Adventure Game Studio

AGS Support => Beginners' Technical Questions => Topic started by: KillerKlown on Tue 20/02/2007 21:40:10

Title: animations etc.
Post by: KillerKlown on Tue 20/02/2007 21:40:10
Ok maybe i'm stupid but i just thought about something...let's say i have a character and i use a piantbrush on a wall...and for example he writes "John was here" how would that work? I use an animation for the character to start writing with the brush...but how would i get the text to appear on the wall when the paintbrushanimation is playing? I want the text to appear at the same time the animation is playing...hope you understand what i mean
Title: Re: animations etc.
Post by: Scorpiorus on Tue 20/02/2007 22:09:47
I see, you mean how to sync them up?

One way would be to just draw both the character and the text as a single frame and play it as a single animation. And then make a Text-On-Wall Object or something which is initially not visible and turn it on when animation finishes; that's to make text persistent.

Another way is to make a text being drawn as a separate animation and play both animations (character's drawing and text's appearing) simultaneously. You then need to adjust frames' animation delay appropriately, so that both animations would be synched.
Title: Re: animations etc.
Post by: KillerKlown on Tue 20/02/2007 22:15:09
ah yeah that sounds good...thanks that's what i needed to know :D