer to someone else  :-[
Title: Re: An old problem: LucasArts Lip Sync.
Post by: Herooftime1000 on Sun 23/06/2013 04:47:29
Well, thanks, but if there is an alternative to Pamela I'd love to hear it.
Title: Re: An old problem: LucasArts Lip Sync.
Post by: Khris on Sun 23/06/2013 15:04:09
There is none. How did you "fail hardcore"? If you want lip sync, you have to use Pamela, so try and give us some more info.
Title: Re: An old problem: LucasArts Lip Sync.
Post by: Herooftime1000 on Sun 23/06/2013 19:31:26
Quote from: Khris on Sun 23/06/2013 15:04:09
There is none. How did you "fail hardcore"? If you want lip sync, you have to use Pamela, so try and give us some more info.

I did use Pamela, but it doesn't work on LucasArts. That's the problem. I'm wondering if there is a module for it.