Ok, so I have my object (a cloud) and I want it to appear from off the left-handside of the screen and disappear off the right. I can do this so far...well, to an extent.
The thing is, I can't have my cloud start off screen, it has to be ON screen before I can code it to move off screen. Is this because of the walkable area?
If this is the case then how can I have my cloud enter smoothly from offscreen if they can only move on walkable areas? Obviously there's no walkable area off-screen.
Any help would be appreciated.
I'm using AGS 3.0.
Objects can be off-screen just fine. You can e.g. move them off-screen when the player enters the room, before fading in.
The MoveDirect functions and MoveStraight functions can be used to move a character directly, and having it ignore walkable areas (or lack thereof) while it does so.
I'm not wanting to move the characters I'm wanting to move an object.
I'm wanting the object to be OFFSCREEN when the screen loads and I want it to glide across off-screen to the right.
The MoveObjectDirect is now obselete and using the standard Object[1].Move won't move the object because it's not over a walkable area.
The code you're looking for is
oObject.Move(x, y, speed, blocking, eAnywhere);
which works the same as the character's walk functions. eAnywhere (as opposed to eWalkableAreas) will move your character whether they are on a walkable area or not. Then as Radiant has already said you need to set the object's x and y position in the room's Before Fade-In function, something like:
function room_Load()
{
oObject.X=340;
oObject.Y=60;
}