Continuous No-Pause Walking

Started by Scorpio82, Mon 23/03/2009 23:02:40

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Scorpio82


Whenever I'm moving my player character around and I need to change his direction (or get him walking further in a scrollable room,) he always pauses before moving on every click.  At first I thought it was because I had the turning option turned on, but he even does it otherwise.  It gets very annoying, especially in scrolling rooms where the screen keeps pausing on every mouse click.  Is there a way to get him to just keep walking, like they have in games like DOTT, so that I can walk him across larger rooms a lot smoother?

Gilbert

If you recode the codes such that the walks are all changed to WalkStraight() it may improve a bit. HOWEVER, doing that will means the character will stop walking once he bumps into a unwalkable obstacle.

The pauses are due to the path-finding of the normal walks, which could even be slower if the room is large (i.e. scrolling room) and the walkable areas are complex.

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