animating cursors

Started by left, Sat 30/04/2005 22:45:25

Previous topic - Next topic

left

i am trying to animte the cusor when over abjects and hotspots. so i have clicked the animate over hotspot button and assigned it a view.

When the mouse is over the hotspots it only changes the graphic to the secound frame. Is it not possible to have for example a 5 frame animation for the cursor

thanks

Scummbuddy

it should work correctly. can we see the code/call you made to have it work? did you use the room interactions window? are you certain you set up your animation view correctly?
- Oh great, I'm stuck in colonial times, tentacles are taking over the world, and now the toilets backing up.
- No, I mean it's really STUCK. Like adventure-game stuck.
-Hoagie from DOTT

left

Not sure what you mean about the room interactions window. Do you mean i would have to write a code which states when over hotspot animate cursor

What i did was, check the "Animate" checkbox . Give it  view 9

my animation was then put in view 9 in loop 0


thanks

left

sorry, i have figured it out.

I was using the on key pressed function, so in my game you hold down the button e.g. I for interact. This was overiding the animation

thanks anyway


TerranRich

No problem...you seem to be fixing your problems on your own a lot lately. ;)
Status: Trying to come up with some ideas...

SMF spam blocked by CleanTalk