Greetings people of the blue cup!
I want my npc characters to play a loop animation. And I want to control when they go from one frame to the next etc.
This seems straightforward when I make my frames and set the delay in their views.
But when I play the scene, the animation only plays every 15+ seconds.
Hope someone knows why.
Cheers,
Malte
You need to show some code.
My guess: you're trying to handle it as an idle animation.
But yeah, we need more detail. You can't debug without seeing the code and knowing where it is in the project, otherwise it's guesswork.
You can set the idle animation delay between animating in the script..
Example:
cDOG.SetIdleView(36, 5); // this will play the idle view (36) every 5 (5) seconds...Amend to suit...
Hope this helps.
Thank you @Slasher!
This is exactly what I need :)
And yeah, I will remember include my code next time.
Cheers!