Any way to do that?
If not, I will try to achieve the same/mostly the same result by moving it in regions which enlarge it, but it would save me a lot of time if it can be gradually enlarged without having to move it :) (or, if that isn't possible for objects, just make it a """character""" and use a walking space that enlarges it...)
I want the in-game impression to be that the object is being steadily approached.
I think the best way to do this without regions is to use dynamic sprites and resize them. I'm not sure what the best approach is though.
Thanks :)
I ended up using the Character--->move through walking area with gradual enlargement.
Doesn't look perfect, but with some tweaking it may look a bit better.
How it is currently:
https://www.youtube.com/watch?v=Ku79lUc2DMc
For the zoom-in effect you could also use the new camera features, but I still haven't tested them myself: https://adventuregamestudio.github.io/ags-manual/Camera.html
Interesting... Thanks!