I have been trying for a while to create a simple animation flick in my game without success. What would be the best way to start? I presume that some of easiest ways would be if a character interacts with an object that releases a character view, runs an animation loop, sets an idle animation or starts an object animating. I haven't had any success with any of these yet. I would be grateful for any advice. Thanks
I'm going to assume that you already know how to make views. Here's an example for animating a character:
//First, set the view that holds the animation
cCharacter.LockView(12);
//Start the animation: Here it's loop 1, with a delay of 2
cCharacter.Animate(1, 2, eOnce, eBlock, eForwards);
//Return to the previouse idle view
cCharacter.UnlockView();
For an object, you use .SetView(#) and don't need an UnlockView (though you may end up using SetView again to reset to the old view.
Hope this helps!
Thank you for your reply.
I know how to make views in as much as asigning a view to a particular character.
I don't really know anything about script and I guess that the information you gave me needs to be included into a script to work.
Is there anyway to activate an animation by using the simple point and click interface :o?
Try here :
(http://img382.imageshack.us/img382/9575/playerscreen0qu.th.png) (http://img382.imageshack.us/my.php?image=playerscreen0qu.png)