Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: tkitez on Mon 30/07/2007 03:59:04

Title: animation background resolution doesn't match background resolution
Post by: tkitez on Mon 30/07/2007 03:59:04
It appears that the room editor modifies my graphic from 640x360 to 640x400 when I import it.  However, when I try to load via background animation another 640x360 graphic, I get an error message saying the background animation is 640x360 (which it actually is) and doesn't match the room background.  Consequently, I can't load any background animation graphics, even though every graphic I have is exactly the same size.  This happens with both .bmp and .pcx.  I've tried with game resolution at 640x480 and at 640x400, but the same thing happens.
Title: Re: animation background resolution doesn't match background resolution
Post by: Gilbert on Mon 30/07/2007 04:23:42
If your game runs at high-res 640x400 mode, make sure you make the backgrounds at least of this size (usually by adding blank space on the bottom of it, where you for example will place a GUI there). Importing a background image (no matter it's the base background of the frames) which is smaller than the game's resolution into a room is not gauranteed to work.